Drop Dead Studios Archive

  • The Auspician’s Handbook This installment of the Spheres of Power-expansion books clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   So, the Fate-sphere expansion – what does it offer? First of all, it should be noted that the GM advice chapter provides some advice on material that is supposed to have the curse descriptor. If you wish to add alignment descriptors to your Spheres of Power game, and advice on removing alignment, can be found. While Spheres of Power is thankfully (a huge plus, imho) less alignment-heavy than the base game, this does […]

    The Auspician’s Handbook

    The Auspician’s Handbook This installment of the Spheres of Power-expansion books clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   So, the Fate-sphere expansion – what does it offer? First of all, it should be noted that the GM advice chapter provides some advice on material that is supposed to have the curse descriptor. If you wish to add alignment descriptors to your Spheres of Power game, and advice on removing alignment, can be found. While Spheres of Power is thankfully (a huge plus, imho) less alignment-heavy than the base game, this does […]

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  • Wild Magic This massive expansion for Spheres of Power clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   This review was requested by one of my readers to be moved up in my reviewing queue.   We begin this supplement with a foreword called “Forward” (clever pun or oversight?), before we are introduced to the basis of Wild Magic – the wild magic chance, which is a percentile value that affects spells and sphere-abilities, but SPs and activated items are usually exempt, though effects that increase wild magic chance do apply to them. […]

    Wild Magic

    Wild Magic This massive expansion for Spheres of Power clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   This review was requested by one of my readers to be moved up in my reviewing queue.   We begin this supplement with a foreword called “Forward” (clever pun or oversight?), before we are introduced to the basis of Wild Magic – the wild magic chance, which is a percentile value that affects spells and sphere-abilities, but SPs and activated items are usually exempt, though effects that increase wild magic chance do apply to them. […]

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  • Metafeats: Embracing the Fourth Wall This pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so first things first: Metafeats are NOT gained by the characters. They are gained by the players. The pdf suggests to award one per 5 sessions of game, which is a bit problematic; more detailed guidelines for different character XP-progressions and playstyles would have been neat to see. These feats, as they’re held by players and not PCs, transcend characters. The metafeats are as follows:   -But I LIKED my Character…: Basically gives you an extra life. Can be used once; but you may take it again. […]

    Metafeats: Embracing the Fourth Wall

    Metafeats: Embracing the Fourth Wall This pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so first things first: Metafeats are NOT gained by the characters. They are gained by the players. The pdf suggests to award one per 5 sessions of game, which is a bit problematic; more detailed guidelines for different character XP-progressions and playstyles would have been neat to see. These feats, as they’re held by players and not PCs, transcend characters. The metafeats are as follows:   -But I LIKED my Character…: Basically gives you an extra life. Can be used once; but you may take it again. […]

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  • Jaws of the Jhambizaur This adventure for Skybourne clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   All right, first things first: This adventure makes use of a lot of material from the Player’s Guide to Skybourne, so if some of these races and terms seem odd to you, that’s why. Before I dive into the adventure’s plot, I should note that the pdf includes 4 magic items and a mundane item – the latter being the fang pistol, which is a more expensive flintlock pistol with really costly ammo – however, it does cause 1 bleed damage. […]

    Jaws of the Jhambizaur

    Jaws of the Jhambizaur This adventure for Skybourne clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   All right, first things first: This adventure makes use of a lot of material from the Player’s Guide to Skybourne, so if some of these races and terms seem odd to you, that’s why. Before I dive into the adventure’s plot, I should note that the pdf includes 4 magic items and a mundane item – the latter being the fang pistol, which is a more expensive flintlock pistol with really costly ammo – however, it does cause 1 bleed damage. […]

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  • Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

    Champions of the Spheres

    Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

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  • The Conjurer’s Handbook This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, […]

    The Conjurer’s Handbook

    The Conjurer’s Handbook This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, […]

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  • The Creator’s Handbook This installment of Drop Dead Studios‘ expansion of the Spheres of Power-series clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1page blank, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We should start analyzing this book from the back, as the last chapter provides quite a few rather important clarifications of the Creation sphere’s parameters – particularly, the woefully brief definition of what can and can’t be created receives a much-needed, more precise clarification that should prove to be a boon for many GMs out there. Interaction with magic items, anchoring items and destruction/dismissal of objects also are […]

