DND Archive

  • Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

    Haunting of Hastur #4: Confronting Hastur (5e)

    Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

    Continue Reading...

  • The Bleak Harvest (PFRPG/5e) This adventure clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 61 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. My review is mainly based on the softcover copy, which I received, though I have also consulted the electronic version. A peculiarity there: There are two versions of the pdf: One with the front cover, and one without it – the latter has bookmarks, so that’s probably the intended one. If in doubt, I referred to the print copy.   All right, let’s first address a pretty […]

    The Bleak Harvest (PFRPG/5e)

    The Bleak Harvest (PFRPG/5e) This adventure clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 61 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. My review is mainly based on the softcover copy, which I received, though I have also consulted the electronic version. A peculiarity there: There are two versions of the pdf: One with the front cover, and one without it – the latter has bookmarks, so that’s probably the intended one. If in doubt, I referred to the print copy.   All right, let’s first address a pretty […]

    Continue Reading...

  • Book of Magic: 10 Warlock Invocations (5e) This pdf clocks in at 4 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Chilling Blast and Poisoning Blast require chill touch and poison spray as well as eldritch blast, and allow you to change the damage of the blast to cold or poison damage, respectively. Eternal laughter lets you cast hideous laughter once per long rest interval via a warlock spell slot. Devil’s Darkness requires the devil’s sight eldritch invocation and lets you cast darkness without […]

    Book of Magic: 10 Warlock Invocations (5e)

    Book of Magic: 10 Warlock Invocations (5e) This pdf clocks in at 4 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Chilling Blast and Poisoning Blast require chill touch and poison spray as well as eldritch blast, and allow you to change the damage of the blast to cold or poison damage, respectively. Eternal laughter lets you cast hideous laughter once per long rest interval via a warlock spell slot. Devil’s Darkness requires the devil’s sight eldritch invocation and lets you cast darkness without […]

    Continue Reading...

  • Haunting of Hastur #3: The City of Talos (5e) This combined settlement supplement/ecology and adventure clocks in at two times 32 pages – 28 pages each for the adventure and gazetteer booklets, if you take away cover/editorial/etc. My review is based primarily on the kickstarter premium print version of this adventure/supplement. The sturdy wrap-around cover has a massive, gorgeous full-color map of the eponymous city of Talos on the inside – and Justin Andrew Mason’s map is player-friendly! That’s a huge plus for the print version right there.   As you can glean from the above, I have received a print copy of the module/setting supplement for the purpose of a fair and unbiased review. The books have thus been […]

    Haunting of Hastur #3: The City of Talos (5e)

    Haunting of Hastur #3: The City of Talos (5e) This combined settlement supplement/ecology and adventure clocks in at two times 32 pages – 28 pages each for the adventure and gazetteer booklets, if you take away cover/editorial/etc. My review is based primarily on the kickstarter premium print version of this adventure/supplement. The sturdy wrap-around cover has a massive, gorgeous full-color map of the eponymous city of Talos on the inside – and Justin Andrew Mason’s map is player-friendly! That’s a huge plus for the print version right there.   As you can glean from the above, I have received a print copy of the module/setting supplement for the purpose of a fair and unbiased review. The books have thus been […]

    Continue Reading...

  • Dear readers!   It has happened – the Occult Secrets of the Underworld are finally revealed!   When AAW Games released Underworld Races & Classes, the Kickstarter narrowly missed the stretchgoal to make this book…but Jonathan G. Nelson listened to the fans, and commissioned this book, which, for me, is a passion project.   Why? Well, I was brought on board regarding the Underworld Races & Classes project relatively late…and this time around, I had full creative control; Jonathan allowed me full reign to unleash my imagination.The ideas, once I started designing, kept flowing…and like a good freelancer, I delivered what was promised, on time.   Here’s the thing…I fell in love with my own designs and really wanted to […]

    Occult Secrets of the Underworld Kickstarter (D&D 5e/PFRPG) launched!

    Dear readers!   It has happened – the Occult Secrets of the Underworld are finally revealed!   When AAW Games released Underworld Races & Classes, the Kickstarter narrowly missed the stretchgoal to make this book…but Jonathan G. Nelson listened to the fans, and commissioned this book, which, for me, is a passion project.   Why? Well, I was brought on board regarding the Underworld Races & Classes project relatively late…and this time around, I had full creative control; Jonathan allowed me full reign to unleash my imagination.The ideas, once I started designing, kept flowing…and like a good freelancer, I delivered what was promised, on time.   Here’s the thing…I fell in love with my own designs and really wanted to […]

    Continue Reading...

