Ed Greenwood Archive

  • The Grande Temple of Jing This mega-adventure dungeon-crawl-saga clocks in at 505 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page SRD, 1 page backer-list, 4 pages of blank space for notes, 1 page inside of back cover, 1 page back cover, leaving us with 493 pages of content, so let’s take a look!   This massive book was moved up in my review-queue as a prioritized review at the request of my patreons.   So what is the Grande Temple of Jing? Well, basically, this is the personal playing ground of the trickster deity Jing, who baits people into entering the temple with promises of untold riches – but exiting the temple is pretty […]

    The Grande Temple of Jing

    The Grande Temple of Jing This mega-adventure dungeon-crawl-saga clocks in at 505 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page SRD, 1 page backer-list, 4 pages of blank space for notes, 1 page inside of back cover, 1 page back cover, leaving us with 493 pages of content, so let’s take a look!   This massive book was moved up in my review-queue as a prioritized review at the request of my patreons.   So what is the Grande Temple of Jing? Well, basically, this is the personal playing ground of the trickster deity Jing, who baits people into entering the temple with promises of untold riches – but exiting the temple is pretty […]

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  • Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

    Quests of Doom – Adventures Worth Winning

    Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

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  • Deep Magic This massive, huge tome clocks in at 378 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 367 pages of content, so let’s… …wait. I can’t really convey the illusion of spontaneity here. Why? Because I have written and deleted this review 3 times as I’m writing these lines. This is quite literally one of the hardest reviews I have ever written, mainly because conveying my stance on Deep Magic is pretty ambiguous and prone to misinterpretation.   But let’s start at the beginning. This book is beautiful. Thanks to one particularly helpful […]

    Deep Magic

    Deep Magic This massive, huge tome clocks in at 378 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 367 pages of content, so let’s… …wait. I can’t really convey the illusion of spontaneity here. Why? Because I have written and deleted this review 3 times as I’m writing these lines. This is quite literally one of the hardest reviews I have ever written, mainly because conveying my stance on Deep Magic is pretty ambiguous and prone to misinterpretation.   But let’s start at the beginning. This book is beautiful. Thanks to one particularly helpful […]

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  • Genius Adventures: The Black Skull Laughs This genius adventure clocks in at 21 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? This is, layout-wise – the most boring dungeon imaginable -10 identically-sized rooms connected by 30-ft-corridors. That’s it. And yes, this is by design. The complex herein depicts a minor dwarven way station turned doom-laden crypt, recently disturbed, as per the tradition by bandits – who unleashed the so-called Black Skull. Now to clear this place and claim its […]

    Genius Adventures: The Black Skull Laughs

    Genius Adventures: The Black Skull Laughs This genius adventure clocks in at 21 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? This is, layout-wise – the most boring dungeon imaginable -10 identically-sized rooms connected by 30-ft-corridors. That’s it. And yes, this is by design. The complex herein depicts a minor dwarven way station turned doom-laden crypt, recently disturbed, as per the tradition by bandits – who unleashed the so-called Black Skull. Now to clear this place and claim its […]

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  • And now for something completely different – today I’ll take a look at Kobold Press’ Real Scroll-series, which portrays one spell per installment in a lavish, hand-crafted calligraphy.   Each of these pdf is 4 pages long – 1 page front cover, 1 page SRD/editorial, 1 page regular text of the spell and 1 page for the real scroll calligraphy version of the spell.   These reviews are not about content – they are about aesthetics and as such, much more so than my regular reviews, I invite you, the reader, to take these as just that – my personal preference and opinion regarding these. Got that?   Great! It should be noted, that the scrolls don’t contain arcane gibberish, […]

    Real Scrolls #1 – #4

    And now for something completely different – today I’ll take a look at Kobold Press’ Real Scroll-series, which portrays one spell per installment in a lavish, hand-crafted calligraphy.   Each of these pdf is 4 pages long – 1 page front cover, 1 page SRD/editorial, 1 page regular text of the spell and 1 page for the real scroll calligraphy version of the spell.   These reviews are not about content – they are about aesthetics and as such, much more so than my regular reviews, I invite you, the reader, to take these as just that – my personal preference and opinion regarding these. Got that?   Great! It should be noted, that the scrolls don’t contain arcane gibberish, […]

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  • Today is a day to celebrate, at least for me: This review commemorates my review no. 1000 on Paizo, so thank you so much for reading my reviews, commenting on them and offering constructive criticism as well as placing trust in my verdicts: I bow to you ladies and gentlemen! Midgard Campaign Setting   This massive pdf is 298 pages long, 1 page front cover, 1 page editorial, 1 page patron list, 3 pages ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 289 pages of content.   This review is based on both the pdf for formal page-count etc. as well as the GORGEOUS full-color hardcover patron edition of the book – number 26 […]

    Midgard Campaign Setting (EZG review #1000)

    Today is a day to celebrate, at least for me: This review commemorates my review no. 1000 on Paizo, so thank you so much for reading my reviews, commenting on them and offering constructive criticism as well as placing trust in my verdicts: I bow to you ladies and gentlemen! Midgard Campaign Setting   This massive pdf is 298 pages long, 1 page front cover, 1 page editorial, 1 page patron list, 3 pages ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 289 pages of content.   This review is based on both the pdf for formal page-count etc. as well as the GORGEOUS full-color hardcover patron edition of the book – number 26 […]

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  • An instant classic, this fantasy book steeped in lore is sure to get any Realms fan in the mood. I highly suggest you get out an old wooden pipe, don your musty wizard robes, and pull up a guady, over-sized plush armchair next to the fire, no that’s too close… OK, there you are.  Now, have a seat, light your pipe and crack open this old… er new tome.  Trust me, you’ll be lost within her pages fast enough. Yes, it’s that good.  A book published by WotC that caused my jaw to drop due to the fact that they finally let Ed Greenwood have his way, and run amuck through his world.  Losing the constraining statistics of various systems has truly set this […]

    Elminster’s Forgotten Realms

    An instant classic, this fantasy book steeped in lore is sure to get any Realms fan in the mood. I highly suggest you get out an old wooden pipe, don your musty wizard robes, and pull up a guady, over-sized plush armchair next to the fire, no that’s too close… OK, there you are.  Now, have a seat, light your pipe and crack open this old… er new tome.  Trust me, you’ll be lost within her pages fast enough. Yes, it’s that good.  A book published by WotC that caused my jaw to drop due to the fact that they finally let Ed Greenwood have his way, and run amuck through his world.  Losing the constraining statistics of various systems has truly set this […]

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  • The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

    Complete Kobold Guide to Game Design

    The Complete Kobold Guide to Game Design is an intimidating and healthy 244 pages of collected musings, thoughts, insights and essays from a collection of industry names that should prove familiar to most gamers or would be designers looking to sit down and read through this book. At first glance, and yes by the assumption made from the books title, it would appear this book is strictly for the designers out there, a how to guide if you will, on how to make a successful game and thereby put your name on the map when it comes to the gaming industry. But looking through the chapters and essays contained within one discovers very quickly there is so much more to […]

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