Bradley Crouch Archive

  • The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

    The Assassin: A Modular, Momentum Base Class

    The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

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  • Ultimate Runesmithing This massive supplement clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 40 pages of content, provided as a birthday present/commission via Interjection games’ patreon for Preston Mitchell…so let’s take a look!   The runesmith class, chassis-wise, receives d8 HD, 4+Int mod skills per level, 3/4 BAB-progression, all good saves and proficiency with simple weapons as well as light and medium armor. Runesmiths wearing shields increase their inscription costs of all rune activations by +1 inscription point. Furthermore, the methodology employed by the runesmith, chosen at 1st level, influences proficiencies. Calligraphy-users get whip and switchblade knife, runesmiths opting for chiseling gain hammer, warhammer, lucerne hammer and maul; Fingerpainters […]

    Ultimate Runesmithing

    Ultimate Runesmithing This massive supplement clocks in at 43 pages, 1 page front cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 40 pages of content, provided as a birthday present/commission via Interjection games’ patreon for Preston Mitchell…so let’s take a look!   The runesmith class, chassis-wise, receives d8 HD, 4+Int mod skills per level, 3/4 BAB-progression, all good saves and proficiency with simple weapons as well as light and medium armor. Runesmiths wearing shields increase their inscription costs of all rune activations by +1 inscription point. Furthermore, the methodology employed by the runesmith, chosen at 1st level, influences proficiencies. Calligraphy-users get whip and switchblade knife, runesmiths opting for chiseling gain hammer, warhammer, lucerne hammer and maul; Fingerpainters […]

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  • Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

    Remedial Tinkering: Obligatory Lovecraft Expansion

    Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

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  • The Master of Forms Expanded – Shadow and Darkness This expansion for the absolutely AWESOME Master of Forms base class clocks in at 16 pages, 1 page front cover, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   The master of forms class is a genius elemental martial arts system that provides diverging tricks, with each element playing differently…so, how does the new element shadow fare? Well, for one, the master of forms in the shadow stance immediately enters an element’s stance when performing a non-shadow form, allowing for the flexible transition from shadow to another element. The pdf contains two secret arts associated with shadow: All-encompassing shadows lets him choose three wild […]

    The Master of Forms Expanded – Shadow and Darkness

    The Master of Forms Expanded – Shadow and Darkness This expansion for the absolutely AWESOME Master of Forms base class clocks in at 16 pages, 1 page front cover, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   The master of forms class is a genius elemental martial arts system that provides diverging tricks, with each element playing differently…so, how does the new element shadow fare? Well, for one, the master of forms in the shadow stance immediately enters an element’s stance when performing a non-shadow form, allowing for the flexible transition from shadow to another element. The pdf contains two secret arts associated with shadow: All-encompassing shadows lets him choose three wild […]

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  • Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

    Class Expansions: Apothecary Plaguewright Archetype

    Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

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  • Strange Magic Items: Ethermagic The second of the Item-expansions for the critically-acclaimed Strange Magic systems clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait…before we do: In case you haven’t noticed: My name’s on that cover. I am one of the authors of this book. I am writing these lines since I was explicitly asked to by some of my readers. Hence, this will not be a review – there will be no rating or the like – consider this, instead, to be basically a kind of overview of what’s in this pdf, all right? As such, I will try to take out […]

    Strange Magic Items: Ethermagic

    Strange Magic Items: Ethermagic The second of the Item-expansions for the critically-acclaimed Strange Magic systems clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait…before we do: In case you haven’t noticed: My name’s on that cover. I am one of the authors of this book. I am writing these lines since I was explicitly asked to by some of my readers. Hence, this will not be a review – there will be no rating or the like – consider this, instead, to be basically a kind of overview of what’s in this pdf, all right? As such, I will try to take out […]

