Drop Dead Studios Archive

  • The Destroyer’s Handbook This installment of Drop Dead Studios’ Spheres of Power-expansions clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of back cover, leaving us with 35 pages of content, so let’s take a look!   After the introductory prose, we dive right into the archetype-section of the book, with the first being the Admixture Savant elementalist, who gets a modified skill-list, casts via Int and gains an admixture pool instead of evasion and the dodge bonus at 2nd level. These points may be expended to either remove the increase of casting time of the Admixture talent or reduce the spell point expenditure of metamagic feats by 1 point per […]

    The Destroyer’s Handbook

    The Destroyer’s Handbook This installment of Drop Dead Studios’ Spheres of Power-expansions clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of back cover, leaving us with 35 pages of content, so let’s take a look!   After the introductory prose, we dive right into the archetype-section of the book, with the first being the Admixture Savant elementalist, who gets a modified skill-list, casts via Int and gains an admixture pool instead of evasion and the dodge bonus at 2nd level. These points may be expended to either remove the increase of casting time of the Admixture talent or reduce the spell point expenditure of metamagic feats by 1 point per […]

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  • The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

    The Telekinetic’s Handbook

    The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

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  • The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

    The Geomancer’s Handbook

    The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

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  • Worlds of Power This supplement of options/sketches of campaign settings for Spheres of Power clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 41 pages of content, so let’s take a look!   We begin with the chapter “Grimorie”, which depicts the world of Athanasia…no, it does not have anything to do with Samsas Traum’s by now legendary underground song. The world as depicted is a young one – semi-divine beings only known as “strangers” nowadays entered the world and proceeded to guide evolution by virtue of transfiguration via the Alteration sphere. Animals tough this power sought to model themselves somewhat after the strangers, becoming anthropomorphic in many […]

    Worlds of Power

    Worlds of Power This supplement of options/sketches of campaign settings for Spheres of Power clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 41 pages of content, so let’s take a look!   We begin with the chapter “Grimorie”, which depicts the world of Athanasia…no, it does not have anything to do with Samsas Traum’s by now legendary underground song. The world as depicted is a young one – semi-divine beings only known as “strangers” nowadays entered the world and proceeded to guide evolution by virtue of transfiguration via the Alteration sphere. Animals tough this power sought to model themselves somewhat after the strangers, becoming anthropomorphic in many […]

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  • Spheres of Power: Expanded Options This expansion for Drop Dead Studios’ Spheres of Power system clock in at 29 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   One rules component I failed to address in its omission in the original spheres of power-book, consciously so, mind you, would be favored class options: While the rules by now have become a staple for PFRPG-games, not all groups I know play with them and considering the sheer amount of material covered, I was not surprised to them relegated to the expansion material this way. Beyond brief conversion advice for the conversion of spells-known […]

    Spheres of Power: Expanded Options

    Spheres of Power: Expanded Options This expansion for Drop Dead Studios’ Spheres of Power system clock in at 29 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   One rules component I failed to address in its omission in the original spheres of power-book, consciously so, mind you, would be favored class options: While the rules by now have become a staple for PFRPG-games, not all groups I know play with them and considering the sheer amount of material covered, I was not surprised to them relegated to the expansion material this way. Beyond brief conversion advice for the conversion of spells-known […]

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  • Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

    Spheres of Power

    Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

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  • The Aspect This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a well-written page of prose, we delve into the mechanics of the aspect – direct servants of their deities and outsider lords. Aspects need to be within one step of their patron’s alignment on one axis, get d8, 2+Int skills per level, proficiency with light and medium armor and shields as well as simple weapons and his deity’s favored weapon. The class gets good will-saves, 3/4 BAB-progression and spontaneous spellcasting of up to 9th spell level via cha, which they also use in lieu of wis […]

    The Aspect

    The Aspect This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a well-written page of prose, we delve into the mechanics of the aspect – direct servants of their deities and outsider lords. Aspects need to be within one step of their patron’s alignment on one axis, get d8, 2+Int skills per level, proficiency with light and medium armor and shields as well as simple weapons and his deity’s favored weapon. The class gets good will-saves, 3/4 BAB-progression and spontaneous spellcasting of up to 9th spell level via cha, which they also use in lieu of wis […]

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  • The Spiritualist This pdf is 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   After a short piece of prose, we are immediately  introduced to the new Spiritualist-class, so what is it about? Well, mechanically, Spiritualists need to be lawful, get d8,4+Int skills per level, proficiency with simple weapons, shurikens, short bow, temple swords and no proficiency with armor or shield – no casting rituals or AC-bonuses when using shields and armors. The class also get 3/4 BAB-progression and good ref- and will-saves as well as spontaneous spellcasting via Cha of up to 6th level spells. They also get an AC-bonus when unarmored, […]

