Dreamscarred Press Archive

  • Psionics Augmented: Occultists This installment of the occult branch of Psionics Augmented clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   As always, we begin with a brief introduction to the matter at hand, including how to handle campaigns that feature both psionics and psychic magic – and, as a personal aside, designer Forrest heck’s observations regarding the occultist range true with me as well. When I read Occult Adventures back in the day for the first time, I wasn’t immediately smitten by the class – it took a more careful analysis to really appreciate it and by […]

    Psionics Augmented: Occultists

    Psionics Augmented: Occultists This installment of the occult branch of Psionics Augmented clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   As always, we begin with a brief introduction to the matter at hand, including how to handle campaigns that feature both psionics and psychic magic – and, as a personal aside, designer Forrest heck’s observations regarding the occultist range true with me as well. When I read Occult Adventures back in the day for the first time, I wasn’t immediately smitten by the class – it took a more careful analysis to really appreciate it and by […]

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  • Psionics Augmented: Psychic Warriors II The second expansion for the psychic warrior class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   First things first: In order to use all parts of this book, you need Psionics Augmented: Psychic Warriors I; that becomes relevant in the feat-chapter, which btw. also features the reprints of Tap Animus and Extra Animus- you know, the feats, that frickin’ should have been in part I because more than half of the content was based on the frickin’ animus system?   … Ähem. Sorry. Anyways, where was I? Oh yeah, new archetype! The […]

    Psionics Augmented: Psychic Warriors II

    Psionics Augmented: Psychic Warriors II The second expansion for the psychic warrior class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   First things first: In order to use all parts of this book, you need Psionics Augmented: Psychic Warriors I; that becomes relevant in the feat-chapter, which btw. also features the reprints of Tap Animus and Extra Animus- you know, the feats, that frickin’ should have been in part I because more than half of the content was based on the frickin’ animus system?   … Ähem. Sorry. Anyways, where was I? Oh yeah, new archetype! The […]

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  • Psionics Augmented: Psychic Warriors I This installment of the Psionics Augmented-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   We begin this pdf with new archetypes, the first of which would be the Halo Knight, who REQUIRES Path of War Expanded – so if you don’t use Path of War alongside psionics due to balance-concerns, this one provides a bit of a conundrum, since the pdf does not replicate the feat on which the core ability of the archetype is based. It should also be noted that yes, the power-level for this one is […]

    Psionics Augmented: Psychic Warriors I

    Psionics Augmented: Psychic Warriors I This installment of the Psionics Augmented-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   We begin this pdf with new archetypes, the first of which would be the Halo Knight, who REQUIRES Path of War Expanded – so if you don’t use Path of War alongside psionics due to balance-concerns, this one provides a bit of a conundrum, since the pdf does not replicate the feat on which the core ability of the archetype is based. It should also be noted that yes, the power-level for this one is […]

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  • Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

    Psionics Augmented: Host of Heroes

    Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

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  • April Augmented 2017 The second of Dreamscarred Press’ April’s Fools-releases clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   We begin this one with a new 5-level PrC, the chessmaster, who needs 5 ranks in several skills, BAB +4 and the collective class feature to qualify. The PrC gains d8 HD, 4 + Int skills per level and doesn’t gain additional weapon or armor proficiencies. BAB-wise, we get a 3/4 progression as well as Ref and Will-saves that improve to +3 over the course of the PrC. 4 of the 5 levels yield manifesting progression and levels in […]

    April Augmented 2017

    April Augmented 2017 The second of Dreamscarred Press’ April’s Fools-releases clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   We begin this one with a new 5-level PrC, the chessmaster, who needs 5 ranks in several skills, BAB +4 and the collective class feature to qualify. The PrC gains d8 HD, 4 + Int skills per level and doesn’t gain additional weapon or armor proficiencies. BAB-wise, we get a 3/4 progression as well as Ref and Will-saves that improve to +3 over the course of the PrC. 4 of the 5 levels yield manifesting progression and levels in […]

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  • Bloodforge Infusions: Esoteric Energies The first expansion-pdf for Dreamscarred Press’ massive Bloodforge-book of races clocks in at 19 pages, 1 page front cover, 1 page editorial/foreword by the authors, 1/2 page ToC, 1 page SRD, 1 page advertisement, leaving us with 14.5 pages of content, so let’s take a look!   So, one thing bloodforge did that I should have commented on in my review back in the day, would be that it introduced the notion of certain subtypes that make it possible for a creature, to, via the subtype, count as a second creature type for the purpose of spells and effects, abilities etc. While this does not necessarily yield issues per se, it makes some type-interactions a bit […]

