Dungeon Crawl Classics Archive

  • Colossus, Arise! (DCC) This adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue, as one of my patreon supports asked me to cover the DCC modules at my convenience.   So, as always, this Dungeon Crawl Classics module does come with a list of encounters; as (almost) always, we have exceedingly well-written read-aloud prose, and, on the less amazing side of things, the cartography provided is awesome, but lacks player-friendly versions, which means that only the judge ever gets to see them – unless you enjoy immersion-breaking […]

    Colossus, Arise! (DCC)

    Colossus, Arise! (DCC) This adventure clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue, as one of my patreon supports asked me to cover the DCC modules at my convenience.   So, as always, this Dungeon Crawl Classics module does come with a list of encounters; as (almost) always, we have exceedingly well-written read-aloud prose, and, on the less amazing side of things, the cartography provided is awesome, but lacks player-friendly versions, which means that only the judge ever gets to see them – unless you enjoy immersion-breaking […]

    Continue Reading...

  • Dungeon Lord – The Cruel Issue (DCC) The third installment of the Dungeon lord-zine clocks in at 32 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page b/w con-photo, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 25 pages of content, laid out, as always in the approximately 6’’ by 9’’ (A5) size, which means you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested by one of my patreons – and provided the impetus for me to check out the other offerings by Death Machine Press.   It should be noted that the back cover contains a rudimentary one-page dungeon […]

    Dungeon Lord – The Cruel Issue (DCC)

    Dungeon Lord – The Cruel Issue (DCC) The third installment of the Dungeon lord-zine clocks in at 32 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page b/w con-photo, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 25 pages of content, laid out, as always in the approximately 6’’ by 9’’ (A5) size, which means you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested by one of my patreons – and provided the impetus for me to check out the other offerings by Death Machine Press.   It should be noted that the back cover contains a rudimentary one-page dungeon […]

    Continue Reading...

  • Stronghold of the Wood Giant Shaman (DCC) This module clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   Well, before we do: There are actually 4 pdfs included here:  The regular pdf, one without watermarks, and a second version laid out in digest-size (6’’ by 9’’/A5), if you prefer smaller booklets. The fourth pdf provides the b/w-maps in two iterations – one with all numbers and labels, and a second one without the labels. While I very much appreciate the inclusion of player-friendly maps in this mini-booklet, one of them has one instance where a secret-door-S has […]

    Stronghold of the Wood Giant Shaman (DCC)

    Stronghold of the Wood Giant Shaman (DCC) This module clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   Well, before we do: There are actually 4 pdfs included here:  The regular pdf, one without watermarks, and a second version laid out in digest-size (6’’ by 9’’/A5), if you prefer smaller booklets. The fourth pdf provides the b/w-maps in two iterations – one with all numbers and labels, and a second one without the labels. While I very much appreciate the inclusion of player-friendly maps in this mini-booklet, one of them has one instance where a secret-door-S has […]

    Continue Reading...

  • The Haunting of Larvik Island (DCC) This module clocks in at 34 pages, 1 pages of front cover, 1 page editorial/ToC, 1 page of SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   All right, so this is a module for first level characters, and the second adventure that was once intended to be a part of the Princes of Kaimai-storyline, which seems to have been discontinued. Fret not, though, for while the module’s aftermath is intended to provide an angle towards these mystical lands, it is really easy to disjoint the module from this angle.   This module comes with not one, but 6 different hand-outs that basically can be […]

    The Haunting of Larvik Island (DCC)

    The Haunting of Larvik Island (DCC) This module clocks in at 34 pages, 1 pages of front cover, 1 page editorial/ToC, 1 page of SRD, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   All right, so this is a module for first level characters, and the second adventure that was once intended to be a part of the Princes of Kaimai-storyline, which seems to have been discontinued. Fret not, though, for while the module’s aftermath is intended to provide an angle towards these mystical lands, it is really easy to disjoint the module from this angle.   This module comes with not one, but 6 different hand-outs that basically can be […]

    Continue Reading...

  • Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC)

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

    Continue Reading...

  • Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

    Emirikol was framed! (DCC)

    Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

    Continue Reading...

  • Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

    Beyond the Black Gate (DCC)

    Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

    Continue Reading...

  • Attack of the Frawgs (DCC) This module clocks in at 26 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Okay, formally, this is a funnel that is probably closest to what you’d consider to be a linear wilderness trek – you move from wilderness encounter to encounter towards the finale, so if that irks you, then, that’s something to be aware of. This is intended for 8 – 14 level 0 characters, and playtest of the module left between 3 to 4 survivors for parties that explored all locations. […]

    Attack of the Frawgs (DCC)

    Attack of the Frawgs (DCC) This module clocks in at 26 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Okay, formally, this is a funnel that is probably closest to what you’d consider to be a linear wilderness trek – you move from wilderness encounter to encounter towards the finale, so if that irks you, then, that’s something to be aware of. This is intended for 8 – 14 level 0 characters, and playtest of the module left between 3 to 4 survivors for parties that explored all locations. […]

    Continue Reading...

  • The 13th Skull (DCC) These modules clock in at a total of 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by a patreon, to be undertaken at my convenience.   Why plural? Well, this one contains two adventures: The eponymous “The 13th Skull”, intended for 6 level 4 characters, and the second one, “The Balance Blade” is intended for 2nd level PCs. Both are written by none other than Joseph Goodman. Beyond these two modules, the pdf offers a supplemental article penned by Daniel J. Bishop – it covers 3 pages and depicts seven magical […]

    The 13th Skull (DCC)

    The 13th Skull (DCC) These modules clock in at a total of 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by a patreon, to be undertaken at my convenience.   Why plural? Well, this one contains two adventures: The eponymous “The 13th Skull”, intended for 6 level 4 characters, and the second one, “The Balance Blade” is intended for 2nd level PCs. Both are written by none other than Joseph Goodman. Beyond these two modules, the pdf offers a supplemental article penned by Daniel J. Bishop – it covers 3 pages and depicts seven magical […]

    Continue Reading...

  • In the Prison of the Squid Sorcerer (DCC) This collection of sidetreks, encounters and meta-scenarios clocks in at 46 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   Sometimes, passion can help overcome even a nasty failure – this was a failed IndieGoGo, but it honestly doesn’t show. It’s readily apparent that the creators believed in their book and poured their own money into this supplement, because they believed in it. It’s also a freshman offering – the first thing the company has put out, so let’s take a look at how this turned out, shall we?   This […]

    In the Prison of the Squid Sorcerer (DCC)

    In the Prison of the Squid Sorcerer (DCC) This collection of sidetreks, encounters and meta-scenarios clocks in at 46 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   Sometimes, passion can help overcome even a nasty failure – this was a failed IndieGoGo, but it honestly doesn’t show. It’s readily apparent that the creators believed in their book and poured their own money into this supplement, because they believed in it. It’s also a freshman offering – the first thing the company has put out, so let’s take a look at how this turned out, shall we?   This […]

    Continue Reading...

  • Jewels of the Carnifex (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This adventure is intended for 6 – 10 level 3 characters, and is situated in the city of Punjar. Picture an opium-clad, decadent haze, a metropolis of ancient stones, foundations old as time itself. A moloch – you don’t have to run this in Punjar, but you do need to have a decadent city with a storied past. As always, we do get plenty of read-aloud text, as well as a list of the encounters in question. […]

    Jewels of the Carnifex (DCC)

    Jewels of the Carnifex (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This adventure is intended for 6 – 10 level 3 characters, and is situated in the city of Punjar. Picture an opium-clad, decadent haze, a metropolis of ancient stones, foundations old as time itself. A moloch – you don’t have to run this in Punjar, but you do need to have a decadent city with a storied past. As always, we do get plenty of read-aloud text, as well as a list of the encounters in question. […]

    Continue Reading...

