call Archive

  • Whispers of the Dark Mother #5: Call to War The fifth installment of the „Whispers of the Dark Mother“-series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with18 pages of content, so let’s take a look!   As always in the series, we do receive a deity-write-up – this time around, this would be Rullux, god of tyrants, treachery, violence and war – 4 domains, 3 subdomains. As always, the deity does come with extended notes regarding the role of priests, shrines, etc. – all in all, a decent write-up. The pdf sports 3 full-color maps; 2 of these, alas, are so small that printing them […]

    Whispers of the Dark Mother #5: Call to War

    Whispers of the Dark Mother #5: Call to War The fifth installment of the „Whispers of the Dark Mother“-series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with18 pages of content, so let’s take a look!   As always in the series, we do receive a deity-write-up – this time around, this would be Rullux, god of tyrants, treachery, violence and war – 4 domains, 3 subdomains. As always, the deity does come with extended notes regarding the role of priests, shrines, etc. – all in all, a decent write-up. The pdf sports 3 full-color maps; 2 of these, alas, are so small that printing them […]

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  • Call you a Fool: Short Adventures inspired by Classic Rock This pdf clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page back cover, 2 pages of SRD, leaving us with 48 pages – quite a bunch, so let’s take a look!   This pdf kicks into gear with a note on CRs – and the reason for their absence in this book. And the micro-rant rings true to me – the CR-system is problematic. The system tied to it, of the fairly codified challenges so that no precious PCs die just is wrong to me – I’m the school of DM that has a coherent world and thus, 1st level PCs in my world can […]

    Call you a Fool: Short Adventures inspired by Classic Rock

    Call you a Fool: Short Adventures inspired by Classic Rock This pdf clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page back cover, 2 pages of SRD, leaving us with 48 pages – quite a bunch, so let’s take a look!   This pdf kicks into gear with a note on CRs – and the reason for their absence in this book. And the micro-rant rings true to me – the CR-system is problematic. The system tied to it, of the fairly codified challenges so that no precious PCs die just is wrong to me – I’m the school of DM that has a coherent world and thus, 1st level PCs in my world can […]

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  • The Raven’s Call This module is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right!   The world of Midgard, the Northlands – rather specifically, the small thorp called Nargenstal… has seen better days. Thankfully (depending on the hook), the Shadow Road known as Raven’s Road opens for the PCs and dumps them near it – for unfortunately, the village has been taken. By whom will become apparent once the PCs encounter the few villagers that have escaped: […]

    Midgard Adventures: The Raven’s Call

    The Raven’s Call This module is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. Still here? All right!   The world of Midgard, the Northlands – rather specifically, the small thorp called Nargenstal… has seen better days. Thankfully (depending on the hook), the Shadow Road known as Raven’s Road opens for the PCs and dumps them near it – for unfortunately, the village has been taken. By whom will become apparent once the PCs encounter the few villagers that have escaped: […]

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  •   Hej everybody!   Today, I’m not only taking a look at Fire Mountain Games‘ second installment of their evil AP, I’m also introducing you to one of the best modules I’ve read in quite a while!   Way of the Wicked II – Call Forth Darkness The second installment of Fire Mountain Games‘ evil adventure path centered on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get? This being an adventure-review, the following contains SPOILERS. Asmodeus and the dukes of hell will be greatly displeased with potential servants glimpsing at their grand plans […]

    Way of the Wicked II – Call forth Darkness

      Hej everybody!   Today, I’m not only taking a look at Fire Mountain Games‘ second installment of their evil AP, I’m also introducing you to one of the best modules I’ve read in quite a while!   Way of the Wicked II – Call Forth Darkness The second installment of Fire Mountain Games‘ evil adventure path centered on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get? This being an adventure-review, the following contains SPOILERS. Asmodeus and the dukes of hell will be greatly displeased with potential servants glimpsing at their grand plans […]

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