DND Archive

  • D&D Announces Acquisitions Incorporated, a Book Providing the Flavor of Acq Inc within the Forgotten Realms No, it’s not a joke. Dungeons & Dragons is publishing a book made in partnership with Penny Arcade that provides a way to jump into the comedic fantasy superhero D&D live-play you’ve seen on the stages of PAX for a decade. Fans will be able to live out their fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. Join CEO Omin Dran, Jim Darkmagic, Môrgæn, and the chandelier-riding Viari around the table as a lowly intern or a freshly-minted franchisee with the new Acquisitions Incorporated sourcebook coming from Dungeons & Dragons on June 18! “To tons of people […]

    D&D Announces Acquisitions Incorporated, a Book Providing the Flavor of Acq Inc within the Forgotten Realms

    D&D Announces Acquisitions Incorporated, a Book Providing the Flavor of Acq Inc within the Forgotten Realms No, it’s not a joke. Dungeons & Dragons is publishing a book made in partnership with Penny Arcade that provides a way to jump into the comedic fantasy superhero D&D live-play you’ve seen on the stages of PAX for a decade. Fans will be able to live out their fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. Join CEO Omin Dran, Jim Darkmagic, Môrgæn, and the chandelier-riding Viari around the table as a lowly intern or a freshly-minted franchisee with the new Acquisitions Incorporated sourcebook coming from Dungeons & Dragons on June 18! “To tons of people […]

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  • Legendary Beginnings: Crisis at Falling Springs Station This module clocks in at 56 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 46 pages of content, so let’s take a look!   First things first: While this is nominally written for Beginner’s Box-rules, it works perfectly fine with the full PFRPG-rules. As for the age-bracket this is intended for, I’d suggest a starting age of about 8+; depending on how sensitive kids are, it may or may not require older kids: Personally, I consider it to be a kid-friendly module, provided the kids liked e.g. Harry Potter or the Lord […]

    Legendary Beginnings: Crisis at Falling Springs Station

    Legendary Beginnings: Crisis at Falling Springs Station This module clocks in at 56 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 46 pages of content, so let’s take a look!   First things first: While this is nominally written for Beginner’s Box-rules, it works perfectly fine with the full PFRPG-rules. As for the age-bracket this is intended for, I’d suggest a starting age of about 8+; depending on how sensitive kids are, it may or may not require older kids: Personally, I consider it to be a kid-friendly module, provided the kids liked e.g. Harry Potter or the Lord […]

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  • Imperiums Campaign Guide: Plight of the Tuatha (5e) Okay, so this massive supplement clocks in at 292 pages of content, not taking the editorial, etc. into account. I’ve had this book for a while, and it is, to make that clear from the get-go, an incredibly dense book – I have rewritten this review twice now, because I never was totally happy with how the review turned out; it either bloated or remained too superficial, so here goes – hope this iteration does provide the guidance you require.   This review was moved up in my reviewing queue due to me receiving this book in print in exchange for a fair and unbiased review.   So, first thing first – […]

    Imperiums Campaign Guide: Plight of the Tuatha (5e)

    Imperiums Campaign Guide: Plight of the Tuatha (5e) Okay, so this massive supplement clocks in at 292 pages of content, not taking the editorial, etc. into account. I’ve had this book for a while, and it is, to make that clear from the get-go, an incredibly dense book – I have rewritten this review twice now, because I never was totally happy with how the review turned out; it either bloated or remained too superficial, so here goes – hope this iteration does provide the guidance you require.   This review was moved up in my reviewing queue due to me receiving this book in print in exchange for a fair and unbiased review.   So, first thing first – […]

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  • The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

    The Festival of the Migrant (5e)

    The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

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  • Preview: Winter’s Daughter (5e/OSR) NOTE: This is not a review in the traditional sense – it is a developer’s commentary, a preview of sorts. I try to be as SPOILER-free as possible below, but I do mention some themes and design paradigms employed.   So, I worked on the latest Dolmenwood adventure, “Winter’s Daughter“ – an adventure, originally penned for the B/X-rules by Gavin Norman. In the original iteration, it clocks in at 24 pages, and I converted it to 5e, which extended the page-count to 36 pages. Why the page-count discrepancy? Well, let me explain!   First of all, “Winter’s Daughter” is an introductory adventure for Dolmenwood, and as such, it does introduce players to several of the leitmotifs […]

    Preview: Winter’s Daughter (5e/OSR)

