Daron Woodson Archive

  • Alternate Dungeons: Frigid Ice Cave This installment of Raging Swan Press’ Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The frigid caves of eternal ice inspire anyone who has ever ventured atop a glacier and beyond that – as a dungeon backdrop, they present unique challenges, which this pdf is designed to address: With cliffs and their scaling DC, chasms and ice-sheets, ledges and levels, there is a lot of cool terrain to consider, all presented with tight and concise mechanics to back up the evocative imagery. Similarly, this acts as […]

    Alternate Dungeons: Frigid Ice Cave

    Alternate Dungeons: Frigid Ice Cave This installment of Raging Swan Press’ Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The frigid caves of eternal ice inspire anyone who has ever ventured atop a glacier and beyond that – as a dungeon backdrop, they present unique challenges, which this pdf is designed to address: With cliffs and their scaling DC, chasms and ice-sheets, ledges and levels, there is a lot of cool terrain to consider, all presented with tight and concise mechanics to back up the evocative imagery. Similarly, this acts as […]

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  • Alternate Dungeons: Abandoned Village This installment of the Alternate Dungeons-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   As has become the tradition with these supplements, we begin the pdf with the limiting factors and peculiarities that face a GM designing such a dungeon – a GM-cheat-sheet of terrain hazards and the like, if you will. The interesting suggestion here is for experienced GMs – namely, letting the players draw their own conclusion and thus guide their reception of the village: You describe the ruins, not what truly was here, thus allowing for […]

    Alternate Dungeons: Abandoned Village

    Alternate Dungeons: Abandoned Village This installment of the Alternate Dungeons-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   As has become the tradition with these supplements, we begin the pdf with the limiting factors and peculiarities that face a GM designing such a dungeon – a GM-cheat-sheet of terrain hazards and the like, if you will. The interesting suggestion here is for experienced GMs – namely, letting the players draw their own conclusion and thus guide their reception of the village: You describe the ruins, not what truly was here, thus allowing for […]

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  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

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  • GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

    GM’s Miscellany: Random Wilderness Encounters

    GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

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  • Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

    Random Encounters: Wilderness II

    Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

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  • GM’s Miscellany: Urban Dressing This massive compilation of Urban Dressing-content clocks in at 239 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 1 page statblocks by CR, 1 page advice on how to read statblocks, 2 pages of author bios (yay for those – seriously, more books should have them to generate name recognition), 1 page SRD, 1 page back cover, leaving us with a massive 228 pages of content, so let’s take a look, shall we?   Okay, so this massive book contains the originally free tavern game Dragon and the Thief, So what’s it Called Anyway, So what’s for Sale, Anyway I +II, So what’s the Tavern Like, Anyway I+II, random […]

    GM’s Miscellany: Urban Dressing

    GM’s Miscellany: Urban Dressing This massive compilation of Urban Dressing-content clocks in at 239 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 1 page statblocks by CR, 1 page advice on how to read statblocks, 2 pages of author bios (yay for those – seriously, more books should have them to generate name recognition), 1 page SRD, 1 page back cover, leaving us with a massive 228 pages of content, so let’s take a look, shall we?   Okay, so this massive book contains the originally free tavern game Dragon and the Thief, So what’s it Called Anyway, So what’s for Sale, Anyway I +II, So what’s the Tavern Like, Anyway I+II, random […]

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  • Amazing Races: Orcs This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we?   We kick off this pdf with 6 new racial feats: Blood Scent lets you apply Smell Fear to bleeding creatures and allows you to smell creatures in the throes of fear at twice the range. Now “Knuckle-Dragger” is a cool feat, but a huge can of worms – by bounding on hand and feet, you get a +10 ft. bonus to land speed -seen that one before. Where things get ugly is with the caveat that you may serve as a mount. Don’t get me wrong, I get why this is […]

    Amazing Races: Orcs

    Amazing Races: Orcs This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we?   We kick off this pdf with 6 new racial feats: Blood Scent lets you apply Smell Fear to bleeding creatures and allows you to smell creatures in the throes of fear at twice the range. Now “Knuckle-Dragger” is a cool feat, but a huge can of worms – by bounding on hand and feet, you get a +10 ft. bonus to land speed -seen that one before. Where things get ugly is with the caveat that you may serve as a mount. Don’t get me wrong, I get why this is […]

