Dire Rugrat Publishing Archive

  • Grippli: Playable Amphibians (Revised Edition) (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement […]

    Grippli: Playable Amphibians (Revised Edition) (5e)

    Grippli: Playable Amphibians (Revised Edition) (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement […]

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  • Tangible Taverns: The Hidden Oak This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 15 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden Oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at a clearing, where colorful […]

    Tangible Taverns: The Hidden Oak

    Tangible Taverns: The Hidden Oak This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 15 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden Oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at a clearing, where colorful […]

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  • Tangible Taverns: The Hidden Oak (5e) This 5e-iteration of the installment of the Tangible Taverns-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 14 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at […]

    Tangible Taverns: The Hidden Oak (5e)

    Tangible Taverns: The Hidden Oak (5e) This 5e-iteration of the installment of the Tangible Taverns-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 14 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at […]

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  • Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

    Tavern Tales Mini Adventure #2: What a Trip! (5e)

    Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

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  • Tangible Taverns: Simon’s Dinner Theatre (5e) This 5e-version of the Tangible Taverns-entry clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 9.5 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for beyond the foyer, there is a main room that features a stage. Started by […]

    Tangible Taverns: Simon’s Dinner Theatre (5e)

    Tangible Taverns: Simon’s Dinner Theatre (5e) This 5e-version of the Tangible Taverns-entry clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 9.5 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for beyond the foyer, there is a main room that features a stage. Started by […]

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  • Tangible Taverns: Simon’s Dinner Theatre This installment of the Tangible Taverns-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD (which also contains a new spell…not the best decision to cram that in the SRD…), 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for […]

    Tangible Taverns: Simon’s Dinner Theatre

    Tangible Taverns: Simon’s Dinner Theatre This installment of the Tangible Taverns-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD (which also contains a new spell…not the best decision to cram that in the SRD…), 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for […]

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  • Grippli: Playable Amphibians (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement the gripple […]

    Grippli: Playable Amphibians (5e)

    Grippli: Playable Amphibians (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement the gripple […]

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  • Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

    Tavern Tales: The Troubleshooters (5e)

    Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

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  • Tavern Tales: The Troubleshooters This expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   This being an adventure-review, the […]

    Tavern Tales: The Troubleshooters

    Tavern Tales: The Troubleshooters This expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   This being an adventure-review, the […]

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  • Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

    Tavern Tales #3: It Starts With a Barroom Brawl (5e)

    Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

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  • Tavern Tales #3: It Starts With a Barroom Brawl This supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition.   This being an adventure-review, the following will contain SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! […]

    Tavern Tales #3: It Starts With a Barroom Brawl

    Tavern Tales #3: It Starts With a Barroom Brawl This supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition.   This being an adventure-review, the following will contain SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! […]

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  • Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities […]

    Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e)

    Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities […]

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  • Advantageous Abilities: Charismatic Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities are […]

    Advantageous Abilities: Charismatic Abilities (revised edition) (5e)

    Advantageous Abilities: Charismatic Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities are […]

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  • Tavern Tales Mini-Adventure #1: A Thief in the Night (5e) The 5e-version of the first of the Tavern Tales mini-adventures clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   Wait, before we do: This mini-adventure can be pretty easily employed on its own, but its intention is to be run in conjunction with one of the taverns featured in Tangible Taverns: A Trio of Taverns, namely Blackberry Bill’s. In case you’re not familiar with it: Think former, gruff dwarven adventurer obsessed with blackberries who has a hidden location where they grow like crazy. The cast of characters, […]

    Tavern Tales Mini-Adventure #1: A Thief in the Night (5e)

    Tavern Tales Mini-Adventure #1: A Thief in the Night (5e) The 5e-version of the first of the Tavern Tales mini-adventures clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   Wait, before we do: This mini-adventure can be pretty easily employed on its own, but its intention is to be run in conjunction with one of the taverns featured in Tangible Taverns: A Trio of Taverns, namely Blackberry Bill’s. In case you’re not familiar with it: Think former, gruff dwarven adventurer obsessed with blackberries who has a hidden location where they grow like crazy. The cast of characters, […]

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  • Tavern Tales Mini-Adventure #1: A Thief in the Night The first of the Tavern Tales mini-adventures clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   Wait, before we do: This mini-adventure can be pretty easily employed on its own, but its intention is to be run in conjunction with one of the taverns featured in Tangible Taverns: A Trio of Taverns, namely Blackberry Bill’s. In case you’re not familiar with it: Think former, gruff dwarven adventurer obsessed with blackberries who has a hidden location where they grow like crazy. The cast of characters, while depicted in sufficient […]

    Tavern Tales Mini-Adventure #1: A Thief in the Night

    Tavern Tales Mini-Adventure #1: A Thief in the Night The first of the Tavern Tales mini-adventures clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   Wait, before we do: This mini-adventure can be pretty easily employed on its own, but its intention is to be run in conjunction with one of the taverns featured in Tangible Taverns: A Trio of Taverns, namely Blackberry Bill’s. In case you’re not familiar with it: Think former, gruff dwarven adventurer obsessed with blackberries who has a hidden location where they grow like crazy. The cast of characters, while depicted in sufficient […]

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  • Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

    Advantageous Abilities: Charismatic Abilities (5e)

    Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

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  • Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

    Advantageous Abilities: Humanoid Special Abilities (5e)

    Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

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  • Tangible Taverns – Trio of Taverns (5e) This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page advertisement leaving us with 19 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner […]

    Tangible Taverns – Trio of Taverns (5e)

    Tangible Taverns – Trio of Taverns (5e) This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page advertisement leaving us with 19 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner […]

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  • Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

    Tangible Taverns: Trio of Taverns

    Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

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  • Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

    Tangible Taverns: Tuffy’s Good Time Palace (5e)

    Tangible Taverns: Tuffy’s Good Time Palace (5e) This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   The 5e-version of Tuffy’s Good Time Palace is, fluff-wise, pretty identical to the Pathfinder-version: I.e. Tuffy’s is still a seedy dump of a bar with an eccentric, female, dwarven barkeep and a somewhat less-than-bright brute at the piano. Scantily-clad women dance here and shady groups, two to be precise, scuttle through the shadows, as a surprising amount of patrons seems to vanish behind a door behind the bar…the set-up of a seedy […]

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  • Tangible Taverns: Tuffy’s Good Time Palace This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy’s is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled […]

    Tangible Taverns: Tuffy’s Good Time Palace (PFRPG/system-neutral)

    Tangible Taverns: Tuffy’s Good Time Palace This installment of the Tangible Taverns-series clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   There are taverns you enter and *know* immediately that you just have gone to the wrong side of town: Tuffy’s is such a place. Paint peels from various surfaces, glass and food and other debris litter the floor, as scantily-clad women dance on some tables, while a female dwarf with cold blue eyes gazes directly at the PCs. Strangely, some people seem to come and go through a door behind the bar, while the various pickled […]

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