Dungeons and Dragons Archive

  • Fire & Ice (revised edition) (5e) This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring […]

    Fire & Ice (revised edition) (5e)

    Fire & Ice (revised edition) (5e) This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring […]

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  • Grippli: Playable Amphibians (Revised Edition) (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement […]

    Grippli: Playable Amphibians (Revised Edition) (5e)

    Grippli: Playable Amphibians (Revised Edition) (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement […]

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  • Tangible Taverns: The Hidden Oak (5e) This 5e-iteration of the installment of the Tangible Taverns-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 14 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at […]

    Tangible Taverns: The Hidden Oak (5e)

    Tangible Taverns: The Hidden Oak (5e) This 5e-iteration of the installment of the Tangible Taverns-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 14 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at […]

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  • Treasures and Trinkets: Treasure Hoards #4 (5e) The fourth of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

    Treasures and Trinkets: Treasure Hoards #4 (5e)

    Treasures and Trinkets: Treasure Hoards #4 (5e) The fourth of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

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  • Treasures and Trinkets: Treasure Hoards #3 (5e) The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

    Treasures and Trinkets: Treasure Hoards #3 (5e)

    Treasures and Trinkets: Treasure Hoards #3 (5e) The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

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  • Treasures and Trinkets: Treasure Hoards #2 (5e) The second of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, this […]

    Treasures and Trinkets: Treasure Hoards #2 (5e)

    Treasures and Trinkets: Treasure Hoards #2 (5e) The second of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, this […]

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  • Treasures and Trinkets: Treasure Hoards #1 (5e) The first of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, two of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions, with a few […]

    Treasures and Trinkets: Treasure Hoards #1 (5e)

    Treasures and Trinkets: Treasure Hoards #1 (5e) The first of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, two of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions, with a few […]

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  • Adventures in the Borderland Provinces This massive hardcover clocks in at 166 pages, 1 page front cover, 1 page editorial, 1 page ToC/product overview, 2 pages of SRD, 1 page of back cover, leaving us with 160 pages of pure adventure…so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and critical review.   “Welcome to the Borderlands. You’ll probably die here.” – Ari Marmell’s first sentence of the introduction of this book is pretty much amazing…and it makes clear from the get-go that this book provides old-school modules, in the slogan of FGG: “Modules worth winning!” – i.e. challenging, hard modules that […]

    Adventures in the Borderland Provinces (PFRPG/OSR/5e)

    Adventures in the Borderland Provinces This massive hardcover clocks in at 166 pages, 1 page front cover, 1 page editorial, 1 page ToC/product overview, 2 pages of SRD, 1 page of back cover, leaving us with 160 pages of pure adventure…so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and critical review.   “Welcome to the Borderlands. You’ll probably die here.” – Ari Marmell’s first sentence of the introduction of this book is pretty much amazing…and it makes clear from the get-go that this book provides old-school modules, in the slogan of FGG: “Modules worth winning!” – i.e. challenging, hard modules that […]

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  • Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

    Tavern Tales Mini Adventure #2: What a Trip! (5e)

    Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

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  • Tangible Taverns: Simon’s Dinner Theatre (5e) This 5e-version of the Tangible Taverns-entry clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 9.5 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for beyond the foyer, there is a main room that features a stage. Started by […]

    Tangible Taverns: Simon’s Dinner Theatre (5e)

    Tangible Taverns: Simon’s Dinner Theatre (5e) This 5e-version of the Tangible Taverns-entry clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 9.5 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for beyond the foyer, there is a main room that features a stage. Started by […]

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  • Southlands Heroes (5e) This collection of races clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Ah, Midgard and the Southlands – Midgard has been one of my favorite fantasy settings ever and the absolutely legendary Southlands setting book made my Top Ten of last year for a reason – and if you haven’t check it out, dear D&D 5e fans, you will want to: While designed originally for Pathfinder, the book has a MASSIVE array of evocative, amazing content that is system-agnostic and makes it an excellent purchase for 5e as well.   […]

    Southlands Heroes (5e)

    Southlands Heroes (5e) This collection of races clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Ah, Midgard and the Southlands – Midgard has been one of my favorite fantasy settings ever and the absolutely legendary Southlands setting book made my Top Ten of last year for a reason – and if you haven’t check it out, dear D&D 5e fans, you will want to: While designed originally for Pathfinder, the book has a MASSIVE array of evocative, amazing content that is system-agnostic and makes it an excellent purchase for 5e as well.   […]

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  • Mortars & Miniguns: Zane’s Guide to Explosives (5e) This pdf depicting rifles for 5e clocks in at 10 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, a total of 1 page blank (at the end of the chapter, there’s some serious space left), leaving us with 6 pages of content, so let’s take a look!   This time around, we do not begin with the usual array of gun-explanations – no surprise, considering the different subject matter! Instead, we are introduced to a total of 4 grenades: Smoke grenades cost only 30 gp; stun grenades cost 50 and require a Con save (DC 13) to avoid being stunned (!!!) for 1d6 rounds, making them pretty powerful spam-items. […]

    Mortars & Miniguns: Zane’s Guide to Explosives (5e)

    Mortars & Miniguns: Zane’s Guide to Explosives (5e) This pdf depicting rifles for 5e clocks in at 10 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, a total of 1 page blank (at the end of the chapter, there’s some serious space left), leaving us with 6 pages of content, so let’s take a look!   This time around, we do not begin with the usual array of gun-explanations – no surprise, considering the different subject matter! Instead, we are introduced to a total of 4 grenades: Smoke grenades cost only 30 gp; stun grenades cost 50 and require a Con save (DC 13) to avoid being stunned (!!!) for 1d6 rounds, making them pretty powerful spam-items. […]

