Curtis Baum Archive

  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • The Battle for Bridgefort The third part of Curtis Baum’s Bridgefort-trilogy (after B8 and B12) is 36 pages long, 1 page front cover, 1 page editorial/ToC,1 page SRD, leaving us with 31 pages of content, so let us take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After exploring some ruins in “The Right to Arm Bugbears” and reclaiming stolen magic items (the theft happening in “Thief in the Night”) the PCs have unearthed news of an impending attack and thus returned to Bridgefort. There, they will be invited to a planning-session where the Baron Tavius Mercen IV will introduce them to […]

    B14 – The Battle for Bridgefort

    The Battle for Bridgefort The third part of Curtis Baum’s Bridgefort-trilogy (after B8 and B12) is 36 pages long, 1 page front cover, 1 page editorial/ToC,1 page SRD, leaving us with 31 pages of content, so let us take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After exploring some ruins in “The Right to Arm Bugbears” and reclaiming stolen magic items (the theft happening in “Thief in the Night”) the PCs have unearthed news of an impending attack and thus returned to Bridgefort. There, they will be invited to a planning-session where the Baron Tavius Mercen IV will introduce them to […]

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  • The Right to Arm Bugbears This pdf is 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   This being an adventure-review, the following review contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! If you’re familiar with “Thief in the Night”, you’ll be familiar with the backdrop of this module, since it can be run as a direct sequel to that module, though it doesn’t have to. The module thus kicks off with the PCs being hired by the city of Brdigefort’s Baron, one Tavius Mercen IV – who fills them in on the issue: The […]

    B12: The Right to Arm Bugbears

    The Right to Arm Bugbears This pdf is 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   This being an adventure-review, the following review contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! If you’re familiar with “Thief in the Night”, you’ll be familiar with the backdrop of this module, since it can be run as a direct sequel to that module, though it doesn’t have to. The module thus kicks off with the PCs being hired by the city of Brdigefort’s Baron, one Tavius Mercen IV – who fills them in on the issue: The […]

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  • Thief in the Night    This pdf is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 25 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? When the PCs get to the town of Bridgefort, they are scrutinized extensively by the town-guard (Here’s a cool peculiarity – read-aloud texts for succeeded and failed checks) and may even end in jail, depending on their fast-talking skills. Turns out, the city’s been hit by a series of robberies and the PCs may end up taking […]

    B8 – Thief in the Night

    Thief in the Night    This pdf is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 25 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? When the PCs get to the town of Bridgefort, they are scrutinized extensively by the town-guard (Here’s a cool peculiarity – read-aloud texts for succeeded and failed checks) and may even end in jail, depending on their fast-talking skills. Turns out, the city’s been hit by a series of robberies and the PCs may end up taking […]

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