Bret Boyd Archive

  • Fire & Ice (revised edition) (5e) This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring […]

    Fire & Ice (revised edition) (5e)

    Fire & Ice (revised edition) (5e) This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring […]

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  • Adventure Quarterly #7 The 7th installment of Rite Publishing’s quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let’s take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign…and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: […]

    Adventure Quarterly #7

    Adventure Quarterly #7 The 7th installment of Rite Publishing’s quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let’s take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign…and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: […]

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  • Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

    Adventure Quarterly #6

    Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

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  • Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

    Adventure Quarterly #5

    Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

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  • Behind the Monsters: Omnibus This massive pdf is 76 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 72 pages of content, so let’s take a look at this massive tome, shall we?   Now if you’re not familiar with Tricky Owlbear’s Behind the Monster-series from the 3.X days of old, here’s the idea of the series: Know those bestiary entries? Remember from the days of old the information on habitat, society, history etc. and later, the ecology-articles? Well, behind the monsters essentially takes a look at monsters and provides extensive background information on them, supplemented by crunch for variants and interesting options. Beyond that, we also get information […]

    Behind the Monsters: Omnibus

    Behind the Monsters: Omnibus This massive pdf is 76 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 72 pages of content, so let’s take a look at this massive tome, shall we?   Now if you’re not familiar with Tricky Owlbear’s Behind the Monster-series from the 3.X days of old, here’s the idea of the series: Know those bestiary entries? Remember from the days of old the information on habitat, society, history etc. and later, the ecology-articles? Well, behind the monsters essentially takes a look at monsters and provides extensive background information on them, supplemented by crunch for variants and interesting options. Beyond that, we also get information […]

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  • Adventure Quarterly #4 The fourth installment of RiP’s spiritual successor to Dungeon magazine is 85 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   After one page of introductory musings of Robert N. Emerson (on the nature what is “right” gaming), we delve into what will from now on be a continuous series of articles: Ruins Perilous.   Now if you’re not familiar with the concept, here’s the deal: Questhaven, as some of you may know, is a city ruled by adventurers – and as a means of improving your social standing and moving […]

    Adventure Quarterly #4

    Adventure Quarterly #4 The fourth installment of RiP’s spiritual successor to Dungeon magazine is 85 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   After one page of introductory musings of Robert N. Emerson (on the nature what is “right” gaming), we delve into what will from now on be a continuous series of articles: Ruins Perilous.   Now if you’re not familiar with the concept, here’s the deal: Questhaven, as some of you may know, is a city ruled by adventurers – and as a means of improving your social standing and moving […]

    Continue Reading...