brian berg Archive

  • Altered Beasts: Gnolls, Volume I (PFRPG/5e) This dual-format NPC/monster-variant codex clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   Now, how is this structured? Well, we get a brief fluffy introduction contextualizing the respective variant gnoll; after that, we first get a statblock for PFRPG, then a statblock for 5e, a brief box on how to use the critter in question and another box that notes the EL of encounters with the respective variant.   On a formal level, it should be noted that in 5e, features of critters are usually bolded and italicized – the pdf does […]

    Altered Beasts: Gnolls, Volume I (PFRPG/5e)

    Altered Beasts: Gnolls, Volume I (PFRPG/5e) This dual-format NPC/monster-variant codex clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   Now, how is this structured? Well, we get a brief fluffy introduction contextualizing the respective variant gnoll; after that, we first get a statblock for PFRPG, then a statblock for 5e, a brief box on how to use the critter in question and another box that notes the EL of encounters with the respective variant.   On a formal level, it should be noted that in 5e, features of critters are usually bolded and italicized – the pdf does […]

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  • 1000-Word-Adventures: The Coin Purse’s Strings (system neutral) All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.   This being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here.   This being an adventure review, the following contains SPOILERS. Potential players should skip ahead to the conclusion. … .. . As the PCs travel to the bustling city of Reyston, the PCs encounter the local guard – the Untarnished, who are looking for shaven coins…and of course, they take in the PCs, with the shopkeepers caving before the guard’s pressure. Liam Cunningham, the captain of the guard, lets the PCs stew in their cells […]

    1000-Word-Adventures: The Coin Purse’s Strings (system neutral)

    1000-Word-Adventures: The Coin Purse’s Strings (system neutral) All right, this little system-neutral adventure-sketch clocks in at 3 pages 1 page front cover, 2 pages of content.   This being basically a system-neutral adventure outline in precious few words, I do not expect earth-shattering storylines here.   This being an adventure review, the following contains SPOILERS. Potential players should skip ahead to the conclusion. … .. . As the PCs travel to the bustling city of Reyston, the PCs encounter the local guard – the Untarnished, who are looking for shaven coins…and of course, they take in the PCs, with the shopkeepers caving before the guard’s pressure. Liam Cunningham, the captain of the guard, lets the PCs stew in their cells […]

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  • Recovery Dice Options (5e) This supplement clocks in at 32 pages,1  page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   One of my favorite components of 5e’s design would be Hit Dice, aka recovery dice – the means to keep adventuring without requiring a gazillion of healing potions.. The system requires minimal book-keeping and helps offset some of the issues previous editions had with nova-ing of characters, i.e. the burst-like expenditure of resources to blaze brightly and crush opposition, followed by resting. Now, granted, novas are not a problem in groups of experienced GMs, who’ll put the fear of attrition into the PCs, but […]

    Recovery Dice Options (5e)

    Recovery Dice Options (5e) This supplement clocks in at 32 pages,1  page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   One of my favorite components of 5e’s design would be Hit Dice, aka recovery dice – the means to keep adventuring without requiring a gazillion of healing potions.. The system requires minimal book-keeping and helps offset some of the issues previous editions had with nova-ing of characters, i.e. the burst-like expenditure of resources to blaze brightly and crush opposition, followed by resting. Now, granted, novas are not a problem in groups of experienced GMs, who’ll put the fear of attrition into the PCs, but […]

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  • The Malefactor Class: Revised & Expanded (PFRPG/5e) This revision of the malefactor class clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my review-queue as a non-prioritized review at the request of my patreons.   After a brief introduction by the designers, a guest author and a well-written excerpt from the journals of the iconic malefactor, we begin with the description of the class – the malefactor is a being blessed (or cursed) by the attention of an Yla, a spirit of chaos and misfortune.   Let us […]

    The Malefactor Class: Revised & Expanded (PFRPG/5e)

