Druid Archive

  • I Loot the Druid’s Body! This installment of Raging Swan Press’ “I Loot the Body”-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this dressing-file once again with a massive 100-entry table of outfits for the deceased druids – from silken robes made from exotic purple moth-silk to leafy branches that are alive, nature itself provides, appropriately, a diverse array of cool entries. Beyond these, vinegar-like smelling rags, boy scout-style achievement studded robes, 101-Dalmation-robes or capes that buzz liek dragonfly wings – this table is not just good…it’s superb and breathes […]

    I Loot the Druid’s Body! (PFRPG/system-neutral)

    I Loot the Druid’s Body! This installment of Raging Swan Press’ “I Loot the Body”-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this dressing-file once again with a massive 100-entry table of outfits for the deceased druids – from silken robes made from exotic purple moth-silk to leafy branches that are alive, nature itself provides, appropriately, a diverse array of cool entries. Beyond these, vinegar-like smelling rags, boy scout-style achievement studded robes, 101-Dalmation-robes or capes that buzz liek dragonfly wings – this table is not just good…it’s superb and breathes […]

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  • Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial […]

    Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition)

    Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial […]

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  • Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

    Player Paraphernalia – Imperial Druid (Archetype)

    Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options NPCs 2 – Druids, Fighters and Monks

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options 2: Fighters, Monks and Druids

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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