DND Archive

  • Village Backdrop: Lanthorn (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and […]

    Village Backdrop: Lanthorn (5e)

    Village Backdrop: Lanthorn (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and […]

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  • Treasures & Trinkets: Gemstones and Art Objects (5e) This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let’s take a look!   Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect – the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to wall […]

    Treasures & Trinkets: Gemstones and Art Objects (5e)

    Treasures & Trinkets: Gemstones and Art Objects (5e) This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let’s take a look!   Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect – the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to wall […]

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  • Mysteries of the Gods (5e) This expansion pdf for the cleric-class clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we start off with the Blood Domain…and at one glance, we can see that the spells in the domain’s list are not italicized, in a pretty obvious formatting hiccup. However, wait for a second – the spells themselves make sense, so how do the features fare? Well, at 1st level, you gain proficiency in all simple and martial weapons that deal slashing or piercing damage and when you fall below 1/2 maximum hit points, […]

    Mysteries of the Gods (5e)

    Mysteries of the Gods (5e) This expansion pdf for the cleric-class clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we start off with the Blood Domain…and at one glance, we can see that the spells in the domain’s list are not italicized, in a pretty obvious formatting hiccup. However, wait for a second – the spells themselves make sense, so how do the features fare? Well, at 1st level, you gain proficiency in all simple and martial weapons that deal slashing or piercing damage and when you fall below 1/2 maximum hit points, […]

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  • Village Backdrop: Black Wyvern (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   So, Black Wyvern would be the final village in the vicinity of the town backdrop Deksport, situated on the relatively lawless Picaroon Peninsula. And guess what? It was founded by a pirate captain and named after his ship. Did not see that one coming, right? Sarcasm aside, the village actually does have a somewhat unique angle: The base premise of the village would be evil colonialist pirates displacing similarly evil […]

    Village Backdrop: Black Wyvern (5e)

    Village Backdrop: Black Wyvern (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   So, Black Wyvern would be the final village in the vicinity of the town backdrop Deksport, situated on the relatively lawless Picaroon Peninsula. And guess what? It was founded by a pirate captain and named after his ship. Did not see that one coming, right? Sarcasm aside, the village actually does have a somewhat unique angle: The base premise of the village would be evil colonialist pirates displacing similarly evil […]

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  • Village Backdrop: Kingsfell (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Kingsfell can be found in a strategically important area upstream from vast saltmarshes, acting as a base and gateways for the brave souls that venture into the harrowing territory under the stern and benevolent auspice of paladin Mira Lankinen. Situated atop a location of a massacre in ages long past, the dead do not rest easily here, as their pain and hatred is slowly seeping into the populace…how long can the […]

    Village Backdrop: Kingsfell (5e)

    Village Backdrop: Kingsfell (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Kingsfell can be found in a strategically important area upstream from vast saltmarshes, acting as a base and gateways for the brave souls that venture into the harrowing territory under the stern and benevolent auspice of paladin Mira Lankinen. Situated atop a location of a massacre in ages long past, the dead do not rest easily here, as their pain and hatred is slowly seeping into the populace…how long can the […]

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  • Mini-Dungeon: Stowaway on the Singing Sea This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may […]

    Mini-Dungeon: Stowaway on the Singing Sea

    Mini-Dungeon: Stowaway on the Singing Sea This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may […]

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  • Mini-Dungeon: Pit your Wits This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to […]

    Mini-Dungeon: Pit your Wits

    Mini-Dungeon: Pit your Wits This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to […]

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  • Zeitgeist #13: Avatar of Revolution This is it. The finale of the Zeitgeist AP clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 84 pages of content, so let’s take a look!   This being the FINALE of the Zeitgeist AP, the following, unsurprisingly, will contain copious amounts of SERIOUS SPOILERS. Potential players should definitely jump to the conclusion. … .. . Only GMs around? Okay, when the PCs were in Av, the world of dreams and fey, a massive blast left reflections back in the gyre and sent the PCs back into reality – but due to mutable time in Av, months have […]