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  • Strange Magic Expanded – The Elegist This expansion to the absolutely superb Strange Magic-book clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 38 pages of content, so let’s take a look, shall we?   An elegy is defined as a poem of serious reflection, usually written in elegiac couplets, often pertaining themes of death, existential dread etc. – with a traditional 3-part structure that features descriptio, lamentatio and consolatio – native speakers of English add a simple “n” and their function becomes pretty self-apparent. Now lyric comes from “lyra” and thus it should be no surprise to see the connotation and three-part structure making for a natural fit for […]

    Strange Magic Expanded – The Elegist

    Strange Magic Expanded – The Elegist This expansion to the absolutely superb Strange Magic-book clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 38 pages of content, so let’s take a look, shall we?   An elegy is defined as a poem of serious reflection, usually written in elegiac couplets, often pertaining themes of death, existential dread etc. – with a traditional 3-part structure that features descriptio, lamentatio and consolatio – native speakers of English add a simple “n” and their function becomes pretty self-apparent. Now lyric comes from “lyra” and thus it should be no surprise to see the connotation and three-part structure making for a natural fit for […]

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  • Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for short periods, water purification drops and an oil that causes plant creatures to gain resistance to bludgeoning and piercing damage. (Erroneously called “damage resistance” in a minor nomenclature nitpick.) As something to keep in mind for GMs – with only a base price of 40 gp, this oil should not be available for campaigns featuring plant PCs – in the […]

    Deadly Gardens: Blood Rose Swarm (5e)

    Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for short periods, water purification drops and an oil that causes plant creatures to gain resistance to bludgeoning and piercing damage. (Erroneously called “damage resistance” in a minor nomenclature nitpick.) As something to keep in mind for GMs – with only a base price of 40 gp, this oil should not be available for campaigns featuring plant PCs – in the […]

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  • Subterranean Races: Puddling Archetypes This long overdue expansion for the awesome puddling-race clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this little collection with the Crystalbroken – puddling bloodragers that had a mishap when interacting with memory-crystals…resulting in unforeseen split personalities. These translate, mechanics-wise, to them being capable of replacing the bloodrager’s 1st level bloodline power with cleric domain- or sorceror bloodline- powered SPs. Interesting – this can only be cast when bloodraging, but the usual bloodrager spells can’t be cast. The archetype continues this theme, replacing powers with more SPs and later even domain powers/sorceror bloodline powers. It should be […]

    Subterranean Races: Puddling Archetypes

    Subterranean Races: Puddling Archetypes This long overdue expansion for the awesome puddling-race clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this little collection with the Crystalbroken – puddling bloodragers that had a mishap when interacting with memory-crystals…resulting in unforeseen split personalities. These translate, mechanics-wise, to them being capable of replacing the bloodrager’s 1st level bloodline power with cleric domain- or sorceror bloodline- powered SPs. Interesting – this can only be cast when bloodraging, but the usual bloodrager spells can’t be cast. The archetype continues this theme, replacing powers with more SPs and later even domain powers/sorceror bloodline powers. It should be […]

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  • Subterranean Races: The Puddlings This pdf clocks in at 16 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   It is by now a tested trope that even gods may die in fantasy gaming – and where death is a possibility, one should not be surprised to see the concept of the divine assassin – whether in the guise of a Red Mantis of a psychotic killer. The assumption of this book is that there at least once was a divine assassin (perhaps a predecessor?) that has failed. When the divine assassin was sent to destroy Aggranius, lord of facets, the deity was prepared and […]

    Subterranean Races: The Puddlings

    Subterranean Races: The Puddlings This pdf clocks in at 16 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   It is by now a tested trope that even gods may die in fantasy gaming – and where death is a possibility, one should not be surprised to see the concept of the divine assassin – whether in the guise of a Red Mantis of a psychotic killer. The assumption of this book is that there at least once was a divine assassin (perhaps a predecessor?) that has failed. When the divine assassin was sent to destroy Aggranius, lord of facets, the deity was prepared and […]

