D&D Archive

  • Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

    Advantageous Abilities: Humanoid Special Abilities (5e)

    Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

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  • Village Backdrop: Coldwater (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Coldwater, so let’s take a look!   Coldwater is perched upon an inhospitable, mud-drenched coast, with one access by land, its harbor is in the delta of a miserably stream that empties its contents into the sea – and if that does not reflect a place you’d like to visit, then that’s pretty much a representation of how most folks see this place. Nearby caverns sport […]

    Village Backdrop: Coldwater (5e)

    Village Backdrop: Coldwater (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Coldwater, so let’s take a look!   Coldwater is perched upon an inhospitable, mud-drenched coast, with one access by land, its harbor is in the delta of a miserably stream that empties its contents into the sea – and if that does not reflect a place you’d like to visit, then that’s pretty much a representation of how most folks see this place. Nearby caverns sport […]

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  • Village Backdrop: Longbridge (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Longbridge, so let’s take a look!   Longbridge is, much like famous Riverrun, crucial to the crossing of a particular river – only that a) it’s smaller and b) its leadership is divided – claimed by both Wido Gall and Hilduin Lorsch, two sets of taxes, laws and regulations have made Longbridge a hotbed of intrigue and a powder keg whose fuse has been lit – […]

    Village Backdrop: Longbridge (5e)

    Village Backdrop: Longbridge (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Longbridge, so let’s take a look!   Longbridge is, much like famous Riverrun, crucial to the crossing of a particular river – only that a) it’s smaller and b) its leadership is divided – claimed by both Wido Gall and Hilduin Lorsch, two sets of taxes, laws and regulations have made Longbridge a hotbed of intrigue and a powder keg whose fuse has been lit – […]

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  • Village Backdrop: Wellswood (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Wellswood, so let’s take a look!   In this installment of Raging Swan Press’ critically acclaimed series, we travel to the village of Wellswood – which is aptly-named: Situated in the midst of a gorgeous forest, the settlement sports numerous wells – both natural ones and those crafted by dwarven hands, for the settlement sports a significant dwarven population, who faithfully serves the local dour and […]

    Village Backdrop: Wellswood (5e)

    Village Backdrop: Wellswood (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of Wellswood, so let’s take a look!   In this installment of Raging Swan Press’ critically acclaimed series, we travel to the village of Wellswood – which is aptly-named: Situated in the midst of a gorgeous forest, the settlement sports numerous wells – both natural ones and those crafted by dwarven hands, for the settlement sports a significant dwarven population, who faithfully serves the local dour and […]

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  • Village Backdrop: White Moon Cove (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of White Moon Cove, so let’s take a look!   White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden behind a fishmonger (imagine the smell – ew!) and information on general […]

    Village Backdrop: White Moon Cove (5e)

    Village Backdrop: White Moon Cove (5e) This installment in Raging Swan’s Village backdrop-series, converted to 5e, is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with a total of 5 pages of content for the village of White Moon Cove, so let’s take a look!   White Moon Cove is essentially a moderately wealthy coastal town governed by a council and features a list of 9 notable NPCs, settlement stats and a list of 8 notable locations. The town features an ex-paladin drunkard knowledgeable about Sahuagin, a brothel hidden behind a fishmonger (imagine the smell – ew!) and information on general […]

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  • Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e)

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

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  • The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

    The Lost Temple of Forgotten Evil (5e/OSR)

    The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

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  • Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

    Fifth Edition Options: Optional Rules & Mechanics (5e)

    Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

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  • Tales from the Tabletop: Year One (Comic) Okay, now for something completely different: This book clocks in at 60 pages, 1 page front cover, 1 page editorial, 7 pages advertisement (unless I’ve miscounted, 1 page back cover, leaving 50 pages of content, so let’s take a look! So how does this book work out? Well, basically, AAW Games publishes Jacob Blackmon’s art and leaves speech bubbles open for the fans to fill – the funniest of the respective lines are collected in this book, with the respective authors of the lines credited, including the runner-ups, so even if you dislike one, you certainly will find a smile among the alternatives. So this, ultimately, is a product of our community…and it […]