    Preview: Winter’s Daughter (5e/OSR) NOTE: This is not a review in the traditional sense – it is a developer’s commentary, a preview of sorts. I try to be as SPOILER-free as possible below, but I do mention some themes and design paradigms employed.   So, I worked on the latest Dolmenwood adventure, “Winter’s Daughter“ – an adventure, originally penned for the B/X-rules by Gavin Norman. In the original iteration, it clocks in at 24 pages, and I converted it to 5e, which extended the page-count to 36 pages. Why the page-count discrepancy? Well, let me explain!   First of all, “Winter’s Daughter” is an introductory adventure for Dolmenwood, and as such, it does introduce players to several of the leitmotifs […]

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  • Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

    Cult of the Sleeping God (3.X)

    Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

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  • The Rotating Labyrinth (3.X/almost system neutral/5e)   EDIT: So, since I downloaded this pdf, there has been a 5e-version added. The review has been amended to include notes on the 5e-version as well.   So, what is this? This could be used as a stand-alone dungeon-level, or as a slot-in to be included in another dungeon. The dungeon’s peculiarities include three items (that lack price/cost to create/etc.) that can help navigate the dungeon. In 5e, these lack scarcity-ratings. Similarly, there are a couple of items that don’t allow for bypassing, which can be a bit frustrating: E.g. a door may not, not even with a superb check and magic, be picked.   As written, the pdf contains two statblocks, both […]

    The Rotating Labyrinth (3.X/almost system neutral/5e)

    The Rotating Labyrinth (3.X/almost system neutral/5e)   EDIT: So, since I downloaded this pdf, there has been a 5e-version added. The review has been amended to include notes on the 5e-version as well.   So, what is this? This could be used as a stand-alone dungeon-level, or as a slot-in to be included in another dungeon. The dungeon’s peculiarities include three items (that lack price/cost to create/etc.) that can help navigate the dungeon. In 5e, these lack scarcity-ratings. Similarly, there are a couple of items that don’t allow for bypassing, which can be a bit frustrating: E.g. a door may not, not even with a superb check and magic, be picked.   As written, the pdf contains two statblocks, both […]

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  • Through Their Own Eyes (5e/almost system neutral) This pdf clocks in at 21 pages, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look!   The first page shows how to use this – basically, you can either pick 2 – 3 additional personality features or to replace a couple of the standard ones for the material within. The pdf lets control over that rest firmly within the hands of the GM, and the introduction firmly cautions against wrecking anyone’s fun – the friction some of these generates is intended as a roleplaying catalyst, not to wreck a given game.   The respective tables and their content is provided from the […]

    Through Their Own Eyes (5e/almost system neutral)

    Through Their Own Eyes (5e/almost system neutral) This pdf clocks in at 21 pages, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look!   The first page shows how to use this – basically, you can either pick 2 – 3 additional personality features or to replace a couple of the standard ones for the material within. The pdf lets control over that rest firmly within the hands of the GM, and the introduction firmly cautions against wrecking anyone’s fun – the friction some of these generates is intended as a roleplaying catalyst, not to wreck a given game.   The respective tables and their content is provided from the […]

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  • Mini-Dungeon Monthly #1 (5e) (P)review The first installment of AAW Games‘ new Mini-Dungeons Monthly ‘zine clocks in at 20 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   How can this review exist? Well, I received an advance copy of the inaugural installment of the ‘zine for the purpose of providing a fair and unbiased review. This being a prerelease review, I will refrain from providing a final verdict, as there are bound to be some minor changes prior to public release, so please bear that in mind! The ‘zine has a highly successful kickstarter running right now, so if you like […]

    Mini-Dungeon Monthly #1 (5e) (P)review

    Mini-Dungeon Monthly #1 (5e) (P)review The first installment of AAW Games‘ new Mini-Dungeons Monthly ‘zine clocks in at 20 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   How can this review exist? Well, I received an advance copy of the inaugural installment of the ‘zine for the purpose of providing a fair and unbiased review. This being a prerelease review, I will refrain from providing a final verdict, as there are bound to be some minor changes prior to public release, so please bear that in mind! The ‘zine has a highly successful kickstarter running right now, so if you like […]

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  • Mini-Dungeon Tome (5e) This massive compilation and expansion of AAW Games‘ beloved Mini-Dungeon-series clocks in at 294 pages, 1 page front cover, 1 page editorial,2 pages of ToC, 4 pages of KS-backer thanks, 1 page SRD, 4 pages of advertisement, leaving us with a mighty 281 pages of content, so let’s take a look!   Full Disclaimer: I have, over the years, reviewed 81 of the mini-dungeons contained within this book prior to their respective revisions herein. I have also contributed two mini-dungeons to this book. As such, this differs from my usual review-style in that, being a contributing author, I will refrain from providing a final verdict and instead will endeavor to provide an unbiased view of this book. […]