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  • Strange Magic Items – Truenaming This expansion for the stellar, critically-acclaimed Strange Magic-book clocks in at 12 pages, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Wait…before we do: In case you haven’t noticed: My name’s on that cover. I am one of the authors of this book. I am writing these lines since I was explicitly asked to by some of my readers. Hence, this will not be a review – there will be no rating or the like – consider this, instead, to be basically a kind of overview of what’s in this pdf, all right? As such, I will try to take out as much […]

    Strange Magic Items – Truenaming

    Strange Magic Items – Truenaming This expansion for the stellar, critically-acclaimed Strange Magic-book clocks in at 12 pages, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Wait…before we do: In case you haven’t noticed: My name’s on that cover. I am one of the authors of this book. I am writing these lines since I was explicitly asked to by some of my readers. Hence, this will not be a review – there will be no rating or the like – consider this, instead, to be basically a kind of overview of what’s in this pdf, all right? As such, I will try to take out as much […]

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  • The Big Book of Bloodlines This massive, huge book clocks in at 153 pages, 1 page front cover, 2 pages of ToC/editorial, 1 page KS-thanks, 3 pages of SRD, leaving us with a colossal 146 pages of content, so let’s take a look!   We begin this pdf with an introduction regarding the goals of this book – in one sentence: Making bloodlines more versatile and interesting. This is achieved in a rather ingenious way – the pdf designates a number of bloodlines as parent bloodlines, others as children of said bloodlines. When multiclassing soceror and bloodrager, all you need to ensure is that the two bloodlines share a parent, are parent and child or match – i.e. one is […]

    The Big Book of Bloodlines

    The Big Book of Bloodlines This massive, huge book clocks in at 153 pages, 1 page front cover, 2 pages of ToC/editorial, 1 page KS-thanks, 3 pages of SRD, leaving us with a colossal 146 pages of content, so let’s take a look!   We begin this pdf with an introduction regarding the goals of this book – in one sentence: Making bloodlines more versatile and interesting. This is achieved in a rather ingenious way – the pdf designates a number of bloodlines as parent bloodlines, others as children of said bloodlines. When multiclassing soceror and bloodrager, all you need to ensure is that the two bloodlines share a parent, are parent and child or match – i.e. one is […]

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  • Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

    Class Expansions – Onmyōji Archetypes

    Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

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  • Remedial Tinkering – Arcanotech The latest Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This expansion of the tinker base-class ties in with the superb Happy Little Automata and the Pimp my Alpha-expansion, though neither are required for the use of this one. Thematically, we have an interesting deviation from the feeling of the tinker – whereas, so far, the class has been pretty much designed as a science-y class regarding its abilities, we have the magical now suffuse the class – this is represented by the new arcanotech invention subtype. Since magic tends to make mechanics malfunction, only one such invention […]

    Remedial Tinkering – Arcanotech

    Remedial Tinkering – Arcanotech The latest Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This expansion of the tinker base-class ties in with the superb Happy Little Automata and the Pimp my Alpha-expansion, though neither are required for the use of this one. Thematically, we have an interesting deviation from the feeling of the tinker – whereas, so far, the class has been pretty much designed as a science-y class regarding its abilities, we have the magical now suffuse the class – this is represented by the new arcanotech invention subtype. Since magic tends to make mechanics malfunction, only one such invention […]

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  • Strange Magic Unchained: Variant Multiclassing This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This little pdf does pretty much what it says on the tin – it takes the Strange Magic-classes and translates them to the variant multiclassing system used introduced in Pathfinder Unchained.   The Breakdancer gets score and rhythm at 3rd level and qualifies for a breakdancer talent at 7th level, though only one to which a 3rd level breakdancer can qualify. 11th, 15th and 19th level go a similar way, expanding the options of the score -and yes, here we also have maximum level-requirements.   The Cantor needs […]

