DCC Archive

  • Rock God Death-Fugue (DCC) This two-shot for DCC clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page title, 1 page photo/art attributions, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This review was moved up in my reviewing queue…because it’s the only Steve Bean Games book I haven’t yet covered, and I’m kind of OCD.   This review is based on the v3-version of the file, and it should be noted that its basic premise is that it takes place during the last leg of a Rock/Metal band’s tour through my native Germany. In the flavor text that litters the pdf. There is […]

    Rock God Death-Fugue (DCC)

    Rock God Death-Fugue (DCC) This two-shot for DCC clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page title, 1 page photo/art attributions, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This review was moved up in my reviewing queue…because it’s the only Steve Bean Games book I haven’t yet covered, and I’m kind of OCD.   This review is based on the v3-version of the file, and it should be noted that its basic premise is that it takes place during the last leg of a Rock/Metal band’s tour through my native Germany. In the flavor text that litters the pdf. There is […]

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  • Colossus, Arise! (DCC) This adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue, as one of my patreon supports asked me to cover the DCC modules at my convenience.   So, as always, this Dungeon Crawl Classics module does come with a list of encounters; as (almost) always, we have exceedingly well-written read-aloud prose, and, on the less amazing side of things, the cartography provided is awesome, but lacks player-friendly versions, which means that only the judge ever gets to see them – unless you enjoy immersion-breaking […]

    Colossus, Arise! (DCC)

    Colossus, Arise! (DCC) This adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue, as one of my patreon supports asked me to cover the DCC modules at my convenience.   So, as always, this Dungeon Crawl Classics module does come with a list of encounters; as (almost) always, we have exceedingly well-written read-aloud prose, and, on the less amazing side of things, the cartography provided is awesome, but lacks player-friendly versions, which means that only the judge ever gets to see them – unless you enjoy immersion-breaking […]

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  • The Sea-Queen Escapes! (DCC) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This module was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party as an ideal means to tackle this one. Fighters will particularly appreciate the numerous occasions where they may execute special, environment-specific mighty deeds of arms – at least I did. As always with Goodman Games’ DCC-modules, we do receive pretty darn impressive b/w-maps, but alas, as always, we do not get player-friendly iterations of the respective maps. On the plus-side, two massive one-page handouts […]

    The Sea-Queen Escapes! (DCC)

    The Sea-Queen Escapes! (DCC) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This module was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party as an ideal means to tackle this one. Fighters will particularly appreciate the numerous occasions where they may execute special, environment-specific mighty deeds of arms – at least I did. As always with Goodman Games’ DCC-modules, we do receive pretty darn impressive b/w-maps, but alas, as always, we do not get player-friendly iterations of the respective maps. On the plus-side, two massive one-page handouts […]

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  • Dungeon Lord – The Cruel Issue (DCC) The third installment of the Dungeon lord-zine clocks in at 32 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page b/w con-photo, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 25 pages of content, laid out, as always in the approximately 6’’ by 9’’ (A5) size, which means you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested by one of my patreons – and provided the impetus for me to check out the other offerings by Death Machine Press.   It should be noted that the back cover contains a rudimentary one-page dungeon […]

    Dungeon Lord – The Cruel Issue (DCC)

    Dungeon Lord – The Cruel Issue (DCC) The third installment of the Dungeon lord-zine clocks in at 32 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page b/w con-photo, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 25 pages of content, laid out, as always in the approximately 6’’ by 9’’ (A5) size, which means you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested by one of my patreons – and provided the impetus for me to check out the other offerings by Death Machine Press.   It should be noted that the back cover contains a rudimentary one-page dungeon […]

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  • Stronghold of the Wood Giant Shaman (DCC) This module clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   Well, before we do: There are actually 4 pdfs included here:  The regular pdf, one without watermarks, and a second version laid out in digest-size (6’’ by 9’’/A5), if you prefer smaller booklets. The fourth pdf provides the b/w-maps in two iterations – one with all numbers and labels, and a second one without the labels. While I very much appreciate the inclusion of player-friendly maps in this mini-booklet, one of them has one instance where a secret-door-S has […]

    Stronghold of the Wood Giant Shaman (DCC)

    Stronghold of the Wood Giant Shaman (DCC) This module clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   Well, before we do: There are actually 4 pdfs included here:  The regular pdf, one without watermarks, and a second version laid out in digest-size (6’’ by 9’’/A5), if you prefer smaller booklets. The fourth pdf provides the b/w-maps in two iterations – one with all numbers and labels, and a second one without the labels. While I very much appreciate the inclusion of player-friendly maps in this mini-booklet, one of them has one instance where a secret-door-S has […]

