DCC Archive

  • Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC) The first of the Dispatches from the Raven Crowking collection of blogposts, miscellanea, new material and the like for DCC clocks in at 53 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 48 pages of content, so let’s take a look!   We begin this book with an essay that discusses roleplaying games under the criteria of the eponymous three Cs, but not before making clear that, what follows, is not intended as a cure-all or as a universal truth – it’s been a while since I’ve seen a subjectivity clause in a GM advice section and […]

    Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC)

    Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC) The first of the Dispatches from the Raven Crowking collection of blogposts, miscellanea, new material and the like for DCC clocks in at 53 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 48 pages of content, so let’s take a look!   We begin this book with an essay that discusses roleplaying games under the criteria of the eponymous three Cs, but not before making clear that, what follows, is not intended as a cure-all or as a universal truth – it’s been a while since I’ve seen a subjectivity clause in a GM advice section and […]

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  • Steel and Fury (DCC) This massive book clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 53 pages of content, so let’s take a look!   So, basically, this is a system that tackles the caster/martial-discrepancy…but this time, in DCC! The basic idea is that combat, in the hands of capable warriors, ought to be lethal. In DCC’s rules, though, much like in most systems that grew out of d20, casters get insta-frys where martial characters have to slowly whittle down the HP.   This book then takes a different approach: First of all, the system here is based on so-called Mighty Deeds: Cutting open your foe […]

    Steel and Fury – Combat Maneuvers of the Mighty (DCC)

    Steel and Fury (DCC) This massive book clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 53 pages of content, so let’s take a look!   So, basically, this is a system that tackles the caster/martial-discrepancy…but this time, in DCC! The basic idea is that combat, in the hands of capable warriors, ought to be lethal. In DCC’s rules, though, much like in most systems that grew out of d20, casters get insta-frys where martial characters have to slowly whittle down the HP.   This book then takes a different approach: First of all, the system here is based on so-called Mighty Deeds: Cutting open your foe […]

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  • CE 6 – The Crimson Void (DCC) This installment of the Campaign Elements-series clocks in at 22 pages, 1 page front cover, 1 page SRD, leaving 20 pages of content…so what do we get here? The answer to this question is surprisingly simple – we are introduced to a new deity, including all those things that accompany her. Lady Kala Môr is a neutral deity of Darkness and the Upper Air, whose portfolio also includes protection and secrecy – from clerical raiment to places of worship, we receive information on her cult in surprising detail, with thematically-fitting b/w-artworks complementing the material.   Kala Môr is classified as a minor power, and author Daniel J. Bishop provides a smooth system to […]

    CE 6 – The Crimson Void (DCC)

    CE 6 – The Crimson Void (DCC) This installment of the Campaign Elements-series clocks in at 22 pages, 1 page front cover, 1 page SRD, leaving 20 pages of content…so what do we get here? The answer to this question is surprisingly simple – we are introduced to a new deity, including all those things that accompany her. Lady Kala Môr is a neutral deity of Darkness and the Upper Air, whose portfolio also includes protection and secrecy – from clerical raiment to places of worship, we receive information on her cult in surprising detail, with thematically-fitting b/w-artworks complementing the material.   Kala Môr is classified as a minor power, and author Daniel J. Bishop provides a smooth system to […]

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  • Faerie Tales from Unlit Shores – The Portsmouth Mermaid (DCC) This module clocks in at 44 pages, 1 page front cover, 1 page SRD, leaving us with a massive 42 pages of content, so let’s take a look, shall we?   This being a review of a module, the following contains SPOILERS. Potential players should jump to the conclusion. You do NOT want to spoil this module, believe me. … .. . All right, only judges remaining? Great! We begin this module in the aftermath of the superb first two DCC-modules in the series, 15 miles south of the Grimmswood wherein the PCs had ample challenges of the most peculiar and interesting kind. If you haven’t read the first two […]

    Faerie Tales from Unlit Shores – The Portsmouth Mermaid (DCC)

    Faerie Tales from Unlit Shores – The Portsmouth Mermaid (DCC) This module clocks in at 44 pages, 1 page front cover, 1 page SRD, leaving us with a massive 42 pages of content, so let’s take a look, shall we?   This being a review of a module, the following contains SPOILERS. Potential players should jump to the conclusion. You do NOT want to spoil this module, believe me. … .. . All right, only judges remaining? Great! We begin this module in the aftermath of the superb first two DCC-modules in the series, 15 miles south of the Grimmswood wherein the PCs had ample challenges of the most peculiar and interesting kind. If you haven’t read the first two […]