    Strange Magic Unchained: Variant Multiclassing

    Strange Magic Unchained: Variant Multiclassing This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This little pdf does pretty much what it says on the tin – it takes the Strange Magic-classes and translates them to the variant multiclassing system used introduced in Pathfinder Unchained.   The Breakdancer gets score and rhythm at 3rd level and qualifies for a breakdancer talent at 7th level, though only one to which a 3rd level breakdancer can qualify. 11th, 15th and 19th level go a similar way, expanding the options of the score -and yes, here we also have maximum level-requirements.   The Cantor needs […]

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  • The Master of Forms Base Class This new base class clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   Chassis-wise, the master of forms receives full BAB-progression, good Ref- and Will-saves, unarmed damage scaling of the monk, unarmored AC-progression of up to Cha-mod+5, d10 HD, 4+Int skills per level and proficiency with brass knuckles, cesti, club, crossbows (light and heavy), dagger, handaxe, javelin, kama. nunchaku, quarterstaff, siangham, sai, shortspear, short sword, shuriken, sling, spear and temple sword, but not any armor or shields. It should be noted that we do get the unarmed damage tables for small and large PCs – […]

    The Master of Forms Base Class

    The Master of Forms Base Class This new base class clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   Chassis-wise, the master of forms receives full BAB-progression, good Ref- and Will-saves, unarmed damage scaling of the monk, unarmored AC-progression of up to Cha-mod+5, d10 HD, 4+Int skills per level and proficiency with brass knuckles, cesti, club, crossbows (light and heavy), dagger, handaxe, javelin, kama. nunchaku, quarterstaff, siangham, sai, shortspear, short sword, shuriken, sling, spear and temple sword, but not any armor or shields. It should be noted that we do get the unarmed damage tables for small and large PCs – […]

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  • Ultimate Antipodism – Drawn from Light and Darkness Ultimate Antipodism is a massive book of 93 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a whopping 90 pages, so let’s take a look!   First: What is this book? Well, one could assume this to be the unofficial fourth part of Strange Magic, seeing how this basically represents a massive, non-vancian casting system and classes based on it. Antipodism is all about light and darkness and the things in-between – instead of the linear progression that characterized shadow magic in 3.X, antipodism is more about combos and the oscillation between light and dark. The concept was pioneered in the edgewalker rogue/assassin/shadowdancer-y class, then expanded […]

    Ultimate Antipodism – Drawn from Light and Darkness

    Ultimate Antipodism – Drawn from Light and Darkness Ultimate Antipodism is a massive book of 93 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a whopping 90 pages, so let’s take a look!   First: What is this book? Well, one could assume this to be the unofficial fourth part of Strange Magic, seeing how this basically represents a massive, non-vancian casting system and classes based on it. Antipodism is all about light and darkness and the things in-between – instead of the linear progression that characterized shadow magic in 3.X, antipodism is more about combos and the oscillation between light and dark. The concept was pioneered in the edgewalker rogue/assassin/shadowdancer-y class, then expanded […]

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  • The Animist: Nature Incarnate So, took me long enough, right? This is the first of the classes commissioned via Interjection Games’ patreon and clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving su with 17 pages chock-full with CRUNCH.   One more note – the book sports a handy difficulty to build/play-index – the class scores just 2 of 5, so, as far as Interjection games-classes are concerned, that ought to be pretty simple – so let’s take a look at the mechanics: The animist gets d10, full BAB-progression, good will-saves, 4+Int skills per level, proficiency with simple weapons, greatclub, longow, shortbow and whip as well as with light armor and shields. Wearing […]

    The Animist: Nature Incarnate

    The Animist: Nature Incarnate So, took me long enough, right? This is the first of the classes commissioned via Interjection Games’ patreon and clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving su with 17 pages chock-full with CRUNCH.   One more note – the book sports a handy difficulty to build/play-index – the class scores just 2 of 5, so, as far as Interjection games-classes are concerned, that ought to be pretty simple – so let’s take a look at the mechanics: The animist gets d10, full BAB-progression, good will-saves, 4+Int skills per level, proficiency with simple weapons, greatclub, longow, shortbow and whip as well as with light armor and shields. Wearing […]