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  • Feats of Abjuration All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!   9 feats for abjuration are provided, so what do they do?   -Abjurant Flux: Prevent the decrease to perceive abjuration spells in close proximity to another, making masking energies easier. Nice, if very specific. -Abjurer’s Abnegation: +2 points of damage for damage-dealing abjurations. -Arcane Ward: Sacrifice a prepared spell to get the effects of an improved, scaling shield as a supernatural (thus non-dispellable) ability. -Circles of Resistance: Protection and Magic Circles also grant SR vs alignment-based spells. -Guarded Spell (Metamagic): +1 spell level allows the spell to cast while taking the total defense option […]

    Feats of Abjuration

    Feats of Abjuration All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!   9 feats for abjuration are provided, so what do they do?   -Abjurant Flux: Prevent the decrease to perceive abjuration spells in close proximity to another, making masking energies easier. Nice, if very specific. -Abjurer’s Abnegation: +2 points of damage for damage-dealing abjurations. -Arcane Ward: Sacrifice a prepared spell to get the effects of an improved, scaling shield as a supernatural (thus non-dispellable) ability. -Circles of Resistance: Protection and Magic Circles also grant SR vs alignment-based spells. -Guarded Spell (Metamagic): +1 spell level allows the spell to cast while taking the total defense option […]

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  • Feats of Dungeoneering All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!   9 feats for dungeoneering are provided, so what do they do?   -Corner Perch: When climbing corners and similar areas, perch without using your hands, allowing you to corner snipe, for example. Downright brilliant fix of a gap in the rules.   -Delver’s Pick: Ignore a specific amount of hardness/DR when criting with picks. Doesn’t work against DR tied to specific materials. Solid, though it does feel like it should e slightly more powerful and tied to critical focus, feat-chain-wise. That’s subjective, though.   -Dungeon Crawler: Get seriously improved bonuses when taking cover while […]

    Feats of Dungeoneering

    Feats of Dungeoneering All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!   9 feats for dungeoneering are provided, so what do they do?   -Corner Perch: When climbing corners and similar areas, perch without using your hands, allowing you to corner snipe, for example. Downright brilliant fix of a gap in the rules.   -Delver’s Pick: Ignore a specific amount of hardness/DR when criting with picks. Doesn’t work against DR tied to specific materials. Solid, though it does feel like it should e slightly more powerful and tied to critical focus, feat-chain-wise. That’s subjective, though.   -Dungeon Crawler: Get seriously improved bonuses when taking cover while […]

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  • Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Prepare for War: Basic Training Manual

    Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

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  • NPC Arsenal: Troll Witchdoctor This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   Well, we get a beastmorph alchemist 6/Gravewalker Witch 2 Troll for a CR of 12! Troll physical prowess plus beastform mutagen + buffing + enhanced spell/alchemy-empowered regenerative properties supplemented by smart item-choices make this one memorable BEAST of a character! Add to that a smart spell-selection that allows for the purchase of time for the buffing suite and the information on build and tactical notes provided should guarantee that your PCs will NOT forget ending on the business end of this shaman’s longspear […]

    NPC Arsenal: Troll Witchdoctor

    NPC Arsenal: Troll Witchdoctor This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   Well, we get a beastmorph alchemist 6/Gravewalker Witch 2 Troll for a CR of 12! Troll physical prowess plus beastform mutagen + buffing + enhanced spell/alchemy-empowered regenerative properties supplemented by smart item-choices make this one memorable BEAST of a character! Add to that a smart spell-selection that allows for the purchase of time for the buffing suite and the information on build and tactical notes provided should guarantee that your PCs will NOT forget ending on the business end of this shaman’s longspear […]

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  • Amazing Races: Halflings By now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, this time for halflings, so let’s take a look, shall we?   We kick off this pdf with three new feats: -Combat Improvisationist: Whenever a foe larger than you misses you, you gain the benefit of aid another versus that foe as if the opponent had helped you. This is simple, flavorful and elegant – two thumbs up!   -Halfling Gourmand: +1 to skill-checks (+2 to food-related Craft and Professionchecks) as long as your last meal is no longer than 3 hours past. Meals require 30 minutes to count as such. Nice idea, if […]

    Amazing Races: Halflings

    Amazing Races: Halflings By now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, this time for halflings, so let’s take a look, shall we?   We kick off this pdf with three new feats: -Combat Improvisationist: Whenever a foe larger than you misses you, you gain the benefit of aid another versus that foe as if the opponent had helped you. This is simple, flavorful and elegant – two thumbs up!   -Halfling Gourmand: +1 to skill-checks (+2 to food-related Craft and Professionchecks) as long as your last meal is no longer than 3 hours past. Meals require 30 minutes to count as such. Nice idea, if […]