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  • Faerie Tales from Unlit Shores – Creeping Beauties of the Wood This module clocks in at 49 pages, 1 page front cover, 1 page SRD, leaving us with 47 pages of content, so let’s take a look, shall we?   This being an adventure review, the following contains SPOILERS. Not only for this module, but also for its direct predecessor, the ennie-nominated, superb Prince Charming, Reanimator. Potential players of either one should definitely jump to the conclusion. Really. You don’t want this spoiled. … .. . Still here? All right! So, after being press-ganged into an adventuring-life by a non-too-friendly Prince Charming, the PCs were witness to the psycho reanimating a girl, only to have his still living head being […]

    Faerie Tales from Unlit Shores – Creeping Beauties of the Wood (DCC)

    Faerie Tales from Unlit Shores – Creeping Beauties of the Wood This module clocks in at 49 pages, 1 page front cover, 1 page SRD, leaving us with 47 pages of content, so let’s take a look, shall we?   This being an adventure review, the following contains SPOILERS. Not only for this module, but also for its direct predecessor, the ennie-nominated, superb Prince Charming, Reanimator. Potential players of either one should definitely jump to the conclusion. Really. You don’t want this spoiled. … .. . Still here? All right! So, after being press-ganged into an adventuring-life by a non-too-friendly Prince Charming, the PCs were witness to the psycho reanimating a girl, only to have his still living head being […]

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  • HT 1 – The Perils of Cinder Claws This supplement clocks in at 32 pages of content, 1 page front cover, 1/2 page editorial, 1.5 pafes of SRD, leaving us with 29 pages of content, so let’s take a look, shall we?   This is officially my most delayed review EVER. It came out last year in December and I didn’t get it done in time for holidays and after that…it just felt odd. So, with about one year delay, here’s finally the review!   This being said, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? In medias res – the characters find themselves in a feast hall […]

    HT 1 – The Perils of Cinder Claws (DCC)

    HT 1 – The Perils of Cinder Claws This supplement clocks in at 32 pages of content, 1 page front cover, 1/2 page editorial, 1.5 pafes of SRD, leaving us with 29 pages of content, so let’s take a look, shall we?   This is officially my most delayed review EVER. It came out last year in December and I didn’t get it done in time for holidays and after that…it just felt odd. So, with about one year delay, here’s finally the review!   This being said, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? In medias res – the characters find themselves in a feast hall […]

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  • AL 6 – Playing the Game (DCC) This funnel for 0-level DCC-characters clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So, how does this adventure begin? Well, each character has met an interesting, strange traveler from a far away land who challenges the PC for a game of Arbakampsi, an easy, tactical board-game first introduced in a Purple Duck Storeroom-installment. Upon agreeing, the unsuspecting heroes to be find themselves trapped upon the board – separated ad forced t play […]

    AL 6 – Playing the Game (DCC)

    AL 6 – Playing the Game (DCC) This funnel for 0-level DCC-characters clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So, how does this adventure begin? Well, each character has met an interesting, strange traveler from a far away land who challenges the PC for a game of Arbakampsi, an easy, tactical board-game first introduced in a Purple Duck Storeroom-installment. Upon agreeing, the unsuspecting heroes to be find themselves trapped upon the board – separated ad forced t play […]

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  • CE 5 -Silent Nightfall This Campaign Element for the DCC-rules is 25 pages long, 1 page front cover, 1 page blank, 1 page SRD, ~ 1/4 of a page editorial, leaving us with 21 3/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS: Potential players should jump to the conclusion.   Still here? All right, the first thing you’ll notice here would be a freaky nursery rhyme and a skipping rhyme, setting the scene appropriately – why? Well, once upon a time, there was an advanced society on this planet and said society had access to nuclear power. When magical energies confluxed and made a core snetient, heavy water was used […]

    CE 5 – Silent Nightfall (DCC)

    CE 5 -Silent Nightfall This Campaign Element for the DCC-rules is 25 pages long, 1 page front cover, 1 page blank, 1 page SRD, ~ 1/4 of a page editorial, leaving us with 21 3/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS: Potential players should jump to the conclusion.   Still here? All right, the first thing you’ll notice here would be a freaky nursery rhyme and a skipping rhyme, setting the scene appropriately – why? Well, once upon a time, there was an advanced society on this planet and said society had access to nuclear power. When magical energies confluxed and made a core snetient, heavy water was used […]