  • The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

    The Wizardarium of Calabraxis (DCC)

    The Wizardarium of Calabraxis (DCC) This adventure clocks in at 18 pages, 1 page front cover, 2 pages editorial/how to use, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, though it should be noted that these pages are jam-packed with content – there is a ton of material herein, about as much as in many DCC-adventures released by Goodman Games. It should also be noted that, in the editorial/how to use section, we also get the background story of the adventure, which means we’re closer to 14 pages of content.   Credit where credit is due: I’d like to thank Daniel J. Bishop – it’s due to his tireless efforts at cataloguing DCC-material that […]

    Continue Reading...

  • Twilight of the Solstice (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content – +1 page bonus pregens. In contrast to earlier Holiday modules for DCC, this is btw. laid out in standard size, not in the 6’’ by 9’’ trade size of previous holiday adventures.   This review was requested by one of my patreon supporters to be undertaken at my convenience. I consciously decided to post this review before New Year’s, as its Christmas/Yule-themes are rather subdued, but I got injured pretty badly – hence the delay. This adventure is intended for 4th level characters, and works in every season equally […]

    Twilight of the Solstice (DCC)

    Twilight of the Solstice (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content – +1 page bonus pregens. In contrast to earlier Holiday modules for DCC, this is btw. laid out in standard size, not in the 6’’ by 9’’ trade size of previous holiday adventures.   This review was requested by one of my patreon supporters to be undertaken at my convenience. I consciously decided to post this review before New Year’s, as its Christmas/Yule-themes are rather subdued, but I got injured pretty badly – hence the delay. This adventure is intended for 4th level characters, and works in every season equally […]

    Continue Reading...

  • AL 9 – Danger in the Deep! (DCC) This adventure-location/dungeon-module clock in at 47 pages, 1 page front cover, 2 pages of SRD, leaving us with a massive 44 pages of content, which are laid out in booklet-size (6’’ by 9’’/A5), which means you can fit up to 4 pages of content on a sheet of paper when printing this.   This review was moved up in my reviewing queue…because I really wanted to review it.   All righty, so the first thing you’ll notice upon opening the booklet would be the delightfully old-school-y map with its hand-drawn vibe – the PLAYER’S map! Yep, this booklet actually has a proper, player-friendly version of the map. And yes, obviously, there also […]

    AL 9 – Danger in the Deep! (DCC)

    AL 9 – Danger in the Deep! (DCC) This adventure-location/dungeon-module clock in at 47 pages, 1 page front cover, 2 pages of SRD, leaving us with a massive 44 pages of content, which are laid out in booklet-size (6’’ by 9’’/A5), which means you can fit up to 4 pages of content on a sheet of paper when printing this.   This review was moved up in my reviewing queue…because I really wanted to review it.   All righty, so the first thing you’ll notice upon opening the booklet would be the delightfully old-school-y map with its hand-drawn vibe – the PLAYER’S map! Yep, this booklet actually has a proper, player-friendly version of the map. And yes, obviously, there also […]

    Continue Reading...

  • Trials of the Toy Makers (DCC) This module clocks in at 42 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page back cover, leaving us with 38.5 pages of content, though it should be noted that the content is laid out in booklet format (6’’ by 9’’/A5), and this means that you can theoretically fit multiple pages on a given sheet of paper.   This review is part of a request of one of my patreon supporters, who requested it to be undertaken at my convenience.   Okay, first things first: In spite of the cover being as cutesy as DCC is probably going to get, this is not necessarily for kids – it is […]

    Trials of the Toy Makers (DCC)

    Trials of the Toy Makers (DCC) This module clocks in at 42 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page back cover, leaving us with 38.5 pages of content, though it should be noted that the content is laid out in booklet format (6’’ by 9’’/A5), and this means that you can theoretically fit multiple pages on a given sheet of paper.   This review is part of a request of one of my patreon supporters, who requested it to be undertaken at my convenience.   Okay, first things first: In spite of the cover being as cutesy as DCC is probably going to get, this is not necessarily for kids – it is […]

    Continue Reading...

