Dungeons & Dragons 5e Archive

  • The Underworld Races & Classes Kickstarter by AAW Games is down to the last hours, if you’re looking to pick up a copy of this limited-edition print run now is your chance. Dozens of stretch and backer goals have already been unlocked including Hero Lab, Realm Works, Fantasy Grounds, and a back-of-book Underworld Bestiary! $55 for print, $25 for PDF — 5th Edition or Pathfinder RPG. Stretch & Backer Goals   Current Numbers: $35,662 of $1,000 Goal Pathfinder Backers 312 5th Edition Backers 393  Total Backers 622 34 Stretch Goals Unlocked 8 Backer Goals Unlocked     What’s Been Unlocked? 24 pieces of new race/class art added to book New equipment art added to the book New bestiary art added to the […]

    Underworld Races & Classes Kickstarter ends soon, unlocked are dozens of stretch and backer goals

    The Underworld Races & Classes Kickstarter by AAW Games is down to the last hours, if you’re looking to pick up a copy of this limited-edition print run now is your chance. Dozens of stretch and backer goals have already been unlocked including Hero Lab, Realm Works, Fantasy Grounds, and a back-of-book Underworld Bestiary! $55 for print, $25 for PDF — 5th Edition or Pathfinder RPG. Stretch & Backer Goals   Current Numbers: $35,662 of $1,000 Goal Pathfinder Backers 312 5th Edition Backers 393  Total Backers 622 34 Stretch Goals Unlocked 8 Backer Goals Unlocked     What’s Been Unlocked? 24 pieces of new race/class art added to book New equipment art added to the book New bestiary art added to the […]

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  • Village Backdrop: Shroudhaven (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, with […]

    Village Backdrop: Shroudhaven (5e)

    Village Backdrop: Shroudhaven (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Shroudhaven is a foreboding place – nestled within a valley that is defined by not having seen proper sunlight due to the eponymous shroud above the village, the place greets travelers with signs proclaiming that law-breakers will be eaten and that necromancers are forbidden around here. Yeah, you probably can see where that goes, right? Indeed, beyond mannerisms and exquisite artisanship that could hearken to the genesis of the place, with […]

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  • The Lost Lands: Bard’s Gate (PFRPG/5e/OSR) This colossal TOME clocks in at 535 pages of content, 1 page front cover, 2 pages editorial/introduction, 1 page advertisement/product checklist, 3 pages of ToC, 2 pages of SRD, 1 page obituaries, 1 page back cover, leaving us with 524 pages of content.   Yeah, I know. You expected Northlands Saga first. Well, while I was digging through THAT massive tome, I was asked by several people to cover this monster first. So I listened, put Northlands Saga on the back-burner (its review should hit site early 2017) and instead started devouring this massive tome. So consider seeing this first to be basically me listening to the vox populi.   Ahem. Let that page-count […]

    The Lost Lands: Bard’s Gate (PFRPG/5e/OSR)

    The Lost Lands: Bard’s Gate (PFRPG/5e/OSR) This colossal TOME clocks in at 535 pages of content, 1 page front cover, 2 pages editorial/introduction, 1 page advertisement/product checklist, 3 pages of ToC, 2 pages of SRD, 1 page obituaries, 1 page back cover, leaving us with 524 pages of content.   Yeah, I know. You expected Northlands Saga first. Well, while I was digging through THAT massive tome, I was asked by several people to cover this monster first. So I listened, put Northlands Saga on the back-burner (its review should hit site early 2017) and instead started devouring this massive tome. So consider seeing this first to be basically me listening to the vox populi.   Ahem. Let that page-count […]

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  • Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e) This installment f the Tangible Taverns-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page advertisement/SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   A gorgeous white mansion caters to the ladies of good taste; it is frankly a fact that whomever has two X-chromosomes alongside a certain standing and pedigree should most certainly not be seen slumming in rowdy taverns. Instead, it would indeed be significantly more rewarding for such privileged ladies to visit the Delectable Dragonfly, a tea house of exquisitely good taste, where the gossip of the local elite and […]

    Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e)

    Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e) This installment f the Tangible Taverns-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page advertisement/SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   A gorgeous white mansion caters to the ladies of good taste; it is frankly a fact that whomever has two X-chromosomes alongside a certain standing and pedigree should most certainly not be seen slumming in rowdy taverns. Instead, it would indeed be significantly more rewarding for such privileged ladies to visit the Delectable Dragonfly, a tea house of exquisitely good taste, where the gossip of the local elite and […]

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  • Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

    Hypercorps 2099 (5e)

    Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

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  • Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

    Book of Lairs (5e)

    Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

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  • Pirate Adventures (5e) This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   One issue you’ll immediately bump into when playing a pirate campaign in 5e would be that the official backgrounds don’t have that much variety to offer; you basically choose sailor. Yeah, that gets a bit old pretty quick when the whole group takes it, right? Well, this little pdf actually features 4 variants of the background: Privateers retain the basic framework, but since they’re sailing for a nation, their feature provides friendly shores, where nobles and commoners alike are more likely to accommodate your requests. The ship’s […]

    Pirate Adventures (5e)

    Pirate Adventures (5e) This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   One issue you’ll immediately bump into when playing a pirate campaign in 5e would be that the official backgrounds don’t have that much variety to offer; you basically choose sailor. Yeah, that gets a bit old pretty quick when the whole group takes it, right? Well, this little pdf actually features 4 variants of the background: Privateers retain the basic framework, but since they’re sailing for a nation, their feature provides friendly shores, where nobles and commoners alike are more likely to accommodate your requests. The ship’s […]

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  • Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

    Hypercorps 2099 Wasteland Primer (5e)

    Hypercorps 2099 Wasteland Primer (5e) This free primer for the Hypercorps 2099 post-apocalyptic book clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The pdf begins with a new primal path for the barbarian, the radraider: At 3rd level, these guys become immune to radiation while raging and 6th level nets immunity to the poisoned condition as well as resistance to poison damage. Additionally, it lets you suspend the charmed or frightened conditions for the duration of a rage entered. At 10th level, as long as you have an irradiation score of 7+, you can detonate as an action, inflicting 2d4 […]

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  • Fire & Ice (revised edition) (5e) This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring […]

    Fire & Ice (revised edition) (5e)

    Fire & Ice (revised edition) (5e) This revised edition of this module for 5e clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring […]

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  • Tangible Taverns: The Hidden Oak (5e) This 5e-iteration of the installment of the Tangible Taverns-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 14 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at […]

    Tangible Taverns: The Hidden Oak (5e)

    Tangible Taverns: The Hidden Oak (5e) This 5e-iteration of the installment of the Tangible Taverns-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page foreword, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 14 1/2 pages of content, so let’s take a look!   This pdf was moved up in my review queue as a prioritized review at the request of my patreons.   The PCs are traveling along a path through the forest, when they suddenly encounter a weather-beaten sign next to a small, but well-used path – the sign points towards “The Hidden oak”, and after a quarter mile through sunlit, light forest, the PCs arrive at […]

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  • Treasures and Trinkets: Treasure Hoards #4 (5e) The fourth of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

    Treasures and Trinkets: Treasure Hoards #4 (5e)

    Treasures and Trinkets: Treasure Hoards #4 (5e) The fourth of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

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  • Treasures and Trinkets: Treasure Hoards #3 (5e) The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

    Treasures and Trinkets: Treasure Hoards #3 (5e)

    Treasures and Trinkets: Treasure Hoards #3 (5e) The third of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, containing […]

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  • Treasures and Trinkets: Treasure Hoards #2 (5e) The second of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, this […]

    Treasures and Trinkets: Treasure Hoards #2 (5e)

    Treasures and Trinkets: Treasure Hoards #2 (5e) The second of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, four of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions and beyond, this […]