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  • Faerie Tales from Unlit Shores: Prince Charming, Reanimator This adventure for the DCC-rule-system is 21 pages long, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? Prince Charming of the fairy-tales – we know him. Or do we? In this series, the character-trope is actually one man. His first wife Cinder Ella, his second wife Snow White – both returned from what could be death, have perished and now he’s set his ice-cold stare on a sleeping beauty. Unfortunately, she sleeps in the cursed ruins from which his men […]

    Faerie Tales from Unlit Shores: Prince Charming, Reanimator (DCC)

    Faerie Tales from Unlit Shores: Prince Charming, Reanimator This adventure for the DCC-rule-system is 21 pages long, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? Prince Charming of the fairy-tales – we know him. Or do we? In this series, the character-trope is actually one man. His first wife Cinder Ella, his second wife Snow White – both returned from what could be death, have perished and now he’s set his ice-cold stare on a sleeping beauty. Unfortunately, she sleeps in the cursed ruins from which his men […]

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  • CE 4: The 7 Deadly Skills of Sir Amoral the Misbegotten The fourth installment of PDG’s excellent Campaign Elements-series fort the Dungeon Crawl Classics-rule-set is 13 pages long, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, this review contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Gryffon Keep was once famous…now, it is only a fabled ruin in the forest and Sir Amoral’s ghost still lingers – and with him, his 7 deadly skills, which can be learned, though they come with a price, a geas and a prohibition of teaching […]

    CE 4: The 7 Deadly Skills of Sir Amoral the Misbegotten

    CE 4: The 7 Deadly Skills of Sir Amoral the Misbegotten The fourth installment of PDG’s excellent Campaign Elements-series fort the Dungeon Crawl Classics-rule-set is 13 pages long, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, this review contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Gryffon Keep was once famous…now, it is only a fabled ruin in the forest and Sir Amoral’s ghost still lingers – and with him, his 7 deadly skills, which can be learned, though they come with a price, a geas and a prohibition of teaching […]

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  • The Folk of Osmon The third installment of Purple Duck Games Campaign Elements-series fort eh Dungeon Crawl Classics-series is 14 pages long, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, the following review contains SPOILERS. Potential players should jump to the conclusion.   Still here? The Folk of Osmon are weird – they have no hair. Their skin glistens and gleams and they live in a mire where once a vast city was destroyed by a dread cataclysm, now the home of argodiles, parasitic vines that implant their seeds in their victims and dread psilamanders. (All with full stats, […]

    CE3 – The Folk of Osmon

    The Folk of Osmon The third installment of Purple Duck Games Campaign Elements-series fort eh Dungeon Crawl Classics-series is 14 pages long, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   This being a review of an adventure-locale, the following review contains SPOILERS. Potential players should jump to the conclusion.   Still here? The Folk of Osmon are weird – they have no hair. Their skin glistens and gleams and they live in a mire where once a vast city was destroyed by a dread cataclysm, now the home of argodiles, parasitic vines that implant their seeds in their victims and dread psilamanders. (All with full stats, […]

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  • CE 2 -The Black Goat This mini-module is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   This being a review of a mini-module, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   The Pass of the Black Goat is home to two weird types of humanoids – the fox-like Pellas Troth and the elephant-eared Mahmat Troth – which are mortal enemies, though they both worship the same concept, Silence, under the auspice of the mysterious, sphinx-like and utterly silent black goat.   Attuned to silence, the Mahmat Troth can hear those approaching from a mile […]

    CE 2 -The Black Goat

    CE 2 -The Black Goat This mini-module is 12 pages long, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   This being a review of a mini-module, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   The Pass of the Black Goat is home to two weird types of humanoids – the fox-like Pellas Troth and the elephant-eared Mahmat Troth – which are mortal enemies, though they both worship the same concept, Silence, under the auspice of the mysterious, sphinx-like and utterly silent black goat.   Attuned to silence, the Mahmat Troth can hear those approaching from a mile […]