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  • The Haunting of Larvik Island (DCC) This module clocks in at 34 pages, 1 pages of front cover, 1 page editorial/ToC, 1 page of SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   All right, so this is a module for first level characters, and the second adventure that was once intended to be a part of the Princes of Kaimai-storyline, which seems to have been discontinued. Fret not, though, for while the module’s aftermath is intended to provide an angle towards these mystical lands, it is really easy to disjoint the module from this angle.   This module comes with not one, but 6 different hand-outs that basically can be […]

    The Haunting of Larvik Island (DCC)

    The Haunting of Larvik Island (DCC) This module clocks in at 34 pages, 1 pages of front cover, 1 page editorial/ToC, 1 page of SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   All right, so this is a module for first level characters, and the second adventure that was once intended to be a part of the Princes of Kaimai-storyline, which seems to have been discontinued. Fret not, though, for while the module’s aftermath is intended to provide an angle towards these mystical lands, it is really easy to disjoint the module from this angle.   This module comes with not one, but 6 different hand-outs that basically can be […]

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  • Blades Against Death (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   It should be noted that this module contains 3 pages of handouts – one depicting one of the more complex environments in b/w, and the other two provide full-color renditions of special cards that feature in the plot of the module. It should be noted that the module does also contain a full-page B/w-artwork of another key-scene, which is a handout in anything but name. As you could glean from the page-count, this review is based on the 2nd printing of the […]

    Blades Against Death (DCC)

    Blades Against Death (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   It should be noted that this module contains 3 pages of handouts – one depicting one of the more complex environments in b/w, and the other two provide full-color renditions of special cards that feature in the plot of the module. It should be noted that the module does also contain a full-page B/w-artwork of another key-scene, which is a handout in anything but name. As you could glean from the page-count, this review is based on the 2nd printing of the […]

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  • Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC)

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

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  • Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

    Emirikol was framed! (DCC)

    Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

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  • Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

    Beyond the Black Gate (DCC)

    Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

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  • Attack of the Frawgs (DCC) This module clocks in at 26 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Okay, formally, this is a funnel that is probably closest to what you’d consider to be a linear wilderness trek – you move from wilderness encounter to encounter towards the finale, so if that irks you, then, that’s something to be aware of. This is intended for 8 – 14 level 0 characters, and playtest of the module left between 3 to 4 survivors for parties that explored all locations. […]

    Attack of the Frawgs (DCC)

    Attack of the Frawgs (DCC) This module clocks in at 26 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Okay, formally, this is a funnel that is probably closest to what you’d consider to be a linear wilderness trek – you move from wilderness encounter to encounter towards the finale, so if that irks you, then, that’s something to be aware of. This is intended for 8 – 14 level 0 characters, and playtest of the module left between 3 to 4 survivors for parties that explored all locations. […]

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  • The 13th Skull (DCC) These modules clock in at a total of 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by a patreon, to be undertaken at my convenience.   Why plural? Well, this one contains two adventures: The eponymous “The 13th Skull”, intended for 6 level 4 characters, and the second one, “The Balance Blade” is intended for 2nd level PCs. Both are written by none other than Joseph Goodman. Beyond these two modules, the pdf offers a supplemental article penned by Daniel J. Bishop – it covers 3 pages and depicts seven magical […]

    The 13th Skull (DCC)

    The 13th Skull (DCC) These modules clock in at a total of 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by a patreon, to be undertaken at my convenience.   Why plural? Well, this one contains two adventures: The eponymous “The 13th Skull”, intended for 6 level 4 characters, and the second one, “The Balance Blade” is intended for 2nd level PCs. Both are written by none other than Joseph Goodman. Beyond these two modules, the pdf offers a supplemental article penned by Daniel J. Bishop – it covers 3 pages and depicts seven magical […]

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  • In the Prison of the Squid Sorcerer (DCC) This collection of sidetreks, encounters and meta-scenarios clocks in at 46 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   Sometimes, passion can help overcome even a nasty failure – this was a failed IndieGoGo, but it honestly doesn’t show. It’s readily apparent that the creators believed in their book and poured their own money into this supplement, because they believed in it. It’s also a freshman offering – the first thing the company has put out, so let’s take a look at how this turned out, shall we?   This […]

    In the Prison of the Squid Sorcerer (DCC)

