Creighton Broadhurst Archive

  • 20 Things: Lich’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with the locale outside of the lair, with 8 different, flavorful entries establishing the influx of evil magic on the surrounding area; this is further supplemented by 6 whispers and rumors: As the tales of vanquished would-be lich-slayers ring in your ears, the floors approaching the lair as smooth, destroyed equipment littering the area, telling tales of all the failures that came before you and your […]

    20 Things: Lich’s Lair (system neutral)

    20 Things: Lich’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with the locale outside of the lair, with 8 different, flavorful entries establishing the influx of evil magic on the surrounding area; this is further supplemented by 6 whispers and rumors: As the tales of vanquished would-be lich-slayers ring in your ears, the floors approaching the lair as smooth, destroyed equipment littering the area, telling tales of all the failures that came before you and your […]

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  • 20 Things: Traveller’s Inn (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with 6 sample traveller NPCs, who, as always, are depicted as fluff-only write-ups, noting alignment, race and class, if applicable, in brackets. Class references do mention the old-school classes like thief and magic-users. A lavishly-illustrated ranger wearing a wide-brimmed, feathered head (seriously, amazing artwork!), a magic-user looking for a lost barrow-mound…some really nice write-ups here; the NPCs do sport plenty of adventuring hooks. The pdf then […]

    20 Things: Traveller’s Inn (system neutral)

    20 Things: Traveller’s Inn (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this installment with 6 sample traveller NPCs, who, as always, are depicted as fluff-only write-ups, noting alignment, race and class, if applicable, in brackets. Class references do mention the old-school classes like thief and magic-users. A lavishly-illustrated ranger wearing a wide-brimmed, feathered head (seriously, amazing artwork!), a magic-user looking for a lost barrow-mound…some really nice write-ups here; the NPCs do sport plenty of adventuring hooks. The pdf then […]

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  • 20 Things: Ruined Castle (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this dressing file with a brief table of 10 entries of things that you can find outside of a ruined castle, making the approach appropriately ominous: From thickets of brambles and smoldering remains of cloaks to decaying arrows stuck in trees to the time-honored bones, there is a lot of cool stuff here! The outside also features twenty minor points of interest that you can employ to make […]

    20 Things: Ruined Castle (system neutral)

    20 Things: Ruined Castle (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this dressing file with a brief table of 10 entries of things that you can find outside of a ruined castle, making the approach appropriately ominous: From thickets of brambles and smoldering remains of cloaks to decaying arrows stuck in trees to the time-honored bones, there is a lot of cool stuff here! The outside also features twenty minor points of interest that you can employ to make […]

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  • 20 Things: Townsfolk & Villagers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, this one is slightly more straightforward than most installments of the series, focusing exclusively, as the title promises, on folks you can meet in smaller settlements – we get one page devoted to one type of person, which makes sense from an organization paradigm and makes sure you find what you’re looking for quickly and without much hassle. As always in this series, suggested alignments are noted in brackets alongside […]

    20 Things: Townsfolk & Villagers (system neutral)

    20 Things: Townsfolk & Villagers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, this one is slightly more straightforward than most installments of the series, focusing exclusively, as the title promises, on folks you can meet in smaller settlements – we get one page devoted to one type of person, which makes sense from an organization paradigm and makes sure you find what you’re looking for quickly and without much hassle. As always in this series, suggested alignments are noted in brackets alongside […]

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  • 20 Things: Curio Shop & Pawnbrokers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Curio shops are laces I really adore IRL – there is something I enjoy about the uncertainty they represent in our structured “everything-always-available” world that makes them appeal to me; in media, there are plenty of examples wherein curio shops and pawnbrokers represent plot points, angles and exciting environments. As such, it’s pretty odd that so few supplements capitalize on how cool these can be.   This pdf begins with […]

    20 Things: Curio Shop & Pawnbrokers (system neutral)

    20 Things: Curio Shop & Pawnbrokers (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Curio shops are laces I really adore IRL – there is something I enjoy about the uncertainty they represent in our structured “everything-always-available” world that makes them appeal to me; in media, there are plenty of examples wherein curio shops and pawnbrokers represent plot points, angles and exciting environments. As such, it’s pretty odd that so few supplements capitalize on how cool these can be.   This pdf begins with […]

