Daron Woodson Archive

  • Amazing Races: Drow This installment of Amazing Races, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look!   We kick this off with 4 new feats: -Darklands Elite: A teamwork feat that rewards using aid another to improve atk and AC of allied drow by netting a bonus to atk and damage with AoOs equal to the number of allied drow within your reach. This feat suffers from multiple issues – what classifies “Within your reach”? Within the weapon’s reach? Adjacent? I don’t know. I also am not sold on whether this is appropriate for the back-stabbing, chaotic drow on a fluff-side. -Demonic Consular: When your quasit communes […]

    Amazing Races: Drow

    Amazing Races: Drow This installment of Amazing Races, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look!   We kick this off with 4 new feats: -Darklands Elite: A teamwork feat that rewards using aid another to improve atk and AC of allied drow by netting a bonus to atk and damage with AoOs equal to the number of allied drow within your reach. This feat suffers from multiple issues – what classifies “Within your reach”? Within the weapon’s reach? Adjacent? I don’t know. I also am not sold on whether this is appropriate for the back-stabbing, chaotic drow on a fluff-side. -Demonic Consular: When your quasit communes […]

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  • You Name It: Goblin Names & Chieftain Names This installment of Abandoned Art’s name-table-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content – so what do we get?   Essentially, we get 100 names for goblin males, 100 names for goblin females and 100 chieftain names. Male names include for example Digupp, Worble and similarly wonky-sounding names, whereas females get names à la Gretchok and chieftain names are established composites à la Wideears, Grasscrawler or Guntinker – nice.   Conclusion: Editing and formatting are top-notch, I didn’t notice any glitches. The pdf has no bookmarks, but being one page, it needs none. The names per se are awesome and thematically fitting – BUT: As […]

    You Name It: Goblin Names & Chieftain Names

    You Name It: Goblin Names & Chieftain Names This installment of Abandoned Art’s name-table-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content – so what do we get?   Essentially, we get 100 names for goblin males, 100 names for goblin females and 100 chieftain names. Male names include for example Digupp, Worble and similarly wonky-sounding names, whereas females get names à la Gretchok and chieftain names are established composites à la Wideears, Grasscrawler or Guntinker – nice.   Conclusion: Editing and formatting are top-notch, I didn’t notice any glitches. The pdf has no bookmarks, but being one page, it needs none. The names per se are awesome and thematically fitting – BUT: As […]

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  • Amazing Races: Svirfneblin This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages for new options for the Svirfneblin, so let’s take a look, shall we?   To go on a short tangent: I consider the ARG’s Svirfneblin-race to be one of the most broken pieces of race-designing toxic waste to come out of the book. Now that that’s off my chest, let’s take a look at the new feats: -Alchemical Wonderworker: Ignore caster level prereqs for Brew Potion and create a selection of wondrous item-types as if you had Craft Wondrous Item. You may also use Craft (Alchemy) instead of Spellcraft when creating potions or wondrous items. […]

    Amazing Races: Svirfneblin

    Amazing Races: Svirfneblin This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages for new options for the Svirfneblin, so let’s take a look, shall we?   To go on a short tangent: I consider the ARG’s Svirfneblin-race to be one of the most broken pieces of race-designing toxic waste to come out of the book. Now that that’s off my chest, let’s take a look at the new feats: -Alchemical Wonderworker: Ignore caster level prereqs for Brew Potion and create a selection of wondrous item-types as if you had Craft Wondrous Item. You may also use Craft (Alchemy) instead of Spellcraft when creating potions or wondrous items. […]

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  • Amazing Races: Sylphs This installment of the Amazing Races-series, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   Much like the Oread before them, the Sylphs have been so far left most untapped and this pdf seeks to add some unique flavor to the race, so what do we get?   Well, we kick off with 4 new feats: -Cloud Gulp: Negate mists/breath weapons, but be affected by them in spite of immunities. VERY cool one, since there to my knowledge does not exist a similar means of canceling these effects.   -Mighty Wings: Fly in medium or heavy armor with poor or clumsy maneuverability respectively. […]