    In the Prison of the Squid Sorcerer (DCC) This collection of sidetreks, encounters and meta-scenarios clocks in at 46 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   Sometimes, passion can help overcome even a nasty failure – this was a failed IndieGoGo, but it honestly doesn’t show. It’s readily apparent that the creators believed in their book and poured their own money into this supplement, because they believed in it. It’s also a freshman offering – the first thing the company has put out, so let’s take a look at how this turned out, shall we?   This […]

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  • Jewels of the Carnifex (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This adventure is intended for 6 – 10 level 3 characters, and is situated in the city of Punjar. Picture an opium-clad, decadent haze, a metropolis of ancient stones, foundations old as time itself. A moloch – you don’t have to run this in Punjar, but you do need to have a decadent city with a storied past. As always, we do get plenty of read-aloud text, as well as a list of the encounters in question. […]

    Jewels of the Carnifex (DCC)

    Jewels of the Carnifex (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This adventure is intended for 6 – 10 level 3 characters, and is situated in the city of Punjar. Picture an opium-clad, decadent haze, a metropolis of ancient stones, foundations old as time itself. A moloch – you don’t have to run this in Punjar, but you do need to have a decadent city with a storied past. As always, we do get plenty of read-aloud text, as well as a list of the encounters in question. […]

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  • The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

    The Wizardarium of Calabraxis (DCC)

    The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

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  • Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

    Crypt of Morgrath (DCC)

    Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

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  • Dungeon Lord – The Wayne Con Issue (DCC) The second installment of the Dungeon Lord-‘zine clocks in at 36 pages of content, 1 page front cover, 1 page blank for autographs, 1 page b/w-photograph of Wayne Con attendees, 1 page editorial, 1 page ToC/introduction, 5 pages of Con-program, 1 page SRD, 1 page back cover, leaving us with 24 pages of relevant content, laid out in 6’’ by 9’’ (A5), which means you can theoretically fit up to 4 pages on a sheet of paper when printing this.   We once more begin the pdf with a nice poem crafted by Julian Bernick – though this one, to me, reads almost like a song and might be ranked better as […]

    Dungeon Lord – The Wayne Con Issue (DCC)

    Dungeon Lord – The Wayne Con Issue (DCC) The second installment of the Dungeon Lord-‘zine clocks in at 36 pages of content, 1 page front cover, 1 page blank for autographs, 1 page b/w-photograph of Wayne Con attendees, 1 page editorial, 1 page ToC/introduction, 5 pages of Con-program, 1 page SRD, 1 page back cover, leaving us with 24 pages of relevant content, laid out in 6’’ by 9’’ (A5), which means you can theoretically fit up to 4 pages on a sheet of paper when printing this.   We once more begin the pdf with a nice poem crafted by Julian Bernick – though this one, to me, reads almost like a song and might be ranked better as […]

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  • Dungeon Lord – The First Issue (DCC) The first installment of the Dungeon Lord-‘zine clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Okay, so the pdf contains a one page basic generator that allows you to randomly determine inclines in your dungeon, with a d3 to determine incline or lack thereof, and the gradient of the slope. Basic, but potentially useful, if you really needed such a super basic table. I couldn’t help but feel that a finer differentiation and nuance would have helped there. We also get a nice […]

    Dungeon Lord – The First Issue (DCC)

    Dungeon Lord – The First Issue (DCC) The first installment of the Dungeon Lord-‘zine clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Okay, so the pdf contains a one page basic generator that allows you to randomly determine inclines in your dungeon, with a d3 to determine incline or lack thereof, and the gradient of the slope. Basic, but potentially useful, if you really needed such a super basic table. I couldn’t help but feel that a finer differentiation and nuance would have helped there. We also get a nice […]

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  • World-Quest of the Winter Calender (DCC) This massive adventure clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with an impressive 52 pages of content, so let’s take a look!   This review is part of a request of one of my patreon supporters.   Now, first of all: This adventure is unlike any other I’ve reviewed so far; it genuinely managed to evoke a sense of jamais-vu, which is a rare thing for me these days. It should be noted that a portion of the proceeds from selling this adventure will be donated to a charity focusing on technology education for rural, Latino youth. Formally, this is […]

    World-Quest of the Winter Calender (DCC)

    World-Quest of the Winter Calender (DCC) This massive adventure clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with an impressive 52 pages of content, so let’s take a look!   This review is part of a request of one of my patreon supporters.   Now, first of all: This adventure is unlike any other I’ve reviewed so far; it genuinely managed to evoke a sense of jamais-vu, which is a rare thing for me these days. It should be noted that a portion of the proceeds from selling this adventure will be donated to a charity focusing on technology education for rural, Latino youth. Formally, this is […]

