d20 Archive

  • Mini-Dungeon: Buried Council Chambers This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   This mini-dungeon depicts, surprise, the ruined council chambers, sunk by an odd cataclysm, and as […]

    Mini-Dungeon: Buried Council Chambers

    Mini-Dungeon: Buried Council Chambers This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   This mini-dungeon depicts, surprise, the ruined council chambers, sunk by an odd cataclysm, and as […]

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  • Urban Dressing: Slum Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Ah, the seedy underbelly of a town, the slums…where the reader is definitely glad that the 100 entries of sights and sounds can’t be transported via smell-o-vision: Cesspools, shady characters and examples of misery paint a vivid picture for DMs to utilize in their games…but of course, one should probably hire a guide from the 50 sample businesses when entering the slums…unless one wants to try one’s luck with the […]

    Urban Dressing: Slum Town

    Urban Dressing: Slum Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Ah, the seedy underbelly of a town, the slums…where the reader is definitely glad that the 100 entries of sights and sounds can’t be transported via smell-o-vision: Cesspools, shady characters and examples of misery paint a vivid picture for DMs to utilize in their games…but of course, one should probably hire a guide from the 50 sample businesses when entering the slums…unless one wants to try one’s luck with the […]

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  • B20: For Rent, Lease, Or Conquest This module clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Really. The outrageous premise is a part of the fun. … .. . Still here? All right! First of all – if your PCs have completed the superb “Death and Taxes“-module, they’re likely to be familiar with the subtle, off-kilter humor this module sports – if not, well, then all the better. The PCs are contacted by one gorgeous lady called Sylvia Towntree, the […]

    B20: For Rent, Lease, Or Conquest

    B20: For Rent, Lease, Or Conquest This module clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Really. The outrageous premise is a part of the fun. … .. . Still here? All right! First of all – if your PCs have completed the superb “Death and Taxes“-module, they’re likely to be familiar with the subtle, off-kilter humor this module sports – if not, well, then all the better. The PCs are contacted by one gorgeous lady called Sylvia Towntree, the […]

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  • B19: Tower of Screaming Sands This module clocks in at 42 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 38 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following review contains SPOILERS. Potential players should jump to the conclusion.   All right, still there? As often, the powerful have fallen in this module: Neevoth-Ka, formerly a man of power and reputation, has succumbed to his paranoia. Served by only the spirits of his dead, consumed by his madness – he perished, but unlike Ozymandias, his creation remained – the tower of the screaming sands resurfaces, blown clear from the sands once every […]

    B19: Tower of Screaming Sands

    B19: Tower of Screaming Sands This module clocks in at 42 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 38 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following review contains SPOILERS. Potential players should jump to the conclusion.   All right, still there? As often, the powerful have fallen in this module: Neevoth-Ka, formerly a man of power and reputation, has succumbed to his paranoia. Served by only the spirits of his dead, consumed by his madness – he perished, but unlike Ozymandias, his creation remained – the tower of the screaming sands resurfaces, blown clear from the sands once every […]

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  • Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

    Zeitgeist #6: Revelations from the Mouth of a Madman

    Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

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  • Urban Dressing: Mining Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   First: What do I mean by “new” Urban Dressing? Well, the first run of the series had a certain hit-and-miss quality; It endeavored to take components of the city and use the Dressing-formula to depict them. Alas, cities are complex and organic and the success not always guaranteed. Then, with a certain pirate town, the series changed – away from describing a single component (like a park/temple etc. and failing […]

    Urban Dressing: Mining Town

    Urban Dressing: Mining Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   First: What do I mean by “new” Urban Dressing? Well, the first run of the series had a certain hit-and-miss quality; It endeavored to take components of the city and use the Dressing-formula to depict them. Alas, cities are complex and organic and the success not always guaranteed. Then, with a certain pirate town, the series changed – away from describing a single component (like a park/temple etc. and failing […]

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  • Dungeon Dressing: Goblin’s Pockets This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table’s names already spell out the respective themes of the tables:   No.1 would “Utterly Worthless”, 50-entry strong (like all tables herein), features delightful things for adventurers to grab – a tangled ball of multicolored thread, a dried up snake. The left arm […]

    Dungeon Dressing: Goblin’s Pockets

    Dungeon Dressing: Goblin’s Pockets This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table’s names already spell out the respective themes of the tables:   No.1 would “Utterly Worthless”, 50-entry strong (like all tables herein), features delightful things for adventurers to grab – a tangled ball of multicolored thread, a dried up snake. The left arm […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