    The Spiritualist

    The Spiritualist This pdf is 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   After a short piece of prose, we are immediately  introduced to the new Spiritualist-class, so what is it about? Well, mechanically, Spiritualists need to be lawful, get d8,4+Int skills per level, proficiency with simple weapons, shurikens, short bow, temple swords and no proficiency with armor or shield – no casting rituals or AC-bonuses when using shields and armors. The class also get 3/4 BAB-progression and good ref- and will-saves as well as spontaneous spellcasting via Cha of up to 6th level spells. They also get an AC-bonus when unarmored, […]

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  • The Channelers This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   The channeler is an arcane casting class that casts spontaneous via charisma and gets no armor or shield proficiency, but may use simple weapons. Crunch-wise, channelers get 3/4 BAB-progression, full spellcasting (more on that later), good fort and will-saves, 4+Int skills per level and always 8 hp (of the d8) per level – uncommon, but makes sense when taking into account what the channeler essentially is about – casting via life-force.   Whenever a channeler casts a spell, s/he loses spell level x 2 hit points and […]

    The Channeler

    The Channelers This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   The channeler is an arcane casting class that casts spontaneous via charisma and gets no armor or shield proficiency, but may use simple weapons. Crunch-wise, channelers get 3/4 BAB-progression, full spellcasting (more on that later), good fort and will-saves, 4+Int skills per level and always 8 hp (of the d8) per level – uncommon, but makes sense when taking into account what the channeler essentially is about – casting via life-force.   Whenever a channeler casts a spell, s/he loses spell level x 2 hit points and […]

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  • The War Dancer This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   After a short fluffy introduction, we’re introduced to the new War Dancer base-class – so what is it about? Crunch-wise, it gets d10, 4+Int skills per level, full BAB-progression, good fort- and ref-saves, proficiency with simple and martial weapons and shields, but not any armors. In case you haven’t guessed – analogue to the monk, when unarmored the war dancer adds his wis-mod to AC and CMD and starting at 3rd level and every 4 levels after that, s/he increases the AC-bonus further by +1 and also works […]

    The War Dancer

    The War Dancer This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   After a short fluffy introduction, we’re introduced to the new War Dancer base-class – so what is it about? Crunch-wise, it gets d10, 4+Int skills per level, full BAB-progression, good fort- and ref-saves, proficiency with simple and martial weapons and shields, but not any armors. In case you haven’t guessed – analogue to the monk, when unarmored the war dancer adds his wis-mod to AC and CMD and starting at 3rd level and every 4 levels after that, s/he increases the AC-bonus further by +1 and also works […]

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  • The Dilettante This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   Rules-wise, this new base-class gets d8, 6+Int skills per level, 3/4 BAB-progression, good ref-saves, spellcasting starting with 2 spells and getting up to 22 at 20th level, spells up to 6th level. The Dilettante casts via int, but may choose spells from the wiz/sor, cle/orc or druid-lists, but they cast these limited spells in a rather unique manner: Via so-called aura points – dilettantes get class level + Int-mod aura points and must spend spell-level aura points to cast a spell they know and with regards to metamagic, they […]

    The Dilettante

    The Dilettante This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   Rules-wise, this new base-class gets d8, 6+Int skills per level, 3/4 BAB-progression, good ref-saves, spellcasting starting with 2 spells and getting up to 22 at 20th level, spells up to 6th level. The Dilettante casts via int, but may choose spells from the wiz/sor, cle/orc or druid-lists, but they cast these limited spells in a rather unique manner: Via so-called aura points – dilettantes get class level + Int-mod aura points and must spend spell-level aura points to cast a spell they know and with regards to metamagic, they […]

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  • The Vauntguard This pdf is 18 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving su with 14 pages of content, so let’s take a look!   Drop Dead Studios’ first new base-class can be summed up with one TV-trope- Crazy Prepared. If TV-tropes have not yet managed to suck hours out of your free-time prior to reading this – you’re welcome. 😉 Kidding aside, though – honestly, there was no existing way to play the trap-creating agent-style fighter and the Vauntgaurd seeks to remedy that, so what does this class do?   Mechanically, the Vauntguard gets d10, 6+Int skills per level, a good BAB and good fort-and ref-saves as well as proficiency in simple and […]

    The Vauntguard

    The Vauntguard This pdf is 18 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving su with 14 pages of content, so let’s take a look!   Drop Dead Studios’ first new base-class can be summed up with one TV-trope- Crazy Prepared. If TV-tropes have not yet managed to suck hours out of your free-time prior to reading this – you’re welcome. 😉 Kidding aside, though – honestly, there was no existing way to play the trap-creating agent-style fighter and the Vauntgaurd seeks to remedy that, so what does this class do?   Mechanically, the Vauntguard gets d10, 6+Int skills per level, a good BAB and good fort-and ref-saves as well as proficiency in simple and […]

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