    Mini-Dungeon Tome (5e)

    Mini-Dungeon Tome (5e) This massive compilation and expansion of AAW Games‘ beloved Mini-Dungeon-series clocks in at 294 pages, 1 page front cover, 1 page editorial,2 pages of ToC, 4 pages of KS-backer thanks, 1 page SRD, 4 pages of advertisement, leaving us with a mighty 281 pages of content, so let’s take a look!   Full Disclaimer: I have, over the years, reviewed 81 of the mini-dungeons contained within this book prior to their respective revisions herein. I have also contributed two mini-dungeons to this book. As such, this differs from my usual review-style in that, being a contributing author, I will refrain from providing a final verdict and instead will endeavor to provide an unbiased view of this book. […]

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  • What Lies Beyond Reason #5: Seeking Silverton (5e) The fifth installment of the What Lies Beyond Reason AP clocks in at 102 pages, 1 page front cover, 1 page editorial, 1 page KS-backer thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 96 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so, formally, this installment of the AP is intended for 7th level characters, but it should be noted that the adventure does provide guidance on running this for 6th and 8th level characters as well – we get some global advice […]

    What Lies Beyond Reason #5: Seeking Silverton (5e)

    What Lies Beyond Reason #5: Seeking Silverton (5e) The fifth installment of the What Lies Beyond Reason AP clocks in at 102 pages, 1 page front cover, 1 page editorial, 1 page KS-backer thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 96 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so, formally, this installment of the AP is intended for 7th level characters, but it should be noted that the adventure does provide guidance on running this for 6th and 8th level characters as well – we get some global advice […]

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  • Storm Bunny Presents – The Zhamaja (5e) The 5e-version of this little pdf clocks in at 4 pages, 1 page of which is devoted to the SRD, with the other 3 sporting content of some sorts, with the first page sporting the amazing artwork of the monster, as well as the description – the zhamaja is a worm from beyond space and time, prowling the darkness beneath, with horrid, ringed mouths and poisonous stingers – on page two, we actually do get visual close-up representations of the moth and poison-sac-laden stingers, including annotations, making that part look a bit like a field manual, which is a pretty damn cool angle, as far as presentation is concerned.   The zhamaja comes […]

    Storm Bunny Presents – The Zhamaja (5e)

    Storm Bunny Presents – The Zhamaja (5e) The 5e-version of this little pdf clocks in at 4 pages, 1 page of which is devoted to the SRD, with the other 3 sporting content of some sorts, with the first page sporting the amazing artwork of the monster, as well as the description – the zhamaja is a worm from beyond space and time, prowling the darkness beneath, with horrid, ringed mouths and poisonous stingers – on page two, we actually do get visual close-up representations of the moth and poison-sac-laden stingers, including annotations, making that part look a bit like a field manual, which is a pretty damn cool angle, as far as presentation is concerned.   The zhamaja comes […]

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  • Three Sorcerous Arts (5e) This pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a page of introduction, the first sorcerous origin provided within would be Royal Sorcery. At first level, the noblesse oblige feature nets the friends cantrip, and targets affected do not notice that they were subjected to it. The feature also yields proficiency in Persuasion and the ability to reroll a natural 1 on any Charisma ability check, with the requirement to spend 2 sorcery points to do so. I like this, but the verbiage would have been more precise, if it stated whether Charisma-saves and Charisma-based skill-checks are […]

    Three Sorcerous Arts (5e)

    Three Sorcerous Arts (5e) This pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a page of introduction, the first sorcerous origin provided within would be Royal Sorcery. At first level, the noblesse oblige feature nets the friends cantrip, and targets affected do not notice that they were subjected to it. The feature also yields proficiency in Persuasion and the ability to reroll a natural 1 on any Charisma ability check, with the requirement to spend 2 sorcery points to do so. I like this, but the verbiage would have been more precise, if it stated whether Charisma-saves and Charisma-based skill-checks are […]

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  • Languard Locations: Under the City (5e) The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath the […]

    Languard Locations: Under the City (5e)

    Languard Locations: Under the City (5e) The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath the […]