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  • After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e) The 5e-version of the third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a […]

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e)

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e) The 5e-version of the third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a […]

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  • Grippli: Playable Amphibians (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement the gripple […]

    Grippli: Playable Amphibians (5e)

    Grippli: Playable Amphibians (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement the gripple […]

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  • The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e) This massive book clocks in at 269 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with a colossal 262 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and unbiased review.   All right, so we have been to the Sundered Kingdoms and taken in all the sights and cults…but this is something different. While situated in the adjacent region to aforementioned adventure-collection, we actually have a massive setting sourcebook. As such, the tome begins […]

    The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e)

    The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e) This massive book clocks in at 269 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with a colossal 262 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and unbiased review.   All right, so we have been to the Sundered Kingdoms and taken in all the sights and cults…but this is something different. While situated in the adjacent region to aforementioned adventure-collection, we actually have a massive setting sourcebook. As such, the tome begins […]

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  • Mortars & Miniguns: Zane’s Guide to Machine Guns (5e) This pdf depicting rifles for 5e clocks in at 12 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon – 2d6 become […]

    Mortars & Miniguns: Zane’s Guide to Machine Guns (5e)

    Mortars & Miniguns: Zane’s Guide to Machine Guns (5e) This pdf depicting rifles for 5e clocks in at 12 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon – 2d6 become […]

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  • Midgard Heroes (5e) This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   If you’ve been following my reviews, you’ll know that I’m a pretty big fan of Kobold Press’ Midgard-setting – in fact, I pretty much own almost everything for it. There is a reason for this – it is an unconventional, yet very easy to run setting that is closer in mentality and structure to the medieval than e.g.  Golarion. Anyways, one defining characteristic of Midgard most certainly would be the fact that is less Tolkienesque in its racial option array. […]

    Midgard Heroes (5e)

    Midgard Heroes (5e) This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   If you’ve been following my reviews, you’ll know that I’m a pretty big fan of Kobold Press’ Midgard-setting – in fact, I pretty much own almost everything for it. There is a reason for this – it is an unconventional, yet very easy to run setting that is closer in mentality and structure to the medieval than e.g.  Golarion. Anyways, one defining characteristic of Midgard most certainly would be the fact that is less Tolkienesque in its racial option array. […]

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  • Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

    Tavern Tales: The Troubleshooters (5e)

    Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

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  • Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

    Tavern Tales #3: It Starts With a Barroom Brawl (5e)

    Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

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  • Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e)

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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  • Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities […]

    Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e)

    Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities […]

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  • Advantageous Abilities: Charismatic Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities are […]

    Advantageous Abilities: Charismatic Abilities (revised edition) (5e)

    Advantageous Abilities: Charismatic Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities are […]

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  • Cat and Mouse (5e) The 5e-conversion of the introductory module to the evocative Southlands setting in Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Per-Bastet is the glittering crown-jewel of the nation of Nuria-Natal; it is also one of the most evocative, awesome cities I have read within the last couple of years. Through its heart, there runs the eternal River of Sand, guarded by jealous elemental creatures, churning tons […]

    Cat and Mouse (5e)

    Cat and Mouse (5e) The 5e-conversion of the introductory module to the evocative Southlands setting in Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Per-Bastet is the glittering crown-jewel of the nation of Nuria-Natal; it is also one of the most evocative, awesome cities I have read within the last couple of years. Through its heart, there runs the eternal River of Sand, guarded by jealous elemental creatures, churning tons […]

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  • Mortars & Miniguns: Zane’s Guide to Rifles (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes […]

    Mortars & Miniguns: Zane’s Guide to Rifles (5e)

    Mortars & Miniguns: Zane’s Guide to Rifles (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes […]

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  • The Tomb of Tiberesh (5e) This module taking place in the Southlands of Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! right outside the absolutely amazing metropolis of Per-Bastet (one of my favorite fantasy cities of the last 5 years…), there supposedly lies hidden and sunken Anu-Asir, which has recently emerged from the sands and became a kind of hub…and not far from it, there is the eponymous Tomb […]

    The Tomb of Tiberesh (5e)

    The Tomb of Tiberesh (5e) This module taking place in the Southlands of Midgard clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! right outside the absolutely amazing metropolis of Per-Bastet (one of my favorite fantasy cities of the last 5 years…), there supposedly lies hidden and sunken Anu-Asir, which has recently emerged from the sands and became a kind of hub…and not far from it, there is the eponymous Tomb […]

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  • Tavern Tales Mini-Adventure #1: A Thief in the Night (5e) The 5e-version of the first of the Tavern Tales mini-adventures clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   Wait, before we do: This mini-adventure can be pretty easily employed on its own, but its intention is to be run in conjunction with one of the taverns featured in Tangible Taverns: A Trio of Taverns, namely Blackberry Bill’s. In case you’re not familiar with it: Think former, gruff dwarven adventurer obsessed with blackberries who has a hidden location where they grow like crazy. The cast of characters, […]

    Tavern Tales Mini-Adventure #1: A Thief in the Night (5e)

    Tavern Tales Mini-Adventure #1: A Thief in the Night (5e) The 5e-version of the first of the Tavern Tales mini-adventures clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   Wait, before we do: This mini-adventure can be pretty easily employed on its own, but its intention is to be run in conjunction with one of the taverns featured in Tangible Taverns: A Trio of Taverns, namely Blackberry Bill’s. In case you’re not familiar with it: Think former, gruff dwarven adventurer obsessed with blackberries who has a hidden location where they grow like crazy. The cast of characters, […]

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  • Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

    Advantageous Abilities: Charismatic Abilities (5e)

    Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

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