    Tales from the Tabletop: Year One (Comic)

    Tales from the Tabletop: Year One (Comic) Okay, now for something completely different: This book clocks in at 60 pages, 1 page front cover, 1 page editorial, 7 pages advertisement (unless I’ve miscounted, 1 page back cover, leaving 50 pages of content, so let’s take a look! So how does this book work out? Well, basically, AAW Games publishes Jacob Blackmon’s art and leaves speech bubbles open for the fans to fill – the funniest of the respective lines are collected in this book, with the respective authors of the lines credited, including the runner-ups, so even if you dislike one, you certainly will find a smile among the alternatives. So this, ultimately, is a product of our community…and it […]

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  • Fifth Edition Feats (5e) This massive book clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 27 pages of content, so let’s take a look!   Okay, since this massive book has more than 150 feats, I am not going through them feat-by-feat – that would bloat the review beyond belief. Instead, let’s focus on what the book is…and what it isn’t.   Well, as much as I don’t like to start on a downer, I don’t have much choice here – this book is not perfect. The very first feat, Acrobatic, already has issues. It may require Acrobatics proficiency, but it does grant you expertise (twice proficiency […]

    Fifth Edition Feats (5e)

    Fifth Edition Feats (5e) This massive book clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 27 pages of content, so let’s take a look!   Okay, since this massive book has more than 150 feats, I am not going through them feat-by-feat – that would bloat the review beyond belief. Instead, let’s focus on what the book is…and what it isn’t.   Well, as much as I don’t like to start on a downer, I don’t have much choice here – this book is not perfect. The very first feat, Acrobatic, already has issues. It may require Acrobatics proficiency, but it does grant you expertise (twice proficiency […]

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  • Gunfighter Class (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V.1 of the pdf.   We begin this class with a brief, concise introduction to the subject matter at hand, including advice on creating a gunfighter and quick-build information. Gunfighters begin play with the option to create ammo and the like, with a nice, suggested alternate rule based on Intelligence modifier. In a minor nitpick, the material cost and maintenance-section of the item mentions $1.00 of the […]

    Gunfighter Class (5e)

    Gunfighter Class (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V.1 of the pdf.   We begin this class with a brief, concise introduction to the subject matter at hand, including advice on creating a gunfighter and quick-build information. Gunfighters begin play with the option to create ammo and the like, with a nice, suggested alternate rule based on Intelligence modifier. In a minor nitpick, the material cost and maintenance-section of the item mentions $1.00 of the […]

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  • Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

    Wardens of the Wild (PFRPG/5e)

    Wardens of the Wild (PFRPG/5e) This massive sourcebook clocks in at 217 pages, 1 page front cover, 1 page editorial, 2 pages of KS-thanks, 2 pages of ToC, 1 page of SRD, leaving us with 210 pages of content, so let’s take a look.   But before we do: I was a stretchgoal for this book and thus, this will be more of a general overview and the following will not consider a rating  -you won’t find me picking apart content or the like in the following text, as I instead try to provide a general idea of what you can find in this book.   Got that? Great! We begin this massive book with an introduction and a short […]

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  • Alchemist (5e) (Revised Edition) This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review is based on V.1 of the file.   The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: The previously missing plusses have been added to the proficiency bonus and the notation of the HD, 1d8, now also 100% conforms to D&D 5e standards. Proficiency-wise, alchemists gain simple weapons, blowgun, hand crossbow and net as well as Aachemist supplies plus herbalism or poisoner kits. Saving throw proficiencies, fittingly, would […]

    Alchemist (5e) (Revised Edition)

    Alchemist (5e) (Revised Edition) This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review is based on V.1 of the file.   The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: The previously missing plusses have been added to the proficiency bonus and the notation of the HD, 1d8, now also 100% conforms to D&D 5e standards. Proficiency-wise, alchemists gain simple weapons, blowgun, hand crossbow and net as well as Aachemist supplies plus herbalism or poisoner kits. Saving throw proficiencies, fittingly, would […]