    Bloodforge Infusions: Esoteric Energies

    Bloodforge Infusions: Esoteric Energies The first expansion-pdf for Dreamscarred Press’ massive Bloodforge-book of races clocks in at 19 pages, 1 page front cover, 1 page editorial/foreword by the authors, 1/2 page ToC, 1 page SRD, 1 page advertisement, leaving us with 14.5 pages of content, so let’s take a look!   So, one thing bloodforge did that I should have commented on in my review back in the day, would be that it introduced the notion of certain subtypes that make it possible for a creature, to, via the subtype, count as a second creature type for the purpose of spells and effects, abilities etc. While this does not necessarily yield issues per se, it makes some type-interactions a bit […]

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  • Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

    Divergent Paths: Fool’s Errand

    Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

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  • Divergent Paths: The Medic This installment of Dreamscarred Press’ Divergent Paths-series, which provides new options for the Path of War subsystem, clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   As always regarding Path of War supplements, please understand this review as written with the caveat that this represents a serious power-upgrade over regular Pathfinder gaming, championing a playstyle that is distinctly high-fantasy and geared towards a higher level of PC power. As such, I will not try to judge this for its balance with core Pathfinder, but for its interaction with the Path of War rules. In case you’re new […]

    Divergent Paths: The Medic

    Divergent Paths: The Medic This installment of Dreamscarred Press’ Divergent Paths-series, which provides new options for the Path of War subsystem, clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   As always regarding Path of War supplements, please understand this review as written with the caveat that this represents a serious power-upgrade over regular Pathfinder gaming, championing a playstyle that is distinctly high-fantasy and geared towards a higher level of PC power. As such, I will not try to judge this for its balance with core Pathfinder, but for its interaction with the Path of War rules. In case you’re new […]

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  • Monster Classes: Harpy, Imp, Medusa This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

    Monster Classes: Harpy, Imp, Medusa

    Monster Classes: Harpy, Imp, Medusa This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

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  • Monster Classes: Sand and Spirit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

    Monster Classes: Sand and Spirit

    Monster Classes: Sand and Spirit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

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  • Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

    Psionics Augmented: Psicrystals Expanded

    Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

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  • Monster Classes: Woodlands This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not […]

    Monster Classes: Woodlands

    Monster Classes: Woodlands This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not […]

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  • Psionics Augmented: Kineticists The third of the so far thoroughly mega-impressive psionics/occult-crossover-pdfs clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   After the by now obligatory introduction that explains the interaction and thematic foci of both psionics and psychic magic, we begin this pdf with the Avant Guard archetype for the kineticist. The Avant Guard gains Autohypnosis and Knowledge (psionics) as class skills. Instead of the usual level 1 utility wild talent, the archetype receives magnum opus as a bonus wild talent. While the archetype still chooses a primary element, he does not receive the simple blast or […]

    Psionics Augmented: Kineticists

    Psionics Augmented: Kineticists The third of the so far thoroughly mega-impressive psionics/occult-crossover-pdfs clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   After the by now obligatory introduction that explains the interaction and thematic foci of both psionics and psychic magic, we begin this pdf with the Avant Guard archetype for the kineticist. The Avant Guard gains Autohypnosis and Knowledge (psionics) as class skills. Instead of the usual level 1 utility wild talent, the archetype receives magnum opus as a bonus wild talent. While the archetype still chooses a primary element, he does not receive the simple blast or […]

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  • Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Psionics Augmented: Mind and Soul

    Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

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  • Monster Classes: Giants and Reptiles This installment of Dreamscarred Press’ Monster Classes-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, a page containing only a bit of glossary, leaving us with ~10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways. […]

    Monster Classes: Giants and Reptiles

    Monster Classes: Giants and Reptiles This installment of Dreamscarred Press’ Monster Classes-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, a page containing only a bit of glossary, leaving us with ~10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways. […]

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  • Bloodforge (revised edition) This massive book clocks in at 98 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 93 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a […]

    Bloodforge (revised edition)

    Bloodforge (revised edition) This massive book clocks in at 98 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 93 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a […]

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  • Monster Classes: Savage Races II This installment of Dreamscarred Press’ Monster Classes-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

    Monster Classes: Savage Races II

    Monster Classes: Savage Races II This installment of Dreamscarred Press’ Monster Classes-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

