Class Archive

  • The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

    The Assassin: A Modular, Momentum Base Class

    The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

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  • Gunfighter Class (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V.1 of the pdf.   We begin this class with a brief, concise introduction to the subject matter at hand, including advice on creating a gunfighter and quick-build information. Gunfighters begin play with the option to create ammo and the like, with a nice, suggested alternate rule based on Intelligence modifier. In a minor nitpick, the material cost and maintenance-section of the item mentions $1.00 of the […]

    Gunfighter Class (5e)

    Gunfighter Class (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V.1 of the pdf.   We begin this class with a brief, concise introduction to the subject matter at hand, including advice on creating a gunfighter and quick-build information. Gunfighters begin play with the option to create ammo and the like, with a nice, suggested alternate rule based on Intelligence modifier. In a minor nitpick, the material cost and maintenance-section of the item mentions $1.00 of the […]

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  • Royal Base Class This class-supplement clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   Wait, before we do, let’s make one thing perfectly clear: This class was specifically designed with kids and new players in mind, which means that it won’t have the astounding customization depth of e.g. one of the offerings of Bradley Crouch or Alexander Augunas – it’s intended to work as a simple option and thus, I won’t fault it for its design, though I will comment on it […]

    Royal Base Class

    Royal Base Class This class-supplement clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   Wait, before we do, let’s make one thing perfectly clear: This class was specifically designed with kids and new players in mind, which means that it won’t have the astounding customization depth of e.g. one of the offerings of Bradley Crouch or Alexander Augunas – it’s intended to work as a simple option and thus, I won’t fault it for its design, though I will comment on it […]

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  • Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

    Four Horsemen Present: Hybrid Class – The Renegade

    Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

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  • The Thingomancer Prestige Class This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Thingomancers possess and use many…things. As such, they need to be chaotic, have Craft Wondrous Item and be able to cast 3rd level spells and have at least 5 ranks in Appraise…and Craft (backpack making). The PrC nets d8 HD, 6+Int skills per level, 3/4 BAB-progression, 1/2 Will-save-progression and full spellcasting progression. Thingomancers also gain proficiency with all martial weapons.   At first level, they get the Thingamajig-ability, crafting a special backpack that has the characteristics of a bag of holding […]

    The Thingomancer Prestige Class

    The Thingomancer Prestige Class This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Thingomancers possess and use many…things. As such, they need to be chaotic, have Craft Wondrous Item and be able to cast 3rd level spells and have at least 5 ranks in Appraise…and Craft (backpack making). The PrC nets d8 HD, 6+Int skills per level, 3/4 BAB-progression, 1/2 Will-save-progression and full spellcasting progression. Thingomancers also gain proficiency with all martial weapons.   At first level, they get the Thingamajig-ability, crafting a special backpack that has the characteristics of a bag of holding […]

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  • Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]

    Zauberer Hybrid Class

    Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]

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  • Four Horsemen Present: Base Class Engineer This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The base class engineer as presented herein has d8 HD, 4+Int skills per level, proficiency with simple weapons as well as with light, medium and heavy armors, but not shields and receives a 3/4-BAB-progression and good Ref- and Will-saves. The engineer begins play with Craft Construct as a bonus feat and treats her engineer level as a caster level for the purpose of qualifying for magic item creation and feat-prerequisites. The engineer can create spell-trigger and spell-activation items. From the very first level […]

    Four Horsemen Present: Base Class Engineer

    Four Horsemen Present: Base Class Engineer This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The base class engineer as presented herein has d8 HD, 4+Int skills per level, proficiency with simple weapons as well as with light, medium and heavy armors, but not shields and receives a 3/4-BAB-progression and good Ref- and Will-saves. The engineer begins play with Craft Construct as a bonus feat and treats her engineer level as a caster level for the purpose of qualifying for magic item creation and feat-prerequisites. The engineer can create spell-trigger and spell-activation items. From the very first level […]

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  • The Feybinder Class This massive class book clocks in at 64 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 60 pages of content, so let’s take a look!   We begin the pdf with a brief introduction of what the class is and then dive right into the meat of the class: The feybinder receives 4+Int skills per level, d6 HD, proficiency with club, dagger, javelin, short bow, sickle, sling and quarterstaff and no armor proficiency, though the chosen patron modifies this list. There are two Seelie Courts and only neutral or good characters can be aligned with Seelie, while only evil or neutral characters can be aligned with Unseelie. […]