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  • Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

    Tangible Taverns: Tuffy’s Good Time Palace (5e)

    Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

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  • Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for short periods, water purification drops and an oil that causes plant creatures to gain resistance to bludgeoning and piercing damage. (Erroneously called “damage resistance” in a minor nomenclature nitpick.) As something to keep in mind for GMs – with only a base price of 40 gp, this oil should not be available for campaigns featuring plant PCs – in the […]

    Deadly Gardens: Blood Rose Swarm (5e)

    Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for short periods, water purification drops and an oil that causes plant creatures to gain resistance to bludgeoning and piercing damage. (Erroneously called “damage resistance” in a minor nomenclature nitpick.) As something to keep in mind for GMs – with only a base price of 40 gp, this oil should not be available for campaigns featuring plant PCs – in the […]

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  • Alchemist (5e) This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: It should be noted that the class table lacks the plusses before the proficiency bonus in a minor deviation from the established presentation. Similarly, the HD (1d8, fyi), are depicted as “d8”, which is another aesthetic deviation from the standards of the PHB, where number-less dice notation refers to dice-size or them as a resource, as opposed to other notation of dice…but I’m […]

    Alchemist (5e)

    Alchemist (5e) This class for D&D 5e clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   The alchemist class comes with a sufficient array of introductory fluff, quick build rules and then proceeds to provide the respective crunch: It should be noted that the class table lacks the plusses before the proficiency bonus in a minor deviation from the established presentation. Similarly, the HD (1d8, fyi), are depicted as “d8”, which is another aesthetic deviation from the standards of the PHB, where number-less dice notation refers to dice-size or them as a resource, as opposed to other notation of dice…but I’m […]

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  • After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e) The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book […]

    After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e)

    After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e) The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book […]

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  • Fin Starling’s Guide to Morsain This massive Player’s Guide/sourcebook clocks in at 55 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   Once upon a time, there was a massive, gorgeous hardcover that AAW Games made; so beautiful was the hardcover, it brought tears of joy to the eyes of many a GM out there as they marveled at the gorgeous artwork and the intricate details of the massive city of Morsain contained therein, as they read all the evocative ideas and plot-hooks that seemed to leap from the very page. But, alas, this massive mega-adventure had an issue – you […]

    Fin Starling’s Guide to Morsain

    Fin Starling’s Guide to Morsain This massive Player’s Guide/sourcebook clocks in at 55 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   Once upon a time, there was a massive, gorgeous hardcover that AAW Games made; so beautiful was the hardcover, it brought tears of joy to the eyes of many a GM out there as they marveled at the gorgeous artwork and the intricate details of the massive city of Morsain contained therein, as they read all the evocative ideas and plot-hooks that seemed to leap from the very page. But, alas, this massive mega-adventure had an issue – you […]

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  • The Unofficial Living Greyhawk Bandit Kingdoms Summary And now for something *completely* different – this book clocks in at 92 pages. While I do own the electronic versions, I’d suggest getting the print version if you can – mainly since I’m old-school and have based this review on the print copy.   This book was moved up in my review queue due to me receiving a print copy of the book in exchange for a critical, unbiased review.   Okay, so what is this? It is, at least to me as a German, a piece of gaming arcana: Back in the 3.X days of old, there was a Living campaign of organized play called Living Greyhawk, shaping the classic world, […]

    The Unofficial Living Greyhawk Bandit Kingdoms Summary

    The Unofficial Living Greyhawk Bandit Kingdoms Summary And now for something *completely* different – this book clocks in at 92 pages. While I do own the electronic versions, I’d suggest getting the print version if you can – mainly since I’m old-school and have based this review on the print copy.   This book was moved up in my review queue due to me receiving a print copy of the book in exchange for a critical, unbiased review.   Okay, so what is this? It is, at least to me as a German, a piece of gaming arcana: Back in the 3.X days of old, there was a Living campaign of organized play called Living Greyhawk, shaping the classic world, […]