    Amazing Races: Sylphs

    Amazing Races: Sylphs This installment of the Amazing Races-series, as always, is 4 pages long, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   Much like the Oread before them, the Sylphs have been so far left most untapped and this pdf seeks to add some unique flavor to the race, so what do we get?   Well, we kick off with 4 new feats: -Cloud Gulp: Negate mists/breath weapons, but be affected by them in spite of immunities. VERY cool one, since there to my knowledge does not exist a similar means of canceling these effects.   -Mighty Wings: Fly in medium or heavy armor with poor or clumsy maneuverability respectively. […]

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  • Amazing Races: Dwarves This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check this out!   The pdf kicks off with 6 new feats for Dwarves: -Bonded Craftsman: Count as +2 class levels when adding magical abilities to your bonded object and +4 to Craft and Profession when adding abilities to your bonded object or creating/adding abilities to a bonded object of the same type.   -Dwarven Ringsmith: When only wearing rings you crafted yourself, you may wear up to 3 rings at once. Finally, if you have the Master Craftsman feat, you may count your chosen skill ranks as an effective caster […]

    Amazing Races: Dwarves

    Amazing Races: Dwarves This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check this out!   The pdf kicks off with 6 new feats for Dwarves: -Bonded Craftsman: Count as +2 class levels when adding magical abilities to your bonded object and +4 to Craft and Profession when adding abilities to your bonded object or creating/adding abilities to a bonded object of the same type.   -Dwarven Ringsmith: When only wearing rings you crafted yourself, you may wear up to 3 rings at once. Finally, if you have the Master Craftsman feat, you may count your chosen skill ranks as an effective caster […]

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  • Amazing Races: Grippli This installment of the Amazing Races-series is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf kicks off by providing us with 6 new feats: -Lasting Toxicity: Your poison remains potent for 3 hours after being applied. -Prehensile Toes: Hold objects with your feet. VERY cool! -Tongue Trick: Use tongue to make the dirty trick maneuver and choose one of the dirty tricks from a list every time you take the feat – gain +2 to maneuver-checks when using said application of dirty trick with the tongue. –Tongue Trip: Trip foes with your tongue, dealin non-lethal damage upon impact. Cool one! –Toxic […]

    Amazing Races: Grippli

    Amazing Races: Grippli This installment of the Amazing Races-series is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf kicks off by providing us with 6 new feats: -Lasting Toxicity: Your poison remains potent for 3 hours after being applied. -Prehensile Toes: Hold objects with your feet. VERY cool! -Tongue Trick: Use tongue to make the dirty trick maneuver and choose one of the dirty tricks from a list every time you take the feat – gain +2 to maneuver-checks when using said application of dirty trick with the tongue. –Tongue Trip: Trip foes with your tongue, dealin non-lethal damage upon impact. Cool one! –Toxic […]

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  • Amazing Races: Fetchlings This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Fetchlings get 5 new feats: -Deep Darkness: Increase miss chances granted by miss chances by your caster level. Nice one! -Piercing Shadows: When using Gloom Strike, ignore up to 5 points DR. Nice! -Swift as Shadows:  When only traveling 30 ft. or less via shadow walker, you can do so as a move action. Now this one is glorious – simple and yet interesting in the tactical options it provides. -Shadowed Vigor: Increases cold resistance to 10 and a constant endure elements spell-like ability – unfortunately not […]

    Amazing Races: Fetchlings

    Amazing Races: Fetchlings This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Fetchlings get 5 new feats: -Deep Darkness: Increase miss chances granted by miss chances by your caster level. Nice one! -Piercing Shadows: When using Gloom Strike, ignore up to 5 points DR. Nice! -Swift as Shadows:  When only traveling 30 ft. or less via shadow walker, you can do so as a move action. Now this one is glorious – simple and yet interesting in the tactical options it provides. -Shadowed Vigor: Increases cold resistance to 10 and a constant endure elements spell-like ability – unfortunately not […]

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  • You Name It-series   Each installment of Abandoned Art’s “You name it”-series so far is 3 pages long, with one page devoted to front cover, 1 page to SRD and 1 page of content, which provides a massive name-generator list.   Generally, the series is system-agnostic and provides just what it promises, i.e. names – 100 male ones, 100 female ones and 100 titles/clan/family etc. names, depending on the race covered, so let’s go through the first 4 pdfs, shall we? Dwarven Names and Clan Names               The male names adhere here to mostly harsh consonants and darker vowels, interspersed with lighter vowels to take a bit of the edge off and , like […]

