dungeon Archive

  • C06: The Community Dungeon This massive pdf clocks in at 88 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with a massive 84 pages of content, so let’s take a look!   Now the first thing you need to know, if the name has not been ample clue – this a community-based module – it essentially depicts a dungeon, with each and every room designed by another person. The obvious question here being whether all designers were up to their A-game and whether the module still manages to resonate with a unified voice.   The following being a review of this module, from here on out reign the SPOILERS. Potential players […]

    C06: The Community Dungeon

    C06: The Community Dungeon This massive pdf clocks in at 88 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with a massive 84 pages of content, so let’s take a look!   Now the first thing you need to know, if the name has not been ample clue – this a community-based module – it essentially depicts a dungeon, with each and every room designed by another person. The obvious question here being whether all designers were up to their A-game and whether the module still manages to resonate with a unified voice.   The following being a review of this module, from here on out reign the SPOILERS. Potential players […]

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  • Dungeon Dressing: Dungeon Entrances This Dungeon Dressing-installment clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 6 pages of content, so let’s take a look!   What’s the first thing a noob-group trying their hands at Rappan Athuk will tell you? Yep. “We’ve been TPK’d by the entrance.” The first page makes one thing clear, if you haven’t been aware of it before (or by that anecdote) – a dungeon’s entrance goes a long way making a dungeon memorable. For the truly time-starved DM, 16 ready-made entrances are provided in the first table, several of which sport interaction opportunities for skill-checks, including DCs and all […]

    Dungeon Dressing: Dungeon Entrances

    Dungeon Dressing: Dungeon Entrances This Dungeon Dressing-installment clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 6 pages of content, so let’s take a look!   What’s the first thing a noob-group trying their hands at Rappan Athuk will tell you? Yep. “We’ve been TPK’d by the entrance.” The first page makes one thing clear, if you haven’t been aware of it before (or by that anecdote) – a dungeon’s entrance goes a long way making a dungeon memorable. For the truly time-starved DM, 16 ready-made entrances are provided in the first table, several of which sport interaction opportunities for skill-checks, including DCs and all […]

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  • Dungeon Dressing: Goblin’s Pockets This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table’s names already spell out the respective themes of the tables:   No.1 would “Utterly Worthless”, 50-entry strong (like all tables herein), features delightful things for adventurers to grab – a tangled ball of multicolored thread, a dried up snake. The left arm […]

    Dungeon Dressing: Goblin’s Pockets

    Dungeon Dressing: Goblin’s Pockets This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table’s names already spell out the respective themes of the tables:   No.1 would “Utterly Worthless”, 50-entry strong (like all tables herein), features delightful things for adventurers to grab – a tangled ball of multicolored thread, a dried up snake. The left arm […]

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  • Dungeon Dressing: Walls   This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page stock art, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As almost always in the Dungeon Dressing-series, we kick this pdf off with function and construction summaries, in this case in different environments and for wood, stone and even metal. Even exotic walls of glass and e.g. a nomadic culture’s skin-walls are mentioned. The “dressing” in “Dungeon Dressing” is more pronounced than usual here, providing even valuable dressings and even DCs to perceive hidden dressings or remove them. Unless I’ve miscounted, […]

    Dungeon Dressing: Walls

    Dungeon Dressing: Walls   This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page stock art, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As almost always in the Dungeon Dressing-series, we kick this pdf off with function and construction summaries, in this case in different environments and for wood, stone and even metal. Even exotic walls of glass and e.g. a nomadic culture’s skin-walls are mentioned. The “dressing” in “Dungeon Dressing” is more pronounced than usual here, providing even valuable dressings and even DCs to perceive hidden dressings or remove them. Unless I’ve miscounted, […]

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  • Dungeon Dressing: Captives This installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The pdf kicks off with a d20-table of 20 entries, each of which depicts a captured adventurer (after all, these folks are likely candidates for delving into dark places like dungeons): The captives are in dire predicaments – whether a paladin starved to near-death in an oubliette, a druid, confined to cell and trying, with bloody nails to escape the cell where the poor druid’s animal companion’s pelt still lies to cells scribbled with perfect […]

    Dungeon Dressing: Captives

    Dungeon Dressing: Captives This installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The pdf kicks off with a d20-table of 20 entries, each of which depicts a captured adventurer (after all, these folks are likely candidates for delving into dark places like dungeons): The captives are in dire predicaments – whether a paladin starved to near-death in an oubliette, a druid, confined to cell and trying, with bloody nails to escape the cell where the poor druid’s animal companion’s pelt still lies to cells scribbled with perfect […]