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  • Languard Locations: The Wrecks (5e) This installment of the Languard Locations-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We return to Languard, and this time around, we take a look at the Styes…ähem, sorry, I meant at “the Wrecks.” The shambles were poor and cutthroat, the fishshambles dangerous, but vibrant. The wrecks, however, are categorized by their temporariness. As the pdf explains in vivid prose: “The Wrecks reek of it. Shipwrecks grip piers and boardwalks that cling to what little ground there is – and that is itself mostly transient, shifting […]

    Languard Locations: The Wrecks (5e)

    Languard Locations: The Wrecks (5e) This installment of the Languard Locations-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We return to Languard, and this time around, we take a look at the Styes…ähem, sorry, I meant at “the Wrecks.” The shambles were poor and cutthroat, the fishshambles dangerous, but vibrant. The wrecks, however, are categorized by their temporariness. As the pdf explains in vivid prose: “The Wrecks reek of it. Shipwrecks grip piers and boardwalks that cling to what little ground there is – and that is itself mostly transient, shifting […]

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  • 5E Holiday Mini-Dungeon Bundle (5e) All right, so I’m going to deviate slightly from my usual approach, since this is a collection of Mini-Dungeons, and I’ll be extracting the relevant sections for the individual adventure reviews. At this point, I think you’re all familiar with how mini-dungeons work, but for completion’s sake:   They are basically cards of two pages (in rare cases more) that depict a scenario on a single sheet of paper, and the respective adventure features a full-color map. Rules-relevant aspects generally are hyperlinked to, and these, for the most part, have no room for read-aloud text. An important deviation from standard mini-dungeons would be that the holiday mini-dungeons are all super-sized, i.e. they cover 4 pages […]

    5E Holiday Mini-Dungeon Bundle (5e)

    5E Holiday Mini-Dungeon Bundle (5e) All right, so I’m going to deviate slightly from my usual approach, since this is a collection of Mini-Dungeons, and I’ll be extracting the relevant sections for the individual adventure reviews. At this point, I think you’re all familiar with how mini-dungeons work, but for completion’s sake:   They are basically cards of two pages (in rare cases more) that depict a scenario on a single sheet of paper, and the respective adventure features a full-color map. Rules-relevant aspects generally are hyperlinked to, and these, for the most part, have no room for read-aloud text. An important deviation from standard mini-dungeons would be that the holiday mini-dungeons are all super-sized, i.e. they cover 4 pages […]

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  • Languard Locations: Fishshambles (5e) This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small section […]

    Languard Locations: Fishshambles (5e)

    Languard Locations: Fishshambles (5e) This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small section […]

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  • Languard Locations: Beyond the Walls (5e) This installment of the Languard Locations-series clocks in at 16 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Well, first things first: This pdf does contain a list of author biographies in the back that spans 1.5 pages – and this is a damn good thing as far as I’m concerned. Freelancers have it tough, and such sections help generate name recognition, so kudos for that! And yes, locations are noted by designers. A handy list of the locations with brief descriptions is also provided on the final 0.5 page […]

    Languard Locations: Beyond the Walls (5e)

    Languard Locations: Beyond the Walls (5e) This installment of the Languard Locations-series clocks in at 16 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Well, first things first: This pdf does contain a list of author biographies in the back that spans 1.5 pages – and this is a damn good thing as far as I’m concerned. Freelancers have it tough, and such sections help generate name recognition, so kudos for that! And yes, locations are noted by designers. A handy list of the locations with brief descriptions is also provided on the final 0.5 page […]

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  • Languard Locations: High City (5e) This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is followed […]

    Languard Locations: High City (5e)

    Languard Locations: High City (5e) This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is followed […]

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  • Languard Locations: The Shambles (5e) The second installment of the more in-depth look at specific neighborhoods and regions of the city of Languard clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Claustrophobically huddled within the southern part of the city, the region known as “The Shambles” lies close to the Svart, between Cheap Street and Low Gate, an area of narrow, twisting alleyways, tottering buildings and desperation. Here, the city’s poor huddle together in unsanitary, shoddily cobbled-together wooden constructions, with upper levels jutting over alleys, dimming what little sun makes its way […]

    Languard Locations: The Shambles (5e)

    Languard Locations: The Shambles (5e) The second installment of the more in-depth look at specific neighborhoods and regions of the city of Languard clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Claustrophobically huddled within the southern part of the city, the region known as “The Shambles” lies close to the Svart, between Cheap Street and Low Gate, an area of narrow, twisting alleyways, tottering buildings and desperation. Here, the city’s poor huddle together in unsanitary, shoddily cobbled-together wooden constructions, with upper levels jutting over alleys, dimming what little sun makes its way […]