    The Malefactor Class: Revised & Expanded (PFRPG/5e) This revision of the malefactor class clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my review-queue as a non-prioritized review at the request of my patreons.   After a brief introduction by the designers, a guest author and a well-written excerpt from the journals of the iconic malefactor, we begin with the description of the class – the malefactor is a being blessed (or cursed) by the attention of an Yla, a spirit of chaos and misfortune.   Let us […]

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  • Noble Cause, Bloodied Hands (PFRPG/5e) This dual-format module clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page front cover artwork sans titles etc., 1 page SRD, leaving us with 75 pages of content, so let’s take a look!   Okay, first things first – like “Slaughter at Splinterfang Gorge”, the author’s first module for TPK Games, this is a dual-system module. If you’ve read my review of the previous module, you’ll note that I was quite positively surprised by how it managed to stay true to its dual-statted premise. Most of the time, the peculiarities and special considerations required by different systems can lead to issues in the finer aspects of rules-interactions, can make one […]

    Noble Cause, Bloodied Hands (PFRPG/5e)

    Noble Cause, Bloodied Hands (PFRPG/5e) This dual-format module clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page front cover artwork sans titles etc., 1 page SRD, leaving us with 75 pages of content, so let’s take a look!   Okay, first things first – like “Slaughter at Splinterfang Gorge”, the author’s first module for TPK Games, this is a dual-system module. If you’ve read my review of the previous module, you’ll note that I was quite positively surprised by how it managed to stay true to its dual-statted premise. Most of the time, the peculiarities and special considerations required by different systems can lead to issues in the finer aspects of rules-interactions, can make one […]

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  • Slaughter at Splinterfang Gorge (PFRPG/5e) This dual-statted module for PFRPG and 5e clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, so let’s take a look!   So, dual-statted – what does this mean in the context of this module? Basically, throughout the pdf, you’ll have black boxes that note environmental effects for the PFRPG-system, red boxes that do the same for 5e – so yes, actual strategy-relevant terrain and environmental effects can be found within. The statblocks adhere to a similar dual-formatting, though it should be noted that the 5e-statblocks don’t italicize the respective special abilities and actions; similarly, e.g. Hit is not italicized – this […]

    Slaughter at Splinterfang Gorge (PFRPG/5e)

    Slaughter at Splinterfang Gorge (PFRPG/5e) This dual-statted module for PFRPG and 5e clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, so let’s take a look!   So, dual-statted – what does this mean in the context of this module? Basically, throughout the pdf, you’ll have black boxes that note environmental effects for the PFRPG-system, red boxes that do the same for 5e – so yes, actual strategy-relevant terrain and environmental effects can be found within. The statblocks adhere to a similar dual-formatting, though it should be noted that the 5e-statblocks don’t italicize the respective special abilities and actions; similarly, e.g. Hit is not italicized – this […]

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  • Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

    Feats of Legend: 30 Fey Feats

    Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

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  • Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

    Fifth Edition Options: Optional Rules & Mechanics (5e)

    Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

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  • Fifth Edition Feats (5e) This massive book clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 27 pages of content, so let’s take a look!   Okay, since this massive book has more than 150 feats, I am not going through them feat-by-feat – that would bloat the review beyond belief. Instead, let’s focus on what the book is…and what it isn’t.   Well, as much as I don’t like to start on a downer, I don’t have much choice here – this book is not perfect. The very first feat, Acrobatic, already has issues. It may require Acrobatics proficiency, but it does grant you expertise (twice proficiency […]

    Fifth Edition Feats (5e)

    Fifth Edition Feats (5e) This massive book clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 27 pages of content, so let’s take a look!   Okay, since this massive book has more than 150 feats, I am not going through them feat-by-feat – that would bloat the review beyond belief. Instead, let’s focus on what the book is…and what it isn’t.   Well, as much as I don’t like to start on a downer, I don’t have much choice here – this book is not perfect. The very first feat, Acrobatic, already has issues. It may require Acrobatics proficiency, but it does grant you expertise (twice proficiency […]

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  • Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Wardens of the Wild (PFRPG/5e)

    Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

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  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