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  • CE 1 – The Falcate Idol This first installment of the Campaign Elements-series is 15 pages long, 1 page front cover, ~1.5 pages SRD, leaving us with12.5 pages of content, so let’s take a look!   The first thing you’ll notice about this mini-supplement is the level range – this one can be run for 2-8 level 2 characters, 1-2 level 3 characters or a level 4 solo thief. That out of the way, this is an adventure-review and thus contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! After a short background/introduction, we kick off this pdf with one conan-esque quest – infiltrate a hidden temple of the Harrower, a strange, spider-like god. While […]

    CE 1 – The Falcate Idol

    CE 1 – The Falcate Idol This first installment of the Campaign Elements-series is 15 pages long, 1 page front cover, ~1.5 pages SRD, leaving us with12.5 pages of content, so let’s take a look!   The first thing you’ll notice about this mini-supplement is the level range – this one can be run for 2-8 level 2 characters, 1-2 level 3 characters or a level 4 solo thief. That out of the way, this is an adventure-review and thus contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! After a short background/introduction, we kick off this pdf with one conan-esque quest – infiltrate a hidden temple of the Harrower, a strange, spider-like god. While […]

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  • AL 5: Stars in the Darkness The fifth module/adventure location for the Dungeon Crawl Classics-system, now released by Purple Duck Games and penned by Daniel J. Bishop, is 38 pages long, 1 page front cover, 2 pages SRD, 1/2 a page advertisement, leaving us with 34 1/2 pages of content, so let’s take a look!   This being a review of an adventure-sandbox-locale, this review contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The world is suffering – the pdf kicks off with a list of 30 different entries that align a lucky star to each birth augur – why? Because the skies are in turmoil. One by one, the lucky stars […]

    AL 5: Stars in the Darkness

    AL 5: Stars in the Darkness The fifth module/adventure location for the Dungeon Crawl Classics-system, now released by Purple Duck Games and penned by Daniel J. Bishop, is 38 pages long, 1 page front cover, 2 pages SRD, 1/2 a page advertisement, leaving us with 34 1/2 pages of content, so let’s take a look!   This being a review of an adventure-sandbox-locale, this review contains SPOILERS. Potential players will wish to jump to the conclusion.   All right, still here? The world is suffering – the pdf kicks off with a list of 30 different entries that align a lucky star to each birth augur – why? Because the skies are in turmoil. One by one, the lucky stars […]

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  • AL4 – The Way Station This pdf is 19 pages long, 1 page front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Many a world features massive remains of underground dwarven subterranean city complexes and this pdf details one such complex or at least a part of it – the titular waystation, which features hammer-handed, old dwarven guardian-beings as well as an infestation of fungous, acidic ambush predators. PCs may also find an ancient, powerful magic hammer (with deeds to unlock the powers) or find multiple […]

    AL4 – The Way Station

    AL4 – The Way Station This pdf is 19 pages long, 1 page front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Many a world features massive remains of underground dwarven subterranean city complexes and this pdf details one such complex or at least a part of it – the titular waystation, which features hammer-handed, old dwarven guardian-beings as well as an infestation of fungous, acidic ambush predators. PCs may also find an ancient, powerful magic hammer (with deeds to unlock the powers) or find multiple […]

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  • The first thing one can not escape when scanning through the 488 pages of Goodman Games Dungeon Crawl Classic (DCC) Core Rule Book is the art. It’s everywhere, and I do mean, everywhere. The TOC is laid out inside art panels held up by characters, credits, play tester thank yous, designer notes, all tucked into the artwork, that is…for lack of better explanation, straight out of the 70’s. Seriously, this IS your daddy’s artwork folks lol. The art instantly took me back to my childhood and the style of RPG games that were on the shelves at my local game-store when I first got into role playing as a hobby. Is it cheezy art? Oh yeah, but in all the […]

    Goodman Games Delivers With Dungeon Crawl Classic

    The first thing one can not escape when scanning through the 488 pages of Goodman Games Dungeon Crawl Classic (DCC) Core Rule Book is the art. It’s everywhere, and I do mean, everywhere. The TOC is laid out inside art panels held up by characters, credits, play tester thank yous, designer notes, all tucked into the artwork, that is…for lack of better explanation, straight out of the 70’s. Seriously, this IS your daddy’s artwork folks lol. The art instantly took me back to my childhood and the style of RPG games that were on the shelves at my local game-store when I first got into role playing as a hobby. Is it cheezy art? Oh yeah, but in all the […]

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