combat Archive

  • Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

    Star Log.EM: Combat Feats (SFRPG)

    Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

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  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

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  • Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

    Mythic Mini: Clever Combat Feats II

    Mythic Mini: Clever Combat Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial (also contains 2 feats) , 1 page content, so let’s go!   -Lightning Draw: +2 to atk and damage with the first attack of a Lightning Draw weapon before the end of the turn. Only one weapon gets the benefit, if more are drawn. If you expend one mythic power, it costs no panache and the target is flat-footed versus the attack that receives the bonus. Nice.   -Measure Foe: Increase bonuses granted by base feat by +1, learn about twice as many combat feats. If you expend mythic power and use Sense Motive after only […]

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  • Mythic Mini: Clever Combat Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here.   -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge […]

    Mythic Mini: Clever Combat Feats

    Mythic Mini: Clever Combat Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -But a Scratch: You can use the feat with ranged crits and the DC is reduced the farther the attacker is away. Shaken duration increases by +1 round per 2 mythic tier. I assume a minimum of 1, but am not sure here. However, being critically hit thereafter or subject to an ability that deals more than 1/5th of your maximum HP end the effect. 1/5th max HP is a petty inelegant benchmark cap here.   -Cat and Mouse: When not attempting a riposte with the regular feat, the dodge […]

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  • Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Ultimate Charisma

    Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

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  • Psychological Combat (Revised Edition) This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   Now this pdf kicks off with the crucial question – what is this pdf and why use it. First of all – feint and demoralize are the odd rules components out when compared to Pathfinder’s otherwise streamlined combat maneuver mechanics – this pdf streamlines this to introduce a psychology DC. The DC would be 10+ HD+wis-mod or 10+sense motive bonus, whichever is higher – simple, easy to calculate on the fly – so kudos there. But also, at least so far, not that new.   Where […]

    Psychological Combat (Revised Edition)

    Psychological Combat (Revised Edition) This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   Now this pdf kicks off with the crucial question – what is this pdf and why use it. First of all – feint and demoralize are the odd rules components out when compared to Pathfinder’s otherwise streamlined combat maneuver mechanics – this pdf streamlines this to introduce a psychology DC. The DC would be 10+ HD+wis-mod or 10+sense motive bonus, whichever is higher – simple, easy to calculate on the fly – so kudos there. But also, at least so far, not that new.   Where […]

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  • Psychological Combat This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page author bios, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   Now this pdf kicks off with the crucial question – what is this pdf and why use it. First of all – feint and demoralize are the odd rules components out when compared to Pathfinder’s otherwise streamlined combat maneuver mechanics – this pdf streamlines this to introduce a psychology DC. The DC would be 10+ HD+wis-mod or 10+sense motive bonus, whichever is higher – simple, easy to calculate on the fly – so kudos there. But also, at least so far, not that new. […]

    Psychological Combat

    Psychological Combat This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page author bios, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   Now this pdf kicks off with the crucial question – what is this pdf and why use it. First of all – feint and demoralize are the odd rules components out when compared to Pathfinder’s otherwise streamlined combat maneuver mechanics – this pdf streamlines this to introduce a psychology DC. The DC would be 10+ HD+wis-mod or 10+sense motive bonus, whichever is higher – simple, easy to calculate on the fly – so kudos there. But also, at least so far, not that new. […]

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  • Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

    Razor Coast: Fire As She Bears

    Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

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