  • Faiths of the Forgotten Realms (5e) This massive supplement clocks in at 200 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, leaving us with a massive 196 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. I had access to the pre-release version to get this done so soon, but the review itself is based on the commercially-available version.   Now, first things first: Since this is a massive book with a ridiculous amount of content inside, I cannot provide my step-by-step analysis for every single piece of crunch, as that would […]

    Faiths of the Forgotten Realms (5e)

    Faiths of the Forgotten Realms (5e) This massive supplement clocks in at 200 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, leaving us with a massive 196 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. I had access to the pre-release version to get this done so soon, but the review itself is based on the commercially-available version.   Now, first things first: Since this is a massive book with a ridiculous amount of content inside, I cannot provide my step-by-step analysis for every single piece of crunch, as that would […]

    Continue Reading...

  • Mountains of Madness This massive installment of the Perilous Vistas-series of books clocks in at 288 pages of pure content, not counting editorial, etc. This review is based on the hardcover version of the book, which is, quality-wise, on par with the high production values of Frog God Games hardcovers.   I backed the kickstarter that created this book, mainly because the previous two installments of this series of terrain-centric hardcovers have made my Top Ten-lists.   All right, I rambled on, in detail, about the origins of this series: the idea is simple, yet concise and fun: Highlight a given environment and really polish it and make it shine, make it feasible and unique for the purpose of adventuring. […]

    Mountains of Madness

    Mountains of Madness This massive installment of the Perilous Vistas-series of books clocks in at 288 pages of pure content, not counting editorial, etc. This review is based on the hardcover version of the book, which is, quality-wise, on par with the high production values of Frog God Games hardcovers.   I backed the kickstarter that created this book, mainly because the previous two installments of this series of terrain-centric hardcovers have made my Top Ten-lists.   All right, I rambled on, in detail, about the origins of this series: the idea is simple, yet concise and fun: Highlight a given environment and really polish it and make it shine, make it feasible and unique for the purpose of adventuring. […]

    Continue Reading...

  • Creature Components – Tome of Beasts (5e) This installment of Playground Adventure’s so far absolutely fantastic Creature Components-series clocks in at 54 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of ToC, 1 page SRD, 1 page back cover, leaving us with 46 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Now, before we dive in, let me state the obvious: This book is about the concept of harvesting parts from defeated monsters for use with magic; conceptually, this is a development of the idea of power-components, i.e. optional material components that […]

    Creature Components – Tome of Beasts (5e)

    Creature Components – Tome of Beasts (5e) This installment of Playground Adventure’s so far absolutely fantastic Creature Components-series clocks in at 54 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of ToC, 1 page SRD, 1 page back cover, leaving us with 46 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Now, before we dive in, let me state the obvious: This book is about the concept of harvesting parts from defeated monsters for use with magic; conceptually, this is a development of the idea of power-components, i.e. optional material components that […]

    Continue Reading...

  • Marshes of Malice This massive hardcover clocks in at 190 pages once you take away SRD, editorial, etc. My review is based on the hardcover book. It should also be noted that I have backed the kickstarter that gave rise to this massive book. As Frog God Games books have a very high level of quality, are built to last, I do recommend getting the physical copy if you can.   All right, as you all know, my funds aren’t exactly plentiful these days, but when I can, I do back KS that I wholeheartedly believe in. Now, this book, in structure and spirit, is a sequel to the “Dunes of Desolation” and “Fields of Blood” books; retroactively, alongside “Dead […]

    Marshes of Malice

    Marshes of Malice This massive hardcover clocks in at 190 pages once you take away SRD, editorial, etc. My review is based on the hardcover book. It should also be noted that I have backed the kickstarter that gave rise to this massive book. As Frog God Games books have a very high level of quality, are built to last, I do recommend getting the physical copy if you can.   All right, as you all know, my funds aren’t exactly plentiful these days, but when I can, I do back KS that I wholeheartedly believe in. Now, this book, in structure and spirit, is a sequel to the “Dunes of Desolation” and “Fields of Blood” books; retroactively, alongside “Dead […]

    Continue Reading...

  • Places of Power: Fort Vigil (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort is […]

    Places of Power: Fort Vigil (5e)

    Places of Power: Fort Vigil (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Fort vigil, situated in a forest, would be an unremarkable fortification, manned by a skeletal crew. It is mainly known for being under the command of the veteran knight Sir Arnhelm Langeson. The fort, as a whole, is picturesque, and not a bad place to visit – it adds much sought-after security to the surrounding lands, and seems to be a safe haven. However, locals will tell that the fort is […]

    Continue Reading...