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  • Mourners: Scum of Shatterdown (Fiction) And now for something completely different: “Mourners: The Scum of Shatterdown” would be Dreamscarred Press’ and author Jade Ripley’s first foray into the realms of fantasy fiction; structure-wise, it is a 156 page novella, but frankly, its plot could have fitted the pages of a significantly larger-sized book. The pace of the narrative is, ultimately, one that is quick and does not waste your time.   I will try to refrain from resorting to spoilers in this review, since it is my firm believe that just summing up the plot of a novel is, ultimately a futile exercise that benefits no one.   If you’re looking for long, drawn-out descriptions of even the minutest detail, […]

    Mourners: Scum of Shatterdown (Fiction)

    Mourners: Scum of Shatterdown (Fiction) And now for something completely different: “Mourners: The Scum of Shatterdown” would be Dreamscarred Press’ and author Jade Ripley’s first foray into the realms of fantasy fiction; structure-wise, it is a 156 page novella, but frankly, its plot could have fitted the pages of a significantly larger-sized book. The pace of the narrative is, ultimately, one that is quick and does not waste your time.   I will try to refrain from resorting to spoilers in this review, since it is my firm believe that just summing up the plot of a novel is, ultimately a futile exercise that benefits no one.   If you’re looking for long, drawn-out descriptions of even the minutest detail, […]

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  • Psionics Augmented: Soulknives III The third expansion-pdf for the soulknife class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 page blank, 1 page advertisement, leaving us with 9.5 pages, though these pages are chock-full with text – and this time around, we look at a ton of PrCs…so what do we get?   After the obligatory introduction page, including the high-power-advice sidebar we know from the predecessors, we are introduced to the first of the PrCs, the Marvel. All PrCs herein cover the full 10 standard levels of PrCs.   The marvel, chassis-wise, receives d12 HD and receives 4 + Int skills per level as well as 9/10th manifester level progression, full […]

    Psionics Augmented: Soulknives III

    Psionics Augmented: Soulknives III The third expansion-pdf for the soulknife class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 page blank, 1 page advertisement, leaving us with 9.5 pages, though these pages are chock-full with text – and this time around, we look at a ton of PrCs…so what do we get?   After the obligatory introduction page, including the high-power-advice sidebar we know from the predecessors, we are introduced to the first of the PrCs, the Marvel. All PrCs herein cover the full 10 standard levels of PrCs.   The marvel, chassis-wise, receives d12 HD and receives 4 + Int skills per level as well as 9/10th manifester level progression, full […]

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  • Monster Classes: True Dragon This installment of Dreamscarred Press’ Monster Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

    Monster Classes: True Dragon

    Monster Classes: True Dragon This installment of Dreamscarred Press’ Monster Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

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  • Psionics Augmented: Soulknives II The second expansion for the soulknife-class clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   After a brief page of intro that also contains scaling advice for high-powered campaigns (such as those using Path of War), we begin with a chapter of feats and traits – before we take a look at the particulars here, it should be noted that manifesting call weaponry is defined as doubling as an alternate prerequisite for forming a mindblade, which means that the feats herein are useful for contexts beyond that of the soulknife class in many a […]

    Psionics Augmented: Soulknives II

    Psionics Augmented: Soulknives II The second expansion for the soulknife-class clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   After a brief page of intro that also contains scaling advice for high-powered campaigns (such as those using Path of War), we begin with a chapter of feats and traits – before we take a look at the particulars here, it should be noted that manifesting call weaponry is defined as doubling as an alternate prerequisite for forming a mindblade, which means that the feats herein are useful for contexts beyond that of the soulknife class in many a […]

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  • Divergent Paths: Roil Dancer The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer’s power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn’t have that […]

    Divergent Paths: Roil Dancer

    Divergent Paths: Roil Dancer The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer’s power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn’t have that […]

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  • Monster Classes: Pinnacle & Pit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid […]

    Monster Classes: Pinnacle & Pit

    Monster Classes: Pinnacle & Pit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid […]

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  • Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

    Psionics Augmented: Living Legend

    Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

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  • Monster Classes: Fey This installment of Dreamscarred Press’ Monster Classes-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

    Monster Classes: Fey

    Monster Classes: Fey This installment of Dreamscarred Press’ Monster Classes-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

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  • Monster Classes: Savage Races I This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

    Monster Classes: Savage Races I

    Monster Classes: Savage Races I This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

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  • Monster Classes: Undead The third installment of the Monster Classes-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

    Monster Classes: Undead

    Monster Classes: Undead The third installment of the Monster Classes-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

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