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  • Feats of Conjuration This installment of the “More Feats”-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, this time with 9-conjuration-themed feats!   -Arcane Armorer: Increase armor bonus granted by conjuration (creation) by +1.   -Barrier Spell (Metamagic): When casting spells with a casting duration of 1 round or longer, get 3x spell level SR and the same bonus to AC. +1 spell level.   -Bolstered Health: gain hit points equal to 3x the highest level conjuration (healing) spell you can cast.   -Channel Health: When casting conjuration (healing), roll one die twice and take the higher result. In exchange, become fatigued for 2x spell level rounds. When already fatigued, become exhausted and take […]

    Feats of Conjuration

    Feats of Conjuration This installment of the “More Feats”-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, this time with 9-conjuration-themed feats!   -Arcane Armorer: Increase armor bonus granted by conjuration (creation) by +1.   -Barrier Spell (Metamagic): When casting spells with a casting duration of 1 round or longer, get 3x spell level SR and the same bonus to AC. +1 spell level.   -Bolstered Health: gain hit points equal to 3x the highest level conjuration (healing) spell you can cast.   -Channel Health: When casting conjuration (healing), roll one die twice and take the higher result. In exchange, become fatigued for 2x spell level rounds. When already fatigued, become exhausted and take […]

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  • Amazing Races: Tengu You know the drill by now – 4 pages of content, 1 page front cover, 1 page editorial, 2 pages of content, this time for the Tengu-race, so let’s take a look, shall we?   As always, we kick this pdf off with new racial feats, this time a whopping 8 of them: -Carrion Feaster: Improved Carrion Feeder; Immunity versus 1-save ingested poisons and 1 save less to cure; also bonuses are increased to +4. -Carrion Beak: Don’t take ability score damage or negative conditions from diseases, but still spread them. Appropriate and since it requires some serious feat-investment to unlock, still ok, if powerful. -Glider: Get lateral movement of 5 ft. when falling for every 15 […]

    Amazing Races: Tengu

    Amazing Races: Tengu You know the drill by now – 4 pages of content, 1 page front cover, 1 page editorial, 2 pages of content, this time for the Tengu-race, so let’s take a look, shall we?   As always, we kick this pdf off with new racial feats, this time a whopping 8 of them: -Carrion Feaster: Improved Carrion Feeder; Immunity versus 1-save ingested poisons and 1 save less to cure; also bonuses are increased to +4. -Carrion Beak: Don’t take ability score damage or negative conditions from diseases, but still spread them. Appropriate and since it requires some serious feat-investment to unlock, still ok, if powerful. -Glider: Get lateral movement of 5 ft. when falling for every 15 […]

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  • Feats of Evocation This installment of Abandoned Art’s more feats-series is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look!   -Brilliant Light: Deal nonlethal damage to light sensitive/blindness creatures that enter the area of your spells with the light descriptor, but only once per cast. Very cool!   -Disruptive Evocation: Increase the concentration DC of those damaged by your spells.   -Elemental Evocation: When using an elemental spell metamagic-enhanced evocation with a duration of concentration, switch element each round. Interesting, though very specific.   -Evocator: Apply improved critical and weapon focus to evocation spells.   -Evoker’s Wand: Use 1 charge from the wand to unleash a […]

    Feats of Evocation

    Feats of Evocation This installment of Abandoned Art’s more feats-series is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look!   -Brilliant Light: Deal nonlethal damage to light sensitive/blindness creatures that enter the area of your spells with the light descriptor, but only once per cast. Very cool!   -Disruptive Evocation: Increase the concentration DC of those damaged by your spells.   -Elemental Evocation: When using an elemental spell metamagic-enhanced evocation with a duration of concentration, switch element each round. Interesting, though very specific.   -Evocator: Apply improved critical and weapon focus to evocation spells.   -Evoker’s Wand: Use 1 charge from the wand to unleash a […]

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  • Feats of Subtlety This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats for characters who prefer not ramming pointy sticks full frontal in anything they meet, so what do we get?   -Coercer: +4 to cha-checks to convince those subject to enchantments and compulsions to do your bidding.   -Infuriating Antagonist: When successfully using the Antagonize-feat, add a verbal sting as a swift action to penalize the antagonized foe with a minus 2 penalty for one round.   -Leading Feint: When feinting a foe as a standard action (i.e. not via other means), you and your allies may treat the target as though s/he/it were flanked […]