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  • 20 Things: Ocean Voyage (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this collection of dressing files with three pages that provide fluff-only write-ups for NPCs; these write-ups do mention alignments and classes, if any, and nomenclature adheres to old-school standards – thieves and magic-users instead of rogues and wizards. Old-school fans will certainly appreciate this. Now, the first page sports 6 different stowaways, which include a bored illusionist (who can make for a rather fun series of encounters…), a […]

    20 Things: Ocean Voyage (system neutral)

    20 Things: Ocean Voyage (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin this collection of dressing files with three pages that provide fluff-only write-ups for NPCs; these write-ups do mention alignments and classes, if any, and nomenclature adheres to old-school standards – thieves and magic-users instead of rogues and wizards. Old-school fans will certainly appreciate this. Now, the first page sports 6 different stowaways, which include a bored illusionist (who can make for a rather fun series of encounters…), a […]

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  • 20 Things: Fallen Dwarven Hold (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   In this installment, we take a look at dressing to flesh out a dwarven hold – and the “dwarven” is not just window dressing here: The first table features 10 workshop features that include anvils shaped like clenched fists, shelves cut into the living rock or intricate plans for a dwarven masterpiece, never realized. The plans may be works of art themselves, or they may well hold the potential for new […]

    20 Things: Fallen Dwarven Hold (system neutral)

    20 Things: Fallen Dwarven Hold (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   In this installment, we take a look at dressing to flesh out a dwarven hold – and the “dwarven” is not just window dressing here: The first table features 10 workshop features that include anvils shaped like clenched fists, shelves cut into the living rock or intricate plans for a dwarven masterpiece, never realized. The plans may be works of art themselves, or they may well hold the potential for new […]

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  • 20 Things: Sun-Scorched Desert (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this dressing-file with 6 sun-scorched landmarks, with deep chasms cut by fast-flowing rivers into the desert, mysterious carvings of unknown hands and the bleached bones of an ancient dragon, silent testament to the prowess of an ancient battle mage. These absolutely rock, include the mundane and magical, and they sport prose even more efficient than usual for the series. These entries are followed by 6 sample ruins to be found […]

    20 Things: Sun-Scorched Desert (system neutral)

    20 Things: Sun-Scorched Desert (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this dressing-file with 6 sun-scorched landmarks, with deep chasms cut by fast-flowing rivers into the desert, mysterious carvings of unknown hands and the bleached bones of an ancient dragon, silent testament to the prowess of an ancient battle mage. These absolutely rock, include the mundane and magical, and they sport prose even more efficient than usual for the series. These entries are followed by 6 sample ruins to be found […]

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  • 20 Things: Wilderness Camping (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, we begin this dressing file with a page that depicts 8 sample travelers (9, actually – one entry features two characters) to share the campsite with; these travelers are depicted as fluff-only write-ups, noting suggested alignment, class and level, but nothing mechanical beyond this – this is, after all, a system neutral pdf. The class references do reference old school class descriptions: Thief and magic-user, for example, so if that […]

    20 Things: Wilderness Camping (system neutral)

    20 Things: Wilderness Camping (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All right, we begin this dressing file with a page that depicts 8 sample travelers (9, actually – one entry features two characters) to share the campsite with; these travelers are depicted as fluff-only write-ups, noting suggested alignment, class and level, but nothing mechanical beyond this – this is, after all, a system neutral pdf. The class references do reference old school class descriptions: Thief and magic-user, for example, so if that […]

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  • 20 Things: Fort on the Borderlands (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, borderland forts are usually bastions against the wilderness, savage humanoids and worse – as such, it should come as no surprise that we begin this supplement with 10 sample men-at-arm-write-ups. The write ups are, obviously, fluff-only, but they do note a suggested alignment, as well as the class and class levels intended for the respective soldier. Nomenclature-wise, the supplement adheres to old-school nomenclature, calling the “specialist” class thief, not […]

