C.J. Withers Archive

  • Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

    Advanced Archetypes II

    Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

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  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

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  • Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

    Hunter Archetypes

    Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

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