Christopher Wasko Archive

  • Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

    Villain Codex II: Adversaries for Advanced Heroes

    Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

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  • Villain Codex I: Foes for Fledgling Heroes This collection of adversaries clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   A brief history lesson first: This book is the result of an open contest to design adversaries for the PCs. Each of the foes comes with a statblock, a brief history as well as suggested goals and plots, making the respective villain come alive. Sergeant Maybn Blaine would be the first character herein, and the powerful female urban ranger actually has a cool modification: Her favored enemy would be half-bloods! This makes sense and for an adversary your […]

    Villain Codex I: Foes for Fledgling Heroes

    Villain Codex I: Foes for Fledgling Heroes This collection of adversaries clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   A brief history lesson first: This book is the result of an open contest to design adversaries for the PCs. Each of the foes comes with a statblock, a brief history as well as suggested goals and plots, making the respective villain come alive. Sergeant Maybn Blaine would be the first character herein, and the powerful female urban ranger actually has a cool modification: Her favored enemy would be half-bloods! This makes sense and for an adversary your […]

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  • Campaign Events: Prison Break This installment of Raging Swan press’ Campaign events-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this installment with a massive table of 100 entries for general prison break dressing: Rust-corroded door-hinges, greasy fingertips on iron bars, barely perceivable cracks in the perimeter, grids on administrative desks with hundreds of numbers, emptied iron flasks, detailed codices with prison numbers, metal mouthorgans left on prisoner cots – the table generates some nice dressing, though I do have a bit of a complaint – some entries, to me, […]

    Campaign Events: Prison Break

    Campaign Events: Prison Break This installment of Raging Swan press’ Campaign events-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this installment with a massive table of 100 entries for general prison break dressing: Rust-corroded door-hinges, greasy fingertips on iron bars, barely perceivable cracks in the perimeter, grids on administrative desks with hundreds of numbers, emptied iron flasks, detailed codices with prison numbers, metal mouthorgans left on prisoner cots – the table generates some nice dressing, though I do have a bit of a complaint – some entries, to me, […]

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  • Vathak Terrors: Horrors of Halsburg This supplement for Shadows over Vathak clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC (which looks a bit sad with only 4 lines – probably would have fitted on the editorial-page), 1 page of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s dive in!   After a brief introduction to the matter at hand, namely monsters: We begin with the CR 1 Poxivum, which has a rather cool description: The tiny plant looks like a grotesque cross between a big onion and a human heart, scurrying around on artery-like appendages. The powerful plant seeks to attack itself to a victim, being surprisingly powerful […]

    Vathak Terrors: Horrors of Halsburg

    Vathak Terrors: Horrors of Halsburg This supplement for Shadows over Vathak clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC (which looks a bit sad with only 4 lines – probably would have fitted on the editorial-page), 1 page of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s dive in!   After a brief introduction to the matter at hand, namely monsters: We begin with the CR 1 Poxivum, which has a rather cool description: The tiny plant looks like a grotesque cross between a big onion and a human heart, scurrying around on artery-like appendages. The powerful plant seeks to attack itself to a victim, being surprisingly powerful […]

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  • The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

    The Dragon’s Hoard: Magic Arms and Armor

    The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

    GM’s Miscellany: Random Wilderness Encounters

    GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

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  • Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

    Random Encounters: Wilderness II

    Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

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