Deathcap Archive

  • Deadly Gardens: Deathcap Fungus This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this installment with 2 hazards, the first of which would be a lesser form of cave-in, with the second being a patch of the eponymous deathcap mushrooms, which may generate bursts of negative energy – thankfully, in a limited manner, so healing abuse by undead is not possible. We also receive a new alchemical item, the salt bomb, which deals AoE damage to targets – alas, untyped, but oh well. The salt spread by the bomb does inflict more damage for […]

    Deadly Gardens: Deathcap Fungus

    Deadly Gardens: Deathcap Fungus This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this installment with 2 hazards, the first of which would be a lesser form of cave-in, with the second being a patch of the eponymous deathcap mushrooms, which may generate bursts of negative energy – thankfully, in a limited manner, so healing abuse by undead is not possible. We also receive a new alchemical item, the salt bomb, which deals AoE damage to targets – alas, untyped, but oh well. The salt spread by the bomb does inflict more damage for […]

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