Crypt Archive

  • Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

    Crypt of Morgrath (DCC)

    Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

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  • Monstrous Lair: Mummy’s Crypt (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Okay, so, a mummy is a more potent threat than most covered so far in the series – the undead has a tradition of being harder, and […]

    Monstrous Lair: Mummy’s Crypt (system neutral)

    Monstrous Lair: Mummy’s Crypt (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Okay, so, a mummy is a more potent threat than most covered so far in the series – the undead has a tradition of being harder, and […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt The second level of the Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, we begin this installment with a brief summary of the opposition and a nice d20-dressing table that sports descriptive hooks and concrete items, for a total of 40 entries – nice and adds a sense of consistency to the level and the adversaries – kudos there!   As before, we get helpful information on floors, walls…and slender pillars, which *almost* take up a square – destroying […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt

    Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt The second level of the Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, we begin this installment with a brief summary of the opposition and a nice d20-dressing table that sports descriptive hooks and concrete items, for a total of 40 entries – nice and adds a sense of consistency to the level and the adversaries – kudos there!   As before, we get helpful information on floors, walls…and slender pillars, which *almost* take up a square – destroying […]

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  • A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

    A24: Return to the Crypt of the Sun Lord

    A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

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