    Feats of Legend – 20 Celestial Feats

    Feats of Legend – 20 Celestial Feats This installment of the Feats of Legend-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The pdf begins with a handy table that sums prerequisites and feats for your convenience and then goes on to present the individual feats, so let’s take a look!   -Angelic Reputation: An achievement feat, needs to have caused fear in evil outsiders; increases DC of fear spells and effect by +2 versus evil outsiders; also nets a massive +5 bonus to intimidate said foes. On the nitpicky side: “In addition, the duration of the shaken condition is […]

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  • Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

    Feats of Legend: 20 Undead Feats

    Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

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  • The Demonologist Base Class This massive new base-class clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a huge 56 pages of content, so let’s take a look, shall we?   Chassis-wise, demonologists are a hybrid of summoner and witch, need to be non-good, get d8 HD, 2+Int skills per level, 3/4 BAB-progression, good Will-saves, proficiency with simple weapons and cast arcane spells of up to 6th level drawn from the witch’s list and the spellcasting seems to be governed by Charisma. Seems to be…does not sound good. And indeed, I’m not sure whether this is supposed to be prepared or spontaneous casting – and yes, this frustrated me to no […]

    The Demonologist Base Class

    The Demonologist Base Class This massive new base-class clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a huge 56 pages of content, so let’s take a look, shall we?   Chassis-wise, demonologists are a hybrid of summoner and witch, need to be non-good, get d8 HD, 2+Int skills per level, 3/4 BAB-progression, good Will-saves, proficiency with simple weapons and cast arcane spells of up to 6th level drawn from the witch’s list and the spellcasting seems to be governed by Charisma. Seems to be…does not sound good. And indeed, I’m not sure whether this is supposed to be prepared or spontaneous casting – and yes, this frustrated me to no […]

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  • The Fen of the Five-Fold Maw This massive mega-adventure clocks in at 100 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 93 pages of content, so let’s take a look!   I was a backer for the KS of this module, but otherwise was in no way affiliated with the creation of this module.   Before we get into the meat of this module, let me briefly point something out – this book does sport 4 nice feats for swamp dwellers that allow for devastating uses of the terrain. The adversaries herein, often with pretty complex builds, sport statblocks more detailed than usual, meaning you won’t have […]

    The Fen of the Five-Fold Maw

    The Fen of the Five-Fold Maw This massive mega-adventure clocks in at 100 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 93 pages of content, so let’s take a look!   I was a backer for the KS of this module, but otherwise was in no way affiliated with the creation of this module.   Before we get into the meat of this module, let me briefly point something out – this book does sport 4 nice feats for swamp dwellers that allow for devastating uses of the terrain. The adversaries herein, often with pretty complex builds, sport statblocks more detailed than usual, meaning you won’t have […]

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  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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  • Feats of Legend: 20 Warpriest Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Crusader: +1 to atk with favored weapon, 1 max dex cap limit less in armor, 1 armor check penalty less. Okay.   -Extra Blessing: +1 BLESSING. Not “use of a blessing”, full-blown blessing – minor + mayor. This is very powerful.   -Extra Fervor: +3/day uses of fervor.   -Project Aura: Expend fervor as a full-round action to project aura as a 15-ft.-cone and treat your warpriest level as twice as high for the purpose of stunning creatures, for they are treated as if […]

    Feats of Legend: 20 Warpriest Feats

    Feats of Legend: 20 Warpriest Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Crusader: +1 to atk with favored weapon, 1 max dex cap limit less in armor, 1 armor check penalty less. Okay.   -Extra Blessing: +1 BLESSING. Not “use of a blessing”, full-blown blessing – minor + mayor. This is very powerful.   -Extra Fervor: +3/day uses of fervor.   -Project Aura: Expend fervor as a full-round action to project aura as a 15-ft.-cone and treat your warpriest level as twice as high for the purpose of stunning creatures, for they are treated as if […]