    EZG reviews Rise of The Drow Epilogue: The Commander of Malice

    Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

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  • Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

    Rise of the Drow Prologue: The Darkness Arrives

    Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

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  • Rise of the Drow Player’s Guide This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   All right, we kick this off with a discussion of AAW Games’ two major human ethnicities in this part of the Aventyr setting, the Klavekian colonists and the native Vikmordere – both coming btw. with basic skill-based modifications of the standard human standard racial traits that are applied in addition to the regular traits, with the Vikmordere getting to chose between 3 sets even. Now if you expect a Tulita/Colonists-dichotomy à la Razor Coast, rest […]

    Rise of the Drow Player’s Guide

    Rise of the Drow Player’s Guide This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   All right, we kick this off with a discussion of AAW Games’ two major human ethnicities in this part of the Aventyr setting, the Klavekian colonists and the native Vikmordere – both coming btw. with basic skill-based modifications of the standard human standard racial traits that are applied in addition to the regular traits, with the Vikmordere getting to chose between 3 sets even. Now if you expect a Tulita/Colonists-dichotomy à la Razor Coast, rest […]

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  • Rite Map Pack: Ocean’s Cave This map pack is 35 pages long, 1 page front cover, 1 page editorial, 1 page map, 16 pages of full color blown-up versions of the map and the same amount of pages for the b/w-versions, so what’s on the map?   The map depicts a grotto on the ocean, on the left side a coastal path leading alongside the ever-darkening waters. Inside of the cave, a raised level which features a dais and an entrance to what could be the cellar of a tower loom as a kind of hidden harbor, while at the shore within the grotto, a damaged boat looms.   Conclusion: The map is a beautiful as we’ve come to expect […]

    Rite Map Pack: Ocean’s Cave

    Rite Map Pack: Ocean’s Cave This map pack is 35 pages long, 1 page front cover, 1 page editorial, 1 page map, 16 pages of full color blown-up versions of the map and the same amount of pages for the b/w-versions, so what’s on the map?   The map depicts a grotto on the ocean, on the left side a coastal path leading alongside the ever-darkening waters. Inside of the cave, a raised level which features a dais and an entrance to what could be the cellar of a tower loom as a kind of hidden harbor, while at the shore within the grotto, a damaged boat looms.   Conclusion: The map is a beautiful as we’ve come to expect […]

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  • Parsantium: City at the Crossroads This massive city sourcebook clocks in at a brutal 178 pages, 1 page front cover, 1 page blank inside the front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with a whopping 172 pages of content, so let’s take a look, shall we?   Author Richard Green kicks off the book by telling of its genesis – the city’s inspiration would essentially be a Byzantium-inspired metropolis, closer to far-east influences than our real world equivalent was – and of course, as one glimpse at the superb 2-page map by Jonathan Roberts (Yes, THE Jonathan Roberts – you know the Fantastic Maps/Song of Fire and Ice-cartographer!) tells us, the […]

    Parsantium: City at the Crossroads

    Parsantium: City at the Crossroads This massive city sourcebook clocks in at a brutal 178 pages, 1 page front cover, 1 page blank inside the front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with a whopping 172 pages of content, so let’s take a look, shall we?   Author Richard Green kicks off the book by telling of its genesis – the city’s inspiration would essentially be a Byzantium-inspired metropolis, closer to far-east influences than our real world equivalent was – and of course, as one glimpse at the superb 2-page map by Jonathan Roberts (Yes, THE Jonathan Roberts – you know the Fantastic Maps/Song of Fire and Ice-cartographer!) tells us, the […]

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  • Rite Map Pack: City by the Sea This map pack depicts a City by the Sea on 16 pages, 1 page front cover, 1 page editorial, leaving 14 pages for the maps, so let’s take a look!     The first map depicts a massive, walled city by the sea, with streets connecting organically gates with the area around the harbor and one section of the city on a hill. It should be noted that unlike Port Shaw, Freeport etc., there is no huge harbor here, but rather the harbor can be considered just one part of the city, not one of its defining, center features.   The second page also has the city, this time depicted horizontal – with […]

