Encounters Archive

  • Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC)

    Pulp Weird Encounters 1: Tomb of the Squonk & The Silent Army (DCC) This supplement clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   While this supplement is called “encounter series”, the encounters featured within could just as easily be pictured as pretty much two small modules that could be slotted in between longer modules. The presentation of the adventures within adhere to the layout-conventions of Goodman games, with general features noted in the beginning, and fonts used akin to Goodman Games’ modules. Similarly, we have detailed read-aloud texts for the respective encounters. The two modules both […]

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  • In the Prison of the Squid Sorcerer (DCC) This collection of sidetreks, encounters and meta-scenarios clocks in at 46 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   Sometimes, passion can help overcome even a nasty failure – this was a failed IndieGoGo, but it honestly doesn’t show. It’s readily apparent that the creators believed in their book and poured their own money into this supplement, because they believed in it. It’s also a freshman offering – the first thing the company has put out, so let’s take a look at how this turned out, shall we?   This […]

    In the Prison of the Squid Sorcerer (DCC)

    In the Prison of the Squid Sorcerer (DCC) This collection of sidetreks, encounters and meta-scenarios clocks in at 46 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   Sometimes, passion can help overcome even a nasty failure – this was a failed IndieGoGo, but it honestly doesn’t show. It’s readily apparent that the creators believed in their book and poured their own money into this supplement, because they believed in it. It’s also a freshman offering – the first thing the company has put out, so let’s take a look at how this turned out, shall we?   This […]

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  • GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

    GM’s Miscellany: Random Wilderness Encounters

    GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

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  • Random Encounters: Wilderness This pdf clocks in at a weighty 28 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page advice of how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We kick this pdf off at a list of statblocks by CR, encounters by terrain, by EL (spanning the gamut from EL 2 to 12) and by designers. Wait, what? Yes, for this pdf is the child of Raging Swan Press’ freelancer call and as such offers us the winners of said contest. Hence, I will provide the author alongside the discussion of the encounter. Got that? All right! […]

    Random Encounters: Wilderness

    Random Encounters: Wilderness This pdf clocks in at a weighty 28 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page advice of how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We kick this pdf off at a list of statblocks by CR, encounters by terrain, by EL (spanning the gamut from EL 2 to 12) and by designers. Wait, what? Yes, for this pdf is the child of Raging Swan Press’ freelancer call and as such offers us the winners of said contest. Hence, I will provide the author alongside the discussion of the encounter. Got that? All right! […]

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  • 101 Not So Random Encounters: Winter I’m posting this on the 26th of June and astute readers might deduce from what I still haven’t reviewed that this pdf isn’t due on my schedule until next week. Well, as an early birthday present from me to myself (tomorrow, I’ll be a year older once again…), I’ll review only excellent pdfs today. This is one of them!   This installment of the 101-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages advertisement, leaving us with 35 pages of content, so let’s take a look, shall we?   Mike Welham has a tough act to follow up – in case you’re not familiar with Rite […]

    101 Not So Random Encounters: Winter

    101 Not So Random Encounters: Winter I’m posting this on the 26th of June and astute readers might deduce from what I still haven’t reviewed that this pdf isn’t due on my schedule until next week. Well, as an early birthday present from me to myself (tomorrow, I’ll be a year older once again…), I’ll review only excellent pdfs today. This is one of them!   This installment of the 101-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages advertisement, leaving us with 35 pages of content, so let’s take a look, shall we?   Mike Welham has a tough act to follow up – in case you’re not familiar with Rite […]

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  •   Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

    EZG reviews Advanced Encounters: Alternate Objectives

      Advanced Encounters: Alternate Objectives   This pdf is 40 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 2 pages advertisement, leaving us with 34 pages of content, so let’s check this out!   This pdf seeks to provide us with aims in encounters that go beyond destroying enemy resistance and after a short introduction to the subject matter at hand, we delve right into general categories that help you design objectives like the ones featured in this book yourself. For example, achieve encounters are based on skill checks and things PCs want to do, potentially interlaced with multiple steps to final success. Escape is also covered and rather interesting: Some sample […]

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