    20 Things: Fort on the Borderlands (system neutral)

    20 Things: Fort on the Borderlands (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, borderland forts are usually bastions against the wilderness, savage humanoids and worse – as such, it should come as no surprise that we begin this supplement with 10 sample men-at-arm-write-ups. The write ups are, obviously, fluff-only, but they do note a suggested alignment, as well as the class and class levels intended for the respective soldier. Nomenclature-wise, the supplement adheres to old-school nomenclature, calling the “specialist” class thief, not […]

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  • GM’s Miscellany: Village Backdrops V The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look!   This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge.   I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews […]

    GM’s Miscellany: Village Backdrops V

    GM’s Miscellany: Village Backdrops V The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look!   This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge.   I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews […]

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  • GM’s Screen: Borderland Keep (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, including sparring dummies and smoke rising from a chimney of the fort. Minor complaint here: Dressing outside and inside should probably be separate. The second 10 entries are devoted to sights and sounds, which does have a bit of an overlap with the previous table: A single boot jutting from the mud due to rain (table 1), compared to a raven squatting on the […]

    GM’s Screen: Borderland Keep (system neutral)

    GM’s Screen: Borderland Keep (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, including sparring dummies and smoke rising from a chimney of the fort. Minor complaint here: Dressing outside and inside should probably be separate. The second 10 entries are devoted to sights and sounds, which does have a bit of an overlap with the previous table: A single boot jutting from the mud due to rain (table 1), compared to a raven squatting on the […]

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  • GM’s Screen: Noisome Sewers (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, which include bricks that have fallen to create a slippery surface, a roughly-hewn niche, and also evidence of something large slithering through the much…nice table. The second 10 entries for sample events, which include rumbling from above (yay for paranoia!), muted splashes of something heavy falling in, sudden wings driving the abominable stench home… The final column features 10 things to find in the […]

    GM’s Screen: Noisome Sewers (system neutral)

    GM’s Screen: Noisome Sewers (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, which include bricks that have fallen to create a slippery surface, a roughly-hewn niche, and also evidence of something large slithering through the much…nice table. The second 10 entries for sample events, which include rumbling from above (yay for paranoia!), muted splashes of something heavy falling in, sudden wings driving the abominable stench home… The final column features 10 things to find in the […]

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  • GM’s Screen: Seedy Tavern (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use.   One column notes 10 entries for events – like men sitting alone, yelling for more wine before being slapped by the serving wench. Dice-based gambling, Conan-like warriors entering to immediate quiet and the like are featured here. The second 10 and third column sport 10 entries each, and feature 10 atypical patrons or staff members, with alignment and race noted: Fat gnomes in finery, clearly out of place, halflings indulging in drugs to quell fears – some surprisingly descriptive and […]

    GM’s Screen: Seedy Tavern (system neutral)

    GM’s Screen: Seedy Tavern (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use.   One column notes 10 entries for events – like men sitting alone, yelling for more wine before being slapped by the serving wench. Dice-based gambling, Conan-like warriors entering to immediate quiet and the like are featured here. The second 10 and third column sport 10 entries each, and feature 10 atypical patrons or staff members, with alignment and race noted: Fat gnomes in finery, clearly out of place, halflings indulging in drugs to quell fears – some surprisingly descriptive and […]

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  • GM’s Screen: Goblin Caves (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – these includes blankets separarting an area to work as a toilet, junk and rubbish piled up and a murdered goblin; the second 10 entries for sample events sport a terrified goblin child hiding in a heap of sheets, arrows flying from the darkness and the sudden rise of goblin battle chants. The final column features 10 things to loot, which include a black […]

    GM’s Screen: Goblin Caves (system neutral)

    GM’s Screen: Goblin Caves (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – these includes blankets separarting an area to work as a toilet, junk and rubbish piled up and a murdered goblin; the second 10 entries for sample events sport a terrified goblin child hiding in a heap of sheets, arrows flying from the darkness and the sudden rise of goblin battle chants. The final column features 10 things to loot, which include a black […]

