Commander Archive

  • Ultimate Commander This massive class-pdf clocks in at 42 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with a massive 30 pages of pure content, so let’s take a look, shall we?   Before we get into the details of the general class, let me explain some of the basic premises of this class. If you’ve been following my reviews *VERY* carefully, you may be aware of the fact that I consider the troop-subtype awesome – much like swarms, it makes the pitchfork-wielding mob a challenge and its level of […]

    Ultimate Commander

    Ultimate Commander This massive class-pdf clocks in at 42 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside back cover, 1 page back cover, leaving us with a massive 30 pages of pure content, so let’s take a look, shall we?   Before we get into the details of the general class, let me explain some of the basic premises of this class. If you’ve been following my reviews *VERY* carefully, you may be aware of the fact that I consider the troop-subtype awesome – much like swarms, it makes the pitchfork-wielding mob a challenge and its level of […]

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  • Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

    EZG reviews Rise of The Drow Epilogue: The Commander of Malice

    Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

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  • Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

    Supporting Roles: Commander & Centurion

    Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

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