Deadly Gardens Archive

  • Deadly Gardens Extra: Natural Items (D&D 5e) This FREE pdf (included in regular Deadly Gardens, just fyi!) clocks in at 3 pages, 1 page front cover, 1/2 page SRD, leaving us with 1.5 pages of content, so let’s take a look!   So, what are natural items? They are basically parts of creatures vanquished, in some cases specifically treated. The harvesting of these items is pretty simple – all are based on Intelligence, though the precise skill used diverges from creature to creature. Beasts can be harvested via Intelligence (Nature), while most creatures can be harvested via Intelligence (Religion) and Intelligence (Arcana). Slightly odd to my eyes: Oozes are harvested via Intelligence (Investigation) – though that makes sense, if you […]

    Deadly Gardens Extra: Natural Items (D&D 5e)

    Deadly Gardens Extra: Natural Items (D&D 5e) This FREE pdf (included in regular Deadly Gardens, just fyi!) clocks in at 3 pages, 1 page front cover, 1/2 page SRD, leaving us with 1.5 pages of content, so let’s take a look!   So, what are natural items? They are basically parts of creatures vanquished, in some cases specifically treated. The harvesting of these items is pretty simple – all are based on Intelligence, though the precise skill used diverges from creature to creature. Beasts can be harvested via Intelligence (Nature), while most creatures can be harvested via Intelligence (Religion) and Intelligence (Arcana). Slightly odd to my eyes: Oozes are harvested via Intelligence (Investigation) – though that makes sense, if you […]

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  • Frozen Gardens: Deadly Gardens Winter Special The second of Rusted Iron Games’ extra-long specials in the Deadly Gardens-series clocks in at 12 pages, 1 page front cover, ~1/2 a page editorial + SRD, leaving us with ~11.5 pages of content, so let’s take a look!   Okay, so this pdf begins somewhat different than one would expect, introducing us first to the realm of eternal winter, a demi-plane of eternal ice…and otherwise sans unique planar traits, which is a bit of a missed chance there. The pdf provides two magic items – the first is the Cask of Ancient Winters, which, when opened, spreads lethal cold and enhances associated magic, while the second is Winter’s Edge, a frosty short sword […]

    Frozen Gardens: Deadly Gardens Winter Special

    Frozen Gardens: Deadly Gardens Winter Special The second of Rusted Iron Games’ extra-long specials in the Deadly Gardens-series clocks in at 12 pages, 1 page front cover, ~1/2 a page editorial + SRD, leaving us with ~11.5 pages of content, so let’s take a look!   Okay, so this pdf begins somewhat different than one would expect, introducing us first to the realm of eternal winter, a demi-plane of eternal ice…and otherwise sans unique planar traits, which is a bit of a missed chance there. The pdf provides two magic items – the first is the Cask of Ancient Winters, which, when opened, spreads lethal cold and enhances associated magic, while the second is Winter’s Edge, a frosty short sword […]

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  • Spooky Gardens: Deadly Gardens Autumn Special The first extra-length special of the Deadly Gardens-series clocks in at 13 pages, 1 page front cover, ~1/2 a page editorial/SRD, leaving us with 11.5 pages of content, so what do we get?   Well, after a brief introduction, the first piece of crunch we get is the spirit cudgel, a +2 gloom bough heartwood club that protects the wearer as protection from evil when an incorporeal undead comes within 60 ft. Okay, I guess.   More interesting would be the first creature, the delightfully twisted CR 5 brain pumpkin – basically, these thinking plants have dangerous tendrils and a gaze that can enthrall those subject to it, who thereafter get close to the […]

    Spooky Gardens: Deadly Gardens Autumn Special

    Spooky Gardens: Deadly Gardens Autumn Special The first extra-length special of the Deadly Gardens-series clocks in at 13 pages, 1 page front cover, ~1/2 a page editorial/SRD, leaving us with 11.5 pages of content, so what do we get?   Well, after a brief introduction, the first piece of crunch we get is the spirit cudgel, a +2 gloom bough heartwood club that protects the wearer as protection from evil when an incorporeal undead comes within 60 ft. Okay, I guess.   More interesting would be the first creature, the delightfully twisted CR 5 brain pumpkin – basically, these thinking plants have dangerous tendrils and a gaze that can enthrall those subject to it, who thereafter get close to the […]

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  • Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

    Deadly Gardens Vol. III – Scorpion Cactus

    Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

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  • Deadly Gardens Volume II – Blood Rose Swarm The second installment in Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement with supplemental alchemical items, the first of which renders plant creatures dormant for a time – nice one!   Clearwater Drops can be used to purify water – I like those. I have gone on record time and again, stating that DR is overvalued in PFRPG – thus, the 40 gp Tough-skin Oil, which nets you DR 2/slashing for 10 minutes for 40 gp may be a powerful item which I’d personally price at […]

    Deadly Gardens Volume II – Blood Rose Swarm

    Deadly Gardens Volume II – Blood Rose Swarm The second installment in Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement with supplemental alchemical items, the first of which renders plant creatures dormant for a time – nice one!   Clearwater Drops can be used to purify water – I like those. I have gone on record time and again, stating that DR is overvalued in PFRPG – thus, the 40 gp Tough-skin Oil, which nets you DR 2/slashing for 10 minutes for 40 gp may be a powerful item which I’d personally price at […]

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  • Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

    Deadly Gardens Volume I: Phoenix Lily

    Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

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