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  • GM’s Screen: Borderland Forest (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, in the classic tradition of Raging Swan dressing files.   One column notes 10 entries for dressing, noting, for example, sodden floors that render boots muddy and wet, gnarled oak trees looming or small bones, tied together with thin cord – creepy! The second 10 entries for sample events, with sounds of laughter followed by pain, darting foxes and the faint smell of smoke in the air. The final column features 10 entries that depict a read-aloud text for an uneventful […]

    GM’s Screen: Borderland Forest (system neutral)

    GM’s Screen: Borderland Forest (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, in the classic tradition of Raging Swan dressing files.   One column notes 10 entries for dressing, noting, for example, sodden floors that render boots muddy and wet, gnarled oak trees looming or small bones, tied together with thin cord – creepy! The second 10 entries for sample events, with sounds of laughter followed by pain, darting foxes and the faint smell of smoke in the air. The final column features 10 entries that depict a read-aloud text for an uneventful […]

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  • GM’s Screen: Kobold Warrens (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – here, we can find mottled scales, crude dragon drawings or suitable graffiti; the second 10 entries for sample events: Clatter, rattling chains, taunting from an unseen kobold… and the final column features 10 things to loot, which include half-burned candles plus flint and steel, a ragged belt pouch holding an ornate dagger hilt, and the like.     Finally, at the bottom of the […]

    GM’s Screen: Kobold Warrens (system neutral)

    GM’s Screen: Kobold Warrens (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – here, we can find mottled scales, crude dragon drawings or suitable graffiti; the second 10 entries for sample events: Clatter, rattling chains, taunting from an unseen kobold… and the final column features 10 things to loot, which include half-burned candles plus flint and steel, a ragged belt pouch holding an ornate dagger hilt, and the like.     Finally, at the bottom of the […]

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  • Be Awesome At Dungeon Design (Augmented Edition) (system neutral) This massive book clocks in at 216 pages, 1 page front cover, 6 pages dedications, editorial, etc., 5 pages of advertisement, 2 pages of author bio, and almost 40 pages blank – these are at the end of a chapter, or on the flip-side of maps. Maps? Yep There are 5 sample b/w-maps included herein. This leaves us with about 150 pages of content. Why am I rounding down? Because some pages at the end of a chapter are 2/3 empty. This does not matter, though. Why? Because we get versions without the blanks, for both printer- and screen-version. These, btw., still clock in at a 188 page total.   Anyways, […]

    Be Awesome At Dungeon Design (Augmented Edition) (system neutral)

    Be Awesome At Dungeon Design (Augmented Edition) (system neutral) This massive book clocks in at 216 pages, 1 page front cover, 6 pages dedications, editorial, etc., 5 pages of advertisement, 2 pages of author bio, and almost 40 pages blank – these are at the end of a chapter, or on the flip-side of maps. Maps? Yep There are 5 sample b/w-maps included herein. This leaves us with about 150 pages of content. Why am I rounding down? Because some pages at the end of a chapter are 2/3 empty. This does not matter, though. Why? Because we get versions without the blanks, for both printer- and screen-version. These, btw., still clock in at a 188 page total.   Anyways, […]

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  • Cool Words for Gamers (system neutral) And now for something completely different!   This book clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page dedication, 1 page introductory quote, 7 pages blank, 2 pages advertisement, 1 page author bio, 1 page acknowledgements, leaving us with 57 pages of content, laid out for a 6’’ by 9’’ standard, meaning you can fit up to 4 pages on a given sheet of paper when printing this one. It should be noted that the book comes with jpgs for the cover and an .epub and .mobi version as well, making it easy to use in the context of e-readers.   After a brief preface, we begin with exactly […]

    Cool Words for Gamers (system neutral)

