David S. McCrae Archive

  • Into the Breach: The Rogue This installment of Flying Pincushion Games’ class-centric series of pdfs clocks in at 43 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page of SRD, leaving us with a massive 38 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin, as always, with new archetypes for the rogue class, the first of which would be the booksmart scout, who receives a modified list of class skills and replaces trapfinding with bardic knowledge. 2nd level needs passive benefits for the scout who successfully identifies hostile […]

    Into the Breach: The Rogue

    Into the Breach: The Rogue This installment of Flying Pincushion Games’ class-centric series of pdfs clocks in at 43 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page of SRD, leaving us with a massive 38 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin, as always, with new archetypes for the rogue class, the first of which would be the booksmart scout, who receives a modified list of class skills and replaces trapfinding with bardic knowledge. 2nd level needs passive benefits for the scout who successfully identifies hostile […]

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  • Tides of War – Volley Fire Feats Redux The revised version of Flying Pincushion Games’ Tides of War-book clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf begins with a brief introduction to the subject matter, before presenting several feats. These are based on Group Fire, a combat/teamwork feat that, as a full-round action, allows you to make a single ranged attack while calling to allies within 15 feet that have this feat. The allies may spend an immediate action to also fire on the target you are attacking, with each participant granting +1 to atk and damage, including […]

    Tides of War – Volley Fire Feats Redux

    Tides of War – Volley Fire Feats Redux The revised version of Flying Pincushion Games’ Tides of War-book clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf begins with a brief introduction to the subject matter, before presenting several feats. These are based on Group Fire, a combat/teamwork feat that, as a full-round action, allows you to make a single ranged attack while calling to allies within 15 feet that have this feat. The allies may spend an immediate action to also fire on the target you are attacking, with each participant granting +1 to atk and damage, including […]

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  • Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

    Letters from the Flaming Crab: Culinary Magic

    Letters from the Flaming Crab: Culinary Magic This installment of the Letters from the Flaming Crab series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 8 1/4 pages of content, so let’s take a look!   As in the first installment, we begin with a missive from captain Kelly Shell, captain of the planes- and worlds-jumping eponymous Flaming Crab, conveniently translated and compiled for us by J Gray. This page also consolidates Craft (cooking) and Craft (baking) into Craft (culinary), which is a sensible step.   So, how does culinary magic work? Well, each dish has a name, a difficulty for Craft (culinary) to make the dish, a […]

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  • The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

    The Dragon’s Hoard: Magic Arms and Armor

    The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

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