Dungeoneer’s Survival Guide Archive

  • The Dungeoneer’s Survival Guide for AD&D Forgotten Realms: Underdark for 3.5e and now, Into the Unknown: The Dungeon Survival Handbook for D&D 4e.   If this book is any indication of the evolution of tabletop RPGs, then I want my 1st edition AD&D books back.  Yes, I know that is harsh, but instead of playing to the strengths and possibilities of a book with this name, the book immediately falls into the 4th edition pitfall of game crunch.  Instead of flavor, knowledge, and survival techniques we get new classes, races, and abilities.  Instead of gypsum, stalagmites, and underground rivers we get Trapsmith, Treasure Hunter, and Hurl-Snatcher.  Granted, there is a section on traveling in the Underdark, and there is a lot of […]

    Into the Unknown: The Dungeon Survival Handbook

    The Dungeoneer’s Survival Guide for AD&D Forgotten Realms: Underdark for 3.5e and now, Into the Unknown: The Dungeon Survival Handbook for D&D 4e.   If this book is any indication of the evolution of tabletop RPGs, then I want my 1st edition AD&D books back.  Yes, I know that is harsh, but instead of playing to the strengths and possibilities of a book with this name, the book immediately falls into the 4th edition pitfall of game crunch.  Instead of flavor, knowledge, and survival techniques we get new classes, races, and abilities.  Instead of gypsum, stalagmites, and underground rivers we get Trapsmith, Treasure Hunter, and Hurl-Snatcher.  Granted, there is a section on traveling in the Underdark, and there is a lot of […]

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