    Zeitgeist #13: Avatar of Revolution

    Zeitgeist #13: Avatar of Revolution This is it. The finale of the Zeitgeist AP clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 84 pages of content, so let’s take a look!   This being the FINALE of the Zeitgeist AP, the following, unsurprisingly, will contain copious amounts of SERIOUS SPOILERS. Potential players should definitely jump to the conclusion. … .. . Only GMs around? Okay, when the PCs were in Av, the world of dreams and fey, a massive blast left reflections back in the gyre and sent the PCs back into reality – but due to mutable time in Av, months have […]

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  • Zeitgeist #12: The Grinding Gears of Heaven The 12th installment of the massive Zeitgeist-AP clocks in at 92 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   This being an adventure-review, the following will contain SPOILERS. Potential players should jump to the conclusion. It should also be noted that I may reference other installments of the AP, so you HAVE been warned. From here on out, the SPOILERS reign. … .. . Okay, only GMs left around? Great! So, in my best impression of one of my players’ catch-phrase: “My friends, the stakes have never been higher!” The massive […]

    Zeitgeist #12: The Grinding Gears of Heaven

    Zeitgeist #12: The Grinding Gears of Heaven The 12th installment of the massive Zeitgeist-AP clocks in at 92 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   This being an adventure-review, the following will contain SPOILERS. Potential players should jump to the conclusion. It should also be noted that I may reference other installments of the AP, so you HAVE been warned. From here on out, the SPOILERS reign. … .. . Okay, only GMs left around? Great! So, in my best impression of one of my players’ catch-phrase: “My friends, the stakes have never been higher!” The massive […]

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  • Advantageous Abilities: Savage Abilities (5e) This pdf of NPC-abilities clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   This pdf was move up in my review-queue as a prioritized review at the request of my patreons.   So, this pdf begins with a handy and easy to comprehend “How to Use” – basically, these abilities may increase the CR of the respective adversary to which they are added and creatures with CRs of less than 1/2 similarly halve their impact on the respective critter’s modification. If in doubt, a save is based on DC […]

    Advantageous Abilities: Savage Abilities (5e)

    Advantageous Abilities: Savage Abilities (5e) This pdf of NPC-abilities clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   This pdf was move up in my review-queue as a prioritized review at the request of my patreons.   So, this pdf begins with a handy and easy to comprehend “How to Use” – basically, these abilities may increase the CR of the respective adversary to which they are added and creatures with CRs of less than 1/2 similarly halve their impact on the respective critter’s modification. If in doubt, a save is based on DC […]

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  • Shaman Class (5e) This base class clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   After one page of introductory prose, we dive into the nice, flavorful lead-ins that characterize 5e-classes – this time around, we hear of sacred animals, living spirits and a properly animistic duality of an existence between the world of spirituality and the natural world. In case you were wondering: Yes, this class very much is indebted to the various real world mythologies and the shamanistic traditions. Shamans have their own spell-list, included herein, with spellcasting governed by Wisdom. Shamans begin play with 2 cantrips known and increase that to […]

    Shaman Class (5e)

    Shaman Class (5e) This base class clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   After one page of introductory prose, we dive into the nice, flavorful lead-ins that characterize 5e-classes – this time around, we hear of sacred animals, living spirits and a properly animistic duality of an existence between the world of spirituality and the natural world. In case you were wondering: Yes, this class very much is indebted to the various real world mythologies and the shamanistic traditions. Shamans have their own spell-list, included herein, with spellcasting governed by Wisdom. Shamans begin play with 2 cantrips known and increase that to […]

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  • Village Backdrop: Greystone (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately depends […]

    Village Backdrop: Greystone (5e)

    Village Backdrop: Greystone (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately depends […]

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  • Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e)

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

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  • Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

    Trail of the Apprentice

    Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

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  • Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

    Trail of the Apprentice V: The Wizard’s Dungeon

    Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

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  • Last Gasp (5e) This module clocks in at 26 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages for this module for 6th-level characters, so let’s take a look!   This module is intended to be run in Midgard’s Southlands, though arguably, it can be transported with ease into just about any desert-themed environment that can feature a lost tomb. Even the desert-fluff can arguably be eliminated by refluffing the module.   All right, you know the deal – this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great!  So, this module begins pretty much […]