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  • Playable Monsters for 5th Edition (5e) The 5e-version of Quasar Knight Enterprises’ take on playable monsters clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of artist contacts, 1 page of writer info, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   So, after some general discussions on how to handle monstrous PCs and parties, we dive pretty much straight into the respective races, which cover a brief physical description, some minor information on society, relations with other races and alignment/religion preferences as well as how the race interacts with adventurers before diving into the respective racial traits – on a nitpicky formatting side, […]

    Playable Monsters for 5th Edition (5e)

    Playable Monsters for 5th Edition (5e) The 5e-version of Quasar Knight Enterprises’ take on playable monsters clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of artist contacts, 1 page of writer info, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   So, after some general discussions on how to handle monstrous PCs and parties, we dive pretty much straight into the respective races, which cover a brief physical description, some minor information on society, relations with other races and alignment/religion preferences as well as how the race interacts with adventurers before diving into the respective racial traits – on a nitpicky formatting side, […]

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  • Actors and Comedians from @Midnight with Chris Hardwick, The Mindy Project, Blindspot Play D&D at Meltdown Comics this Summer   Wizards of the Coast announced Storm King’s Thunder, the new storyline for Dungeons & Dragons coming Fall 2016. Giants are rampaging the land, the sea, and the skies and the peoples of the Forgotten Realms need a team of heroes to help them. D&D fans will get a preview of Storm King’s Thunder this summer with Force Grey: Giant Hunters, an eight-episode weekly show starring an unlikely group of comedians and actors, co-produced by Nerdist and Geek & Sundry. The cast for Force Grey: Giant Hunters was unveiled at D&D Live from Meltdown Comics yesterday. Utkarsh Ambudkar (The Mindy Project, Pitch […]

    Dungeons & Dragons: Storm King’s Thunder

    Actors and Comedians from @Midnight with Chris Hardwick, The Mindy Project, Blindspot Play D&D at Meltdown Comics this Summer   Wizards of the Coast announced Storm King’s Thunder, the new storyline for Dungeons & Dragons coming Fall 2016. Giants are rampaging the land, the sea, and the skies and the peoples of the Forgotten Realms need a team of heroes to help them. D&D fans will get a preview of Storm King’s Thunder this summer with Force Grey: Giant Hunters, an eight-episode weekly show starring an unlikely group of comedians and actors, co-produced by Nerdist and Geek & Sundry. The cast for Force Grey: Giant Hunters was unveiled at D&D Live from Meltdown Comics yesterday. Utkarsh Ambudkar (The Mindy Project, Pitch […]

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  • The Mists of Akuma – Imperial Dragons (5e) The fourth free preview-pdf for Mists of Akuma clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page list of things to expect, 1 page SRD, leaving us with 6 pages of content, one of which, as always, is devoted to the continent of Soburin, so let’s take a look!   After a gorgeous art and proverb, we dive into the wonderfully crafted prose that details the history and nature of Imperial dragons – and no, they’re not conveniently color-coded. The pdf’s crunchy meat supplementing this prose would be three sample dragons – the wyrmling underworld dragon (challenge 6) that gets a nasty multiattack, necrotic breath and frightful […]

    The Mists of Akuma – Imperial Dragons (5e)

    The Mists of Akuma – Imperial Dragons (5e) The fourth free preview-pdf for Mists of Akuma clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page list of things to expect, 1 page SRD, leaving us with 6 pages of content, one of which, as always, is devoted to the continent of Soburin, so let’s take a look!   After a gorgeous art and proverb, we dive into the wonderfully crafted prose that details the history and nature of Imperial dragons – and no, they’re not conveniently color-coded. The pdf’s crunchy meat supplementing this prose would be three sample dragons – the wyrmling underworld dragon (challenge 6) that gets a nasty multiattack, necrotic breath and frightful […]