    Rite Map Pack – City by the Sea

    Rite Map Pack: City by the Sea This map pack depicts a City by the Sea on 16 pages, 1 page front cover, 1 page editorial, leaving 14 pages for the maps, so let’s take a look!     The first map depicts a massive, walled city by the sea, with streets connecting organically gates with the area around the harbor and one section of the city on a hill. It should be noted that unlike Port Shaw, Freeport etc., there is no huge harbor here, but rather the harbor can be considered just one part of the city, not one of its defining, center features.   The second page also has the city, this time depicted horizontal – with […]

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  • Rite Map Pack – River Rapids This map-pack is 35 pages long, 1 page front cover, 1 page editorial, 16 pages of full-color map and 16 of the same as b/w.   So this would be a new gorgeous full color map with a gorgeous grid – so what is on this map? We get a river, full of dynamic-looking foam and different depths, with several large rocks jutting out of it and a short section of sands on both sides – at least up to the beaver dam that can be found in the upper third of the river – the river making its way through two massive breaches in the dam.   The maps come with a grid. […]

    Rite Map Packs – River Rapids

    Rite Map Pack – River Rapids This map-pack is 35 pages long, 1 page front cover, 1 page editorial, 16 pages of full-color map and 16 of the same as b/w.   So this would be a new gorgeous full color map with a gorgeous grid – so what is on this map? We get a river, full of dynamic-looking foam and different depths, with several large rocks jutting out of it and a short section of sands on both sides – at least up to the beaver dam that can be found in the upper third of the river – the river making its way through two massive breaches in the dam.   The maps come with a grid. […]

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  • Bill Webb’s Book of Dirty Tricks This book for the mean DM is 82 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look!   So…Bill Webb has somewhat of a reputation for not only being FGG’s mastermind, but also for being a capable and deadly DM – one I didn’t yet have the honor to play with, but from what I’ve heard – wow. And this book, well, it contains some of his nastiest tricks – which makes for an interesting read, so let’s see if even jaded DMs like your truly can draw some neat tricks […]

    Bill Webb’s Book of Dirty Tricks

    Bill Webb’s Book of Dirty Tricks This book for the mean DM is 82 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look!   So…Bill Webb has somewhat of a reputation for not only being FGG’s mastermind, but also for being a capable and deadly DM – one I didn’t yet have the honor to play with, but from what I’ve heard – wow. And this book, well, it contains some of his nastiest tricks – which makes for an interesting read, so let’s see if even jaded DMs like your truly can draw some neat tricks […]

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  • Eclipse: The Codex Persona (Here’s the Shareware-version) Okay, today I’ll do something different – and take a look at a free d20-supplement. This review has been requested last years and it took forever. Why? Because we’re talking Eclipse, 202 pages, 1 page front cover, 3 pages editorial, 1 page back cover, leaving us with 197 pages, so what do we get?   First of all – if you like this pdf, you can buy the print edition or pay for it here – in the fine shareware tradition, I encourage those of you who find this book interesting to do so.   So, what is this about? This book is essentially the world’s biggest character class-generator for d20-based systems. Don’t […]

    Eclipse: The Codex Persona (Shareware)

    Eclipse: The Codex Persona (Here’s the Shareware-version) Okay, today I’ll do something different – and take a look at a free d20-supplement. This review has been requested last years and it took forever. Why? Because we’re talking Eclipse, 202 pages, 1 page front cover, 3 pages editorial, 1 page back cover, leaving us with 197 pages, so what do we get?   First of all – if you like this pdf, you can buy the print edition or pay for it here – in the fine shareware tradition, I encourage those of you who find this book interesting to do so.   So, what is this about? This book is essentially the world’s biggest character class-generator for d20-based systems. Don’t […]

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  • B17: Death & Taxes This module is 46 pages long, 1 page front cover, 1 page ToC (plus settlement statblock), 1 page editorial, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?   This being a review of an adventure module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! The city of Hordenheim is a dangerous place – situated at crossroads, everything from nasty humanoids to power-mad wizards and pillaging armies makes its way through the area. Maintaining a careful neutrality, the city has been plagued for some time by its often violent guests […]

    B17: Death & Taxes

    B17: Death & Taxes This module is 46 pages long, 1 page front cover, 1 page ToC (plus settlement statblock), 1 page editorial, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?   This being a review of an adventure module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! The city of Hordenheim is a dangerous place – situated at crossroads, everything from nasty humanoids to power-mad wizards and pillaging armies makes its way through the area. Maintaining a careful neutrality, the city has been plagued for some time by its often violent guests […]