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  • Treasures and Trinkets: Treasure Hoards #1 (5e) The first of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, two of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions, with a few […]

    Treasures and Trinkets: Treasure Hoards #1 (5e)

    Treasures and Trinkets: Treasure Hoards #1 (5e) The first of the pdfs in this series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   What is this pdf all about? Well, in short, it provides 25 fully fleshed-out treasure hoards, ready to be dropped in your game, two of which feature no magic items. A handy d%-table lets you randomly determine which treasure hoard to use and the structure of the respective entries is nice: We first get coinage and then the respective entries, which range from jewels to potions, with a few […]

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  • Adventures in the Borderland Provinces This massive hardcover clocks in at 166 pages, 1 page front cover, 1 page editorial, 1 page ToC/product overview, 2 pages of SRD, 1 page of back cover, leaving us with 160 pages of pure adventure…so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and critical review.   “Welcome to the Borderlands. You’ll probably die here.” – Ari Marmell’s first sentence of the introduction of this book is pretty much amazing…and it makes clear from the get-go that this book provides old-school modules, in the slogan of FGG: “Modules worth winning!” – i.e. challenging, hard modules that […]

    Adventures in the Borderland Provinces (PFRPG/OSR/5e)

    Adventures in the Borderland Provinces This massive hardcover clocks in at 166 pages, 1 page front cover, 1 page editorial, 1 page ToC/product overview, 2 pages of SRD, 1 page of back cover, leaving us with 160 pages of pure adventure…so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and critical review.   “Welcome to the Borderlands. You’ll probably die here.” – Ari Marmell’s first sentence of the introduction of this book is pretty much amazing…and it makes clear from the get-go that this book provides old-school modules, in the slogan of FGG: “Modules worth winning!” – i.e. challenging, hard modules that […]

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  • Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

    Tavern Tales Mini Adventure #2: What a Trip! (5e)

    Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

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  • Tangible Taverns: Simon’s Dinner Theatre (5e) This 5e-version of the Tangible Taverns-entry clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 9.5 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for beyond the foyer, there is a main room that features a stage. Started by […]

    Tangible Taverns: Simon’s Dinner Theatre (5e)

    Tangible Taverns: Simon’s Dinner Theatre (5e) This 5e-version of the Tangible Taverns-entry clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page advertisement, 1 page of SRD, 1 page back cover, leaving us with 9.5 pages of content, so let’s take a look!   Situated in the dullest part of town, a corner lot with a perfectly manicured lot, there is a place with potted flowers and a little sign that reads “Simon’s” – once you enter the place, you will be in a foyer and need to pay an entrance fee that includes a meal, a drink and entertainment – for beyond the foyer, there is a main room that features a stage. Started by […]

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  • Southlands Heroes (5e) This collection of races clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Ah, Midgard and the Southlands – Midgard has been one of my favorite fantasy settings ever and the absolutely legendary Southlands setting book made my Top Ten of last year for a reason – and if you haven’t check it out, dear D&D 5e fans, you will want to: While designed originally for Pathfinder, the book has a MASSIVE array of evocative, amazing content that is system-agnostic and makes it an excellent purchase for 5e as well.   […]

    Southlands Heroes (5e)

    Southlands Heroes (5e) This collection of races clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Ah, Midgard and the Southlands – Midgard has been one of my favorite fantasy settings ever and the absolutely legendary Southlands setting book made my Top Ten of last year for a reason – and if you haven’t check it out, dear D&D 5e fans, you will want to: While designed originally for Pathfinder, the book has a MASSIVE array of evocative, amazing content that is system-agnostic and makes it an excellent purchase for 5e as well.   […]