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  • Pirate Aspects for the Animist Base Class This free expansion for the animist base class clocks in at 1 page front cover, 1 page SRD, 1 page content, so let’s take a look!   Okay, we begin with the parrot major aspect – and it’s hilarious. No, really. I mean it. The base ability makes you fluent in a language you have heard during the last week – but only in a squawking, parrot-like voice laced with pirate slang. Better yet, you can throw a barrage of squawking expletives and insults at foes to demoralize them. The more prominence in the ability, the more languages you get and the better you are at being a sailor. Higher prominence increases the […]

    Pirate Aspects for the Animist Base Class

    Pirate Aspects for the Animist Base Class This free expansion for the animist base class clocks in at 1 page front cover, 1 page SRD, 1 page content, so let’s take a look!   Okay, we begin with the parrot major aspect – and it’s hilarious. No, really. I mean it. The base ability makes you fluent in a language you have heard during the last week – but only in a squawking, parrot-like voice laced with pirate slang. Better yet, you can throw a barrage of squawking expletives and insults at foes to demoralize them. The more prominence in the ability, the more languages you get and the better you are at being a sailor. Higher prominence increases the […]

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  • One Bling to Rule Them All: Glyphed Weapon Wrappings This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We all know the Christmas-tree syndrome – high-level characters come decked out in magical gear, but at higher levels, this syndrome becomes problematic – essentially, most groups utilizing vanilla rules tend to sooner or later carry around an arsenal of different weapons for different foes: Immune versus fire? Just change the weapon. I’m not a fan of this and never was – my insistence on magic quirks (see 13th Age) and scaling magic items in my non-playtest main campaign represent this predilections.   But […]

    One Bling to Rule Them All: Glyphed Weapon Wrappings

    One Bling to Rule Them All: Glyphed Weapon Wrappings This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We all know the Christmas-tree syndrome – high-level characters come decked out in magical gear, but at higher levels, this syndrome becomes problematic – essentially, most groups utilizing vanilla rules tend to sooner or later carry around an arsenal of different weapons for different foes: Immune versus fire? Just change the weapon. I’m not a fan of this and never was – my insistence on magic quirks (see 13th Age) and scaling magic items in my non-playtest main campaign represent this predilections.   But […]

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  • Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

    Remedial Tinkering: Rocket’s Red Glare

    Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

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  • Strange Magic The following text will deviate a bit from my usual reviews. This is a massive 333 page book, 1 page front cover, 2 pages ToC, 1 page editorial/thank you, 1 page SRD, 1 page backer list, leaving this as a massive 327 page monster.   As you may realize upon looking at the cover, I am one of the contributing authors to this massive tome, so yes, in this case I may be considered biased by some of you out there.   It should be noted, though, that this massive book’s magic systems have ALL been released (and reviewed!) a LONG time before I had even an inkling I’d be working on this book, much less that I’d […]

    Strange Magic

    Strange Magic The following text will deviate a bit from my usual reviews. This is a massive 333 page book, 1 page front cover, 2 pages ToC, 1 page editorial/thank you, 1 page SRD, 1 page backer list, leaving this as a massive 327 page monster.   As you may realize upon looking at the cover, I am one of the contributing authors to this massive tome, so yes, in this case I may be considered biased by some of you out there.   It should be noted, though, that this massive book’s magic systems have ALL been released (and reviewed!) a LONG time before I had even an inkling I’d be working on this book, much less that I’d […]

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  • The Motebringer – An Edgewalker Archetype This archetype for the edgewalker-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The motebringer has the same basic class-chassis regarding saves and BAB as the edgewalker – unlike the edgewalker, who oscillates between light and darkness, the motebringer is a specialist of utilizing light – as such, the archetype only receives a radiance pool equal to class levels x2 + Wis-mod – but no shadow pool. Seeing how this means that several of the combo-set-ups that render the edgewalker captivating to play fall away, we thus receive a significant array of infusions, the first of which […]

