banshee Archive

  • Starfarer Adversaries: Void Banshees (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 3 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   All right, in space nobody hears you scream? Well, kind of. But some undead, namely the void banshee, send distress signals through the bleak infinity, compelled to investigate. The pdf presents three different iterations of the void banshee – one at CR 3, one at CR 7 and one at CR 12. Void banshees are incorporeal undead. They have perfect maneuverability and should specify, […]

    Starfarer Adversaries: Void Banshees (SFRPG)

    Starfarer Adversaries: Void Banshees (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 3 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   All right, in space nobody hears you scream? Well, kind of. But some undead, namely the void banshee, send distress signals through the bleak infinity, compelled to investigate. The pdf presents three different iterations of the void banshee – one at CR 3, one at CR 7 and one at CR 12. Void banshees are incorporeal undead. They have perfect maneuverability and should specify, […]

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  • Today I’ll take a look at Ronald Corn’s first contribution to Adventureaweek.com,   Cry of Ill Omen This module is 79 pages long, 1 page editorial, 1 page front cover, 1 page ToC, 2 pages SRD, leaving us with 74 pages of content – quite a bunch, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The PCs in this module enter the town of Prince’s Folly as guards of a caravan, bringing supplies to the prosperous town of Prince’s Folly – a model of wealth and efficiency, overseen by the McDonegal family from their cliffside mansion – only that from […]

    EZG reviews B6: Cry of Ill Omen

    Today I’ll take a look at Ronald Corn’s first contribution to Adventureaweek.com,   Cry of Ill Omen This module is 79 pages long, 1 page editorial, 1 page front cover, 1 page ToC, 2 pages SRD, leaving us with 74 pages of content – quite a bunch, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The PCs in this module enter the town of Prince’s Folly as guards of a caravan, bringing supplies to the prosperous town of Prince’s Folly – a model of wealth and efficiency, overseen by the McDonegal family from their cliffside mansion – only that from […]

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