Battle Archive

  • Deep Magic: Battle Magic (5e) This installment of Kobold Press‘ 5e-Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   We begin this installment with a brief introduction and then move on to no less than 8 (!!) feats, so what do they do? Arcane Charger lets you Dash and cast a cantrip with a range of touch as a bonus action, granting you +5 to spell damage or the option to push the target 10 feet away if you move at least 10 ft. in a straight line. Okay, so I *assume*, due to the name, […]

    Deep Magic: Battle Magic (5e)

    Deep Magic: Battle Magic (5e) This installment of Kobold Press‘ 5e-Deep Magic-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   We begin this installment with a brief introduction and then move on to no less than 8 (!!) feats, so what do they do? Arcane Charger lets you Dash and cast a cantrip with a range of touch as a bonus action, granting you +5 to spell damage or the option to push the target 10 feet away if you move at least 10 ft. in a straight line. Okay, so I *assume*, due to the name, […]

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  • Ultimate Battle After the superb “Ultimate Rulership“, this would be the second one of Legendary Games‘ offerings to expand the rules of “Ultimate Campaign”. Page-count-wise, this pdf is 38 pages long, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   So, what do we get here? Essentially, an expansion of the mass combat rules used in Ultimate Campaign. We begin with a short summary of four zones: Camp zone, which is the “base” of the army, command zone, from where the battle is dictated, melee zone and ranged zone […]

    Ultimate Battle

    Ultimate Battle After the superb “Ultimate Rulership“, this would be the second one of Legendary Games‘ offerings to expand the rules of “Ultimate Campaign”. Page-count-wise, this pdf is 38 pages long, 1 page front cover, 2 pages of editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   So, what do we get here? Essentially, an expansion of the mass combat rules used in Ultimate Campaign. We begin with a short summary of four zones: Camp zone, which is the “base” of the army, command zone, from where the battle is dictated, melee zone and ranged zone […]

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  • New Paths: The Battle Scion (Revised Edition) This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully […]

    New Paths: The Battle Scion (Revised Edition)

    New Paths: The Battle Scion (Revised Edition) This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully […]

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  • The Battle for Bridgefort The third part of Curtis Baum’s Bridgefort-trilogy (after B8 and B12) is 36 pages long, 1 page front cover, 1 page editorial/ToC,1 page SRD, leaving us with 31 pages of content, so let us take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After exploring some ruins in “The Right to Arm Bugbears” and reclaiming stolen magic items (the theft happening in “Thief in the Night”) the PCs have unearthed news of an impending attack and thus returned to Bridgefort. There, they will be invited to a planning-session where the Baron Tavius Mercen IV will introduce them to […]

    B14 – The Battle for Bridgefort

    The Battle for Bridgefort The third part of Curtis Baum’s Bridgefort-trilogy (after B8 and B12) is 36 pages long, 1 page front cover, 1 page editorial/ToC,1 page SRD, leaving us with 31 pages of content, so let us take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After exploring some ruins in “The Right to Arm Bugbears” and reclaiming stolen magic items (the theft happening in “Thief in the Night”) the PCs have unearthed news of an impending attack and thus returned to Bridgefort. There, they will be invited to a planning-session where the Baron Tavius Mercen IV will introduce them to […]

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