CORE Archive

  • Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR) This massive core rule book clocks in at 176 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 167 pages of content, so let’s take a look!   This review is based on the version of the rule book that *does* have the artwork.   Wait, before we do, a general disclaimer: This book has an 18+ mature content warning. Now personally, I wasn’t offended by any imagery here, but your mileage may vary. The artworks contained herein feature copious […]

    Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR)

    Lamentations of the Flame Princess Weird Fantasy Roleplaying Core Book: Rules and Magic (OSR) This massive core rule book clocks in at 176 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 167 pages of content, so let’s take a look!   This review is based on the version of the rule book that *does* have the artwork.   Wait, before we do, a general disclaimer: This book has an 18+ mature content warning. Now personally, I wasn’t offended by any imagery here, but your mileage may vary. The artworks contained herein feature copious […]

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  • Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

    Forgotten Core Feats (Revised)

    Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

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  • The Esoterrorists 2nd Edition (GUMSHOE) The Esoterrorists clocks in at 161 pages, 1 page front cover, 2 pages of editorial, 3 pages of ToC, leaving 155 pages of content, so let’s take a look!   I received a print copy of this book for the purpose of providing a critical and unbiased review. This book was moved up in my review-queue due to this fact.   The Esoterrorists is the game that originally introduced the GUMSHOE-engine, which has since then been used in quite an intriguing array of systems that provide some overlap and options to combine them.   The system you’re probably most likely to know the engine from would be “Trail of Cthulhu,” Pelgrane Press’ investigative Cthulhu-horror game […]

    The Esoterrorists 2nd Edition (GUMSHOE)

    The Esoterrorists 2nd Edition (GUMSHOE) The Esoterrorists clocks in at 161 pages, 1 page front cover, 2 pages of editorial, 3 pages of ToC, leaving 155 pages of content, so let’s take a look!   I received a print copy of this book for the purpose of providing a critical and unbiased review. This book was moved up in my review-queue due to this fact.   The Esoterrorists is the game that originally introduced the GUMSHOE-engine, which has since then been used in quite an intriguing array of systems that provide some overlap and options to combine them.   The system you’re probably most likely to know the engine from would be “Trail of Cthulhu,” Pelgrane Press’ investigative Cthulhu-horror game […]

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  • Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

    Purple Duck Storeroom: Spell Components (Core)

    Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

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  • 13th Age Core Book Disclaimer: I received the hardcover for 13th Age for the purposes of writing an unbiased, critical review. This following review reflects my endeavor to do so. The review is based on the hardcover of the 320 page book – I do not own the Pdf, so I can’t comment on that format. In order to review this book, I have playtested this system, though I did so with the expansion 13 True Ways as well – when appropriate, I will comment on that and yes, said book’s review is coming soon as well.   Without further ado – this is a d20-based system and as such, you will see a lot of familiar AND unfamiliar ground. […]

    13th Age Core Book

    13th Age Core Book Disclaimer: I received the hardcover for 13th Age for the purposes of writing an unbiased, critical review. This following review reflects my endeavor to do so. The review is based on the hardcover of the 320 page book – I do not own the Pdf, so I can’t comment on that format. In order to review this book, I have playtested this system, though I did so with the expansion 13 True Ways as well – when appropriate, I will comment on that and yes, said book’s review is coming soon as well.   Without further ado – this is a d20-based system and as such, you will see a lot of familiar AND unfamiliar ground. […]

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  • Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

    Mythic Options: Core Mythic Class Features

    Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

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  • Mythic Options: The Missing Core Feats This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short fluffy introduction before explaining the intent of this pdf – simply put, it expands the mythic rules by providing all the mythic versions of feats from the core book that have not been covered in Mythic Adventures. Take for example the armor proficiency feats – their mythic equivalents allow you to add1/2 their AC-bonus to CMD and allow you to expend mythic power to add “it” to touch attack AC – whether that refers to the full AC-bonus […]

    Mythic Options: The Missing Core Feats

    Mythic Options: The Missing Core Feats This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short fluffy introduction before explaining the intent of this pdf – simply put, it expands the mythic rules by providing all the mythic versions of feats from the core book that have not been covered in Mythic Adventures. Take for example the armor proficiency feats – their mythic equivalents allow you to add1/2 their AC-bonus to CMD and allow you to expend mythic power to add “it” to touch attack AC – whether that refers to the full AC-bonus […]

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  • Feats Reforged: Vol. I – CORE Rules The first book of TPK Games‘ ” Feats Reforged”-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We all have encountered the issue – there just are some throw-away feats that simply become useless over the levels (or are useless in the first place and are only taken as a prerequisite for another feat or a PrC) – this is what this pdf seeks to change: Herein, we get the feats from the core-rules, reforged towards providing scaling benefits throughout the levels.   Let’s for example take the utterly bland +2/+2 to […]

    Feats Reforged: Vol. I – CORE Rules

    Feats Reforged: Vol. I – CORE Rules The first book of TPK Games‘ ” Feats Reforged”-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We all have encountered the issue – there just are some throw-away feats that simply become useless over the levels (or are useless in the first place and are only taken as a prerequisite for another feat or a PrC) – this is what this pdf seeks to change: Herein, we get the feats from the core-rules, reforged towards providing scaling benefits throughout the levels.   Let’s for example take the utterly bland +2/+2 to […]

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