    Feats of Subtlety

    Feats of Subtlety This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats for characters who prefer not ramming pointy sticks full frontal in anything they meet, so what do we get?   -Coercer: +4 to cha-checks to convince those subject to enchantments and compulsions to do your bidding.   -Infuriating Antagonist: When successfully using the Antagonize-feat, add a verbal sting as a swift action to penalize the antagonized foe with a minus 2 penalty for one round.   -Leading Feint: When feinting a foe as a standard action (i.e. not via other means), you and your allies may treat the target as though s/he/it were flanked […]

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  • Feats of Monstrosity As always with pdfs of the “More Feats”-series, we get 3 pages – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these feats that are intended for characters that have acquired monstrous abilities!   -Awesome Strike: Requiring Str 25, 1/round use Awesome Blow as part of your full attack. OUCH!   -Daunting Damage Resistance: Demoralize foes as an immediate action when taking no damage due to DR.   -Deny Channeling: +2 to saves if saving successfully versus channel effects; cumulative versus said source in 24 hours; Also nets you the same amount as bonus to intimidate.   -Flyby Snatch: Combine snatch with flyby attack -awesome for the huge […]

    Feats of Monstrosity

    Feats of Monstrosity As always with pdfs of the “More Feats”-series, we get 3 pages – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these feats that are intended for characters that have acquired monstrous abilities!   -Awesome Strike: Requiring Str 25, 1/round use Awesome Blow as part of your full attack. OUCH!   -Daunting Damage Resistance: Demoralize foes as an immediate action when taking no damage due to DR.   -Deny Channeling: +2 to saves if saving successfully versus channel effects; cumulative versus said source in 24 hours; Also nets you the same amount as bonus to intimidate.   -Flyby Snatch: Combine snatch with flyby attack -awesome for the huge […]

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  • Feats of Rage This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content for 11 new rage-themed feats, so what do we get?   -Anarchic Aura: +2 to saves versus lawful spells and gain a chaotic aura.   -Chaotic Combatant: As a swift action, interrupt the teamwork feat benefits of all creatures in melee range as long as you connect with at least one attack. How awesome is this one? Quite cool idea!   -Deathless Rager: When having 0 HP or less, enter rages without expending rounds of rage.   -Enduring Rage: When receiving damage while raging, subtract the amount of rage-numbers you have left from the damage received. Nice […]

    Feats of Rage

    Feats of Rage This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content for 11 new rage-themed feats, so what do we get?   -Anarchic Aura: +2 to saves versus lawful spells and gain a chaotic aura.   -Chaotic Combatant: As a swift action, interrupt the teamwork feat benefits of all creatures in melee range as long as you connect with at least one attack. How awesome is this one? Quite cool idea!   -Deathless Rager: When having 0 HP or less, enter rages without expending rounds of rage.   -Enduring Rage: When receiving damage while raging, subtract the amount of rage-numbers you have left from the damage received. Nice […]

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  • Feats of Flight This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats themed around flying, so what do we get?   -Aerial Acrobatics: Use fly instead of acrobatics with regards to moving in/out of occupied/threatened squares. Also improves evasion if you have it.   -Aerial Marksmanship: Ignore prone bonuses to AC when at least 30 feet above your foes.   -Eagle Eye: Triples the range-increment by which your perception-checks are penalized when doing aerial scouting.   -Flight of the Bumblebee: When airborne, you may use fly instead of bluff to feint.   -Just out of reach: Gain 5 foot elevation as an immediate action.   -Looming […]

    Feats of Flight

    Feats of Flight This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats themed around flying, so what do we get?   -Aerial Acrobatics: Use fly instead of acrobatics with regards to moving in/out of occupied/threatened squares. Also improves evasion if you have it.   -Aerial Marksmanship: Ignore prone bonuses to AC when at least 30 feet above your foes.   -Eagle Eye: Triples the range-increment by which your perception-checks are penalized when doing aerial scouting.   -Flight of the Bumblebee: When airborne, you may use fly instead of bluff to feint.   -Just out of reach: Gain 5 foot elevation as an immediate action.   -Looming […]