    The Creator’s Handbook

    The Creator’s Handbook This installment of Drop Dead Studios‘ expansion of the Spheres of Power-series clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1page blank, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We should start analyzing this book from the back, as the last chapter provides quite a few rather important clarifications of the Creation sphere’s parameters – particularly, the woefully brief definition of what can and can’t be created receives a much-needed, more precise clarification that should prove to be a boon for many GMs out there. Interaction with magic items, anchoring items and destruction/dismissal of objects also are […]

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  • Spheres Apocrypha: Dark Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin with 7 new basic talents:   -Dampen Light: 1 minute per caster level variant of darkness that doesn’t require concentration to maintain; dims light by one step and can allow for (meld) talents to work, but not (darkness) talents. Effects that interact with darkness can apply to a Dempen Light area. May be taken twice for the option to move light levels by two steps. Interesting one.   -Dappled Shadows: Reduce darkness radius in 5 ft. increments to create a second sphere with […]

    Spheres Apocrypha: Dark Talents

    Spheres Apocrypha: Dark Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin with 7 new basic talents:   -Dampen Light: 1 minute per caster level variant of darkness that doesn’t require concentration to maintain; dims light by one step and can allow for (meld) talents to work, but not (darkness) talents. Effects that interact with darkness can apply to a Dempen Light area. May be taken twice for the option to move light levels by two steps. Interesting one.   -Dappled Shadows: Reduce darkness radius in 5 ft. increments to create a second sphere with […]

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  • Spheres Apocrypha: Destruction Talents The first installment of small expansion-pdfs for the Spheres of Power system clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   We begin with 6 blast shape talents:   -Branding Taboo: By spending a spell point, the blast automatically affects a target in range; the target gets a brand and the caster specifies a general forbidden action, with the GM as arbiter as what does and doesn’t go. A list of suggested prohibited options or more detailed examples would have been nice here. The target is aware of this prohibition, which lasts for level rounds; I assume caster level to be intended here, […]

    Spheres Apocrypha: Destruction Talents

    Spheres Apocrypha: Destruction Talents The first installment of small expansion-pdfs for the Spheres of Power system clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look!   We begin with 6 blast shape talents:   -Branding Taboo: By spending a spell point, the blast automatically affects a target in range; the target gets a brand and the caster specifies a general forbidden action, with the GM as arbiter as what does and doesn’t go. A list of suggested prohibited options or more detailed examples would have been nice here. The target is aware of this prohibition, which lasts for level rounds; I assume caster level to be intended here, […]

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  • Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

    Spheres of Might (PFRPG/SFRPG)

    Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

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  • The Vivomancer’s Handbook This installment of the Spheres of Power-expansion books clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 1 page back cover, leaving us with 33.5 pages of content, so let’s take a look!   After a brief piece of introductory prose, we begin with the first big chapter, traditionally one that contains new archetypes. This time around, we get a total of 5 new such options, the first of which would be the essentialist alchemist, who is an Int-governed Mid-Caster. The archetype also receives class level as a competence bonus to Craft (alchemy) for creating alchemical items and may use it to identify potions. […]

    The Vivomancer’s Handbook

    The Vivomancer’s Handbook This installment of the Spheres of Power-expansion books clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 1 page back cover, leaving us with 33.5 pages of content, so let’s take a look!   After a brief piece of introductory prose, we begin with the first big chapter, traditionally one that contains new archetypes. This time around, we get a total of 5 new such options, the first of which would be the essentialist alchemist, who is an Int-governed Mid-Caster. The archetype also receives class level as a competence bonus to Craft (alchemy) for creating alchemical items and may use it to identify potions. […]

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  • The Mentalist’s Handbook This installment of the Spheres of Power-expansion books clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   As always, we begin this supplement with a brief piece of nice introductory prose before getting an overview of the content within, moving then forward towards the new archetypes, of which there are 4 this time around. The first would be the impressor fighter, who replaces the armor training ability sequence with the emotions eliciter class feature, gaining an emotion power of his choice at 3rd level and every 4 levels thereafter, using fighter […]

    The Mentalist’s Handbook

    The Mentalist’s Handbook This installment of the Spheres of Power-expansion books clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   As always, we begin this supplement with a brief piece of nice introductory prose before getting an overview of the content within, moving then forward towards the new archetypes, of which there are 4 this time around. The first would be the impressor fighter, who replaces the armor training ability sequence with the emotions eliciter class feature, gaining an emotion power of his choice at 3rd level and every 4 levels thereafter, using fighter […]

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  • The Nyctomancer’s Handbook This installment of the Spheres of Power-expansions clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Okay, as always, we begin with a nice piece of prose before we get a summary of how to use this expansion for the Dark sphere – perhaps one of the “less sexy” spheres and one of the more difficult to write and expand upon, so how this fares is rather interesting to me.   The first chapter starts off with the new archetypes, the first of which would be the darkshaper, who gets a […]

