clockwork Archive

  • Deep Magic – Clockwork (5e) This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let’s take a look!   There are few aspects I associate as much with Kobold Press’ phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey…but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard’s flat) is evocative and interesting…so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into […]

    Deep Magic – Clockwork (5e)

    Deep Magic – Clockwork (5e) This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let’s take a look!   There are few aspects I associate as much with Kobold Press’ phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey…but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard’s flat) is evocative and interesting…so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into […]

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  • The Clockwork Wonders of Brandlehill (Revised Edition) This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC/module summary and 2 pages of SRD, leaving us with 32 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition – almost 3 pages are devoted to […]

    The Clockwork Wonders of Brandlehill (Revised Edition)

    The Clockwork Wonders of Brandlehill (Revised Edition) This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC/module summary and 2 pages of SRD, leaving us with 32 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition – almost 3 pages are devoted to […]

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  • The Clockwork Wonders of Brandlehill This module is 35 pages long, 1 page front cover, 1 page editorial, 1/2 page ToC, leaving us with 32 1/2 pages of content – and a missing SRD that needs to be included in the pdf. EDIT: SRD has been added.   This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition […]

    Clockwork Wonders of Brandlehill

    The Clockwork Wonders of Brandlehill This module is 35 pages long, 1 page front cover, 1 page editorial, 1/2 page ToC, leaving us with 32 1/2 pages of content – and a missing SRD that needs to be included in the pdf. EDIT: SRD has been added.   This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition […]

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