Bullet points Archive

  • Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

    Bullet Points: 5 Meta-combat Feats

    Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

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  • Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

    Bullet Points: 3 Templates for Stone Golems

    Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

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  • Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Bullet Points: 9 Alchemical Bomb Discoveries

    Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • Bullet Points: 6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally) All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these feats!   –Eldritch Community: When casting a spell with “communal” in the name, treat all creatures summoned with conjuration (summoning) in range (not “rage”, as the pdf spells it once) if they’d be in range of the summon spell you used to call them.   –Eldritch Legion: Roll twice for random number of creature summons and take the better result.   –Eldritch Menagerie: Allows you to choose from the summon nature’s ally-list when casting summon monster and vice […]

    6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally)

    Bullet Points: 6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally) All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these feats!   –Eldritch Community: When casting a spell with “communal” in the name, treat all creatures summoned with conjuration (summoning) in range (not “rage”, as the pdf spells it once) if they’d be in range of the summon spell you used to call them.   –Eldritch Legion: Roll twice for random number of creature summons and take the better result.   –Eldritch Menagerie: Allows you to choose from the summon nature’s ally-list when casting summon monster and vice […]

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  • Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

    Bullet Points: 6 Mythic Feats

    Bullet Points: 6 Mythic Feats All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these mythic feats, shall we?   -Harder to kill: + mythic tier negative hit points, bonus to saves versus effects that would kill you, when at negative hp no greater than your mythic tier, regenerate.   -Improved Mythic Surge: Roll twice for a surge and take the better result.   -Mythic Empowerment: Choose a mythic power tied to your mythic tier. You count as +4 mythic tier regarding that ability.   -Mythic Focus: Select one option, mythic ability, path etc. powered by mythic power. You gain +3 […]

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  • Bullet Points: 7 Feats for the Shaman All right, you know the drill by now – 1 page front cover, 1 page editorial/SRD, 1 page content, this time offering supplemental feats for Marc Radle’s spontaneous casting shaman class, so let’s take a look!   -Ghost Sight: Your nonmagical attacks versus incorporeal spirits deal 50% damage and magic attacks deal 100% damage.   -Rebuke Spirit: As a standard action, cause all spirits within 30 feet to take 1d4 damage per class level, will for halved damage. Useable 3+cha-mod times per day.   -Spirit of Ancestors: This one is complex, since its benefits depend on the shaman’s totem; Gaining animal empathy, +2 when devoted to a single task (but -2 when spreading […]

    Bullet Points: 7 Feats for the Shaman

    Bullet Points: 7 Feats for the Shaman All right, you know the drill by now – 1 page front cover, 1 page editorial/SRD, 1 page content, this time offering supplemental feats for Marc Radle’s spontaneous casting shaman class, so let’s take a look!   -Ghost Sight: Your nonmagical attacks versus incorporeal spirits deal 50% damage and magic attacks deal 100% damage.   -Rebuke Spirit: As a standard action, cause all spirits within 30 feet to take 1d4 damage per class level, will for halved damage. Useable 3+cha-mod times per day.   -Spirit of Ancestors: This one is complex, since its benefits depend on the shaman’s totem; Gaining animal empathy, +2 when devoted to a single task (but -2 when spreading […]

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  • Bullet points: 3 Things made from Crabmen You know the deal – 3 pages, 1 page front cover/introduction, 1 page SRD, 1 page content – so let’s take a look!   This pdf can be used on its own – or be used in conjunction with the first Waysides-supplement by Christina Stiles. In here, 3 items made from crab people await, first of which would be alchemical gills, which allow you to breathe underwater for a limited amount of time ( 1 hour) and which can be shared (when held with one hand) or worn on the face.   The second new item would be an exotic two-handed pincer-pole – which allows you to initiate grapples as a kind of […]

    Bullet points: 3 Things made from Crabmen

    Bullet points: 3 Things made from Crabmen You know the deal – 3 pages, 1 page front cover/introduction, 1 page SRD, 1 page content – so let’s take a look!   This pdf can be used on its own – or be used in conjunction with the first Waysides-supplement by Christina Stiles. In here, 3 items made from crab people await, first of which would be alchemical gills, which allow you to breathe underwater for a limited amount of time ( 1 hour) and which can be shared (when held with one hand) or worn on the face.   The second new item would be an exotic two-handed pincer-pole – which allows you to initiate grapples as a kind of […]

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  • Bullet Points: 8 Animal Feats All right, by now you know the drill: 3 pages of pdf, 1 page front cover, 1 page editorial/SRD, 1 page content, this time for 8 feats for animals, so let’s take a look! The feats are: -Bloodhound: When tracking by scent, you get +4 to survival. When tracking creatures with hp damage or a bleeding wound, you get +1 to melee attacks versus that foe. Weird, though, that bleed is specifically mentioned – does incurring any form of bleed damage, even if it’s to attributes, not require hp damage? -Empathic Beast: Animal/familiar gets the alignment of the owner. -Great White: You are a white animal (-2 to stealth in any environment but snow and […]

    Bullet Points: 8 Animal Feats

    Bullet Points: 8 Animal Feats All right, by now you know the drill: 3 pages of pdf, 1 page front cover, 1 page editorial/SRD, 1 page content, this time for 8 feats for animals, so let’s take a look! The feats are: -Bloodhound: When tracking by scent, you get +4 to survival. When tracking creatures with hp damage or a bleeding wound, you get +1 to melee attacks versus that foe. Weird, though, that bleed is specifically mentioned – does incurring any form of bleed damage, even if it’s to attributes, not require hp damage? -Empathic Beast: Animal/familiar gets the alignment of the owner. -Great White: You are a white animal (-2 to stealth in any environment but snow and […]

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  • Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

    SGG’s Time-based supplements and Rite’s Renegade-books

    Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

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