  • The Old God’s Return (DCC) The first holiday adventure for DCC clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages. These are laid out in 6’’ by 9’’ (A5), making this a booklet, rather than a regularly-sized DCC-module.   This review was requested by a supporter of my patreon, to be undertaken at my convenience.   This module is intended for level 1 characters, and can be completed in a single session, making it suitable for e.g. oneshots or convention-style gaming. As far as DCC is concerned, it is a challenging module, but does not rank among the most difficult ones. Character death is a […]

    The Old God’s Return (DCC)

    The Old God’s Return (DCC) The first holiday adventure for DCC clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages. These are laid out in 6’’ by 9’’ (A5), making this a booklet, rather than a regularly-sized DCC-module.   This review was requested by a supporter of my patreon, to be undertaken at my convenience.   This module is intended for level 1 characters, and can be completed in a single session, making it suitable for e.g. oneshots or convention-style gaming. As far as DCC is concerned, it is a challenging module, but does not rank among the most difficult ones. Character death is a […]

    Continue Reading...

  • Goodman Games Gen Con 2014 Program Book (DCC/COC/MA) This program book clocks in at a massive 100 pages, 1 page front cover, 1 page editorial/ToC, 1 page autograph page, 1 page back cover, leaving us with 96 pages, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at your convenience.   On the inside of the front cover, we’ll get the Gen Con luck chart, which has been modified for this year – overlaps are there, but yeah. Since Gen Con 2014’s over, this probably won’t be a factor to decide whether you get this.   Now, the first major section of the booklet is an “Age of Cthulhu” scenario, “Transatlantic […]

    Goodman Games Gen Con 2014 Program Book (DCC/COC/MA)

    Goodman Games Gen Con 2014 Program Book (DCC/COC/MA) This program book clocks in at a massive 100 pages, 1 page front cover, 1 page editorial/ToC, 1 page autograph page, 1 page back cover, leaving us with 96 pages, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at your convenience.   On the inside of the front cover, we’ll get the Gen Con luck chart, which has been modified for this year – overlaps are there, but yeah. Since Gen Con 2014’s over, this probably won’t be a factor to decide whether you get this.   Now, the first major section of the booklet is an “Age of Cthulhu” scenario, “Transatlantic […]

    Continue Reading...

  • The Emerald Enchanter (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   All righty, first things first: This review is based on the 2nd printing that features a bonus scenario. I will analyze that as well. The adventure is intended for 2nd level characters, and the presence of spellcasters is recommended, as there are some scenes where items may be activated via spell checks. If you happen to have no spellcasters, DCC’s rules still allow for spell checks […]

    The Emerald Enchanter (DCC)

    The Emerald Enchanter (DCC) This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   All righty, first things first: This review is based on the 2nd printing that features a bonus scenario. I will analyze that as well. The adventure is intended for 2nd level characters, and the presence of spellcasters is recommended, as there are some scenes where items may be activated via spell checks. If you happen to have no spellcasters, DCC’s rules still allow for spell checks […]

    Continue Reading...

  • The People of the Pit (DCC) This DCC-adventure clocks in at 36 (!!) pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 32 pages, which are, as always for Goodman games, chock-full with content, so let’s take a look!   This review was requested by a supporter of my patreon.   This is an adventure for DCC – a classic, in fact. Most DCC-groups will have played this already. So why bother reviewing it? Well, for one, I’ve been gifted a couple of DCC adventures by one of my readers, to be reviewed at my convenience. Well, and I’m somewhat OCD. So there you go – consider this an indirectly sponsored […]

    The People of the Pit (DCC)

    The People of the Pit (DCC) This DCC-adventure clocks in at 36 (!!) pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 32 pages, which are, as always for Goodman games, chock-full with content, so let’s take a look!   This review was requested by a supporter of my patreon.   This is an adventure for DCC – a classic, in fact. Most DCC-groups will have played this already. So why bother reviewing it? Well, for one, I’ve been gifted a couple of DCC adventures by one of my readers, to be reviewed at my convenience. Well, and I’m somewhat OCD. So there you go – consider this an indirectly sponsored […]

    Continue Reading...