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  • Amazing Races: Vanara All right, by now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content for the Vanara, so let’s take a look!   Contrary to what the intro-box would make you believe, this pdf starts with 5 new feats for the Vanara-race, not the Kitsune – though these also have their installment in the series. So what are the feats? -Ki Cloud: Spend 2 ki to generate a fluffy cloud that nets you a perfect maneuverability and flying speed equal to base movement for 1 hour – and yes, strong winds can dissipate it, as does any action that would break invisibility – like attacking. VERY […]

    Amazing Races: Vanara

    Amazing Races: Vanara All right, by now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content for the Vanara, so let’s take a look!   Contrary to what the intro-box would make you believe, this pdf starts with 5 new feats for the Vanara-race, not the Kitsune – though these also have their installment in the series. So what are the feats? -Ki Cloud: Spend 2 ki to generate a fluffy cloud that nets you a perfect maneuverability and flying speed equal to base movement for 1 hour – and yes, strong winds can dissipate it, as does any action that would break invisibility – like attacking. VERY […]

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  • Feats of Battle This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 battle-centric feats, so what do we get?   -Deadly Opportunist: When hitting foes with an AoO, you may forgo any number of remaining AoOs to get 2 points of additional damage per foregone attack, three when using light weapons.   -Defensive Aid: Gain +2 to AC when using aid another to help allies.   -Defensive Battler: Increase the aid another DC to protect versus your attack by your BAB. That one’s a bit too specific for my tastes.   -False Strike: As a full-round action, make an attack versus a foe. You deal normal damage […]

    Feats of Battle

    Feats of Battle This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 battle-centric feats, so what do we get?   -Deadly Opportunist: When hitting foes with an AoO, you may forgo any number of remaining AoOs to get 2 points of additional damage per foregone attack, three when using light weapons.   -Defensive Aid: Gain +2 to AC when using aid another to help allies.   -Defensive Battler: Increase the aid another DC to protect versus your attack by your BAB. That one’s a bit too specific for my tastes.   -False Strike: As a full-round action, make an attack versus a foe. You deal normal damage […]

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  • More Faeries! This installment of Abandoned Arts’ More Monster-series is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   Not wasting any space, we kick off with the CR 2 Asrais, benevolent fey at home both in the air and in the water, who, depending on whether in contact with earth or water, may pass traceless through terrain or turn greater invisible. Rather cool: When flying by, the hypnotic hum of an asrai’s wings may fascinate foes or send them into a deep slumber.   The CR 1 frostjacks benefit constantly from slipstream and icewalking as well as with a breath weapon they may […]

    More Faeries!

    More Faeries! This installment of Abandoned Arts’ More Monster-series is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   Not wasting any space, we kick off with the CR 2 Asrais, benevolent fey at home both in the air and in the water, who, depending on whether in contact with earth or water, may pass traceless through terrain or turn greater invisible. Rather cool: When flying by, the hypnotic hum of an asrai’s wings may fascinate foes or send them into a deep slumber.   The CR 1 frostjacks benefit constantly from slipstream and icewalking as well as with a breath weapon they may […]

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  • Feats of Observation This pdf is 3 pages long – 1 page front cover, 1 page SRD, 1 page content providing 9 new feats, so let’s take a look!   -Assassin’s Eye: Study foes faster for death attacks and potentially delay executing the death attack by up to 5 rounds. Nice one!   -Stonesense: As a full round action, get tremorsense 5ft for a round – I LOVE this one – rather iconic and cool!   -Improved Stonesense: Instead gain Wis-score feet tremorsense, rounded down to increments of 5 – neat!   -Investigative Tracker: Glean information from crossing tracks – including a round by round description of combat, if one happened. Cool for investigative characters!   -On my command: Allies […]

    Feats of Observation

    Feats of Observation This pdf is 3 pages long – 1 page front cover, 1 page SRD, 1 page content providing 9 new feats, so let’s take a look!   -Assassin’s Eye: Study foes faster for death attacks and potentially delay executing the death attack by up to 5 rounds. Nice one!   -Stonesense: As a full round action, get tremorsense 5ft for a round – I LOVE this one – rather iconic and cool!   -Improved Stonesense: Instead gain Wis-score feet tremorsense, rounded down to increments of 5 – neat!   -Investigative Tracker: Glean information from crossing tracks – including a round by round description of combat, if one happened. Cool for investigative characters!   -On my command: Allies […]

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  • More Gremlins! The first of the mini monster manuals by Abandoned Arts is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of new mischief-causing gremlins, so what do we get?   Well, the first critter would be the Gobbledeguk at CR 1/2 – which comes with a short, nasty song (nice!) and two rather interesting abilities: When killing a creature by biting, these gremlins shred anything with a hardness of 8 or lesser (fearsome imagery) and they may also a grinning state: Having mouths studded with far too long teeth, grinning results in severe damage to the Gobbledeguk, causing bleed damage, but also an adrenaline release for the masochistic gremlin, resulting in increased […]

    More Gremlins!

