Dungeon Crawl Classics-modules-series Archive

  • Colossus, Arise! (DCC) This adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue, as one of my patreon supports asked me to cover the DCC modules at my convenience.   So, as always, this Dungeon Crawl Classics module does come with a list of encounters; as (almost) always, we have exceedingly well-written read-aloud prose, and, on the less amazing side of things, the cartography provided is awesome, but lacks player-friendly versions, which means that only the judge ever gets to see them – unless you enjoy immersion-breaking […]

    Colossus, Arise! (DCC)

    Colossus, Arise! (DCC) This adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue, as one of my patreon supports asked me to cover the DCC modules at my convenience.   So, as always, this Dungeon Crawl Classics module does come with a list of encounters; as (almost) always, we have exceedingly well-written read-aloud prose, and, on the less amazing side of things, the cartography provided is awesome, but lacks player-friendly versions, which means that only the judge ever gets to see them – unless you enjoy immersion-breaking […]

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  • The Sea-Queen Escapes! (DCC) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This module was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party as an ideal means to tackle this one. Fighters will particularly appreciate the numerous occasions where they may execute special, environment-specific mighty deeds of arms – at least I did. As always with Goodman Games’ DCC-modules, we do receive pretty darn impressive b/w-maps, but alas, as always, we do not get player-friendly iterations of the respective maps. On the plus-side, two massive one-page handouts […]

    The Sea-Queen Escapes! (DCC)

    The Sea-Queen Escapes! (DCC) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This module was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party as an ideal means to tackle this one. Fighters will particularly appreciate the numerous occasions where they may execute special, environment-specific mighty deeds of arms – at least I did. As always with Goodman Games’ DCC-modules, we do receive pretty darn impressive b/w-maps, but alas, as always, we do not get player-friendly iterations of the respective maps. On the plus-side, two massive one-page handouts […]

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  • Blades Against Death (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   It should be noted that this module contains 3 pages of handouts – one depicting one of the more complex environments in b/w, and the other two provide full-color renditions of special cards that feature in the plot of the module. It should be noted that the module does also contain a full-page B/w-artwork of another key-scene, which is a handout in anything but name. As you could glean from the page-count, this review is based on the 2nd printing of the […]

    Blades Against Death (DCC)

    Blades Against Death (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   It should be noted that this module contains 3 pages of handouts – one depicting one of the more complex environments in b/w, and the other two provide full-color renditions of special cards that feature in the plot of the module. It should be noted that the module does also contain a full-page B/w-artwork of another key-scene, which is a handout in anything but name. As you could glean from the page-count, this review is based on the 2nd printing of the […]

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  • Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

    Emirikol was framed! (DCC)

    Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

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  • Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

    Beyond the Black Gate (DCC)

    Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

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  • The 13th Skull (DCC) These modules clock in at a total of 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by a patreon, to be undertaken at my convenience.   Why plural? Well, this one contains two adventures: The eponymous “The 13th Skull”, intended for 6 level 4 characters, and the second one, “The Balance Blade” is intended for 2nd level PCs. Both are written by none other than Joseph Goodman. Beyond these two modules, the pdf offers a supplemental article penned by Daniel J. Bishop – it covers 3 pages and depicts seven magical […]

    The 13th Skull (DCC)

    The 13th Skull (DCC) These modules clock in at a total of 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by a patreon, to be undertaken at my convenience.   Why plural? Well, this one contains two adventures: The eponymous “The 13th Skull”, intended for 6 level 4 characters, and the second one, “The Balance Blade” is intended for 2nd level PCs. Both are written by none other than Joseph Goodman. Beyond these two modules, the pdf offers a supplemental article penned by Daniel J. Bishop – it covers 3 pages and depicts seven magical […]

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  • Jewels of the Carnifex (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This adventure is intended for 6 – 10 level 3 characters, and is situated in the city of Punjar. Picture an opium-clad, decadent haze, a metropolis of ancient stones, foundations old as time itself. A moloch – you don’t have to run this in Punjar, but you do need to have a decadent city with a storied past. As always, we do get plenty of read-aloud text, as well as a list of the encounters in question. […]

    Jewels of the Carnifex (DCC)

    Jewels of the Carnifex (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This adventure is intended for 6 – 10 level 3 characters, and is situated in the city of Punjar. Picture an opium-clad, decadent haze, a metropolis of ancient stones, foundations old as time itself. A moloch – you don’t have to run this in Punjar, but you do need to have a decadent city with a storied past. As always, we do get plenty of read-aloud text, as well as a list of the encounters in question. […]