    Last Gasp (5e)

    Last Gasp (5e) This module clocks in at 26 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages for this module for 6th-level characters, so let’s take a look!   This module is intended to be run in Midgard’s Southlands, though arguably, it can be transported with ease into just about any desert-themed environment that can feature a lost tomb. Even the desert-fluff can arguably be eliminated by refluffing the module.   All right, you know the deal – this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great!  So, this module begins pretty much […]

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  • Trail of the Apprentice IV: The Oracle’s Test The fourth installment of the Trail of the Apprentice-series, designed to teach RPGs to both players and GMs alike, clocks in at 52 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 43 pages of content. The pdf also comes with an art and map folio that clocks in at 27 pages (if you take front cover and editorial away), presenting the art as hand-outs as well as versions of the maps with and without grids, player-friendly and key-less  – kudos for that! Seriously, […]

    Trail of the Apprentice IV: The Oracle’s Test

    Trail of the Apprentice IV: The Oracle’s Test The fourth installment of the Trail of the Apprentice-series, designed to teach RPGs to both players and GMs alike, clocks in at 52 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 43 pages of content. The pdf also comes with an art and map folio that clocks in at 27 pages (if you take front cover and editorial away), presenting the art as hand-outs as well as versions of the maps with and without grids, player-friendly and key-less  – kudos for that! Seriously, […]

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  • Trail of the Apprentice III: The Thieves’ Den The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it – this service is amazing and the art can easily be used as handouts…so yeah, pretty damn cool. Love this.   The supplemental material […]

    Trail of the Apprentice III: The Thieves’ Den

    Trail of the Apprentice III: The Thieves’ Den The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it – this service is amazing and the art can easily be used as handouts…so yeah, pretty damn cool. Love this.   The supplemental material […]

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  • Deep Magic – Clockwork (5e) This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let’s take a look!   There are few aspects I associate as much with Kobold Press’ phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey…but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard’s flat) is evocative and interesting…so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into […]

    Deep Magic – Clockwork (5e)

    Deep Magic – Clockwork (5e) This installment of the Deep Magic-series of 5e-pdfs clocks in at 19 pages, 1 page front cover, 1 page editorial, almost one page of SRD, 1 page advertisement, leaving us with 14 1/2 pages of content, so let’s take a look!   There are few aspects I associate as much with Kobold Press’ phenomenal Midgard-setting as clockwork magic. (In fact, only one: Fey…but I digress..) The magic which spread from the by now legendary city of Zobeck across the disk (Midgard’s flat) is evocative and interesting…so how has it been translated to 5e? Well, beyond two clockwork-associated gods (surprisingly missing Rava!) after a brief introduction to the history of clockwork magic, we dive right into […]

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  • In the Company of Giants (revised edition) (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, […]

    In the Company of Giants (revised edition) (5e)

    In the Company of Giants (revised edition) (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, […]

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  • Trail of the Apprentice II: The King’s Curse The second installment of Legendary Games’ Trail of the Apprentice adventure arc clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 40 pages of content. The pdf does come with an art and map folio, which presents no less than 20 pages of artworks that you can print out for handout purposes, with most maps coming in multiple iterations – including grid and grid-less versions. The maps are player-friendly and in neat full-color – the variety provided […]

    Trail of the Apprentice II: The King’s Curse

    Trail of the Apprentice II: The King’s Curse The second installment of Legendary Games’ Trail of the Apprentice adventure arc clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 40 pages of content. The pdf does come with an art and map folio, which presents no less than 20 pages of artworks that you can print out for handout purposes, with most maps coming in multiple iterations – including grid and grid-less versions. The maps are player-friendly and in neat full-color – the variety provided […]

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  • In the Company of Giants (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, know how some crunch-supplements read like telephone books? Rite books employ a cool strategy here – they are written from the point […]

    In the Company of Giants (5e)

    In the Company of Giants (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, know how some crunch-supplements read like telephone books? Rite books employ a cool strategy here – they are written from the point […]