  • Null Singularity (DCC) This supplement/one-shot/setting-ish book clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 52 pages of content (laid out in 6’’ by 9’’(A5), in a landscape orientation), so let’s take a look!   This review was requested and sponsored by one of my patreons, to be undertaken at my convenience.   I can review this book in one sentence: Black Sun Deathcrawl, Scifi-edition. …I jest, of course. Partially. I assume familiarity with my review of Black Sun Deathcrawl in the discussion below. If you haven’t, please take a look at it. You can find it here.   You see, Null Singularity does note on its […]

    Null Singularity (DCC)

    Null Singularity (DCC) This supplement/one-shot/setting-ish book clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 52 pages of content (laid out in 6’’ by 9’’(A5), in a landscape orientation), so let’s take a look!   This review was requested and sponsored by one of my patreons, to be undertaken at my convenience.   I can review this book in one sentence: Black Sun Deathcrawl, Scifi-edition. …I jest, of course. Partially. I assume familiarity with my review of Black Sun Deathcrawl in the discussion below. If you haven’t, please take a look at it. You can find it here.   You see, Null Singularity does note on its […]

    Continue Reading...

  • Shadow under Devil’s Reef (DCC) The third DCC-Halloween module clocks in at 24 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 19.5 pages. Unlike previous Halloween modules, this one is laid out in standard size, so it’s actually a tad bit longer than the two shorter ones I’ve covered so far. But does quantity mean quality here? Let’s take a look!   This review was requested and sponsored by one of my patreons, to be undertaken at my convenience.   It should be noted that the final ½ page of the module contains a couple of pregens, in case you have casualties. The module is intended […]

    Shadow under Devil’s Reef (DCC)

    Shadow under Devil’s Reef (DCC) The third DCC-Halloween module clocks in at 24 pages, 1 page front cover, 1 page editorial, ½ a page SRD, 1 page advertisement, 1 page back cover, leaving us with 19.5 pages. Unlike previous Halloween modules, this one is laid out in standard size, so it’s actually a tad bit longer than the two shorter ones I’ve covered so far. But does quantity mean quality here? Let’s take a look!   This review was requested and sponsored by one of my patreons, to be undertaken at my convenience.   It should be noted that the final ½ page of the module contains a couple of pregens, in case you have casualties. The module is intended […]

    Continue Reading...

  • The Sinister Sutures of the Sempstress (DCC) The second Halloween adventure for DCC clocks in at 22 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look! It should be noted that this adventure is laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested and sponsored by one of my patreons.   Unlike the previous Halloween-module “They Served Brandolyn Red”, this one begins at the lofty level of 6. It is strongly suggested to have a well-rounded group of characters […]

    The Sinister Sutures of the Sempstress (DCC)

    The Sinister Sutures of the Sempstress (DCC) The second Halloween adventure for DCC clocks in at 22 pages, 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look! It should be noted that this adventure is laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this.   This review was requested and sponsored by one of my patreons.   Unlike the previous Halloween-module “They Served Brandolyn Red”, this one begins at the lofty level of 6. It is strongly suggested to have a well-rounded group of characters […]

    Continue Reading...

  • They Served Brandolyn Red (DCC) This DCC-module clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 22 pages of content, laid out for 6‘‘ by 9‘‘ (A5), which means that you can fit up to 4 pages on a given sheet of paper if you need to conserve paper.   This review was requested by one of my patreons, to be undertaken at my convenience, and this being October, I felt that a review of a Halloween adventure would be suitable for the month.   This adventure is designed for 8 – 14 0-level characters and acts as a loosely horror-themed funnel adventure. The pdf recommends at […]

    They Served Brandolyn Red (DCC)

    They Served Brandolyn Red (DCC) This DCC-module clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving us with 22 pages of content, laid out for 6‘‘ by 9‘‘ (A5), which means that you can fit up to 4 pages on a given sheet of paper if you need to conserve paper.   This review was requested by one of my patreons, to be undertaken at my convenience, and this being October, I felt that a review of a Halloween adventure would be suitable for the month.   This adventure is designed for 8 – 14 0-level characters and acts as a loosely horror-themed funnel adventure. The pdf recommends at […]

    Continue Reading...

