Curse of the Crimson Throne plug-ins Archive

  • Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

    Hero’s Blood

    Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

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  • Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

    Intrigue Archetypes

    Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

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  • Crimson Heroes: Pregenerated Characters This collection of pregens for the classic Curse of the Crimson Throne AP clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first things first: The characters herein have been created with a 20-pt.-buy method, but for GMs and groups enjoying the added challenge, scaling notes for 15-pt.-buy characters can be found – nice! The presentation follows the by now tried and tested (and really nice) way of the pregen-books released by Legendary Games: We have a gorgeous full-color artwork […]

    Crimson Heroes: Pregenerated Characters

    Crimson Heroes: Pregenerated Characters This collection of pregens for the classic Curse of the Crimson Throne AP clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first things first: The characters herein have been created with a 20-pt.-buy method, but for GMs and groups enjoying the added challenge, scaling notes for 15-pt.-buy characters can be found – nice! The presentation follows the by now tried and tested (and really nice) way of the pregen-books released by Legendary Games: We have a gorgeous full-color artwork […]

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  • Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

    Mythic Module Monsters – Red Throne 3

    Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

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  • Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Mythic Module Monsters – Red Throne 2

    Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

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  • Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

    Mythic Module Monsters – Red Throne 1

    Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

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