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  • The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

    The Mists of Akuma – Martial Arts Feats (5e)

    The Mists of Akuma – Martial Arts Feats (5e) This FREE preview-file for the Mists of Akuma-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page summary of the setting, 1 page SRD, leaving us with 6 pages, though one of these is devoted to the map of the Soburin continent, so let’s take a look!   The pdf  begins with 5 new feats: Metallic Elementalist Warlocks are aligned with the seasonal patron and have an interesting mechanic – they can pay gold to empower their spells, with precise effects depending on the spell’s school (nice!) that being said, the secondary benefit may be overshooting the target a bit – upon hitting a foe with […]

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  • The Mists of Akuma – Tsukumogami (5e) This second of the FREE preview-pdfs for Mike Myler & Storm Bunny Studios’ cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.   So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn’t know – on the 100th birthday of an item, there is a chance it may awaken to sentience – with sometimes, though not often, dire consequences. Hence rules for […]

    The Mists of Akuma – Tsukumogami (5e)

    The Mists of Akuma – Tsukumogami (5e) This second of the FREE preview-pdfs for Mike Myler & Storm Bunny Studios’ cooperation clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page KS-summary, leaving us with 4 pages of content, though one of these is devoted to the nice maps of Soburin, the continent of Mists of Akuma.   So, what do we get in these pages? The reply is simple: 4 of the eponymous tsukumogani monstrosities! What are tsukumogami? Well, in case you didn’t know – on the 100th birthday of an item, there is a chance it may awaken to sentience – with sometimes, though not often, dire consequences. Hence rules for […]

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  • In the Company of Dragons (5e) The conversion to 5e of the massive book on playable dragons clocks in at 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 24 pages of content, so let’s take a look, shall we?   Okay, so the first thing you need to know as a 5th edition player – the In the Company of…-series started off as a PFRPG-exclusive line of unusual races that codified monstrous races as balanced player options, often utilizing a class to represent progression into becoming a proper full-blown member of that race. This class was optional and thus allowed you to play the race sans progressing in […]

    In the Company of Dragons (5e)

    In the Company of Dragons (5e) The conversion to 5e of the massive book on playable dragons clocks in at 29 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, which leaves us with 24 pages of content, so let’s take a look, shall we?   Okay, so the first thing you need to know as a 5th edition player – the In the Company of…-series started off as a PFRPG-exclusive line of unusual races that codified monstrous races as balanced player options, often utilizing a class to represent progression into becoming a proper full-blown member of that race. This class was optional and thus allowed you to play the race sans progressing in […]

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  • The Mists of Akuma Primer (5e) This primer for Mike Myler’s Mists of Akuma-setting clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page sales-pitch for the kickstarter – so what do we get in here?   Okay, this is pitched as eastern fantasy noir steampunk for 5th edition – basically what would happen if you took the eagerly anticipated Steampunk Musha and infused a hefty dose of Ravenloft with more emphasis on the fantastic. After a brief page of introductory prose, we get the one component that may alone very much justify downloading this primer: The Mists of Akuma. These would basically be a variant of the mists of Ravenloft crossed with […]

    The Mists of Akuma Primer (5e)

    The Mists of Akuma Primer (5e) This primer for Mike Myler’s Mists of Akuma-setting clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page sales-pitch for the kickstarter – so what do we get in here?   Okay, this is pitched as eastern fantasy noir steampunk for 5th edition – basically what would happen if you took the eagerly anticipated Steampunk Musha and infused a hefty dose of Ravenloft with more emphasis on the fantastic. After a brief page of introductory prose, we get the one component that may alone very much justify downloading this primer: The Mists of Akuma. These would basically be a variant of the mists of Ravenloft crossed with […]

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  • Mortars & Miniguns: Zane’s Guide to Pistols (5e) This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1  on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Pistols (5e)

    Mortars & Miniguns: Zane’s Guide to Pistols (5e) This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1  on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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