Campaign Elements Archive

  • Campaign Elements – Goblins of the Faerie Wood (DCC) This installment of the Campaign Elements series of modules/sites/set-pieces to introduce into a given campaign clocks in at 37 pages, 1 page front cover, 1/2 a page editorial, 2 pages of SRD, leaving us with 33.5 pages of content, though these pages are formatted for A5-sized (6” by 9”) book, which means you can, provided your eyesight is good enough, jam up to 4 pages on one sheet of paper if you’re printing this out.   This being pretty much an adventure-location-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! The goblins presented here are small humanoids, accomplished miners […]

    Campaign Elements – Goblins of the Faerie Wood (DCC)

    Campaign Elements – Goblins of the Faerie Wood (DCC) This installment of the Campaign Elements series of modules/sites/set-pieces to introduce into a given campaign clocks in at 37 pages, 1 page front cover, 1/2 a page editorial, 2 pages of SRD, leaving us with 33.5 pages of content, though these pages are formatted for A5-sized (6” by 9”) book, which means you can, provided your eyesight is good enough, jam up to 4 pages on one sheet of paper if you’re printing this out.   This being pretty much an adventure-location-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! The goblins presented here are small humanoids, accomplished miners […]

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  • Campaign Elements: The Giggling Deep (DCC) This installment of the Campaign Elements-series of set-pieces/modules/environments for DCC clocks in at 31 pages, 1 page front cover, ~1/2 page editorial, 1.5 pages SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5-sized (6” by 9”), which means you can fit up to 4 pages on one sheet of paper if you print it out.   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! So, somewhere in a complex of your choosing, there is a stone cap, bedecked with runes. Via brains or brawn, read magic or […]

    Campaign Elements: The Giggling Deep (DCC)

    Campaign Elements: The Giggling Deep (DCC) This installment of the Campaign Elements-series of set-pieces/modules/environments for DCC clocks in at 31 pages, 1 page front cover, ~1/2 page editorial, 1.5 pages SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5-sized (6” by 9”), which means you can fit up to 4 pages on one sheet of paper if you print it out.   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! So, somewhere in a complex of your choosing, there is a stone cap, bedecked with runes. Via brains or brawn, read magic or […]

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  • CE 5 -Silent Nightfall This Campaign Element for the DCC-rules is 25 pages long, 1 page front cover, 1 page blank, 1 page SRD, ~ 1/4 of a page editorial, leaving us with 21 3/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS: Potential players should jump to the conclusion.   Still here? All right, the first thing you’ll notice here would be a freaky nursery rhyme and a skipping rhyme, setting the scene appropriately – why? Well, once upon a time, there was an advanced society on this planet and said society had access to nuclear power. When magical energies confluxed and made a core snetient, heavy water was used […]

    CE 5 – Silent Nightfall (DCC)

    CE 5 -Silent Nightfall This Campaign Element for the DCC-rules is 25 pages long, 1 page front cover, 1 page blank, 1 page SRD, ~ 1/4 of a page editorial, leaving us with 21 3/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS: Potential players should jump to the conclusion.   Still here? All right, the first thing you’ll notice here would be a freaky nursery rhyme and a skipping rhyme, setting the scene appropriately – why? Well, once upon a time, there was an advanced society on this planet and said society had access to nuclear power. When magical energies confluxed and made a core snetient, heavy water was used […]

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  • CE 4: The 7 Deadly Skills of Sir Amoral the Misbegotten The fourth installment of PDG’s excellent Campaign Elements-series fort the Dungeon Crawl Classics-rule-set is 13 pages long, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, this review contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Gryffon Keep was once famous…now, it is only a fabled ruin in the forest and Sir Amoral’s ghost still lingers – and with him, his 7 deadly skills, which can be learned, though they come with a price, a geas and a prohibition of teaching […]

    CE 4: The 7 Deadly Skills of Sir Amoral the Misbegotten

    CE 4: The 7 Deadly Skills of Sir Amoral the Misbegotten The fourth installment of PDG’s excellent Campaign Elements-series fort the Dungeon Crawl Classics-rule-set is 13 pages long, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, this review contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Gryffon Keep was once famous…now, it is only a fabled ruin in the forest and Sir Amoral’s ghost still lingers – and with him, his 7 deadly skills, which can be learned, though they come with a price, a geas and a prohibition of teaching […]

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  • The Folk of Osmon The third installment of Purple Duck Games Campaign Elements-series fort eh Dungeon Crawl Classics-series is 14 pages long, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, the following review contains SPOILERS. Potential players should jump to the conclusion.   Still here? The Folk of Osmon are weird – they have no hair. Their skin glistens and gleams and they live in a mire where once a vast city was destroyed by a dread cataclysm, now the home of argodiles, parasitic vines that implant their seeds in their victims and dread psilamanders. (All with full stats, […]

    CE3 – The Folk of Osmon

    The Folk of Osmon The third installment of Purple Duck Games Campaign Elements-series fort eh Dungeon Crawl Classics-series is 14 pages long, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, the following review contains SPOILERS. Potential players should jump to the conclusion.   Still here? The Folk of Osmon are weird – they have no hair. Their skin glistens and gleams and they live in a mire where once a vast city was destroyed by a dread cataclysm, now the home of argodiles, parasitic vines that implant their seeds in their victims and dread psilamanders. (All with full stats, […]

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  • CE 2 -The Black Goat This mini-module is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   This being a review of a mini-module, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   The Pass of the Black Goat is home to two weird types of humanoids – the fox-like Pellas Troth and the elephant-eared Mahmat Troth – which are mortal enemies, though they both worship the same concept, Silence, under the auspice of the mysterious, sphinx-like and utterly silent black goat.   Attuned to silence, the Mahmat Troth can hear those approaching from a mile […]

    CE 2 -The Black Goat

    CE 2 -The Black Goat This mini-module is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   This being a review of a mini-module, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   The Pass of the Black Goat is home to two weird types of humanoids – the fox-like Pellas Troth and the elephant-eared Mahmat Troth – which are mortal enemies, though they both worship the same concept, Silence, under the auspice of the mysterious, sphinx-like and utterly silent black goat.   Attuned to silence, the Mahmat Troth can hear those approaching from a mile […]

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  • CE 1 – The Falcate Idol This first installment of the Campaign Elements-series is 15 pages long, 1 page front cover, ~1.5 pages SRD, leaving us with12.5 pages of content, so let’s take a look!   The first thing you’ll notice about this mini-supplement is the level range – this one can be run for 2-8 level 2 characters, 1-2 level 3 characters or a level 4 solo thief. That out of the way, this is an adventure-review and thus contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! After a short background/introduction, we kick off this pdf with one conan-esque quest – infiltrate a hidden temple of the Harrower, a strange, spider-like god. While […]

    CE 1 – The Falcate Idol

    CE 1 – The Falcate Idol This first installment of the Campaign Elements-series is 15 pages long, 1 page front cover, ~1.5 pages SRD, leaving us with12.5 pages of content, so let’s take a look!   The first thing you’ll notice about this mini-supplement is the level range – this one can be run for 2-8 level 2 characters, 1-2 level 3 characters or a level 4 solo thief. That out of the way, this is an adventure-review and thus contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! After a short background/introduction, we kick off this pdf with one conan-esque quest – infiltrate a hidden temple of the Harrower, a strange, spider-like god. While […]

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