    Cool Words for Gamers (system neutral) And now for something completely different!   This book clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page dedication, 1 page introductory quote, 7 pages blank, 2 pages advertisement, 1 page author bio, 1 page acknowledgements, leaving us with 57 pages of content, laid out for a 6’’ by 9’’ standard, meaning you can fit up to 4 pages on a given sheet of paper when printing this one. It should be noted that the book comes with jpgs for the cover and an .epub and .mobi version as well, making it easy to use in the context of e-readers.   After a brief preface, we begin with exactly […]

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  • Village Backdrop: Dawnmarsh (5e) This installment of Raging Swan Press‘ Village Backdrops-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Well, first things first: Dawnmarsh is playing against the classic trope of the isolationalist, xenophobic lizardfolk tribe – instead, the lizardfolk of Dawnmarsh are actually welcoming trade, dealing with rare remedies etc. – this opening is not happening unopposed, with particularly the non-lizardfolk populace being welcomed into the village being too much for the more conservative elements. As such, there is some internal tension going on in the lavishly-mapped AND illustrated village. […]

    Village Backdrop: Dawnmarsh (5e)

    Village Backdrop: Dawnmarsh (5e) This installment of Raging Swan Press‘ Village Backdrops-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Well, first things first: Dawnmarsh is playing against the classic trope of the isolationalist, xenophobic lizardfolk tribe – instead, the lizardfolk of Dawnmarsh are actually welcoming trade, dealing with rare remedies etc. – this opening is not happening unopposed, with particularly the non-lizardfolk populace being welcomed into the village being too much for the more conservative elements. As such, there is some internal tension going on in the lavishly-mapped AND illustrated village. […]

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  • Be Awesome At: Village Design (system neutral) This little design-guide clocks in at 17 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 11 pages of content, so let’s take a look!   Okay, so this pdf is basically a brief DIY-design-guide to villages, published by arguably the most prolific publisher of truly phenomenal villages. Raging Swan Press’ excellent cadre of authors has, under the auspice of Raging Swan’s mastermind Creighton Broadhurst, created some of the best villages you can find for any system out there, so yeah, the author knows what he’s talking about. The advice here pertains villages of a somewhat gritty, Greyhawk-ish, yet fantastic […]

    Be Awesome At: Village Design (system neutral)

    Be Awesome At: Village Design (system neutral) This little design-guide clocks in at 17 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 11 pages of content, so let’s take a look!   Okay, so this pdf is basically a brief DIY-design-guide to villages, published by arguably the most prolific publisher of truly phenomenal villages. Raging Swan Press’ excellent cadre of authors has, under the auspice of Raging Swan’s mastermind Creighton Broadhurst, created some of the best villages you can find for any system out there, so yeah, the author knows what he’s talking about. The advice here pertains villages of a somewhat gritty, Greyhawk-ish, yet fantastic […]

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  • Super Spy Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This review was requested by one of my patreons.   The super spy is a hybrid class of investigator and vigilante and receives, chassis-wise, d8 HD, 6 + Int skills per level, proficiency with simple weapons, firearms, hand crossbow, rapier, sap, shortbow, and short sword as well as light armors. They get ¾ BAB-progression as well as good Reflex- and Will-saves. The class begins play with +1d6 sneak attack and improves that every odd level thereafter by +1d6. Sneak attack’s […]

    Super Spy Hybrid Class

    Super Spy Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This review was requested by one of my patreons.   The super spy is a hybrid class of investigator and vigilante and receives, chassis-wise, d8 HD, 6 + Int skills per level, proficiency with simple weapons, firearms, hand crossbow, rapier, sap, shortbow, and short sword as well as light armors. They get ¾ BAB-progression as well as good Reflex- and Will-saves. The class begins play with +1d6 sneak attack and improves that every odd level thereafter by +1d6. Sneak attack’s […]

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  • Shunned Valley of the Three Tombs Collector’s Edition The collector’s edition of Shunned Valley of the Three Tombs clocks in at 40 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page designer’s foreword (including stats by CR etc.), 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, so what do we get here? Well, first of all, we begin with notes on how to use the adventure properly as well as a page of advice on how to read statblocks – particularly useful in this module, since, let’s get that out of the way, this makes for a great […]