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  • The Emerald Enchanter (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   All righty, first things first: This review is based on the 2nd printing that features a bonus scenario. I will analyze that as well. The adventure is intended for 2nd level characters, and the presence of spellcasters is recommended, as there are some scenes where items may be activated via spell checks. If you happen to have no spellcasters, DCC’s rules still allow for spell checks […]

    The Emerald Enchanter (DCC)

    The Emerald Enchanter (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   All righty, first things first: This review is based on the 2nd printing that features a bonus scenario. I will analyze that as well. The adventure is intended for 2nd level characters, and the presence of spellcasters is recommended, as there are some scenes where items may be activated via spell checks. If you happen to have no spellcasters, DCC’s rules still allow for spell checks […]

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  • The People of the Pit (DCC) This DCC-adventure clocks in at 36 (!!) pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 32 pages, which are, as always for Goodman games, chock-full with content, so let’s take a look!   This review was requested by a supporter of my patreon.   This is an adventure for DCC – a classic, in fact. Most DCC-groups will have played this already. So why bother reviewing it? Well, for one, I’ve been gifted a couple of DCC adventures by one of my readers, to be reviewed at my convenience. Well, and I’m somewhat OCD. So there you go – consider this an indirectly sponsored […]

    The People of the Pit (DCC)

    The People of the Pit (DCC) This DCC-adventure clocks in at 36 (!!) pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 32 pages, which are, as always for Goodman games, chock-full with content, so let’s take a look!   This review was requested by a supporter of my patreon.   This is an adventure for DCC – a classic, in fact. Most DCC-groups will have played this already. So why bother reviewing it? Well, for one, I’ve been gifted a couple of DCC adventures by one of my readers, to be reviewed at my convenience. Well, and I’m somewhat OCD. So there you go – consider this an indirectly sponsored […]

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  • They Served Brandolyn Red (DCC) This DCC-module clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 22 pages of content, laid out for 6‘‘ by 9‘‘ (A5), which means that you can fit up to 4 pages on a given sheet of paper if you need to conserve paper.   This review was requested by one of my patreons, to be undertaken at my convenience, and this being October, I felt that a review of a Halloween adventure would be suitable for the month.   This adventure is designed for 8 – 14 0-level characters and acts as a loosely horror-themed funnel adventure. The pdf recommends at […]

    They Served Brandolyn Red (DCC)

    They Served Brandolyn Red (DCC) This DCC-module clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 22 pages of content, laid out for 6‘‘ by 9‘‘ (A5), which means that you can fit up to 4 pages on a given sheet of paper if you need to conserve paper.   This review was requested by one of my patreons, to be undertaken at my convenience, and this being October, I felt that a review of a Halloween adventure would be suitable for the month.   This adventure is designed for 8 – 14 0-level characters and acts as a loosely horror-themed funnel adventure. The pdf recommends at […]

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  • Dungeon Crawl Classics: Sailors on the Starless Sea (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my leisure.   Now, if you’re playing DCC, chances are that you will be familiar with this adventure, and it being a classic funnel, it has kicked off countless campaigns – it was the first stand-alone adventure released for the system, after all. This is a pretty well-known adventure, but is it still holding up? Does it make sense today, and could it work in other […]

    Dungeon Crawl Classics: Sailors on the Starless Sea (DCC)

    Dungeon Crawl Classics: Sailors on the Starless Sea (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my leisure.   Now, if you’re playing DCC, chances are that you will be familiar with this adventure, and it being a classic funnel, it has kicked off countless campaigns – it was the first stand-alone adventure released for the system, after all. This is a pretty well-known adventure, but is it still holding up? Does it make sense today, and could it work in other […]

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  • Dungeon Crawl Classics: Doom of the Savage Kings (DCC) This module clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This review was sponsored by one of my patreons, to be undertaken at my leisure.   All right, this is a first level module for Dungeon Crawl Classics, and in case you’re not familiar with the system and the offerings by Goodman Games, it should be noted that level 1 is not the lowest level there is. It should also be noted that there are no less than three GORGEOUS b/w-maps, with artwork and everything, included […]

    Dungeon Crawl Classics: Doom of the Savage Kings (DCC)

    Dungeon Crawl Classics: Doom of the Savage Kings (DCC) This module clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This review was sponsored by one of my patreons, to be undertaken at my leisure.   All right, this is a first level module for Dungeon Crawl Classics, and in case you’re not familiar with the system and the offerings by Goodman Games, it should be noted that level 1 is not the lowest level there is. It should also be noted that there are no less than three GORGEOUS b/w-maps, with artwork and everything, included […]

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