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  • Dungeon Dressing: Wells The latest installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   So this time we’re introduced to wells – whether dug or drilled, getting the water or water quality, basic ideas are covered first, before we get 4 wall conditions including climb DCs to scale them. Of course, adventurers are wont to “do the Timmy” and fall into wells – hence a handy table of damage incurred from falling into water (or on ground) is provided for the DM – excellent and handy […]

    Dungeon Dressing: Wells

    Dungeon Dressing: Wells The latest installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   So this time we’re introduced to wells – whether dug or drilled, getting the water or water quality, basic ideas are covered first, before we get 4 wall conditions including climb DCs to scale them. Of course, adventurers are wont to “do the Timmy” and fall into wells – hence a handy table of damage incurred from falling into water (or on ground) is provided for the DM – excellent and handy […]

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  • Dungeon Dressing: Trapdoors Normal 0 21 false false false DE X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:”Table Normal”; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:””; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:”Calibri”,”sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look! We kick off this installment of Dungeon Dressing with a generalpage of common characteristics fortrapdoors – ranging from common characteristics and construction-means of differing qualities to 20 different means of concealing secret doors. Once again, much like in the in the […]

    Dungeon Dressing: Trapdoors

    Dungeon Dressing: Trapdoors Normal 0 21 false false false DE X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:”Table Normal”; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:””; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:”Calibri”,”sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look! We kick off this installment of Dungeon Dressing with a generalpage of common characteristics fortrapdoors – ranging from common characteristics and construction-means of differing qualities to 20 different means of concealing secret doors. Once again, much like in the in the […]

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  • Dungeon Denizens EL 3 The third installment of the Dungeon Denizen-series deals with EL 3 encounters and is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we?   By now I assume you’re familiar with the formula of the series – if not, here’s the cliffnotes: Essentially, we get 3 d12-tables, with each entry of a table not only mentioning a creature to encounter, but also a rather extensive fluff-text you can use to paraphrase encounters, act as dressing or inspire you to create living dungeon environments. While default enemies straight […]

    Dungeon Denizens EL 3

    Dungeon Denizens EL 3 The third installment of the Dungeon Denizen-series deals with EL 3 encounters and is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we?   By now I assume you’re familiar with the formula of the series – if not, here’s the cliffnotes: Essentially, we get 3 d12-tables, with each entry of a table not only mentioning a creature to encounter, but also a rather extensive fluff-text you can use to paraphrase encounters, act as dressing or inspire you to create living dungeon environments. While default enemies straight […]

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  • Dungeon Dressing: Portcullisses This installment of the Dungeon Dressing-series is 13 pages long, 1 page front cover,1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we? As with many installments of the dungeon dressing-series, we kick this one off with an array of basic stats that provide us with hardness, AC, HP etc. of varying types of portcullises, covering this time around even adamantine, mithril, stone and similar exotic materials as well as the more common wooden versions. Oh, and necromancers will want to take a look at those made of bone. Further modification of these basic characteristics is […]

    Dungeon Dressing: Portcullises

    Dungeon Dressing: Portcullisses This installment of the Dungeon Dressing-series is 13 pages long, 1 page front cover,1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we? As with many installments of the dungeon dressing-series, we kick this one off with an array of basic stats that provide us with hardness, AC, HP etc. of varying types of portcullises, covering this time around even adamantine, mithril, stone and similar exotic materials as well as the more common wooden versions. Oh, and necromancers will want to take a look at those made of bone. Further modification of these basic characteristics is […]

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  • Dungeon Dressing: Doom Paintings This installment of the Dungeon Dressing line is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! So…seriously? Doom Paintings? Painting generators seem like an endeavor that is futile from the very get-go, but author Mike Welham has time and again shown his talent for compelling supplements, so what exactly do we get? Well, in case you didn’t know – a doom painting is one that depicts the final judgment, end of days etc. – with a part depicting heaven and another depicting hell. Obviously, most settings don’t feature trademark Christian […]

    Dungeon Dressing: Doom Paintings

    Dungeon Dressing: Doom Paintings This installment of the Dungeon Dressing line is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! So…seriously? Doom Paintings? Painting generators seem like an endeavor that is futile from the very get-go, but author Mike Welham has time and again shown his talent for compelling supplements, so what exactly do we get? Well, in case you didn’t know – a doom painting is one that depicts the final judgment, end of days etc. – with a part depicting heaven and another depicting hell. Obviously, most settings don’t feature trademark Christian […]