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  • Unlikely Heroes (5e) The third pdf converting unique Midgard-races to 5e clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 23 1/2 pages of content, so let’s take a look!   We begin this pdf with a nice and brief introduction to the weird races – and the considerations that adventuring with them entails before diving into the subject matter. It should be noted that each race receives 5e’s standard of fluffy introductions, guiding the prospective player towards making well-considered characters. Playing advice and nomenclature are similarly covered, which is nice to see – particularly when playing, for example, an insane derro! Yep, that would be […]

    Unlikely Heroes (5e)

    Unlikely Heroes (5e) The third pdf converting unique Midgard-races to 5e clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 23 1/2 pages of content, so let’s take a look!   We begin this pdf with a nice and brief introduction to the weird races – and the considerations that adventuring with them entails before diving into the subject matter. It should be noted that each race receives 5e’s standard of fluffy introductions, guiding the prospective player towards making well-considered characters. Playing advice and nomenclature are similarly covered, which is nice to see – particularly when playing, for example, an insane derro! Yep, that would be […]

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  • 5e NPCs: Bullies and Brutes This collection of NPCs clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC (including challenge ratings), 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the behest of my patreons.   The pdf covers a total of 18 characters, ready to be inserted into your game, which range  from CR 1/2 to CR 18. Fans of the Tangible Taverns/Tavern Tales product-lines will notice some overlap regarding the NPCs, as for example Pie-Eating Pete or Tuffy Brokehaft make a reappearance herein – which […]

    5e NPCs: Bullies and Brutes

    5e NPCs: Bullies and Brutes This collection of NPCs clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC (including challenge ratings), 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the behest of my patreons.   The pdf covers a total of 18 characters, ready to be inserted into your game, which range  from CR 1/2 to CR 18. Fans of the Tangible Taverns/Tavern Tales product-lines will notice some overlap regarding the NPCs, as for example Pie-Eating Pete or Tuffy Brokehaft make a reappearance herein – which […]

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  • Trail of the Apprentice I: The Bandit’s Cave The first installment of the Trail of the Apprentice adventure arc (I refuse to use the term “AP” for anything that does not cover at least 12 levels) clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 38 pages of content. It should be noted that the pdf comes with a massive 20-page art- and map-folio that contains not only nice sample artworks to use as handouts (and the handout), but also player-friendly iterations of the […]

    Trail of the Apprentice I: The Bandit’s Cave

    Trail of the Apprentice I: The Bandit’s Cave The first installment of the Trail of the Apprentice adventure arc (I refuse to use the term “AP” for anything that does not cover at least 12 levels) clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 38 pages of content. It should be noted that the pdf comes with a massive 20-page art- and map-folio that contains not only nice sample artworks to use as handouts (and the handout), but also player-friendly iterations of the […]

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  • Kemonomimi – Moe Races (5e)dekor-okno.ru The D&D 5e-conversion of the Moe Races clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, breathing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a […]

    Kemonomimi – Moe Races (5e)

    Kemonomimi – Moe Races (5e)dekor-okno.ru The D&D 5e-conversion of the Moe Races clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, breathing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a […]

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  • Village Backdrop: Suurin (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   The village of Suurin was once supposed to be an utopian experiment, a place of freedom and peace. Now, the halfling village sports a cadre of hobgoblin enforcers and pretty much everyone suffers from tell-tale black veins (as always, nomenclature and local appearances and dressing habits are covered)…for the little village has been transformed by Devia Brookshire into the Skez capital of the realm, definitely earning the soul-crushing disadvantage that the […]

    Village Backdrop: Suurin (5e)

    Village Backdrop: Suurin (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   The village of Suurin was once supposed to be an utopian experiment, a place of freedom and peace. Now, the halfling village sports a cadre of hobgoblin enforcers and pretty much everyone suffers from tell-tale black veins (as always, nomenclature and local appearances and dressing habits are covered)…for the little village has been transformed by Devia Brookshire into the Skez capital of the realm, definitely earning the soul-crushing disadvantage that the […]

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