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  • The Ethermancer This class-supplement is 33 pages long, 1 page front cover, 1 page ToC/introduction, 1 page SRD, leaving us with 30 pages of content, so let’s take a look!   But before we do – take a short look at the introduction – it helps get into the vibe: The ethermancer as a class gets d6, 2+Int skills per level, proficiency with simple weapons, light armors and the starknife and the ethermancer’s etherspells are subject to arcane spell failure in armor. The class gets 1/2 BAB-progression, good will-saves…and that’s where anything resembling basic spellcasting, whether psionic or vancian or skill-based stops. *takes a deep breath*   So basically, there are infinite universes and planes, separated from another and their […]

    The Ethermancer

    The Ethermancer This class-supplement is 33 pages long, 1 page front cover, 1 page ToC/introduction, 1 page SRD, leaving us with 30 pages of content, so let’s take a look!   But before we do – take a short look at the introduction – it helps get into the vibe: The ethermancer as a class gets d6, 2+Int skills per level, proficiency with simple weapons, light armors and the starknife and the ethermancer’s etherspells are subject to arcane spell failure in armor. The class gets 1/2 BAB-progression, good will-saves…and that’s where anything resembling basic spellcasting, whether psionic or vancian or skill-based stops. *takes a deep breath*   So basically, there are infinite universes and planes, separated from another and their […]

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  • B16: The Damned Souls of Fenleist This module is 60 pages long, 1 page front cover, 3 pages advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with a total of 54 pages of adventure, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Fenleist is characterized by two things – on the one hand its booming lumber industry and on the other a propensity for weird occurrences: Said occurrences have baffled church hunters and worse, have steadily grown – from mild annoyances to actual undead threats stalking the streets at night. A hefty reward should help […]

    B16: The Damned Souls of Fenleist

    B16: The Damned Souls of Fenleist This module is 60 pages long, 1 page front cover, 3 pages advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with a total of 54 pages of adventure, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Fenleist is characterized by two things – on the one hand its booming lumber industry and on the other a propensity for weird occurrences: Said occurrences have baffled church hunters and worse, have steadily grown – from mild annoyances to actual undead threats stalking the streets at night. A hefty reward should help […]

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  • So what’s the Riddle like, anyways? III The third in Raging Swan’s mini-series of riddle-books is 13 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD/how to use, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   The pdf kicks off with a rather cool selection that should be considered the prime example of usefulness of this pdf – one riddle per dragon-type. Yes, ladies and gentlemen – for metallic and chromatic dragons, one riddle each – awesome! “Tied to the gaming world” should be considered the mantra here: Glorious! And this theme is continued in the following pages – on the next one, […]

    So what’s the Riddle like, anyway? III

    So what’s the Riddle like, anyways? III The third in Raging Swan’s mini-series of riddle-books is 13 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD/how to use, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   The pdf kicks off with a rather cool selection that should be considered the prime example of usefulness of this pdf – one riddle per dragon-type. Yes, ladies and gentlemen – for metallic and chromatic dragons, one riddle each – awesome! “Tied to the gaming world” should be considered the mantra here: Glorious! And this theme is continued in the following pages – on the next one, […]

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  • Fellow geeks and gamers – we’ve all been in similar situations. Friends of ours that are into sports or dance clubs constantly hound us about being a Hobbit(minus the adventuring) because we never go out to loud venues and, instead, choose the private setting of a home in order to take in the latest Dr. Who  episode or to play Magic: The Gathering with friends. For too long geeks have been misunderstood and mislabeled as self-chosen social outcasts. And there may be some geeks out there that DO choose to live completely off the social grid. But that is not who I speak for…. I speak for the geeks that want a place to call our own. I am talking […]

    The Rise of Geek Bars: Dungeons & Drafts

    Fellow geeks and gamers – we’ve all been in similar situations. Friends of ours that are into sports or dance clubs constantly hound us about being a Hobbit(minus the adventuring) because we never go out to loud venues and, instead, choose the private setting of a home in order to take in the latest Dr. Who  episode or to play Magic: The Gathering with friends. For too long geeks have been misunderstood and mislabeled as self-chosen social outcasts. And there may be some geeks out there that DO choose to live completely off the social grid. But that is not who I speak for…. I speak for the geeks that want a place to call our own. I am talking […]