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  • Feats Reforged Vol. III – The Combat Feats The third installment of TPK Games’ reimagination of feats as scaling with the levels clock in at 68 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 65 (!!!) pages of content..but what do these pages cover?   Well, essentially this book covers the feats from Ultimate Combat and introduces scaling mechanisms into them. Now the pdf does mention the topic of balance – and whether this changes the balance of the game. The basic stance taken by the pdf is “no”, as long as you apply the scaling mechanisms to adversaries as well. personally, I am not sold on that, seeing how classes with […]

    Feats Reforged Vol. III – The Combat Feats

    Feats Reforged Vol. III – The Combat Feats The third installment of TPK Games’ reimagination of feats as scaling with the levels clock in at 68 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 65 (!!!) pages of content..but what do these pages cover?   Well, essentially this book covers the feats from Ultimate Combat and introduces scaling mechanisms into them. Now the pdf does mention the topic of balance – and whether this changes the balance of the game. The basic stance taken by the pdf is “no”, as long as you apply the scaling mechanisms to adversaries as well. personally, I am not sold on that, seeing how classes with […]

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  • The Barbarian Reforged The second of TPK Games’ redesigns of base classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s dive into these guys – the reforged barbarian receives much the same stuff you know from the base class – but with some modifications. First of which would be the addition of survival and stealth to his class skill list, which makes sense to me – lore is rife with suspicious barbarians that prowl the less civilized lands. In an uncommon twist, ref-saves have been upgraded to a medium progression – while not […]

    The Barbarian Reforged

    The Barbarian Reforged The second of TPK Games’ redesigns of base classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s dive into these guys – the reforged barbarian receives much the same stuff you know from the base class – but with some modifications. First of which would be the addition of survival and stealth to his class skill list, which makes sense to me – lore is rife with suspicious barbarians that prowl the less civilized lands. In an uncommon twist, ref-saves have been upgraded to a medium progression – while not […]

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  • The Cleric Reforged The first installment of TPK Games’ new take on established classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, so what does this pdf do? On a basic level, the class remains intact – channel energy progression remains the same, spells, save, BAB. Knowledge (local) has been added to the skill-list, which makes sense and the class gets 4+Int skills per level instead of the default 2+Int.   Now the table makes sure that you notice one thing – the domains have been rolled into the standard array of spells, but more on that slightly later. […]

    The Cleric Reforged

    The Cleric Reforged The first installment of TPK Games’ new take on established classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, so what does this pdf do? On a basic level, the class remains intact – channel energy progression remains the same, spells, save, BAB. Knowledge (local) has been added to the skill-list, which makes sense and the class gets 4+Int skills per level instead of the default 2+Int.   Now the table makes sure that you notice one thing – the domains have been rolled into the standard array of spells, but more on that slightly later. […]

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  • Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

    Laying Waste: The Guide to Critical Combat

    Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

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  • The Ultimate Gladiator This alternate fighter class by TPK Games clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page almost blank bar one trait, so I’m counting that one as blank for a total of 37 pages of content, so let’s take a look, shall we?   Gladiators represent a melee-centric class loosely based on the fighter. They receive d12, good fort- and ref-saves, full BAB progression, 2+Int skills per level, but only proficiency with light armors and shields (not tower shields) and simple and martial weapons. It should be noted that the pdf also covers rules for gladiators using piecemeal armor, which is nice to see. Gladiators […]

    The Ultimate Gladiator

    The Ultimate Gladiator This alternate fighter class by TPK Games clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD and 1 page almost blank bar one trait, so I’m counting that one as blank for a total of 37 pages of content, so let’s take a look, shall we?   Gladiators represent a melee-centric class loosely based on the fighter. They receive d12, good fort- and ref-saves, full BAB progression, 2+Int skills per level, but only proficiency with light armors and shields (not tower shields) and simple and martial weapons. It should be noted that the pdf also covers rules for gladiators using piecemeal armor, which is nice to see. Gladiators […]

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  • The Fen of the Five-Fold Maw is an old-school swamp adventure for 7th level characters that pits the players against the challenges of the dreaded Sorrowfen Swamp, its inherent dangers and denizens. A tribe of zealous lizardmen venerate a horrific hydra within, and they threaten to swallow the nearby town of Wyverglynn. Do you have what it takes to walk the giant lily road and face the dangers within? What’s better than a great new adventure by Total Party Kill Games? How about 10 bonus PDFs? That’s right! As a backer of this great kickstarter, you will be helping unlock 10 bonus PDFs from other Pathfinder compatible publishers. Don’t delay, this is your last chance to unleash the ultimate swamp […]

    It’s the final week for Total Party Kill Games’ new Pathfinder adventure on Kickstarter!