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  • Level Drain #1: The Pillars of Pang (DCC) This is the first installment of releases by Level Drain, a collective of creative people living with mental illness, and comes with a heartfelt dedication. The pdf clocks in at 2 pages of content, with only a small paragraph of SRD-information.   The module itself adheres very much to a one-page dungeon aesthetic, including an isometric map – and a surprising amount of information jammed onto the page. The adventure depicted here is suitable for 0-level and 1st level groups.   The following contains SPOILERS. Only judges should keep reading. … .. . Only judges around?   The presentation adheres to a stark aesthetic, with white boxes, a black background, and the […]

    Level Drain #1: The Pillars of Pang (DCC)

    Level Drain #1: The Pillars of Pang (DCC) This is the first installment of releases by Level Drain, a collective of creative people living with mental illness, and comes with a heartfelt dedication. The pdf clocks in at 2 pages of content, with only a small paragraph of SRD-information.   The module itself adheres very much to a one-page dungeon aesthetic, including an isometric map – and a surprising amount of information jammed onto the page. The adventure depicted here is suitable for 0-level and 1st level groups.   The following contains SPOILERS. Only judges should keep reading. … .. . Only judges around?   The presentation adheres to a stark aesthetic, with white boxes, a black background, and the […]

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  • Night Soil #ZERO (DCC) The #ZERO issue of the Night Soil ‘zine for DCC clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, laid out in approximately 6’’ by 9’’ (A5), meaning that you can theoretically fit up to 4 pages on a given sheet of paper when printing this.   As the editorial page makes clear, the theme of Night Soil as a ‘zine would be art – or, to be more precise, the art of the 4th printing of the DCC core rules. Basically, we get rules that correspond to the artworks in that book. Thus, content herein […]

    Night Soil #ZERO (DCC)

    Night Soil #ZERO (DCC) The #ZERO issue of the Night Soil ‘zine for DCC clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, laid out in approximately 6’’ by 9’’ (A5), meaning that you can theoretically fit up to 4 pages on a given sheet of paper when printing this.   As the editorial page makes clear, the theme of Night Soil as a ‘zine would be art – or, to be more precise, the art of the 4th printing of the DCC core rules. Basically, we get rules that correspond to the artworks in that book. Thus, content herein […]

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  • Twilight of the Solstice (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content – +1 page bonus pregens. In contrast to earlier Holiday modules for DCC, this is btw. laid out in standard size, not in the 6’’ by 9’’ trade size of previous holiday adventures.   This review was requested by one of my patreon supporters to be undertaken at my convenience. I consciously decided to post this review before New Year’s, as its Christmas/Yule-themes are rather subdued, but I got injured pretty badly – hence the delay. This adventure is intended for 4th level characters, and works in every season equally […]

    Twilight of the Solstice (DCC)

    Twilight of the Solstice (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content – +1 page bonus pregens. In contrast to earlier Holiday modules for DCC, this is btw. laid out in standard size, not in the 6’’ by 9’’ trade size of previous holiday adventures.   This review was requested by one of my patreon supporters to be undertaken at my convenience. I consciously decided to post this review before New Year’s, as its Christmas/Yule-themes are rather subdued, but I got injured pretty badly – hence the delay. This adventure is intended for 4th level characters, and works in every season equally […]

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  • AL 9 – Danger in the Deep! (DCC) This adventure-location/dungeon-module clock in at 47 pages, 1 page front cover, 2 pages of SRD, leaving us with a massive 44 pages of content, which are laid out in booklet-size (6’’ by 9’’/A5), which means you can fit up to 4 pages of content on a sheet of paper when printing this.   This review was moved up in my reviewing queue…because I really wanted to review it.   All righty, so the first thing you’ll notice upon opening the booklet would be the delightfully old-school-y map with its hand-drawn vibe – the PLAYER’S map! Yep, this booklet actually has a proper, player-friendly version of the map. And yes, obviously, there also […]

    AL 9 – Danger in the Deep! (DCC)

    AL 9 – Danger in the Deep! (DCC) This adventure-location/dungeon-module clock in at 47 pages, 1 page front cover, 2 pages of SRD, leaving us with a massive 44 pages of content, which are laid out in booklet-size (6’’ by 9’’/A5), which means you can fit up to 4 pages of content on a sheet of paper when printing this.   This review was moved up in my reviewing queue…because I really wanted to review it.   All righty, so the first thing you’ll notice upon opening the booklet would be the delightfully old-school-y map with its hand-drawn vibe – the PLAYER’S map! Yep, this booklet actually has a proper, player-friendly version of the map. And yes, obviously, there also […]