    Shunned Valley of the Three Tombs Collector’s Edition

    Shunned Valley of the Three Tombs Collector’s Edition The collector’s edition of Shunned Valley of the Three Tombs clocks in at 40 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page designer’s foreword (including stats by CR etc.), 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, so what do we get here? Well, first of all, we begin with notes on how to use the adventure properly as well as a page of advice on how to read statblocks – particularly useful in this module, since, let’s get that out of the way, this makes for a great […]

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  • Fane of the Undying Sleeper Collector’s Edition The Collector’s Edition of Raging Swan Press‘ „Fane of the Undying Sleeper“ clocks in at 42 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial, 1 page ToC, 1 page advice on how to read statblocks, leaving us with 34 pages of content, so let’s take a look!   Okay, first things first: It should be noted that this version of the module does come with 6 different pregens for your convenience. Also excellent: The adventure comes with a handy 1-page summary of the rules of water and movement. The pdf does come with a brief write-up on Dagon, the shadow in the […]

    Fane of the Undying Sleeper Collector’s Edition

    Fane of the Undying Sleeper Collector’s Edition The Collector’s Edition of Raging Swan Press‘ „Fane of the Undying Sleeper“ clocks in at 42 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial, 1 page ToC, 1 page advice on how to read statblocks, leaving us with 34 pages of content, so let’s take a look!   Okay, first things first: It should be noted that this version of the module does come with 6 different pregens for your convenience. Also excellent: The adventure comes with a handy 1-page summary of the rules of water and movement. The pdf does come with a brief write-up on Dagon, the shadow in the […]

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  • 20 Things: Kobold Warren (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin the supplement with 10 events to occur in a kobold warren – from furtive scratches to piping that may constitute a warning, these are pretty cool. Then, we get a truly cool table: 10 extra things to say when the PCs fail to find a trap. This table is extremely helpful: The entries generate paranoia and atmosphere. Two thumbs up!   Of course, when failure is an option, […]

    20 Things: Kobold Warren (system neutral)

    20 Things: Kobold Warren (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin the supplement with 10 events to occur in a kobold warren – from furtive scratches to piping that may constitute a warning, these are pretty cool. Then, we get a truly cool table: 10 extra things to say when the PCs fail to find a trap. This table is extremely helpful: The entries generate paranoia and atmosphere. Two thumbs up!   Of course, when failure is an option, […]

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  • 20 Things: Troublesome Treasures (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We all have been there: The point where the treasure to be found in a dungeon just becomes gems, coins etc. for convenience’s sake. One of the best things about RSP’s dressing files is that such aspects of the game, which generally hamper immersion, are reduced – and this is where this pdf comes in.   We begin with 10 difficult to sell treasures that include depictions of nasty Nosferatu-style […]

    20 Things: Troublesome Treasures (system neutral)

    20 Things: Troublesome Treasures (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We all have been there: The point where the treasure to be found in a dungeon just becomes gems, coins etc. for convenience’s sake. One of the best things about RSP’s dressing files is that such aspects of the game, which generally hamper immersion, are reduced – and this is where this pdf comes in.   We begin with 10 difficult to sell treasures that include depictions of nasty Nosferatu-style […]

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  • 20 Things: Goblin Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin with 10 sample goblin personalities: From matron Ghalga Many-whelps to long-armed Fongoa Strangelsgood, these are pretty cool gobo-ideas – I know they made me want to generate stats for them, which is always a good sign regarding dressing.   After these, we take a look at 10 looting entries – goblin common room and goblin chieftain’s room each get 10 entries. The former can e.g. sport […]

    20 Things: Goblin Lair (system neutral)

    20 Things: Goblin Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   All righty, we begin with 10 sample goblin personalities: From matron Ghalga Many-whelps to long-armed Fongoa Strangelsgood, these are pretty cool gobo-ideas – I know they made me want to generate stats for them, which is always a good sign regarding dressing.   After these, we take a look at 10 looting entries – goblin common room and goblin chieftain’s room each get 10 entries. The former can e.g. sport […]

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