  • Dungeon Crawl Classics: Sailors on the Starless Sea (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my leisure.   Now, if you’re playing DCC, chances are that you will be familiar with this adventure, and it being a classic funnel, it has kicked off countless campaigns – it was the first stand-alone adventure released for the system, after all. This is a pretty well-known adventure, but is it still holding up? Does it make sense today, and could it work in other […]

    Dungeon Crawl Classics: Sailors on the Starless Sea (DCC)

    Dungeon Crawl Classics: Sailors on the Starless Sea (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my leisure.   Now, if you’re playing DCC, chances are that you will be familiar with this adventure, and it being a classic funnel, it has kicked off countless campaigns – it was the first stand-alone adventure released for the system, after all. This is a pretty well-known adventure, but is it still holding up? Does it make sense today, and could it work in other […]

    Continue Reading...

  • Dungeon Crawl Classics: Doom of the Savage Kings (DCC) This module clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This review was sponsored by one of my patreons, to be undertaken at my leisure.   All right, this is a first level module for Dungeon Crawl Classics, and in case you’re not familiar with the system and the offerings by Goodman Games, it should be noted that level 1 is not the lowest level there is. It should also be noted that there are no less than three GORGEOUS b/w-maps, with artwork and everything, included […]

    Dungeon Crawl Classics: Doom of the Savage Kings (DCC)

    Dungeon Crawl Classics: Doom of the Savage Kings (DCC) This module clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This review was sponsored by one of my patreons, to be undertaken at my leisure.   All right, this is a first level module for Dungeon Crawl Classics, and in case you’re not familiar with the system and the offerings by Goodman Games, it should be noted that level 1 is not the lowest level there is. It should also be noted that there are no less than three GORGEOUS b/w-maps, with artwork and everything, included […]

    Continue Reading...

  • Goodman Games Gen Con 2013 Program Book (DCC/PFRPG) This Program Book, originally released as a means to connect to fans, was released as the first of its kind, for Gen Con 2013. It clocks in at 68 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, leaving us with 65 pages of content, though not all of this would be directly usable gaming material.   For example, the first page is the luck chart – a funny and pretty cool idea: You roll on the chart upon purchasing the book at the booth and get some cool benefits. Okay, you can get freebies if your lucky…but perhaps, you’ll also need to provide bile for Harley Stroh’s inkwell… […]

    Goodman Games Gen Con 2013 Program Book (DCC/PFRPG)

    Goodman Games Gen Con 2013 Program Book (DCC/PFRPG) This Program Book, originally released as a means to connect to fans, was released as the first of its kind, for Gen Con 2013. It clocks in at 68 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, leaving us with 65 pages of content, though not all of this would be directly usable gaming material.   For example, the first page is the luck chart – a funny and pretty cool idea: You roll on the chart upon purchasing the book at the booth and get some cool benefits. Okay, you can get freebies if your lucky…but perhaps, you’ll also need to provide bile for Harley Stroh’s inkwell… […]

    Continue Reading...

  • DCC/Xcrawl Free RPG Day 2013 (DCC/PFRPG) This offering, originally released for Free RPG Day, clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of advertisements, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This review was requested and made possible by one of my patreons.   This booklet contains two adventures, “The Imperishable Sorceress” by the esteemed Daniel J. Bishop, a DCC adventure for 1st-level characters, and the “2013 Studio City Xcrawl” for Maximum Xcrawl, which employs the Pathfinder rules – penned by none other than Brendan LaSalle. Both adventures come btw. with an array of pregens – big kudos for their inclusion!! The DCC-adventure has […]

    DCC/Xcrawl Free RPG Day 2013 (DCC/PFRPG)

    DCC/Xcrawl Free RPG Day 2013 (DCC/PFRPG) This offering, originally released for Free RPG Day, clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of advertisements, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This review was requested and made possible by one of my patreons.   This booklet contains two adventures, “The Imperishable Sorceress” by the esteemed Daniel J. Bishop, a DCC adventure for 1st-level characters, and the “2013 Studio City Xcrawl” for Maximum Xcrawl, which employs the Pathfinder rules – penned by none other than Brendan LaSalle. Both adventures come btw. with an array of pregens – big kudos for their inclusion!! The DCC-adventure has […]

    Continue Reading...