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  • Mortars & Miniguns: Zane’s Guide to Explosives (5e) This pdf depicting rifles for 5e clocks in at 10 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, a total of 1 page blank (at the end of the chapter, there’s some serious space left), leaving us with 6 pages of content, so let’s take a look!   This time around, we do not begin with the usual array of gun-explanations – no surprise, considering the different subject matter! Instead, we are introduced to a total of 4 grenades: Smoke grenades cost only 30 gp; stun grenades cost 50 and require a Con save (DC 13) to avoid being stunned (!!!) for 1d6 rounds, making them pretty powerful spam-items. […]

    Mortars & Miniguns: Zane’s Guide to Explosives (5e)

    Mortars & Miniguns: Zane’s Guide to Explosives (5e) This pdf depicting rifles for 5e clocks in at 10 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, a total of 1 page blank (at the end of the chapter, there’s some serious space left), leaving us with 6 pages of content, so let’s take a look!   This time around, we do not begin with the usual array of gun-explanations – no surprise, considering the different subject matter! Instead, we are introduced to a total of 4 grenades: Smoke grenades cost only 30 gp; stun grenades cost 50 and require a Con save (DC 13) to avoid being stunned (!!!) for 1d6 rounds, making them pretty powerful spam-items. […]

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  • Grippli: Playable Amphibians (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement the gripple […]

    Grippli: Playable Amphibians (5e)

    Grippli: Playable Amphibians (5e) This racial book clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The grippli for 5e, heh? Now I’m all for that! I’m a big fan of the small, friendly, froggy, folk, so how is the race represented here? Well, we actually employ the same level of depth for the race’s fluff and playing them that we have seen in the PHB – thus, the grippli are introduced as colorful, hard-working and fun-loving individuals, including notes on how they perceive halflings, gnomes and humans. Notes on their culture and nomenclature complement the gripple […]

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  • The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e) This massive book clocks in at 269 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with a colossal 262 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and unbiased review.   All right, so we have been to the Sundered Kingdoms and taken in all the sights and cults…but this is something different. While situated in the adjacent region to aforementioned adventure-collection, we actually have a massive setting sourcebook. As such, the tome begins […]

    The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e)

    The Lost Lands: Borderland Provinces (PFRPG/OSR (S&W)/D&D 5e) This massive book clocks in at 269 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with a colossal 262 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a fair and unbiased review.   All right, so we have been to the Sundered Kingdoms and taken in all the sights and cults…but this is something different. While situated in the adjacent region to aforementioned adventure-collection, we actually have a massive setting sourcebook. As such, the tome begins […]

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  • Mortars & Miniguns: Zane’s Guide to Machine Guns (5e) This pdf depicting rifles for 5e clocks in at 12 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon – 2d6 become […]

    Mortars & Miniguns: Zane’s Guide to Machine Guns (5e)

    Mortars & Miniguns: Zane’s Guide to Machine Guns (5e) This pdf depicting rifles for 5e clocks in at 12 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon – 2d6 become […]

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  • Midgard Heroes (5e) This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   If you’ve been following my reviews, you’ll know that I’m a pretty big fan of Kobold Press’ Midgard-setting – in fact, I pretty much own almost everything for it. There is a reason for this – it is an unconventional, yet very easy to run setting that is closer in mentality and structure to the medieval than e.g.  Golarion. Anyways, one defining characteristic of Midgard most certainly would be the fact that is less Tolkienesque in its racial option array. […]

    Midgard Heroes (5e)

    Midgard Heroes (5e) This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   If you’ve been following my reviews, you’ll know that I’m a pretty big fan of Kobold Press’ Midgard-setting – in fact, I pretty much own almost everything for it. There is a reason for this – it is an unconventional, yet very easy to run setting that is closer in mentality and structure to the medieval than e.g.  Golarion. Anyways, one defining characteristic of Midgard most certainly would be the fact that is less Tolkienesque in its racial option array. […]

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  • Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

    Tavern Tales: The Troubleshooters (5e)

    Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

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  • Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

    Tavern Tales #3: It Starts With a Barroom Brawl (5e)

    Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

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  • Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e)

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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  • Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities […]

    Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e)

    Advantageous Abilities: Humanoid Special Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities […]

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