Bill Collins Archive

  • Amnesia This supplemental pdf for Rite Publishing’s superb “The Demolished Ones”-FATE-setting/module/sandbox is 19 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s check this out!   Now, if you’ve read my review of “The Demolished Ones” (TDO), you’ll know I a) hate the FATE-rules and b) loved the “Demolished Ones” enough to actually want to run/play it and consider the FATE-rules actually good for something. I am in love with this setting, but it is a demanding one for DMs to run – due to the free-form nature and player-driven action in TDO, a DM better should have some experience under his/her belt. Since […]

    Amnesia

    Amnesia This supplemental pdf for Rite Publishing’s superb “The Demolished Ones”-FATE-setting/module/sandbox is 19 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s check this out!   Now, if you’ve read my review of “The Demolished Ones” (TDO), you’ll know I a) hate the FATE-rules and b) loved the “Demolished Ones” enough to actually want to run/play it and consider the FATE-rules actually good for something. I am in love with this setting, but it is a demanding one for DMs to run – due to the free-form nature and player-driven action in TDO, a DM better should have some experience under his/her belt. Since […]

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  • The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Complete Kobold Guide to Game Design

    The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Continue Reading...