    EZG reviews the first 4 installments of the “You Name it”-series

    You Name It-series   Each installment of Abandoned Art’s “You name it”-series so far is 3 pages long, with one page devoted to front cover, 1 page to SRD and 1 page of content, which provides a massive name-generator list.   Generally, the series is system-agnostic and provides just what it promises, i.e. names – 100 male ones, 100 female ones and 100 titles/clan/family etc. names, depending on the race covered, so let’s go through the first 4 pdfs, shall we? Dwarven Names and Clan Names               The male names adhere here to mostly harsh consonants and darker vowels, interspersed with lighter vowels to take a bit of the edge off and , like […]

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  • Amazing Races: Vishkanya This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Vishkanya get! We kick this pdf off via 4 new racial feats: -Blowgun Spittle: Add your natural poison to blowgun darts as part of shooting it. Great way of making the otherwise rather weak weapon shine more. -Caustic Poison: When a foe takes ability damage from your poison, s/he also takes 1 point of acid damage. Too weak for the investment of a feat, imho and more in line with a trait/alternate racial trait. -Serpernt’s Slink: Count as one size smaller for purpose of determining stealth-bonuses. Somewhat […]

    Amazing Races: Vishkanya

    Amazing Races: Vishkanya This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Vishkanya get! We kick this pdf off via 4 new racial feats: -Blowgun Spittle: Add your natural poison to blowgun darts as part of shooting it. Great way of making the otherwise rather weak weapon shine more. -Caustic Poison: When a foe takes ability damage from your poison, s/he also takes 1 point of acid damage. Too weak for the investment of a feat, imho and more in line with a trait/alternate racial trait. -Serpernt’s Slink: Count as one size smaller for purpose of determining stealth-bonuses. Somewhat […]

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  • Amazing Races: Oread This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Oread get!   The pdf kicks off with 3 new feats: -Blood like Mud: Halve bleed damage you receive to a minimum of 1. –Grip of Granite: As an immediate action, gain natural armor bonus to atk to one unarmed attack for 1 round. –Volcanic Temper: When dealing acid or fire damage via elemental rage, you can choose the lesser elemental rage to deal acid or fire damage con-mod times per day in addition to the elemental rage power, but it needs to be a different energy […]

    Amazing Races: Oread

    Amazing Races: Oread This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look at what new tools the Oread get!   The pdf kicks off with 3 new feats: -Blood like Mud: Halve bleed damage you receive to a minimum of 1. –Grip of Granite: As an immediate action, gain natural armor bonus to atk to one unarmed attack for 1 round. –Volcanic Temper: When dealing acid or fire damage via elemental rage, you can choose the lesser elemental rage to deal acid or fire damage con-mod times per day in addition to the elemental rage power, but it needs to be a different energy […]

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  • Amazing Races: Wayang This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look! The pdf kicks off with 4 new feats for Wayang: -Dissolution’s Chosen: Resistance 5 to negative energy, use the dissolution’s child racial trait 10 rounds per day. -Dissolution’s Aspirant: +10 ft base rate and full benefits of the light and dark racial trait while using dissolution’s child. -Dissolution’s Ascendant: Constantly gain the benefits of the light and dark racial trait – suppressable as an immediate action. There’s a glitch here, the text calls teh racial ability “light and shadow” instead of “light and dark”. -Shadowy Sprint: +10 ft movement when starting a […]

    Amazing Races: Wayang

    Amazing Races: Wayang This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look! The pdf kicks off with 4 new feats for Wayang: -Dissolution’s Chosen: Resistance 5 to negative energy, use the dissolution’s child racial trait 10 rounds per day. -Dissolution’s Aspirant: +10 ft base rate and full benefits of the light and dark racial trait while using dissolution’s child. -Dissolution’s Ascendant: Constantly gain the benefits of the light and dark racial trait – suppressable as an immediate action. There’s a glitch here, the text calls teh racial ability “light and shadow” instead of “light and dark”. -Shadowy Sprint: +10 ft movement when starting a […]