  • Places of Power: The Last Resort (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   What is “Last Resort”? Well, picture a clutter of inns, held together by walls – in the middle of nowhere, it represents a collections of truly eclectic inns, a place that is in-between, in a way. Haven represents “ a little slice of haven”, with soothing music; the preserve, managed by Fenric Vogelsong (Vogel =bird, in German, fyi) sports an impossibly large interior, characterized by flora and fauna present, while […]

    Places of Power: The Last Resort (5e)

    Places of Power: The Last Resort (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   What is “Last Resort”? Well, picture a clutter of inns, held together by walls – in the middle of nowhere, it represents a collections of truly eclectic inns, a place that is in-between, in a way. Haven represents “ a little slice of haven”, with soothing music; the preserve, managed by Fenric Vogelsong (Vogel =bird, in German, fyi) sports an impossibly large interior, characterized by flora and fauna present, while […]

    Continue Reading...

  • Places of Power: Khla’Akear (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what’s this Khla’Akear? Well, nowadays, this holy stupa is also known as the monastery of the Yellow Dawn; as the pdf specifies in the page depicting the vicinity (including a glorious, original b/w-artwork of the place), it is situated on a bend in a long, tranquil river that traverses its path through a fertile valley. Small settlements dot the surrounding area, and it is said that the region is home to […]

    Places of Power: Khla’Akear (5e)

    Places of Power: Khla’Akear (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what’s this Khla’Akear? Well, nowadays, this holy stupa is also known as the monastery of the Yellow Dawn; as the pdf specifies in the page depicting the vicinity (including a glorious, original b/w-artwork of the place), it is situated on a bend in a long, tranquil river that traverses its path through a fertile valley. Small settlements dot the surrounding area, and it is said that the region is home to […]

    Continue Reading...

  • Creature Components Vol. 1 (5e) The 5e-version of the massive Creature Components tome clocks in at 60 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This review was requested as a prioritized review and has been moved up in my reviewing queue accordingly.   There is a further disclaimer to note here: While Playground Adventures generally focuses on child-friendly supplements, this one is aimed at a slightly more mature audience. The idea of this book is to use parts of vanquished creatures for magic, taking a cue […]

    Creature Components Vol. 1 (5e)

    Creature Components Vol. 1 (5e) The 5e-version of the massive Creature Components tome clocks in at 60 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This review was requested as a prioritized review and has been moved up in my reviewing queue accordingly.   There is a further disclaimer to note here: While Playground Adventures generally focuses on child-friendly supplements, this one is aimed at a slightly more mature audience. The idea of this book is to use parts of vanquished creatures for magic, taking a cue […]

    Continue Reading...

  • What Lies Beyond Reason #4: Sanitarium (5e) The much-anticipated fourth installment of the high fantasy horror AP by Micah Watt clocks in at 81 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-backer-thanks, 1 page SRD, 1 page back cover, leaving us with 75 pages of content, so let’s take a look!   As before, we get a selection of pregens, 5 to be precise, should you choose to replace a fallen PC or dive right into this. However, I do recommend playing the series; while deliberately slow in the beginning, the third module remains one of the best haunted house modules I know, and if this one can retain that level of quality, then […]

    What Lies Beyond Reason #4: Sanitarium (5e)

    What Lies Beyond Reason #4: Sanitarium (5e) The much-anticipated fourth installment of the high fantasy horror AP by Micah Watt clocks in at 81 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-backer-thanks, 1 page SRD, 1 page back cover, leaving us with 75 pages of content, so let’s take a look!   As before, we get a selection of pregens, 5 to be precise, should you choose to replace a fallen PC or dive right into this. However, I do recommend playing the series; while deliberately slow in the beginning, the third module remains one of the best haunted house modules I know, and if this one can retain that level of quality, then […]

    Continue Reading...

  • Haunting of Hastur #2: The Buried Zikurat (5e) The second installment of the Haunting of Hastur-series clocks in at 28 pages of content if you take away the editorial, ToC, etc., but that does not really represent the module properly.   This review was moved up in my queue due to me receiving a print copy of the adventure.   You see, that page-count only covers the core adventure sported, and the book comes with two supplemental tomes: The first would be the Map and Illustration booklet, which provides full-page, high quality renditions of the artworks, as well as all the full-color maps of the module. These are provided in the pdf as well, and oddly, the maps in the […]

    Haunting of Hastur #2: The Buried Zikurat (5e)

    Haunting of Hastur #2: The Buried Zikurat (5e) The second installment of the Haunting of Hastur-series clocks in at 28 pages of content if you take away the editorial, ToC, etc., but that does not really represent the module properly.   This review was moved up in my queue due to me receiving a print copy of the adventure.   You see, that page-count only covers the core adventure sported, and the book comes with two supplemental tomes: The first would be the Map and Illustration booklet, which provides full-page, high quality renditions of the artworks, as well as all the full-color maps of the module. These are provided in the pdf as well, and oddly, the maps in the […]

    Continue Reading...