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  • Dungeon Denizens El 2 The second Dungeon Denizen-installment is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s check this out!   The pdf kicks off with a table of 12 entries featuring 12 sample creatures/creature combinations including young giant rot grubs, skeletal champions etc. The respective creatures feature information on in which bestiary they can be found where applicable. These first creatures are intended for dungeon rooms and, like the first installment, each of the encounters comes with an evocative paragraph of fluff to enhance the respective encounter. 3 of the encounters feature named NPCs […]

    Dungeon Denizens EL 2

    Dungeon Denizens El 2 The second Dungeon Denizen-installment is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s check this out!   The pdf kicks off with a table of 12 entries featuring 12 sample creatures/creature combinations including young giant rot grubs, skeletal champions etc. The respective creatures feature information on in which bestiary they can be found where applicable. These first creatures are intended for dungeon rooms and, like the first installment, each of the encounters comes with an evocative paragraph of fluff to enhance the respective encounter. 3 of the encounters feature named NPCs […]

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  • Dungeon Dressing: Bridges This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the tradition of the Dungeon Dressing-line, we kick this pdf off with information on bridges and their construction, thankfully including information on drawbridges, rope bridges (including stats to break them) etc. – of course also including DCs to traverse narrow bridges. The pdf provides 43 characteristics and interesting they are indeed – take bridges crafted from web-spell-like magic or gentle reposed huge creatures that serve as macabre bridges and we’re in for a great variety.   […]

    Dungeon Dressing: Bridges

    Dungeon Dressing: Bridges This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the tradition of the Dungeon Dressing-line, we kick this pdf off with information on bridges and their construction, thankfully including information on drawbridges, rope bridges (including stats to break them) etc. – of course also including DCs to traverse narrow bridges. The pdf provides 43 characteristics and interesting they are indeed – take bridges crafted from web-spell-like magic or gentle reposed huge creatures that serve as macabre bridges and we’re in for a great variety.   […]

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  • Hej everybody! Today I’ll take a look at ZSP’s latest two Tattlebox-releases!   Tattlebox: The Dungeon Depths   The latest installment of ZSP’s tattlebox-series is 18 pages long, 1 page front cover, 1/3 page of editorial, 2.5 pages of advertisement and 1/2 a page SRD, leaving us with 13 2/3 pages of content, so let’s check this out!   This pdf kicks off with John Bennett, who introduces us to Gormaduc, an interesting concept: Essentially, the idea behind this dungeon-level-concept is that dungeons can use a garbage-level where all the refuse, litter, etc. goes. Inhabited by otyughs, kobolds and ghouls the concept is introduced to enterprising DMs to develop and introduce to their dungeons as they see fit. The entry […]

    EZG reviews Tattlebox: Dungeon Depths & Wishbreaker, a Tale of the Shaitan

    Hej everybody! Today I’ll take a look at ZSP’s latest two Tattlebox-releases!   Tattlebox: The Dungeon Depths   The latest installment of ZSP’s tattlebox-series is 18 pages long, 1 page front cover, 1/3 page of editorial, 2.5 pages of advertisement and 1/2 a page SRD, leaving us with 13 2/3 pages of content, so let’s check this out!   This pdf kicks off with John Bennett, who introduces us to Gormaduc, an interesting concept: Essentially, the idea behind this dungeon-level-concept is that dungeons can use a garbage-level where all the refuse, litter, etc. goes. Inhabited by otyughs, kobolds and ghouls the concept is introduced to enterprising DMs to develop and introduce to their dungeons as they see fit. The entry […]

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  • Hej everybody, I’m going to take a look at the second issue of Rite Publishing’s quarterly magazine,   Adventure Quarterly #2   The second issue of Rite Publishing’s quarterly adventure-magazine is 90 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank inside the back cover, 1 page back cover, leaving 84 pages of content, so let’s check this out!   This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Excellent! The first module is a slight blast from the past for me – we get the complete first level of the Ruins Perilous by […]

    Adventure Quarterly #2

    Hej everybody, I’m going to take a look at the second issue of Rite Publishing’s quarterly magazine,   Adventure Quarterly #2   The second issue of Rite Publishing’s quarterly adventure-magazine is 90 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank inside the back cover, 1 page back cover, leaving 84 pages of content, so let’s check this out!   This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Excellent! The first module is a slight blast from the past for me – we get the complete first level of the Ruins Perilous by […]