    The Nyctomancer’s Handbook

    The Nyctomancer’s Handbook This installment of the Spheres of Power-expansions clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Okay, as always, we begin with a nice piece of prose before we get a summary of how to use this expansion for the Dark sphere – perhaps one of the “less sexy” spheres and one of the more difficult to write and expand upon, so how this fares is rather interesting to me.   The first chapter starts off with the new archetypes, the first of which would be the darkshaper, who gets a […]

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  • The Battlemage’s Handbook This expansion-book for the Spheres of Power-system clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   After a nice bit of introductory prose and some notes on how to use this book, we begin with the new class options presented, the first of which would be the combat engineer alchemist, who replaces alchemy with being an Int-based Mid-Caster and a spell pool of his level + int-mod, with each level granting a magic talent and War sphere as a bonus sphere at first level. The archetype gains alchemical engineering, which focuses […]

    The Battlemage’s Handbook

    The Battlemage’s Handbook This expansion-book for the Spheres of Power-system clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   After a nice bit of introductory prose and some notes on how to use this book, we begin with the new class options presented, the first of which would be the combat engineer alchemist, who replaces alchemy with being an Int-based Mid-Caster and a spell pool of his level + int-mod, with each level granting a magic talent and War sphere as a bonus sphere at first level. The archetype gains alchemical engineering, which focuses […]

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  • Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

    Wizard’s Academy

    Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

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  • Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

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  • The Shapeshifter’s Handbook This installment of the Spheres of Power-expansion handbooks clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   After a brief introduction to the matter at hand, we begin with a new Monk archetype (compatible with unchained monks as well), the Beastsoul Monk, who gains Transformation instead of the usual level 1 bonus feat. (This would btw. be a feat that nets you access to a no-spell point cost alternate form). Starting at 2nd level, Hybrid Transformation and Improved Transformation are added to the bonus feats available. Transformation may be chosen multiple […]

    The Shapeshifter’s Handbook

    The Shapeshifter’s Handbook This installment of the Spheres of Power-expansion handbooks clocks in at 42 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   After a brief introduction to the matter at hand, we begin with a new Monk archetype (compatible with unchained monks as well), the Beastsoul Monk, who gains Transformation instead of the usual level 1 bonus feat. (This would btw. be a feat that nets you access to a no-spell point cost alternate form). Starting at 2nd level, Hybrid Transformation and Improved Transformation are added to the bonus feats available. Transformation may be chosen multiple […]

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  • The Illuminator’s Handbook This installment of the Spheres of Power-expansions-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 1/2 a page blank, 1 page SRD, 1 page back cover, leaving us with 19.5 pages of content, so let’s take a look!   After a brief introduction and explanation on how to use this book, we move on to new class options, the first of which would be the astrology hedgewitch tradition, which nets Knowledge (Geography), Knowledge (planes) and Perception as class skills and the Light sphere as a bonus magic talent. As a tradition power, these gals may project a so-called celestial aura as a swift action, which affects all allies (including the hedgewitch) within 30 […]

    The Illuminator’s Handbook

    The Illuminator’s Handbook This installment of the Spheres of Power-expansions-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 1/2 a page blank, 1 page SRD, 1 page back cover, leaving us with 19.5 pages of content, so let’s take a look!   After a brief introduction and explanation on how to use this book, we move on to new class options, the first of which would be the astrology hedgewitch tradition, which nets Knowledge (Geography), Knowledge (planes) and Perception as class skills and the Light sphere as a bonus magic talent. As a tradition power, these gals may project a so-called celestial aura as a swift action, which affects all allies (including the hedgewitch) within 30 […]

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  • The Enhancer’s Handbook This installment of Drop Dead Studios’ expansion-books for Spheres of Power clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   All right, after some introductory prose and advice on navigating this book, we begin with a selection of archetypes, the first of which would be the Herculean Scion for the mageknight, who replaces 1st level’s magic talent with a domain power of a domain of her choice, with 2nd level increasing the CL to class level for enhancements that target the scion – in short: Full CL-self-buffs. 7th level replaces marked […]

    The Enhancer’s Handbook

    The Enhancer’s Handbook This installment of Drop Dead Studios’ expansion-books for Spheres of Power clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   All right, after some introductory prose and advice on navigating this book, we begin with a selection of archetypes, the first of which would be the Herculean Scion for the mageknight, who replaces 1st level’s magic talent with a domain power of a domain of her choice, with 2nd level increasing the CL to class level for enhancements that target the scion – in short: Full CL-self-buffs. 7th level replaces marked […]

