Caleb Aylsworth Archive

  • Tome of Twisted Things This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 31 pages of content, so let’s take a look, shall we?   We kick this pdf off with the Darkborn-PrC – essentially a character who opts to take the wickedness into him/herself, slowly becoming the monster they ought to destroy – in the words of “The Dark knight” -either die a hero or become a monster. The PrC spans 10 levels and ofefrs d10, 4+Int skills per level, 3/4 BAB-progression, 7 levels of spell progression and medium ref-saves. Unlike many other PrC, this class comes with a fighter/melee-centric alternative that offers full BAB-progression, but no spell-progression. Rules-wise, […]

    Tome of Twisted Things

    Tome of Twisted Things This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 31 pages of content, so let’s take a look, shall we?   We kick this pdf off with the Darkborn-PrC – essentially a character who opts to take the wickedness into him/herself, slowly becoming the monster they ought to destroy – in the words of “The Dark knight” -either die a hero or become a monster. The PrC spans 10 levels and ofefrs d10, 4+Int skills per level, 3/4 BAB-progression, 7 levels of spell progression and medium ref-saves. Unlike many other PrC, this class comes with a fighter/melee-centric alternative that offers full BAB-progression, but no spell-progression. Rules-wise, […]

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  • War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

    War Journal II

    War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

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  • Heroes of the East III This supplement is 30 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with  27 1/3 pages of content, so let’s take a look, shall we?   After a short introduction on what to expect, we immediately kick off with the first supplemental base-class found herein, the Yamabushi (which is unfortunately named just like a certain already existing class by Zombie Sky Press). Unlike ZSP’s take on a transmutation-only caster, LRGG’s Yamabushi is rather martially-inclined, gaining d10, 2+Int skills per level, proficiency with light and medium armor as well as simple and monk weapons and e.g. katana and naginata, full BAB-progression and good fort- and will-saves. They also […]

    Heroes of the East III

    Heroes of the East III This supplement is 30 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with  27 1/3 pages of content, so let’s take a look, shall we?   After a short introduction on what to expect, we immediately kick off with the first supplemental base-class found herein, the Yamabushi (which is unfortunately named just like a certain already existing class by Zombie Sky Press). Unlike ZSP’s take on a transmutation-only caster, LRGG’s Yamabushi is rather martially-inclined, gaining d10, 2+Int skills per level, proficiency with light and medium armor as well as simple and monk weapons and e.g. katana and naginata, full BAB-progression and good fort- and will-saves. They also […]

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  • Tome of Leaf and Thorn This pdf is 23 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 20 1/3 pages of content, so let’s take a look!   After one page that explains the design-rationale behind the book, a dissatisfaction with the existing ranger, we are introduced to a new variant of the ranger base-class, the Strider.   Striders gain d8, 6+Int skills per level, proficiency with light and medium armors, simple and martial weapons and shields (but not tower shields), 3/4 BAB-progression, good fort and ref-saves and no spellcasting progression. Representing a master of guerilla warfare, the strider starts the game with access to the shot on the run-feat, but […]

    Tome of Leaf and Thorn

    Tome of Leaf and Thorn This pdf is 23 pages long, 1 page front cover, 1 page editorial, 2/3 of a page SRD, leaving us with 20 1/3 pages of content, so let’s take a look!   After one page that explains the design-rationale behind the book, a dissatisfaction with the existing ranger, we are introduced to a new variant of the ranger base-class, the Strider.   Striders gain d8, 6+Int skills per level, proficiency with light and medium armors, simple and martial weapons and shields (but not tower shields), 3/4 BAB-progression, good fort and ref-saves and no spellcasting progression. Representing a master of guerilla warfare, the strider starts the game with access to the shot on the run-feat, but […]

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  • Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

    Tome of Spell & Sword

    Tome of Spell & Sword This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s check this out!   The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute – a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the […]

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