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  • Hej everybody! Today, I’m going to take a look at one nice, fast-paced module published by Raging Swan Press, namely   Dark Waters Rising    This pdf is 36 pages long, 1 page front cover, 2 pages advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page on how to use the adventure, 1 page advice on how to read statblocks, 1 page SRD and 1 page back cover, leaving a total of 26 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? Okay! The Lonely Coast, Raging Swan’s unique (and FREE!) mini-setting is home to a plethora of interesting people and tribes and also […]

    Dark Waters Rising

    Hej everybody! Today, I’m going to take a look at one nice, fast-paced module published by Raging Swan Press, namely   Dark Waters Rising    This pdf is 36 pages long, 1 page front cover, 2 pages advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page on how to use the adventure, 1 page advice on how to read statblocks, 1 page SRD and 1 page back cover, leaving a total of 26 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? Okay! The Lonely Coast, Raging Swan’s unique (and FREE!) mini-setting is home to a plethora of interesting people and tribes and also […]

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  •   Today is a grand day for a reviewer like yours truly since I’m going to take a look at Frog God Games’ new iteration of the granddaddy of all dungeons,   RAPPAN ATHUK   This pdf is 676 pages long, 1 page editorial, 2 pages ToC, 10 pages of thanks for kickstarter backers, 4 pages of SRD, 15 pages of space for character obituaries, 5 pages of advertisements,1 page front cover and 1 page back cover, leaving a total of 635 pages of content.   How does one review the third iteration of Rappan Athuk? Seriously. I asked myself this question for quite some time. Slumbering Tsar, the last monster-book by Frog God Games came in installments. Not so […]

    Rappan Athuk

      Today is a grand day for a reviewer like yours truly since I’m going to take a look at Frog God Games’ new iteration of the granddaddy of all dungeons,   RAPPAN ATHUK   This pdf is 676 pages long, 1 page editorial, 2 pages ToC, 10 pages of thanks for kickstarter backers, 4 pages of SRD, 15 pages of space for character obituaries, 5 pages of advertisements,1 page front cover and 1 page back cover, leaving a total of 635 pages of content.   How does one review the third iteration of Rappan Athuk? Seriously. I asked myself this question for quite some time. Slumbering Tsar, the last monster-book by Frog God Games came in installments. Not so […]

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  •   ***Caution: Minor Spoilers*** People are looking for The Dragon Priest Volsung in Skyrim… The short answer that seems to be going around is that Volsung can be found at the end of the “Volskygge Dungeon” in Haarfingar, but he is actually out in the open. If you like, you can start by clearing out Volskygge of bandits and Draugar and at the very end you’ll exit a door that puts you in front of a word wall where you learn a new dragon shout (a couple hours after entering the dungeon).  But you CAN go straight to the wall, learn the word, defeat the undead priest, grab the loot including the Volsung Dragon Priest Mask, and be on your […]

    Volsung in Skyrim

      ***Caution: Minor Spoilers*** People are looking for The Dragon Priest Volsung in Skyrim… The short answer that seems to be going around is that Volsung can be found at the end of the “Volskygge Dungeon” in Haarfingar, but he is actually out in the open. If you like, you can start by clearing out Volskygge of bandits and Draugar and at the very end you’ll exit a door that puts you in front of a word wall where you learn a new dragon shout (a couple hours after entering the dungeon).  But you CAN go straight to the wall, learn the word, defeat the undead priest, grab the loot including the Volsung Dragon Priest Mask, and be on your […]

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  • PAX 2011 – Day 3 The morning came early. Our team successfully uploaded the GuildWars2 panel videos but it was a late night. We were all tired but had to push forward. We still had a lot of interviews ahead of us. I looked down and saw that the camera wasn’t plugged in, once again. I knew I would never hear the end of it. The day started off slowly. My legs ached from all the walking over the previous couple days. The shower didn’t seem strong enough to push the sleep from my brain. Loveless and I started out the day by finding the booth of a company we had to cancel on previously. It was impossible to make it to every appointment on time […]

    PAX Prime 2011 – Day 3

    PAX 2011 – Day 3 The morning came early. Our team successfully uploaded the GuildWars2 panel videos but it was a late night. We were all tired but had to push forward. We still had a lot of interviews ahead of us. I looked down and saw that the camera wasn’t plugged in, once again. I knew I would never hear the end of it. The day started off slowly. My legs ached from all the walking over the previous couple days. The shower didn’t seem strong enough to push the sleep from my brain. Loveless and I started out the day by finding the booth of a company we had to cancel on previously. It was impossible to make it to every appointment on time […]

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