    The Feybinder Class

    The Feybinder Class This massive class book clocks in at 64 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 60 pages of content, so let’s take a look!   We begin the pdf with a brief introduction of what the class is and then dive right into the meat of the class: The feybinder receives 4+Int skills per level, d6 HD, proficiency with club, dagger, javelin, short bow, sickle, sling and quarterstaff and no armor proficiency, though the chosen patron modifies this list. There are two Seelie Courts and only neutral or good characters can be aligned with Seelie, while only evil or neutral characters can be aligned with Unseelie. […]

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  • The Priest Base Class The freshman offering by Flaming Crab Games clocks in at 28 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 24 pages of content, so let’s take a look!   The priest base class gets d6, 4+Int skills, 1/2 BAB-progression, good Will-saves as well as proficiency with club, dagger, light mace, quarterstaff and stake. The priest does not get armor or shield proficiency. Off here: the priest loses spellcasting while wearing armor or shields – no increased spell failure or the like – just strap a padded armor on those hostile priests and boom: Impotent priests. Not a fan of this design decision.   Like a cleric, the priest receives […]

    The Priest Base Class

    The Priest Base Class The freshman offering by Flaming Crab Games clocks in at 28 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 24 pages of content, so let’s take a look!   The priest base class gets d6, 4+Int skills, 1/2 BAB-progression, good Will-saves as well as proficiency with club, dagger, light mace, quarterstaff and stake. The priest does not get armor or shield proficiency. Off here: the priest loses spellcasting while wearing armor or shields – no increased spell failure or the like – just strap a padded armor on those hostile priests and boom: Impotent priests. Not a fan of this design decision.   Like a cleric, the priest receives […]

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  • The Genius Guide to Simple Class Templates for Monsters This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let’s take a look!   This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring – basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right…and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the […]

    The Genius Guide to Simple Class Templates for Monsters

    The Genius Guide to Simple Class Templates for Monsters This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let’s take a look!   This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring – basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right…and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the […]

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  • Mythic Options: Mythic Base Class Features This installment of the Mythic Options-series clocks in at a massive 30 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 26 pages of content – quite a bunch, so let’s take a look!   Mythic class features, as in the installment on core abilities, can be taken as 1st tier universal path abilities or in lieu of a mythic feat. In order to take such a class feature, the character needs to have its non-mythic iteration. Where the first such pdf covered the base classes, this one covers the classes introduced in the other, big Paizo hardcovers, not including the hybrid classes. Since, […]

    Mythic Options: Mythic Base Class Features

    Mythic Options: Mythic Base Class Features This installment of the Mythic Options-series clocks in at a massive 30 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 26 pages of content – quite a bunch, so let’s take a look!   Mythic class features, as in the installment on core abilities, can be taken as 1st tier universal path abilities or in lieu of a mythic feat. In order to take such a class feature, the character needs to have its non-mythic iteration. Where the first such pdf covered the base classes, this one covers the classes introduced in the other, big Paizo hardcovers, not including the hybrid classes. Since, […]

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  • Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

    Mythic Options: Core Mythic Class Features

    Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

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  • Veranthea Codex: Betzekorps Prestige Class This free preview for Mike Myler’s Veranthea Codex clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 4 pages of FREE content, so let’s take a look, shall we?   So what is the Betzekorps? On the mechanical side, one could call it a 10-level PrC with full BAB-progression, medium ref-saves, 4+Int skills per level and d8 HD, available only for gnomes and haflings…and one would be rather reductive in such a statement. Why? Because the Betzekorps is an example of good high-fantasy storytelling that makes logical sense.   Take this scenario – in the storied world of Vernathea, gnomes and halflings […]

    Veranthea Codex: Betzekorps Prestige Class

    Veranthea Codex: Betzekorps Prestige Class This free preview for Mike Myler’s Veranthea Codex clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 4 pages of FREE content, so let’s take a look, shall we?   So what is the Betzekorps? On the mechanical side, one could call it a 10-level PrC with full BAB-progression, medium ref-saves, 4+Int skills per level and d8 HD, available only for gnomes and haflings…and one would be rather reductive in such a statement. Why? Because the Betzekorps is an example of good high-fantasy storytelling that makes logical sense.   Take this scenario – in the storied world of Vernathea, gnomes and halflings […]