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  • Devil of Dark Wood (Revised Edition) This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 29 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players might want to jump to the conclusion.   Still here? All right! Set on the Rybalkan peninsula of the setting, a place somewhat influenced by a clash of cultures between standard medieval people and the Viking-like Vikmoderes, the adventure presumes the following: A clan of devils has been stranded on the prime material plane and adapted to the place. Unable to return to the hells, they adapted and bred […]

    A2 – Devil of Dark Wood (Revised Edition)

    Devil of Dark Wood (Revised Edition) This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 29 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players might want to jump to the conclusion.   Still here? All right! Set on the Rybalkan peninsula of the setting, a place somewhat influenced by a clash of cultures between standard medieval people and the Viking-like Vikmoderes, the adventure presumes the following: A clan of devils has been stranded on the prime material plane and adapted to the place. Unable to return to the hells, they adapted and bred […]

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  • Rule of Law I: Clash of Constructs This module is a whopping 143 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 2 pages of ToC, 1 page SRD, leaving us with a massive 135 pages of content – so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential player should jump to the conclusion. All right, still here? As you can glean from diverse rants I’ve written throughout my illustrious reviewing “career” so far, I’m a stickler for immersions and, among others, non-lethal damage: PCs should not get away with unsanctioned killings within a city’s boundaries, especially not if they’re supposed to uphold the law. Well, it […]

    Rule of Law I: Clash of Constructs

    Rule of Law I: Clash of Constructs This module is a whopping 143 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 2 pages of ToC, 1 page SRD, leaving us with a massive 135 pages of content – so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential player should jump to the conclusion. All right, still here? As you can glean from diverse rants I’ve written throughout my illustrious reviewing “career” so far, I’m a stickler for immersions and, among others, non-lethal damage: PCs should not get away with unsanctioned killings within a city’s boundaries, especially not if they’re supposed to uphold the law. Well, it […]

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  • Urban Dressing: Parks This pdf is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   After having dealt with the places of the dead, this installment deals with a place for the living to mingle – parks. We kick off with 4 different general types of parks – which is a bit basic for my tastes, but ok – after that paragraph (and don’t expect any crunchy bits this time around regarding general park types), we kick off with the first, massive table – 100 different parks await you using them:   […]

    Urban Dressing: Parks

    Urban Dressing: Parks This pdf is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   After having dealt with the places of the dead, this installment deals with a place for the living to mingle – parks. We kick off with 4 different general types of parks – which is a bit basic for my tastes, but ok – after that paragraph (and don’t expect any crunchy bits this time around regarding general park types), we kick off with the first, massive table – 100 different parks await you using them:   […]

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  • Cloak & Ballot Trilogy Part I: Tyranny of Greed This first part of the Cloak and Ballot Trilogy is 40 pages long, 1 page front cover, 2 pages advertisement, 1 page ToC/editorial, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Rogail was once in the grasp of a tyrant – and while said times are past, peace has not come to the place. When the order of t5he united voice made it possible for the townsfolk to elect their leadership, they did not count of the charismatic Willard Maypoll, […]

    Cloak & Ballot Trilogy, Part I: Tyranny of Greed

    Cloak & Ballot Trilogy Part I: Tyranny of Greed This first part of the Cloak and Ballot Trilogy is 40 pages long, 1 page front cover, 2 pages advertisement, 1 page ToC/editorial, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Rogail was once in the grasp of a tyrant – and while said times are past, peace has not come to the place. When the order of t5he united voice made it possible for the townsfolk to elect their leadership, they did not count of the charismatic Willard Maypoll, […]

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  • Search for Lost Legacy I – By Silver’s Light The first installment of the “Search for Lost Legacy”-adventure arc is 54 pages long, 1 page front cover, 1 page module-checklist,1 page editorial/ToC, 2 pages advertisement and 1 page SRD, leaving us with 48 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off with an interesting beginning – the PCs stumble across an overturned wagon and three zombies – what has happened here? The silver ore the wagon transported is still here- as is thankfully a delivery address – depending on the hook you use. […]

    Search for Lost legacy I – By Silver’s Light

    Search for Lost Legacy I – By Silver’s Light The first installment of the “Search for Lost Legacy”-adventure arc is 54 pages long, 1 page front cover, 1 page module-checklist,1 page editorial/ToC, 2 pages advertisement and 1 page SRD, leaving us with 48 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off with an interesting beginning – the PCs stumble across an overturned wagon and three zombies – what has happened here? The silver ore the wagon transported is still here- as is thankfully a delivery address – depending on the hook you use. […]

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