Druid Archive

  • Druid Enclave: Adventure Book The massive Druid Enclave Adventure Book clocks in at 838 pages; if you take away the introduction, the explanation of Infinium Game Studios‘ FlexTale and quadded statblocks etc., you instead arrive at around 820 pages, which renders this massive doorstopper of a tome one of the largest books I have ever covered.   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair and unbiased review.   Okay, so first things first: The “Druid Enclave Adventure Book” is imho not an adventure book: It’s a massive, tome-sized setting supplement that depicts a city in intricate, obsessive detail; it can be likened o arriving in e.g. […]

    Druid Enclave: Adventure Book

    Druid Enclave: Adventure Book The massive Druid Enclave Adventure Book clocks in at 838 pages; if you take away the introduction, the explanation of Infinium Game Studios‘ FlexTale and quadded statblocks etc., you instead arrive at around 820 pages, which renders this massive doorstopper of a tome one of the largest books I have ever covered.   This review was moved up in my reviewing queue due to me receiving a print copy in exchange for a fair and unbiased review.   Okay, so first things first: The “Druid Enclave Adventure Book” is imho not an adventure book: It’s a massive, tome-sized setting supplement that depicts a city in intricate, obsessive detail; it can be likened o arriving in e.g. […]

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  • Druid Enclave: Player’s Guide (almost system neutral) The massive player’s guide for the Druid Enclave supplement clocks in at a ginormous 200 pages; if you take away front/back end matter, you’re left with 193 pages; approximately 10 of these pages are devoted to explaining how to use this book; as Infinium Game Studios has a couple of unique things going on in their supplements, including quadded statblocks, etc., this is appreciated. It should be noted that the introductory section also features a couple of helpful angles: A brief “Game starts in 5 minutes” information briefing (sans SPOILERS) and some general hooks are provided. As brief summary of the setting of Aquilae’s peculiarities is also included here – thankfully, ocne more, […]

    Druid Enclave: Player’s Guide (almost system neutral)

    Druid Enclave: Player’s Guide (almost system neutral) The massive player’s guide for the Druid Enclave supplement clocks in at a ginormous 200 pages; if you take away front/back end matter, you’re left with 193 pages; approximately 10 of these pages are devoted to explaining how to use this book; as Infinium Game Studios has a couple of unique things going on in their supplements, including quadded statblocks, etc., this is appreciated. It should be noted that the introductory section also features a couple of helpful angles: A brief “Game starts in 5 minutes” information briefing (sans SPOILERS) and some general hooks are provided. As brief summary of the setting of Aquilae’s peculiarities is also included here – thankfully, ocne more, […]

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  • Druid Enclave: Atlas (system neutral) The massive atlas of the Druid Enclave supplement clocks in at 312 pages of maps, already disregarding front/back end matter.   This review was moved up in my reviewing queue due to me receiving a print copy of the hardcover in exchange for a fair and unbiased review. My review is based on this hardcover.   The book sports the handy colored bands on the side, which render navigation simple; as always, the maps have their letter-codes noted, which makes finding them rather simple. This massive atlas first features the GM maps, then the player-friendly maps; the latter have been featured in the player’s guide, while the former are in the proper adventure book.   […]

    Druid Enclave: Atlas (system neutral)

    Druid Enclave: Atlas (system neutral) The massive atlas of the Druid Enclave supplement clocks in at 312 pages of maps, already disregarding front/back end matter.   This review was moved up in my reviewing queue due to me receiving a print copy of the hardcover in exchange for a fair and unbiased review. My review is based on this hardcover.   The book sports the handy colored bands on the side, which render navigation simple; as always, the maps have their letter-codes noted, which makes finding them rather simple. This massive atlas first features the GM maps, then the player-friendly maps; the latter have been featured in the player’s guide, while the former are in the proper adventure book.   […]

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  • The Genius Guide to More Druid Talents This expansion for the Talented Druid clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page blank, leaving us with 33 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters.   Okay, here things become interesting, as we get new stuff – where the core pdf provides the talented druid framework, this one presents new options, including guidelines (right in the introduction) that allows for their use in context with a regular druid class. The edges this time around take no prisoners, and tie in […]

    The Genius Guide to More Druid Talents (Patreon Request)

    The Genius Guide to More Druid Talents This expansion for the Talented Druid clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page blank, leaving us with 33 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters.   Okay, here things become interesting, as we get new stuff – where the core pdf provides the talented druid framework, this one presents new options, including guidelines (right in the introduction) that allows for their use in context with a regular druid class. The edges this time around take no prisoners, and tie in […]

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  • The Genius Guide to the Talented Druid This massive supplement clocks in at 60 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 52.5 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters. Also: Samhain’s approaching. 🙂   To briefly recap, since it’s been a while: Rogue Genius Games’ talented class reworks are an interesting and handy option to have for many groups; the idea is to redesign a given base-class and codify all those alternative abilities and a archetype features in a unified frame; […]

    The Genius Guide to the Talented Druid (Patreon Request)

    The Genius Guide to the Talented Druid This massive supplement clocks in at 60 pages, 1 page front cover, 1 page editorial, 1 page ToC, ½ a page blank, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 52.5 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue at the request of my patreon supporters. Also: Samhain’s approaching. 🙂   To briefly recap, since it’s been a while: Rogue Genius Games’ talented class reworks are an interesting and handy option to have for many groups; the idea is to redesign a given base-class and codify all those alternative abilities and a archetype features in a unified frame; […]

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  • Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

    Echelon Reference Series Core Classes (3pp + PRD) Bundle

    Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

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  • I Loot the Druid’s Body! This installment of Raging Swan Press’ “I Loot the Body”-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this dressing-file once again with a massive 100-entry table of outfits for the deceased druids – from silken robes made from exotic purple moth-silk to leafy branches that are alive, nature itself provides, appropriately, a diverse array of cool entries. Beyond these, vinegar-like smelling rags, boy scout-style achievement studded robes, 101-Dalmation-robes or capes that buzz liek dragonfly wings – this table is not just good…it’s superb and breathes […]

    I Loot the Druid’s Body! (PFRPG/system-neutral)

    I Loot the Druid’s Body! This installment of Raging Swan Press’ “I Loot the Body”-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this dressing-file once again with a massive 100-entry table of outfits for the deceased druids – from silken robes made from exotic purple moth-silk to leafy branches that are alive, nature itself provides, appropriately, a diverse array of cool entries. Beyond these, vinegar-like smelling rags, boy scout-style achievement studded robes, 101-Dalmation-robes or capes that buzz liek dragonfly wings – this table is not just good…it’s superb and breathes […]

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  • Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial […]

    Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition)

    Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial […]

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  • Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

    Player Paraphernalia – Imperial Druid (Archetype)

    Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options NPCs 2 – Druids, Fighters and Monks

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options 2: Fighters, Monks and Druids

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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