    The Motebringer – An Edgewalker Archetype

    The Motebringer – An Edgewalker Archetype This archetype for the edgewalker-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The motebringer has the same basic class-chassis regarding saves and BAB as the edgewalker – unlike the edgewalker, who oscillates between light and darkness, the motebringer is a specialist of utilizing light – as such, the archetype only receives a radiance pool equal to class levels x2 + Wis-mod – but no shadow pool. Seeing how this means that several of the combo-set-ups that render the edgewalker captivating to play fall away, we thus receive a significant array of infusions, the first of which […]

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  • Remedial Tinkering: Happy Little Automatons This expansion for the Tinker base-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   What do most of the *really* cool Tinker-expansions have in common? Jup, quite a few of them come into play in mid and high levels. So this pdf is geared for 1st-level usefulness, though admittedly, it will retain its usefulness far beyond the low level range. The pdf also handily points out that this and the excellent grafter PrC as well as the Tinkering 301-pdf provide some pretty interesting synergies.   Better than this, this may well be the most concise tinker-supplement […]

    Remedial Tinkering: Happy Little Automatons

    Remedial Tinkering: Happy Little Automatons This expansion for the Tinker base-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   What do most of the *really* cool Tinker-expansions have in common? Jup, quite a few of them come into play in mid and high levels. So this pdf is geared for 1st-level usefulness, though admittedly, it will retain its usefulness far beyond the low level range. The pdf also handily points out that this and the excellent grafter PrC as well as the Tinkering 301-pdf provide some pretty interesting synergies.   Better than this, this may well be the most concise tinker-supplement […]

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  • The Ironclad – A Tinker Archetype This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The Ironclad archetype gets 3/4 BAB-progression, invention levels that scale up to 6th and a dual blueprint budget, with primary and secondary blueprints being tracked separately, the former beginning with 1 point and scaling up to 20 budget, the latter beginning with 1 point that scales up to 5, 2 known scaling up to 8.   Primary? Yes, this would be a blueprint with a schematic that contains class level (if you haven’t gleaned that from the above) BP. Secondary blueprints are limited in that the number […]

    The Ironclad – A Tinker Archetype

    The Ironclad – A Tinker Archetype This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The Ironclad archetype gets 3/4 BAB-progression, invention levels that scale up to 6th and a dual blueprint budget, with primary and secondary blueprints being tracked separately, the former beginning with 1 point and scaling up to 20 budget, the latter beginning with 1 point that scales up to 5, 2 known scaling up to 8.   Primary? Yes, this would be a blueprint with a schematic that contains class level (if you haven’t gleaned that from the above) BP. Secondary blueprints are limited in that the number […]

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  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

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  • Ultimate Truenaming This massive pdf clocks in at 104 pages, a total of 101 being content, so let’s take a look…   …wait. A quick note before:   DISCLAIMER: I was a contributing author for this book. I also provided some editing, so yes, I am involved with this project. Beyond that, though, there’s a reason why this review exists in the first place and that would be that I had no part whatsoever in making the basic system. The truenamer originally debuted in “Libram of the First Language,” which I reviewed long before anything like Strange Magic or my involvement with it was even contemplated in the first place. This, the basic system was so good, it would have […]

    Ultimate Truenaming

    Ultimate Truenaming This massive pdf clocks in at 104 pages, a total of 101 being content, so let’s take a look…   …wait. A quick note before:   DISCLAIMER: I was a contributing author for this book. I also provided some editing, so yes, I am involved with this project. Beyond that, though, there’s a reason why this review exists in the first place and that would be that I had no part whatsoever in making the basic system. The truenamer originally debuted in “Libram of the First Language,” which I reviewed long before anything like Strange Magic or my involvement with it was even contemplated in the first place. This, the basic system was so good, it would have […]

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