  • In the Company of Unicorns (5e) This installment of Rite Publishing’s classic series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, as always,w e begin this supplement with a latter, as the meta-narrative of this series assumes that a member of the respective race is writing a letter to sage Qwilion of Questhaven; This sets the series apart from the get-go – unlike most racial supplements, the prose and colored/unreliable in-character narration […]

    In the Company of Unicorns (5e)

    In the Company of Unicorns (5e) This installment of Rite Publishing’s classic series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, as always,w e begin this supplement with a latter, as the meta-narrative of this series assumes that a member of the respective race is writing a letter to sage Qwilion of Questhaven; This sets the series apart from the get-go – unlike most racial supplements, the prose and colored/unreliable in-character narration […]

    Continue Reading...

  • Places of Power: Tibol-Korrin (5e) This installment of Raging Swan Press‘ classic Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Now, the name “Tibol-Korrin” did evoke an expectation of elven settlements for me, perhaps due to being close to the Tiri Kitor of Red Hand of Doom in the melody of the word; however, Tibol-Korrin is something else. It’s something genius that I haven’t seen done in any comparable supplement. This place is a strait, important for seafaring merchants, as it is one of the few ways to access […]

    Places of Power: Tibol-Korrin (5e)

    Places of Power: Tibol-Korrin (5e) This installment of Raging Swan Press‘ classic Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Now, the name “Tibol-Korrin” did evoke an expectation of elven settlements for me, perhaps due to being close to the Tiri Kitor of Red Hand of Doom in the melody of the word; however, Tibol-Korrin is something else. It’s something genius that I haven’t seen done in any comparable supplement. This place is a strait, important for seafaring merchants, as it is one of the few ways to access […]

    Continue Reading...

  • Midgard Heroes Handbook (5e) This massive hardcover clocks in at 211 pages, 207 if you don’t count editorial, ToC, etc. – 216 pages minus the usual aforementioned components, if you count by pdf pages and include the covers.   This review is based on the hardcover print version of the book, which I received in exchange for a fair and unbiased review. The book was moved up in my reviewing queue at the request of my patreons and due to receiving the print copy of this book. I have also had the chance to take a look at the pdf to ascertain electronic functionality, but have mainly based my review on the print version of this book.   Now, first […]

    Midgard Heroes Handbook (5e)

    Midgard Heroes Handbook (5e) This massive hardcover clocks in at 211 pages, 207 if you don’t count editorial, ToC, etc. – 216 pages minus the usual aforementioned components, if you count by pdf pages and include the covers.   This review is based on the hardcover print version of the book, which I received in exchange for a fair and unbiased review. The book was moved up in my reviewing queue at the request of my patreons and due to receiving the print copy of this book. I have also had the chance to take a look at the pdf to ascertain electronic functionality, but have mainly based my review on the print version of this book.   Now, first […]

    Continue Reading...

  • Demon Cults & Secret Societies (5e) The 5e-version of this massive tome clocks in at 178 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 171 pages of content, so let’s take a look!   First things first: This book references, in some instances, the phenomenal Tome of Beasts. If you don’t have that book, I’d suggest getting it right now. The book also references three installments of the Deep Magic-series: Rune Magic (worth getting), Void Magic (excellent) and Blood & Doom (skip that one). While the book remains functional as a whole sans these other files, the experience is enhanced with them.   […]

    Demon Cults & Secret Societies (5e)

    Demon Cults & Secret Societies (5e) The 5e-version of this massive tome clocks in at 178 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 171 pages of content, so let’s take a look!   First things first: This book references, in some instances, the phenomenal Tome of Beasts. If you don’t have that book, I’d suggest getting it right now. The book also references three installments of the Deep Magic-series: Rune Magic (worth getting), Void Magic (excellent) and Blood & Doom (skip that one). While the book remains functional as a whole sans these other files, the experience is enhanced with them.   […]

    Continue Reading...

