Difference-Engine Archive

  • US Marshals: A Shared Storytelling Game of Justice in the American Wild (Difference) This book clocks in at 114 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page advertisement (for Outlaw Soaps! – It fits thematically in the book – really like it!), leaving us 110 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, so first things first, this is a rules-lite game about the “Imagined Wild West” – not the historical one, necessarily, and with the subject matter being slightly less common than the Age […]

    US Marshals: A Shared Storytelling Game of Justice in the American Wild (Difference) (Priority Review)

    US Marshals: A Shared Storytelling Game of Justice in the American Wild (Difference) This book clocks in at 114 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page advertisement (for Outlaw Soaps! – It fits thematically in the book – really like it!), leaving us 110 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, so first things first, this is a rules-lite game about the “Imagined Wild West” – not the historical one, necessarily, and with the subject matter being slightly less common than the Age […]

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  • Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference) This game clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   So, a rules lite swashbuckling/pirate game? Why not! But before we start, let it be known that this game can be used in pretty much any context – I could see it work for a scifi-game, for example, pretty well. The game requires 2 six-sided dice and begins with the character generation.   You start by choosing a nickname, followed by selecting your attributes. There are three of those, the first being Mental, which denotes […]

    Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference)

    Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference) This game clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   So, a rules lite swashbuckling/pirate game? Why not! But before we start, let it be known that this game can be used in pretty much any context – I could see it work for a scifi-game, for example, pretty well. The game requires 2 six-sided dice and begins with the character generation.   You start by choosing a nickname, followed by selecting your attributes. There are three of those, the first being Mental, which denotes […]

    Continue Reading...