    More Gremlins! The first of the mini monster manuals by Abandoned Arts is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of new mischief-causing gremlins, so what do we get?   Well, the first critter would be the Gobbledeguk at CR 1/2 – which comes with a short, nasty song (nice!) and two rather interesting abilities: When killing a creature by biting, these gremlins shred anything with a hardness of 8 or lesser (fearsome imagery) and they may also a grinning state: Having mouths studded with far too long teeth, grinning results in severe damage to the Gobbledeguk, causing bleed damage, but also an adrenaline release for the masochistic gremlin, resulting in increased […]

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  • You Name It: Orcish Names & Tribe Names This installment of Abandoned Art’s name-table-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content – so what do we get?   Essentially, we get 100 names for orc males, 100 names for orc females and 100 tribe names. Male names include for example Brungmar, Hhrask and similarly harsh-sounding, sonorous names, whereas females get names like Tarynyls, Kullika etc. – raw and still slightly feminine. Tribal names are established composites and in contrast to the goblin’s installment feature no wonky high jinxes, but rather come off as intimidating with “Fear-Drinker”, “Firescreamer” and “Flaybrothers” should be considered neat names indeed.   Conclusion: Editing and formatting are top-notch, I […]

    You Name It: Orcish Names & Tribe Names

    You Name It: Orcish Names & Tribe Names This installment of Abandoned Art’s name-table-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content – so what do we get?   Essentially, we get 100 names for orc males, 100 names for orc females and 100 tribe names. Male names include for example Brungmar, Hhrask and similarly harsh-sounding, sonorous names, whereas females get names like Tarynyls, Kullika etc. – raw and still slightly feminine. Tribal names are established composites and in contrast to the goblin’s installment feature no wonky high jinxes, but rather come off as intimidating with “Fear-Drinker”, “Firescreamer” and “Flaybrothers” should be considered neat names indeed.   Conclusion: Editing and formatting are top-notch, I […]

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  • Amazing Races: Aasimar This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look, shall we?   As always, we kick this installment off with new feats, this time around a total of 8! -Dazzling Counterspell: Dazzle foes whose magic you counter for countered spell level rounds. Nice one to make counterspelling less of a wasted action.   -Disrupt Undead: Automatically (no suppression) treat any undead you touch or hit with an unarmed strike as subject to a disrupt undead effect with CL equal to your HD.   -Familiar Counselor: Upgrade Celestial familiar to Int 13. Bit of a wasted feat imho. […]

    Amazing Races: Aasimar

    Amazing Races: Aasimar This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look, shall we?   As always, we kick this installment off with new feats, this time around a total of 8! -Dazzling Counterspell: Dazzle foes whose magic you counter for countered spell level rounds. Nice one to make counterspelling less of a wasted action.   -Disrupt Undead: Automatically (no suppression) treat any undead you touch or hit with an unarmed strike as subject to a disrupt undead effect with CL equal to your HD.   -Familiar Counselor: Upgrade Celestial familiar to Int 13. Bit of a wasted feat imho. […]

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  • Amazing Races: Drow This installment of Amazing Races, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look!   We kick this off with 4 new feats: -Darklands Elite: A teamwork feat that rewards using aid another to improve atk and AC of allied drow by netting a bonus to atk and damage with AoOs equal to the number of allied drow within your reach. This feat suffers from multiple issues – what classifies “Within your reach”? Within the weapon’s reach? Adjacent? I don’t know. I also am not sold on whether this is appropriate for the back-stabbing, chaotic drow on a fluff-side. -Demonic Consular: When your quasit communes […]

    Amazing Races: Drow

    Amazing Races: Drow This installment of Amazing Races, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look!   We kick this off with 4 new feats: -Darklands Elite: A teamwork feat that rewards using aid another to improve atk and AC of allied drow by netting a bonus to atk and damage with AoOs equal to the number of allied drow within your reach. This feat suffers from multiple issues – what classifies “Within your reach”? Within the weapon’s reach? Adjacent? I don’t know. I also am not sold on whether this is appropriate for the back-stabbing, chaotic drow on a fluff-side. -Demonic Consular: When your quasit communes […]

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