down Archive

  • Advanced Adventures: Down the Shadowvein (OSR) This installment of the Advanced Adventures-series clocks in at 25 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   This review is part of a series of requests undertaken at the request of my patreon supporters, to be undertaken at my convenience.   Okay, so, as always, this module is penned with the OSRIC rules in mind, but conversion to other OSR rulesets is relatively painless. As always, we don’t get read-aloud text herein, and there are a couple of formal differences from the formatting conventions that OSRIC employs, but these, for the most part, apply in a mostly […]

    Advanced Adventures: Down the Shadowvein (OSR)

    Advanced Adventures: Down the Shadowvein (OSR) This installment of the Advanced Adventures-series clocks in at 25 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   This review is part of a series of requests undertaken at the request of my patreon supporters, to be undertaken at my convenience.   Okay, so, as always, this module is penned with the OSRIC rules in mind, but conversion to other OSR rulesets is relatively painless. As always, we don’t get read-aloud text herein, and there are a couple of formal differences from the formatting conventions that OSRIC employs, but these, for the most part, apply in a mostly […]

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  • Stonehell Dungeon #1: Down Night-Haunted Halls (OSR) The first part of the massive two-part mega-dungeon Stonehell clocks in at 128 pages of content, though it should be noted that editorial, index, how to use etc. are not included in that number.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. That time has finally come.   Stonehell is a mega-dungeon, obviously, and it is deliberately designed to be capable of carrying a whole campaign, from the lowest levels to the highest echelons. It is intended for use with Labyrinth Lord, and can be converted to most other OSR-games with minimal fuss. […]

    Stonehell Dungeon #1: Down Night-Haunted Halls (OSR)

    Stonehell Dungeon #1: Down Night-Haunted Halls (OSR) The first part of the massive two-part mega-dungeon Stonehell clocks in at 128 pages of content, though it should be noted that editorial, index, how to use etc. are not included in that number.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. That time has finally come.   Stonehell is a mega-dungeon, obviously, and it is deliberately designed to be capable of carrying a whole campaign, from the lowest levels to the highest echelons. It is intended for use with Labyrinth Lord, and can be converted to most other OSR-games with minimal fuss. […]

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  • Down in Yon Forest (revised edition) (OSR/NGR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats that provide basic analogues for AC, HD, etc.; if you have the choice, I’d suggest using the NGR-versions. Like the more recent of Zzarchov’s adventures, this one comes color-coded: I.e. orange text indicates hidden danger, red indicates overt danger, blue the most obvious detail, and green treasure.   Now, why did I move this ahead in my reviewing queue? […]

    Down in Yon Forest (revised edition) (OSR/NGR)

    Down in Yon Forest (revised edition) (OSR/NGR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats that provide basic analogues for AC, HD, etc.; if you have the choice, I’d suggest using the NGR-versions. Like the more recent of Zzarchov’s adventures, this one comes color-coded: I.e. orange text indicates hidden danger, red indicates overt danger, blue the most obvious detail, and green treasure.   Now, why did I move this ahead in my reviewing queue? […]

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  • Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

    Down in Yon Forest (NGR/OSR)

    Down in Yon Forest (NGR/OSR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions.   Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so […]

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  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole (5e) The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole (5e)

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole (5e) The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically […]

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  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

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  •   Today I’m taking a look at Michael McCarthy’s second module of AaW’s B-series,   It All Falls Down   This module is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion!   Still here? All right! In the tunnels under the city of Silverlight Hollow, madness reigns – the estate of the Iroth family (depicted with a  full family tree in a side-box) was wrecked by explosions, the vault emptied to the underworld and their priceless Saatman Emerald stolen. Luckily, they managed to capture and […]

    It all Falls Down

      Today I’m taking a look at Michael McCarthy’s second module of AaW’s B-series,   It All Falls Down   This module is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion!   Still here? All right! In the tunnels under the city of Silverlight Hollow, madness reigns – the estate of the Iroth family (depicted with a  full family tree in a side-box) was wrecked by explosions, the vault emptied to the underworld and their priceless Saatman Emerald stolen. Luckily, they managed to capture and […]

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  •   Today I’m going to take a look at AaW’s only (so far) A-series adventure that does not take place in the frontier-town of Rybalka:   Wild Thing   This module is 62 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, we are left with a total of 57 pages, so let’s check this one out!   This pdf is the first of Adventureaweek.com‘s modules that does not take place in the wintry peninsula that contains the settlement of Rybalka and instead begins in the city of Cherrian’s Rest, which is loyal to the Black Gold Consortium at the border of a vast swamp. Thus, we are first introduced to […]

    Wild Thing & When the Ship Goes Down

      Today I’m going to take a look at AaW’s only (so far) A-series adventure that does not take place in the frontier-town of Rybalka:   Wild Thing   This module is 62 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, we are left with a total of 57 pages, so let’s check this one out!   This pdf is the first of Adventureaweek.com‘s modules that does not take place in the wintry peninsula that contains the settlement of Rybalka and instead begins in the city of Cherrian’s Rest, which is loyal to the Black Gold Consortium at the border of a vast swamp. Thus, we are first introduced to […]

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