Dungeons & Dragons Spell Compendium Archive

  • Premium 3.5 Edition Dungeons & Dragons Spell Compendium Pockets full of bat guano, incomprehensible speech, and twisted hands making bizarre gestures—it sounds crazy, but in the Dungeons & Dragons game, these are the earmarks of power (as written in the 3.5 Premium Spell Compendium), for they are the signs of spellcasting. As further written (back in the 1st Edition Dungeon Master’s Guide), all magic and cleric spells are similar in that the word sounds, when combined into whatever patterns are applicable, are charged with energy from the Positive or Negative Material Plane. When uttered, these sounds cause the release of this energy, which in turn triggers a set reaction. The release of the energy contained in these words is what causes the spell to be […]

    3.5 Edition Dungeons & Dragons Spell Compendium

    Premium 3.5 Edition Dungeons & Dragons Spell Compendium Pockets full of bat guano, incomprehensible speech, and twisted hands making bizarre gestures—it sounds crazy, but in the Dungeons & Dragons game, these are the earmarks of power (as written in the 3.5 Premium Spell Compendium), for they are the signs of spellcasting. As further written (back in the 1st Edition Dungeon Master’s Guide), all magic and cleric spells are similar in that the word sounds, when combined into whatever patterns are applicable, are charged with energy from the Positive or Negative Material Plane. When uttered, these sounds cause the release of this energy, which in turn triggers a set reaction. The release of the energy contained in these words is what causes the spell to be […]

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