Class Expansions Archive

  • Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

    Class Expansions: Apothecary Plaguewright Archetype

    Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

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  • Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

    Class Expansions – Onmyōji Archetypes

    Class Expansions – Onmyōji Archetypes This inexpensive expansion for the superb Onmyōji-class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages for the archetypes, so let’s take a look!   The first of the archetypes (both of which sport a brief paragraph of well-written fluff, just fyi) would be the Grinning Fox. Instead of aid of the minor kami ability, these fellows may choose an at-will cantrip and an at-will orison each day. Additionally, at 1st level, these guys get the Cha-based SP to cast lesser confusion twice a day…and grow their first fox tail, from now on counting as kitsune for purposes of e.g. the Magical Tail feat. The grinning fox […]

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  • Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

    Class Expansions: The Charmbrewer Witch Archetype

    Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

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  • Class Expansions: Mysteries of Madness This installment of the Class Expansions-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look, shall we?   As you could glean from the title, we get new mysteries in here, both of which are introduced with some aptly-written prose before we delve into the respective crunch. First of which would be The Cacophony, which immediately made me flash back to Demons & Wizard’s “Touched by the Crimson King”‘s introductory Discordia-chanting – alongside the fluff-text evoking the concept of Vestiges as a nice nod for aficionados of pact magic, we’re off to a good start. A total of 10 revelations are […]

    Class Expansions: Mysteries of Madness

    Class Expansions: Mysteries of Madness This installment of the Class Expansions-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look, shall we?   As you could glean from the title, we get new mysteries in here, both of which are introduced with some aptly-written prose before we delve into the respective crunch. First of which would be The Cacophony, which immediately made me flash back to Demons & Wizard’s “Touched by the Crimson King”‘s introductory Discordia-chanting – alongside the fluff-text evoking the concept of Vestiges as a nice nod for aficionados of pact magic, we’re off to a good start. A total of 10 revelations are […]

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  • Class Expansions: Feats of Trolling This installment of the Class Expansion-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   So…feats inspired by internet-memes? Well, why not! Let’s check them out:   -Black Cat Effect: When ANY character falls prone within 30 ft. of you, the target gets 1d6 damage. Does not stack. Nice – especially for Malefactors!   -Clean Getaway: 1/day move 1/2 movement rate after the steal maneuver without incurring AoOs. May be taken multiple times for +1 round, but used only 1/round. This one’s a bit weak for my tastes.   -Disruptive Interjection: When someone makes a social skill check (bluff, intimidate, […]

    Class Expansions: Feats of Trolling (Revised Edition)

    Class Expansions: Feats of Trolling This installment of the Class Expansion-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   So…feats inspired by internet-memes? Well, why not! Let’s check them out:   -Black Cat Effect: When ANY character falls prone within 30 ft. of you, the target gets 1d6 damage. Does not stack. Nice – especially for Malefactors!   -Clean Getaway: 1/day move 1/2 movement rate after the steal maneuver without incurring AoOs. May be taken multiple times for +1 round, but used only 1/round. This one’s a bit weak for my tastes.   -Disruptive Interjection: When someone makes a social skill check (bluff, intimidate, […]

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  • Class Expansions: Illusion Sorceror Bloodlines This installment of the Class Expansions-line is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at what we get, shall we?   Illusions and sorcerers don’t mix well. That’s been the status-quo so far Want a crafty deceiver? Go wizard or witch. Which has always stricken me as odd, seeing as sorcerers with their cha-dependant casting would make for perfect con-men and due to the versatility of illusion-spells, they somewhat could offset their limited spell array. In here, we get 3 new bloodlines focused on Illusion-spells for subtle, charming sorcerers -so how do they hold up?   First would be the […]

    Class Expansions: Illusion Sorceror Bloodlines

    Class Expansions: Illusion Sorceror Bloodlines This installment of the Class Expansions-line is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at what we get, shall we?   Illusions and sorcerers don’t mix well. That’s been the status-quo so far Want a crafty deceiver? Go wizard or witch. Which has always stricken me as odd, seeing as sorcerers with their cha-dependant casting would make for perfect con-men and due to the versatility of illusion-spells, they somewhat could offset their limited spell array. In here, we get 3 new bloodlines focused on Illusion-spells for subtle, charming sorcerers -so how do they hold up?   First would be the […]

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