Derfael Oliveira Archive

  • Items of Power This expansion book for Spheres of Power clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by one of my readers.   So, while the default pathfinder magic item creation rules work without a big snag in conjunction with Spheres of Power, this pdf does endeavor to provide a more sphere-centric approach to the subject matter. Thus, we begin with the basic assumptions: To create a magic item, a caster must possess the appropriate item creation feat, the […]

    Items of Power

    Items of Power This expansion book for Spheres of Power clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by one of my readers.   So, while the default pathfinder magic item creation rules work without a big snag in conjunction with Spheres of Power, this pdf does endeavor to provide a more sphere-centric approach to the subject matter. Thus, we begin with the basic assumptions: To create a magic item, a caster must possess the appropriate item creation feat, the […]

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  • Spheres Apocrypha: Nature Talents – Metal, Plant, Water This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains 5 new basic talents: Deep Nature lets you, when you spend a spell point to make geomancing last for a round per CL sans concentration to make that last for 1 minute per caster level instead. (Spirit) instead has that upgraded from 1 minute per caster level to 10 minutes per caster level. Muss Pummel has the (plantlife) tag and nets you more branches when using Pummel, provided you spend another spell point. The other 3 talents are the “lord-talents” for […]

    Spheres Apocrypha: Nature Talents – Metal, Plant, Water

    Spheres Apocrypha: Nature Talents – Metal, Plant, Water This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains 5 new basic talents: Deep Nature lets you, when you spend a spell point to make geomancing last for a round per CL sans concentration to make that last for 1 minute per caster level instead. (Spirit) instead has that upgraded from 1 minute per caster level to 10 minutes per caster level. Muss Pummel has the (plantlife) tag and nets you more branches when using Pummel, provided you spend another spell point. The other 3 talents are the “lord-talents” for […]

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  • Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

    Spheres Apocrypha: Nature Package – Air

    Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

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  • Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

    Spheres Apocrypha: Nature Talents – Spirit

    Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

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  • Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

    Spheres Apocrypha: Nature Talents – Earth

    Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

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  • Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

    Spheres Apocrypha: Nature Talents – Fire

    Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

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  • The Vivomancer’s Handbook This installment of the Spheres of Power-expansion books clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 1 page back cover, leaving us with 33.5 pages of content, so let’s take a look!   After a brief piece of introductory prose, we begin with the first big chapter, traditionally one that contains new archetypes. This time around, we get a total of 5 new such options, the first of which would be the essentialist alchemist, who is an Int-governed Mid-Caster. The archetype also receives class level as a competence bonus to Craft (alchemy) for creating alchemical items and may use it to identify potions. […]

    The Vivomancer’s Handbook

    The Vivomancer’s Handbook This installment of the Spheres of Power-expansion books clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 1 page back cover, leaving us with 33.5 pages of content, so let’s take a look!   After a brief piece of introductory prose, we begin with the first big chapter, traditionally one that contains new archetypes. This time around, we get a total of 5 new such options, the first of which would be the essentialist alchemist, who is an Int-governed Mid-Caster. The archetype also receives class level as a competence bonus to Craft (alchemy) for creating alchemical items and may use it to identify potions. […]

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  • Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

    Wizard’s Academy

    Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

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  • Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

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  • The Diviner’s Handbook This installment of the expansion-series for Spheres of Power clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   We begin this expansion of the Spheres of Power-rules, as has become the tradition herein, with a nice piece of introductory prose before tackling new archetypes, the first of which would be the psyforensic, who gains a magic talent whenever he would gain a caster level and the divination sphere at first level; at 3rd level, the archetype may spend an hour to conduct the autopsy ritual, an absolutely amazing new ritual that […]

    The Diviner’s Handbook

    The Diviner’s Handbook This installment of the expansion-series for Spheres of Power clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   We begin this expansion of the Spheres of Power-rules, as has become the tradition herein, with a nice piece of introductory prose before tackling new archetypes, the first of which would be the psyforensic, who gains a magic talent whenever he would gain a caster level and the divination sphere at first level; at 3rd level, the archetype may spend an hour to conduct the autopsy ritual, an absolutely amazing new ritual that […]

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  • The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

    The Geomancer’s Handbook

    The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

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