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  • Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

    Purple Duck Storeroom: Alternate Class Abilities

    Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

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  • Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

    Mythic Options: Mythic Rogue Class Features

    Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • Class Expansions – Love for the Universalist This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Universalist Wizard has always been problematic – they have gotten the short end of the stick for quite a long time and this pdf seeks to remedy that via 4 options, all of which come with a short fluffy introduction before getting into the crunchy bits.   The first new option would be the Arcane Researcher: Replacing Hand of the apprentice with the ability to research spells much faster makes for a nice first ability – especially if you e.g. feature categories of spells that require […]

    Class Expansions: Love for the Universalist

    Class Expansions – Love for the Universalist This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Universalist Wizard has always been problematic – they have gotten the short end of the stick for quite a long time and this pdf seeks to remedy that via 4 options, all of which come with a short fluffy introduction before getting into the crunchy bits.   The first new option would be the Arcane Researcher: Replacing Hand of the apprentice with the ability to research spells much faster makes for a nice first ability – especially if you e.g. feature categories of spells that require […]

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  • Class Expansions: Witch Hexes This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content for new hexes for the witch-class, so let’s take a look!   The pdf kicks off with a hex that is very specific, but in line with mythology – it allows the witch to become a living bridge across a given gulf. Teh second hex is rather cool, allowing a witch to animate her broomstick as a scaling animated object. Also rather cool: Witches can attune themselves to the echoes of souls perished and be assaulted by their unfinished business (think Blackwell Games), helping her dealing with sinners. Witches may also gain a minor DR, shroud […]

    Class Expansions: Witch Hexes

    Class Expansions: Witch Hexes This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content for new hexes for the witch-class, so let’s take a look!   The pdf kicks off with a hex that is very specific, but in line with mythology – it allows the witch to become a living bridge across a given gulf. Teh second hex is rather cool, allowing a witch to animate her broomstick as a scaling animated object. Also rather cool: Witches can attune themselves to the echoes of souls perished and be assaulted by their unfinished business (think Blackwell Games), helping her dealing with sinners. Witches may also gain a minor DR, shroud […]

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  • 9pm on November 10 could not come early enough! I was set up with a gaming online site Steam.com and could start playing at midnight eastern time.  I am so glad that I live on the west coast.  I have been waiting just like everyone else, but now my precious was here.  SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!  The introduction to the game: you are a criminal being transported to be executed.  While you are traveling in this horse cart, you are taught how to use the different controls in order to move.  You are then lined up and called out.  Since you have not made your character yet you define what your character is and how it should look.  The […]

    Bill’s Log: Skyrim Day 1

    9pm on November 10 could not come early enough! I was set up with a gaming online site Steam.com and could start playing at midnight eastern time.  I am so glad that I live on the west coast.  I have been waiting just like everyone else, but now my precious was here.  SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!  The introduction to the game: you are a criminal being transported to be executed.  While you are traveling in this horse cart, you are taught how to use the different controls in order to move.  You are then lined up and called out.  Since you have not made your character yet you define what your character is and how it should look.  The […]

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  • The title of this article does not reflect upon the success of the game but, rather, it is a reference to a few glitches that I experienced while playing this magnificent piece of art. Let me start off by saying that I have currently clocked in around 30 hours on Skyrim and I absolutely love it. The ability to wander such a vast map and enjoy all that it has to offer can feel overwhelming at times, but nonetheless it is an amazing experience to behold. Yet, an experience that comes with bugs along the way.   That’s right. Everyone’s favorite things about these games: glitches. Now I have read about some bad bugs that people have found, but to be […]

    Skyrim: A Home Run Hitter

    The title of this article does not reflect upon the success of the game but, rather, it is a reference to a few glitches that I experienced while playing this magnificent piece of art. Let me start off by saying that I have currently clocked in around 30 hours on Skyrim and I absolutely love it. The ability to wander such a vast map and enjoy all that it has to offer can feel overwhelming at times, but nonetheless it is an amazing experience to behold. Yet, an experience that comes with bugs along the way.   That’s right. Everyone’s favorite things about these games: glitches. Now I have read about some bad bugs that people have found, but to be […]

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