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  • Amazing Races: Changelings All right, you know the drill by now – 4 pages pdf, 1page front cover, 1 page SRD, 2 pages of content for new racial information, this time dealing with changelings, so let’s take a look!   First, we get 6 new feats: –Green Gift: Mimic sounds of animals and natural creatures via bluff. -Hidden Gifts: +10 to disguise as human, no penalties to pose as human, quick disguise of clawed nails. -Iron-skinned: When SR is lowered, you gain DR 1/bludgeoning. -Monstrous Visage: Demoralize any number of foes within 30 ft. as a standard action. -Prodigal Daughter: Count as a hag for purpose of joining a coven. Does not require you to be female, in spite of […]

    Amazing Races: Changelings

    Amazing Races: Changelings All right, you know the drill by now – 4 pages pdf, 1page front cover, 1 page SRD, 2 pages of content for new racial information, this time dealing with changelings, so let’s take a look!   First, we get 6 new feats: –Green Gift: Mimic sounds of animals and natural creatures via bluff. -Hidden Gifts: +10 to disguise as human, no penalties to pose as human, quick disguise of clawed nails. -Iron-skinned: When SR is lowered, you gain DR 1/bludgeoning. -Monstrous Visage: Demoralize any number of foes within 30 ft. as a standard action. -Prodigal Daughter: Count as a hag for purpose of joining a coven. Does not require you to be female, in spite of […]

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  • Amazing Races: Duergar This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content for the duergar, so let’s take a look!   The pdf kicks off with 3 new feats for the grey dwarves: -Grey Craftsman: +2 to a Craft-skill to a craft-skill you have at least one rank. Ranks count as caster level for the purpose of Craft Magic Arms and Armor and only increase the DC by +2 for every spell requirement you don’t have. It also counts as the Master Craftsman feat, Awesome feat! -Labor and Toil: Create magic items, spending 1 day for every 2K gold instead of the normal 1k per day. -Slave Taker: +1 […]

    Amazing Races: Duergar

    Amazing Races: Duergar This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content for the duergar, so let’s take a look!   The pdf kicks off with 3 new feats for the grey dwarves: -Grey Craftsman: +2 to a Craft-skill to a craft-skill you have at least one rank. Ranks count as caster level for the purpose of Craft Magic Arms and Armor and only increase the DC by +2 for every spell requirement you don’t have. It also counts as the Master Craftsman feat, Awesome feat! -Labor and Toil: Create magic items, spending 1 day for every 2K gold instead of the normal 1k per day. -Slave Taker: +1 […]

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  • Amazing Races: Kobolds This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf kicks off with 3 feats for kobolds: -Blast Engineer: All energy damage dealt by your bombs ignores int-mod+damage-dice hardness. Additionally, if this amount exceeds twice the hardness, energy damage is not halved before being applied to hardness. Your delayed bombs don’t have hardness halved. Glorious feat and one I’ll make available to all races, not just kobolds – two thumbs up!   -Trapsmith’s Bluff: +8 to bluff made to lie about the existence of traps you create or reset. Very specific, but can be oh […]

    Amazing Races: Kobolds

    Amazing Races: Kobolds This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf kicks off with 3 feats for kobolds: -Blast Engineer: All energy damage dealt by your bombs ignores int-mod+damage-dice hardness. Additionally, if this amount exceeds twice the hardness, energy damage is not halved before being applied to hardness. Your delayed bombs don’t have hardness halved. Glorious feat and one I’ll make available to all races, not just kobolds – two thumbs up!   -Trapsmith’s Bluff: +8 to bluff made to lie about the existence of traps you create or reset. Very specific, but can be oh […]

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  • Amazing Races: Merfolk This pdf is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look at new options for merfolk!   The pdf kicks off with 4 new feats for merfolk: -Drowning Tail: Use HD in place of BAB when grappling under water and make it harder o escape from your grip. -Improved Drowning Tail: Air-breathing creatures have their rounds to hold breath reduced by 1d4 every time they try to free themselves or reverse grappling. Neat! -Seafoam Shaper: You are never swept away by water and your spellcasting is not hampered by flowing water or water-based precipitation. -Sea Slayer: +2 damage versus off-balance targets in the water.   Merfolk also […]