  • Places of Power: Forgotten Athenaeum (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is the forgotten athenaeum? It is a lost place of research, of knowledge – when the peaceful kingdom of Tirinos was besieged by the Venovian empire, this massive library was secluded in the astral plane to hide it from the fanatic assailants, who seemed to be following the old adage of every few centuries requiring the burning of Alexandria’s library. (Metaphorically speaking – the supplement does not presume a […]

    Places of Power: Forgotten Athenaeum (5e)

    Places of Power: Forgotten Athenaeum (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, what is the forgotten athenaeum? It is a lost place of research, of knowledge – when the peaceful kingdom of Tirinos was besieged by the Venovian empire, this massive library was secluded in the astral plane to hide it from the fanatic assailants, who seemed to be following the old adage of every few centuries requiring the burning of Alexandria’s library. (Metaphorically speaking – the supplement does not presume a […]

    Continue Reading...

  • Places of Power: Soulspur Inn (5e) This installment of Raging Swan Press‘ Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Soulspur Inn has always been there, as far as most folks are concerned – the much-beloved Inn is a sort of neutral ground for adventurers, both regarding legal and moral conflicts. The Inn’s mistress, a woman named Erlgamm, is an epitome of hospitality and oddly, her sharp tongue seems to actually succeed in keeping the tavern a neutral ground of sorts. She is also notorious for her thirst for […]

    Places of Power: Soulspur Inn (5e)

    Places of Power: Soulspur Inn (5e) This installment of Raging Swan Press‘ Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisements, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Soulspur Inn has always been there, as far as most folks are concerned – the much-beloved Inn is a sort of neutral ground for adventurers, both regarding legal and moral conflicts. The Inn’s mistress, a woman named Erlgamm, is an epitome of hospitality and oddly, her sharp tongue seems to actually succeed in keeping the tavern a neutral ground of sorts. She is also notorious for her thirst for […]

    Continue Reading...

  • Deep Magic: Elemental Magic (5e) This installment of the Deep Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 12 1/3 pages of content, so let’s take a look!   We begin this pdf with a discussion on the dangers of elementals existing in the material plane and elementalism in general, including a nice little section on the role of these magic traditions in Midgard. Traditions? Plural?   Yep, we get a sorcerous origin, a warlock otherworldly patron and a wizard arcane tradition on the class option side of things. We also receive two new feats: Negotiator increases Charisma by 1 to the maximum of […]

    Deep Magic: Elemental Magic (5e)

    Deep Magic: Elemental Magic (5e) This installment of the Deep Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 12 1/3 pages of content, so let’s take a look!   We begin this pdf with a discussion on the dangers of elementals existing in the material plane and elementalism in general, including a nice little section on the role of these magic traditions in Midgard. Traditions? Plural?   Yep, we get a sorcerous origin, a warlock otherworldly patron and a wizard arcane tradition on the class option side of things. We also receive two new feats: Negotiator increases Charisma by 1 to the maximum of […]

    Continue Reading...

  • Deep Magic: Blood & Doom (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 15 1/3 pages of content, so let’s take a look!   So, the first thing you need to know is that we get a new sacred oath herein – The Giving Grave. This oath, however, represents more the concept of the antipaladin, rather than the paladin. As some 5e-players are wont to claim, the paladin class is removed from its LG-shackles in 5e; while technically true, the class features and general build don’t really lend themselves well to representing the concept of the anipaladin […]

    Deep Magic: Blood & Doom (5e)

    Deep Magic: Blood & Doom (5e) This installment of Kobold Press‘ Deep Magic-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with 15 1/3 pages of content, so let’s take a look!   So, the first thing you need to know is that we get a new sacred oath herein – The Giving Grave. This oath, however, represents more the concept of the antipaladin, rather than the paladin. As some 5e-players are wont to claim, the paladin class is removed from its LG-shackles in 5e; while technically true, the class features and general build don’t really lend themselves well to representing the concept of the anipaladin […]

    Continue Reading...

  • 5E Mini-Dungeon: An Empire Given (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This being […]

    5E Mini-Dungeon: An Empire Given (5e)

    5E Mini-Dungeon: An Empire Given (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This being […]

    Continue Reading...

  • 5E Mini-Dungeon: Time out of Joint (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This […]

    5E Mini-Dungeon: Time out of Joint (5e)

    5E Mini-Dungeon: Time out of Joint (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This […]

    Continue Reading...

  • 5E Mini-Dungeon: The King of Infinite Space (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   […]

    5E Mini-Dungeon: The King of Infinite Space (5e)

    5E Mini-Dungeon: The King of Infinite Space (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   […]

    Continue Reading...

  • 5E Mini-Dungeon: Maze of the Skullkeeper (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This […]

    5E Mini-Dungeon: Maze of the Skullkeeper (5e)

    5E Mini-Dungeon: Maze of the Skullkeeper (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   This […]

    Continue Reading...