D20pfrsd.com Publishing Archive

  • Journals of Dread Vol. II – Secrets of the Skeleton This installment of the Journals of Dread-series clocks in at 67 pages, 1page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 60 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   All right, so the first thing you’ll notice, is that this book, more so many others I’ve reviewed, is one that is set apart by the layout. It is impossible to discuss this product without stating clearly how crucial the layout is to the whole experience: This pdf’s baseline is one of a monster hunter’s journal, a black book handed […]

    Journals of Dread Vol. II – Secrets of the Skeleton

    Journals of Dread Vol. II – Secrets of the Skeleton This installment of the Journals of Dread-series clocks in at 67 pages, 1page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 60 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   All right, so the first thing you’ll notice, is that this book, more so many others I’ve reviewed, is one that is set apart by the layout. It is impossible to discuss this product without stating clearly how crucial the layout is to the whole experience: This pdf’s baseline is one of a monster hunter’s journal, a black book handed […]

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  • Starjammer: Races of the Void Book One This supplement for the Starjammer setting/rules clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   This being a racial book, we don’t waste much space before we’re introduced to the first new race herein, the Aurellians, who gain +2 Dex and Wis, -2 Cha. They are Small aberration (darkvision 60 ft., must eat, breathe and sleep) and they have a limited, natural fly speed (not affected by antimagic fields) of 20 ft., but must remain over a solid surface that can hold their weight. Slightly weird – there is no […]

    Starjammer: Races of the Void Book One

    Starjammer: Races of the Void Book One This supplement for the Starjammer setting/rules clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   This being a racial book, we don’t waste much space before we’re introduced to the first new race herein, the Aurellians, who gain +2 Dex and Wis, -2 Cha. They are Small aberration (darkvision 60 ft., must eat, breathe and sleep) and they have a limited, natural fly speed (not affected by antimagic fields) of 20 ft., but must remain over a solid surface that can hold their weight. Slightly weird – there is no […]

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  • Starjammer: Medical Marvels This supplement for Starjammer clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This pdf is framed by the audio logs of Dr. Karer, which adds a nice touch to the crunch-centric focus of the supplement and serves to liven up the material. The pdf begins with one of the components that I love to see in supplements and never would want to do myself: We take the Technology Guide’s items and classify them according to availability: Unrestricted  (UR), Permit necessary (PN), Military Grade (MG) and Highly Restricted (HR); this makes […]

    Starjammer: Medical Marvels

    Starjammer: Medical Marvels This supplement for Starjammer clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This pdf is framed by the audio logs of Dr. Karer, which adds a nice touch to the crunch-centric focus of the supplement and serves to liven up the material. The pdf begins with one of the components that I love to see in supplements and never would want to do myself: We take the Technology Guide’s items and classify them according to availability: Unrestricted  (UR), Permit necessary (PN), Military Grade (MG) and Highly Restricted (HR); this makes […]

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  • Starjammer Core Rules This massive tome clocks in at 238 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 230 pages of content. Of these, 8 are devoted to a handy index (kudos!).   This review was requested as a non-prioritized review by my patreons.   So, as you can see from the page-count, this is a massive book. As such, I will try to be brief without sacrificing analytical depth.   First of all, we take a look at how to use this book – and, in case you did not know, this is NOT, I repeat, this is NOT a Starfinder-book […]

    Starjammer Core Rules

    Starjammer Core Rules This massive tome clocks in at 238 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 230 pages of content. Of these, 8 are devoted to a handy index (kudos!).   This review was requested as a non-prioritized review by my patreons.   So, as you can see from the page-count, this is a massive book. As such, I will try to be brief without sacrificing analytical depth.   First of all, we take a look at how to use this book – and, in case you did not know, this is NOT, I repeat, this is NOT a Starfinder-book […]

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  • Compendium Arcanum Vol. 4: 3rd-level Spells This installment of the Compendium Arcanum-series clocks in at 114 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 110 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you can’t cast the diminished […]

    Compendium Arcanum Vol. 4: 3rd-level Spells

    Compendium Arcanum Vol. 4: 3rd-level Spells This installment of the Compendium Arcanum-series clocks in at 114 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 110 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you can’t cast the diminished […]

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  • Compendium Arcanum Vol. 3: 2nd Level Spells This installment of the Compendium Arcanum-series clocks in at 121 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 117 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you can’t cast the […]

    Compendium Arcanum Vol. 3: 2nd Level Spells

    Compendium Arcanum Vol. 3: 2nd Level Spells This installment of the Compendium Arcanum-series clocks in at 121 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 117 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you can’t cast the […]

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  • Compendium Arcanum Vol. 2: 1st Level Spells This installment of the Compendium Arcanum-series clocks in at 80 pages, 1 page front cover, 1 page editorial, 2 3/4 pages of SRD, 1 page advertisement, leaving us with 74 1/4 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you […]

    Compendium Arcanum Vol. 2: 1st Level Spells

    Compendium Arcanum Vol. 2: 1st Level Spells This installment of the Compendium Arcanum-series clocks in at 80 pages, 1 page front cover, 1 page editorial, 2 3/4 pages of SRD, 1 page advertisement, leaving us with 74 1/4 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you […]

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  • Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

    Pacts & Pawns: New Pact Magic Options

    Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

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