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  • Languard Locations: Low City (5e) The first installment of the Languard Locations series, which depicts the respective districts of the aforementioned city in more detail, clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The low city if the part closest to the city’s wall, situated South of the Svart, and it is also home to the slum-like shambles and fishshambles, though these districts have their own supplements devoted to them – we’ll return to them in time, in the reviews that cover these quarters.   The Patfinder version has pretty much been […]

    Languard Locations: Low City (5e)

    Languard Locations: Low City (5e) The first installment of the Languard Locations series, which depicts the respective districts of the aforementioned city in more detail, clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The low city if the part closest to the city’s wall, situated South of the Svart, and it is also home to the slum-like shambles and fishshambles, though these districts have their own supplements devoted to them – we’ll return to them in time, in the reviews that cover these quarters.   The Patfinder version has pretty much been […]

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  • City Backdrop: Languard (5e) This massive settlement supplement clocks in at 29 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   So, in case you didn’t get that immediately: This is basically the MUCH bigger brother of the beloved Village Backdrops-series, and this time around, we take a look at the “crown jewel” of sorts of the Duchy of Ashlar, the region that serves as a rough geographic backdrop for many of Raging Swan Press’ more recent supplements.   Housing a population of almost 8000 souls, Languard is a relatively cosmopolitan city for the region, with approximately […]

    City Backdrop: Languard (5e)

    City Backdrop: Languard (5e) This massive settlement supplement clocks in at 29 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   So, in case you didn’t get that immediately: This is basically the MUCH bigger brother of the beloved Village Backdrops-series, and this time around, we take a look at the “crown jewel” of sorts of the Duchy of Ashlar, the region that serves as a rough geographic backdrop for many of Raging Swan Press’ more recent supplements.   Housing a population of almost 8000 souls, Languard is a relatively cosmopolitan city for the region, with approximately […]

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  • Dungeon Age: Saving Saxham (revised edition) (5e) This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is […]

    Dungeon Age: Saving Saxham (revised edition) (5e)

    Dungeon Age: Saving Saxham (revised edition) (5e) This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is […]

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  • Dungeon Age: Saving Saxham (5e) This module clocks in at 18 pages of content , 1 page of which is the SRD, leaving us with 17 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with a well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the […]

    Dungeon Age: Saving Saxham (5e)

    Dungeon Age: Saving Saxham (5e) This module clocks in at 18 pages of content , 1 page of which is the SRD, leaving us with 17 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with a well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the […]

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  • 5E Halloween Mini-Dungeon: The Horror of Ochre Grove (5e) All right, the first thing you’ll notice upon opening this mini-dungeon would be that it’s twice the usual size – that means we get 4 pages of content instead of the usual 2 pages. Mini-dungeons are super-condensed scenarios that deliver a small adventure. As such, I am not going to expect epic storylines or the like here – I’m rating these according to the virtues they display within the confined space available.   The second thing you’ll notice would be the evolution regarding layout: The pdf is laid out in the same way as the massive Mini-Dungeon Tome: Color-coded for swift reference. Statblocks are not included, and instead, the module links […]

    5E Halloween Mini-Dungeon: The Horror of Ochre Grove (5e)

    5E Halloween Mini-Dungeon: The Horror of Ochre Grove (5e) All right, the first thing you’ll notice upon opening this mini-dungeon would be that it’s twice the usual size – that means we get 4 pages of content instead of the usual 2 pages. Mini-dungeons are super-condensed scenarios that deliver a small adventure. As such, I am not going to expect epic storylines or the like here – I’m rating these according to the virtues they display within the confined space available.   The second thing you’ll notice would be the evolution regarding layout: The pdf is laid out in the same way as the massive Mini-Dungeon Tome: Color-coded for swift reference. Statblocks are not included, and instead, the module links […]

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  • Nightmares on Parade (5e) This module clocks in at 35 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons….ah, who am I kidding? After the absolutely superb Pixies on Parade, I would have covered this as fast as possible even without that.   Speaking of which – I strongly suggest playing Pixies on Parade before this one. While it can stand alone easily, I do believe that it has an added sense of gravitas […]

    Nightmares on Parade (5e)

    Nightmares on Parade (5e) This module clocks in at 35 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons….ah, who am I kidding? After the absolutely superb Pixies on Parade, I would have covered this as fast as possible even without that.   Speaking of which – I strongly suggest playing Pixies on Parade before this one. While it can stand alone easily, I do believe that it has an added sense of gravitas […]

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  • Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

    Haunting of Hastur #4: Confronting Hastur (5e)

    Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

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