    The Fen of the Five-Fold Maw is an old-school swamp adventure for 7th level characters that pits the players against the challenges of the dreaded Sorrowfen Swamp, its inherent dangers and denizens. A tribe of zealous lizardmen venerate a horrific hydra within, and they threaten to swallow the nearby town of Wyverglynn. Do you have what it takes to walk the giant lily road and face the dangers within? What’s better than a great new adventure by Total Party Kill Games? How about 10 bonus PDFs? That’s right! As a backer of this great kickstarter, you will be helping unlock 10 bonus PDFs from other Pathfinder compatible publishers. Don’t delay, this is your last chance to unleash the ultimate swamp […]

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  • Servants of Shadow: 5 Necromancy-themed Races This massive racial book by TPK Games clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving a massive 64 pages of content, so let’s take a look, shall we?   As has become the tradition with TPK Games’ race books, we kick off with a short introduction by the author and then an expertly-written fluffy introduction, which this time around works also as a kind of origin myth. After that, we’re introduced to the Mortiss, the dead that have escaped from Nergal’s underworld – and from the get-go, the design is interesting: Being essentially the dead, they hail from a variety of species and still, the designer […]

    Servants of Shadow: 5 Necromancy-themed Races

    Servants of Shadow: 5 Necromancy-themed Races This massive racial book by TPK Games clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving a massive 64 pages of content, so let’s take a look, shall we?   As has become the tradition with TPK Games’ race books, we kick off with a short introduction by the author and then an expertly-written fluffy introduction, which this time around works also as a kind of origin myth. After that, we’re introduced to the Mortiss, the dead that have escaped from Nergal’s underworld – and from the get-go, the design is interesting: Being essentially the dead, they hail from a variety of species and still, the designer […]

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  • As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!   Pathwayys #36 Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst   Flaws: Formatting of my Top Ten-list a bit awakward.   Final verdict: 4.5 stars, rounded up to 5.       Pathways #37 Highlights: Ruination […]

    EZG Bullet Point-reviews #1: Pathways #36, #37, #38, #39

    As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!   Pathwayys #36 Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst   Flaws: Formatting of my Top Ten-list a bit awakward.   Final verdict: 4.5 stars, rounded up to 5.       Pathways #37 Highlights: Ruination […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition) This revised edition of TPK Games first module clocks in at 43 pages of content, one page front cover, 1 page editorial, 1 page SRD, leaving us with 40 pages of content – quite a bunch, so let’s take a look, shall we?   So this is it – the revised version of the one pdf TPK Games had put out I didn’t like – now mind you, the first iteration of this module had an awesome boss battle in a dread cairn – multiple phases etc. – cool, yes. But that was about it. Fast forward to NOW.   Want to know what’s changed? Well. Everything. No, seriously. Let’s […]

    Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition)

    Grave Undertakings: The Tomb of Caragthax the Reaver (Revised Edition) This revised edition of TPK Games first module clocks in at 43 pages of content, one page front cover, 1 page editorial, 1 page SRD, leaving us with 40 pages of content – quite a bunch, so let’s take a look, shall we?   So this is it – the revised version of the one pdf TPK Games had put out I didn’t like – now mind you, the first iteration of this module had an awesome boss battle in a dread cairn – multiple phases etc. – cool, yes. But that was about it. Fast forward to NOW.   Want to know what’s changed? Well. Everything. No, seriously. Let’s […]

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