Call to Arms Archive

  • Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

    Call to Arms: Shields

    Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

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  • Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

    Call to Arms: Ceremonial Masks

    Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

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  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

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  • Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

    Call to Arms: Javelins and Throwing Spears

    Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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  • Call to Arms: Bracers of Armor This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position – seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent […]

    Call to Arms: Bracers of Armor

    Call to Arms: Bracers of Armor This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position – seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent […]

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  • Call to Arms: Ropes This colossal installment of Fat Goblin Games’ Call to Arms-series clocks in at 68 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page advertisement, 3 pages of SRD, leaving us with 60 (!!!) pages of content, so let’s take a look!   After a brief page of flavor text, we dive into a brief history of ropes and how they’re used – the first thing you’ll notice when thinking about ropes and their use is that, much like fire, the PFRPG-system isn’t that precise regarding the peculiarities of the respective ropes – when applicable, the pdf reprints rules, clarifies them and expands them…so the first thing you’ll notice is a huge […]

    Call to Arms: Ropes

    Call to Arms: Ropes This colossal installment of Fat Goblin Games’ Call to Arms-series clocks in at 68 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page advertisement, 3 pages of SRD, leaving us with 60 (!!!) pages of content, so let’s take a look!   After a brief page of flavor text, we dive into a brief history of ropes and how they’re used – the first thing you’ll notice when thinking about ropes and their use is that, much like fire, the PFRPG-system isn’t that precise regarding the peculiarities of the respective ropes – when applicable, the pdf reprints rules, clarifies them and expands them…so the first thing you’ll notice is a huge […]

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  • Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

    Call to Arms: Fireworks and Primitive Firearms

    Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

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  • Call to Arms: Torch and Flame This installment of the Call to Arms-series clocks in at 41 pages, 1 page front cover, 1 page SRD, leaving us with a whopping 39 pages of content, so let’s take a look!   Okay, I never thought I’d be one time in my career be reviewing a 40-page pdf that focuses on flames and torches. So what do we get? Well, following the at this time slowly arising standard of the series, we begin with a well-researched recapitulation of the history of fire as tool and weapon – as much as that is feasibly possible, mind you. For such a basic process, and one obviously popularized and charged with symbolic significance by the […]

    Call to Arms: Torch and Flame

    Call to Arms: Torch and Flame This installment of the Call to Arms-series clocks in at 41 pages, 1 page front cover, 1 page SRD, leaving us with a whopping 39 pages of content, so let’s take a look!   Okay, I never thought I’d be one time in my career be reviewing a 40-page pdf that focuses on flames and torches. So what do we get? Well, following the at this time slowly arising standard of the series, we begin with a well-researched recapitulation of the history of fire as tool and weapon – as much as that is feasibly possible, mind you. For such a basic process, and one obviously popularized and charged with symbolic significance by the […]

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  • Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

    Call to Arms: Pistols and Muskets

    Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

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  • Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

    Call to Arms: Axes and Picks

    Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

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  • Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

    Call to Arms: Powders and Dust

    Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

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  • Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

    Call to Arms: Mantles of Power

    Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

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  • Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

    Call to Arms: Fantastic Technology

    Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

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  • Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

    Call to Arms: Ten-Foot Poles

    Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

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