Clint Krause Archive

  • Narcosa (OSR) This massive book clocks in at 108 pages, 1 page editorial, 2 pages of ToC, 1 page weird glyphs, leaving us with 104 pages of content. The full-color cover artwork is included as a jpg and the scale-less map is also included thus. I own the softcover print version of this book, which sports the map as a back cover, just fyi. I will base my review mostly on the print version. While there is also a hardcover version, I do not own it.   This review was sponsored by one of my generous patreons, to be undertaken at my leisure.   “Someone has read Carcosa!” Ouch, ouch, ouch…hey, I promised I’ll use that quote! Anyways, this book […]

    Narcosa (OSR)

    Narcosa (OSR) This massive book clocks in at 108 pages, 1 page editorial, 2 pages of ToC, 1 page weird glyphs, leaving us with 104 pages of content. The full-color cover artwork is included as a jpg and the scale-less map is also included thus. I own the softcover print version of this book, which sports the map as a back cover, just fyi. I will base my review mostly on the print version. While there is also a hardcover version, I do not own it.   This review was sponsored by one of my generous patreons, to be undertaken at my leisure.   “Someone has read Carcosa!” Ouch, ouch, ouch…hey, I promised I’ll use that quote! Anyways, this book […]

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  • Don’t Walk in Winter Wood This game clocks in at 46 pages, 1 page front cover, 1 page editorial, 3 pages of credits/thanks/reference, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   So, what is this? The simple answer would be that this is a cooperative, narrative, rules-light HORROR game set in a vaguely colonial setting in the United States. Society is one of rough and closely-knit, often isolated communities. Superstitions run wild and even well-meant belief may seem barbarous to us. Transportation is still mainly defined by equestrian means and print books are rare and expensive. AT night, it is still candles that are used to pierce the dark. Against said […]

    Don’t Walk in Winter Wood

    Don’t Walk in Winter Wood This game clocks in at 46 pages, 1 page front cover, 1 page editorial, 3 pages of credits/thanks/reference, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   So, what is this? The simple answer would be that this is a cooperative, narrative, rules-light HORROR game set in a vaguely colonial setting in the United States. Society is one of rough and closely-knit, often isolated communities. Superstitions run wild and even well-meant belief may seem barbarous to us. Transportation is still mainly defined by equestrian means and print books are rare and expensive. AT night, it is still candles that are used to pierce the dark. Against said […]

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