    Amazing Races: Merfolk

    Amazing Races: Merfolk This pdf is 4 pages long, 1 page front cover, 1 page SRD, 2 pages content, so let’s take a look at new options for merfolk!   The pdf kicks off with 4 new feats for merfolk: -Drowning Tail: Use HD in place of BAB when grappling under water and make it harder o escape from your grip. -Improved Drowning Tail: Air-breathing creatures have their rounds to hold breath reduced by 1d4 every time they try to free themselves or reverse grappling. Neat! -Seafoam Shaper: You are never swept away by water and your spellcasting is not hampered by flowing water or water-based precipitation. -Sea Slayer: +2 damage versus off-balance targets in the water.   Merfolk also […]

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  • Amazing Races: Gillmen This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look! First, we kick off with 4 Gillmen-feats: -Arcane Inheritor: Cast a 1st level sorc/wiz spell 1/day at 11+cha-mod DC. -Deep Sight: Low-light vision as long as underwater and the ability to see through murky and opaque water. Nice! -Improved Deep Sight: Darkvision 60 ft and see invisible creatures while under water. (They don’t get the usual concealment.) -Sunken Legacy: For Hybrids, count as both gillman and human, choose an attribute that then gains +1 on related attribute & skill-checks.   There also are 2 new Character Traits: -Eldritch Obsession: Gain UMD as […]

    EZG reviews Amazing Races: Gillmen

    Amazing Races: Gillmen This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look! First, we kick off with 4 Gillmen-feats: -Arcane Inheritor: Cast a 1st level sorc/wiz spell 1/day at 11+cha-mod DC. -Deep Sight: Low-light vision as long as underwater and the ability to see through murky and opaque water. Nice! -Improved Deep Sight: Darkvision 60 ft and see invisible creatures while under water. (They don’t get the usual concealment.) -Sunken Legacy: For Hybrids, count as both gillman and human, choose an attribute that then gains +1 on related attribute & skill-checks.   There also are 2 new Character Traits: -Eldritch Obsession: Gain UMD as […]

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  • Amazing Races: Goblins This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of new content for goblins, so let’s take a look!   We get 4 new traits, one that grants a bonus to saves to avoid becoming fascinated, one that makes you immune to stench,+2 to enchantment-saves and +1 to atk when seeing/hearing a hobgoblin, bugbear or barghest. Goblins may also replace their skilled racial trait with the option to ignore the penalty to atk incurred by being shaken and instead gaining a +2 bonus to weapon damage while shaken. Alternatively, the goblins may reduce the improvised weapon penalty to -2 and gain a +2 damage bonus when using improvised […]

    Amazing Races: Goblins

    Amazing Races: Goblins This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of new content for goblins, so let’s take a look!   We get 4 new traits, one that grants a bonus to saves to avoid becoming fascinated, one that makes you immune to stench,+2 to enchantment-saves and +1 to atk when seeing/hearing a hobgoblin, bugbear or barghest. Goblins may also replace their skilled racial trait with the option to ignore the penalty to atk incurred by being shaken and instead gaining a +2 bonus to weapon damage while shaken. Alternatively, the goblins may reduce the improvised weapon penalty to -2 and gain a +2 damage bonus when using improvised […]

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  • Amazing Races: Humans This first installment of Abandoned Art’s new product line is 4 pages long, 1 page front cover, 1 page SRD, two pages of content, so let’s take a look! Each of the issues is focused on a different race and this one provides us with 3 traits – +1 to saves vs. traps and environmental hazards, 1 skill point and one trait that grants +1 to deceive or request favors, the bonus doubled to +2 when dealing with humanoids. Humans may now also opt to replace their skilled racial trait with +2 to cha-based skills when interacting with indifferent, friendly or helpful creatures or alternatively, treat profession as a class skill with a bonus of +4 to […]

    Amazing Races: Humans

    Amazing Races: Humans This first installment of Abandoned Art’s new product line is 4 pages long, 1 page front cover, 1 page SRD, two pages of content, so let’s take a look! Each of the issues is focused on a different race and this one provides us with 3 traits – +1 to saves vs. traps and environmental hazards, 1 skill point and one trait that grants +1 to deceive or request favors, the bonus doubled to +2 when dealing with humanoids. Humans may now also opt to replace their skilled racial trait with +2 to cha-based skills when interacting with indifferent, friendly or helpful creatures or alternatively, treat profession as a class skill with a bonus of +4 to […]

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