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  • Trials of the Toy Makers (DCC) This module clocks in at 42 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page back cover, leaving us with 38.5 pages of content, though it should be noted that the content is laid out in booklet format (6’’ by 9’’/A5), and this means that you can theoretically fit multiple pages on a given sheet of paper.   This review is part of a request of one of my patreon supporters, who requested it to be undertaken at my convenience.   Okay, first things first: In spite of the cover being as cutesy as DCC is probably going to get, this is not necessarily for kids – it is […]

    Trials of the Toy Makers (DCC)

    Trials of the Toy Makers (DCC) This module clocks in at 42 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page back cover, leaving us with 38.5 pages of content, though it should be noted that the content is laid out in booklet format (6’’ by 9’’/A5), and this means that you can theoretically fit multiple pages on a given sheet of paper.   This review is part of a request of one of my patreon supporters, who requested it to be undertaken at my convenience.   Okay, first things first: In spite of the cover being as cutesy as DCC is probably going to get, this is not necessarily for kids – it is […]

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  • Advent of the Avalanche Lords (DCC) This holiday adventure for DCC clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 26, though these have been laid out in booklet-size (6’’ by 9’’/A5) in size, meaning that you can fit up to 4 pages on a given sheet of paper, should you choose to do so.   This review was part of a request by one of my patreon supporters, to be undertaken at my convenience.   Okay, while this IS a module with a strong Christmas-vibe, it also is an adventure that isn’t necessarily for kids – instead, picture this adventure as a scenario that embraces the […]

    Advent of the Avalanche Lords (DCC)

    Advent of the Avalanche Lords (DCC) This holiday adventure for DCC clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 26, though these have been laid out in booklet-size (6’’ by 9’’/A5) in size, meaning that you can fit up to 4 pages on a given sheet of paper, should you choose to do so.   This review was part of a request by one of my patreon supporters, to be undertaken at my convenience.   Okay, while this IS a module with a strong Christmas-vibe, it also is an adventure that isn’t necessarily for kids – instead, picture this adventure as a scenario that embraces the […]

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  • The Old God’s Return (DCC) The first holiday adventure for DCC clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages. These are laid out in 6’’ by 9’’ (A5), making this a booklet, rather than a regularly-sized DCC-module.   This review was requested by a supporter of my patreon, to be undertaken at my convenience.   This module is intended for level 1 characters, and can be completed in a single session, making it suitable for e.g. oneshots or convention-style gaming. As far as DCC is concerned, it is a challenging module, but does not rank among the most difficult ones. Character death is a […]

    The Old God’s Return (DCC)

    The Old God’s Return (DCC) The first holiday adventure for DCC clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages. These are laid out in 6’’ by 9’’ (A5), making this a booklet, rather than a regularly-sized DCC-module.   This review was requested by a supporter of my patreon, to be undertaken at my convenience.   This module is intended for level 1 characters, and can be completed in a single session, making it suitable for e.g. oneshots or convention-style gaming. As far as DCC is concerned, it is a challenging module, but does not rank among the most difficult ones. Character death is a […]

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  • Goodman Games Gen Con 2014 Program Book (DCC/COC/MA) This program book clocks in at a massive 100 pages, 1 page front cover, 1 page editorial/ToC, 1 page autograph page, 1 page back cover, leaving us with 96 pages, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at your convenience.   On the inside of the front cover, we’ll get the Gen Con luck chart, which has been modified for this year – overlaps are there, but yeah. Since Gen Con 2014’s over, this probably won’t be a factor to decide whether you get this.   Now, the first major section of the booklet is an “Age of Cthulhu” scenario, “Transatlantic […]

    Goodman Games Gen Con 2014 Program Book (DCC/COC/MA)

    Goodman Games Gen Con 2014 Program Book (DCC/COC/MA) This program book clocks in at a massive 100 pages, 1 page front cover, 1 page editorial/ToC, 1 page autograph page, 1 page back cover, leaving us with 96 pages, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at your convenience.   On the inside of the front cover, we’ll get the Gen Con luck chart, which has been modified for this year – overlaps are there, but yeah. Since Gen Con 2014’s over, this probably won’t be a factor to decide whether you get this.   Now, the first major section of the booklet is an “Age of Cthulhu” scenario, “Transatlantic […]

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