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  • Vigilantes of Skybourne This massive expansion-pdf for the vigilante-class clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page blank, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, we begin this pdf with a collection of archetypes, the first of which would be the living banner. At 2nd level, the archetype is locked into the inspired vigilante talent. At 3rd level, a unique peculiarity begins – the living banner receives access to the war sphere, using inspiration points instead of spell points. The totem abilities gained are always centered on the living banner and affect […]

    Vigilantes of Skybourne

    Vigilantes of Skybourne This massive expansion-pdf for the vigilante-class clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page blank, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   All right, we begin this pdf with a collection of archetypes, the first of which would be the living banner. At 2nd level, the archetype is locked into the inspired vigilante talent. At 3rd level, a unique peculiarity begins – the living banner receives access to the war sphere, using inspiration points instead of spell points. The totem abilities gained are always centered on the living banner and affect […]

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  • Ships of Skybourne This massive book clocks in at 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 101 pages of content, so let’s take a look!   Okay, know how I smashed the player’s guide for the ship-rules feeling incomplete, obtuse and hard to grasp? Yeah, well, that’s mainly due to this book being the total guide to that subject matter. But is its presentation didactically better?   Well..yeah. It does. We begin with establishing a terminology pertaining the various iterations of the Craft skill before establishing the nomenclature for the roles on the vessel and the basics. Vehicles behave very much like creatures and have a Pilot, who has […]

    Ships of Skybourne

    Ships of Skybourne This massive book clocks in at 105 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 101 pages of content, so let’s take a look!   Okay, know how I smashed the player’s guide for the ship-rules feeling incomplete, obtuse and hard to grasp? Yeah, well, that’s mainly due to this book being the total guide to that subject matter. But is its presentation didactically better?   Well..yeah. It does. We begin with establishing a terminology pertaining the various iterations of the Craft skill before establishing the nomenclature for the roles on the vessel and the basics. Vehicles behave very much like creatures and have a Pilot, who has […]

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  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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  • The Luchador This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk’s unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level…and yes, Small luchador-damage-table included. First level nets the luchador the vigilante’s double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not […]

    The Luchador

    The Luchador This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk’s unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level…and yes, Small luchador-damage-table included. First level nets the luchador the vigilante’s double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not […]

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  • The Diviner’s Handbook This installment of the expansion-series for Spheres of Power clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   We begin this expansion of the Spheres of Power-rules, as has become the tradition herein, with a nice piece of introductory prose before tackling new archetypes, the first of which would be the psyforensic, who gains a magic talent whenever he would gain a caster level and the divination sphere at first level; at 3rd level, the archetype may spend an hour to conduct the autopsy ritual, an absolutely amazing new ritual that […]

    The Diviner’s Handbook

    The Diviner’s Handbook This installment of the expansion-series for Spheres of Power clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   We begin this expansion of the Spheres of Power-rules, as has become the tradition herein, with a nice piece of introductory prose before tackling new archetypes, the first of which would be the psyforensic, who gains a magic talent whenever he would gain a caster level and the divination sphere at first level; at 3rd level, the archetype may spend an hour to conduct the autopsy ritual, an absolutely amazing new ritual that […]

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  • The Destroyer’s Handbook This installment of Drop Dead Studios’ Spheres of Power-expansions clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of back cover, leaving us with 35 pages of content, so let’s take a look!   After the introductory prose, we dive right into the archetype-section of the book, with the first being the Admixture Savant elementalist, who gets a modified skill-list, casts via Int and gains an admixture pool instead of evasion and the dodge bonus at 2nd level. These points may be expended to either remove the increase of casting time of the Admixture talent or reduce the spell point expenditure of metamagic feats by 1 point per […]

    The Destroyer’s Handbook

    The Destroyer’s Handbook This installment of Drop Dead Studios’ Spheres of Power-expansions clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of back cover, leaving us with 35 pages of content, so let’s take a look!   After the introductory prose, we dive right into the archetype-section of the book, with the first being the Admixture Savant elementalist, who gets a modified skill-list, casts via Int and gains an admixture pool instead of evasion and the dodge bonus at 2nd level. These points may be expended to either remove the increase of casting time of the Admixture talent or reduce the spell point expenditure of metamagic feats by 1 point per […]

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  • The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

    The Telekinetic’s Handbook

    The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

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  • The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

    The Geomancer’s Handbook

    The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

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